| TUTORIAL - How to build a character B into character A to take advantage of A bones; Without face/body deformation please :) | |
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| Tweet Topic Started: Jun 2 2013, 12:15 AM (1,782 Views) | |
| Deleted User | Jun 2 2013, 12:15 AM Post #1 |
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Deleted User
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Basically there is 2 methods : Method 1 : - Swap B face into A emo - Inject B skeleton into A emo (using skelswap) - Test it in the game - If there no deformation, go ahead and enjoy building your mod in A emo - If the face is deformed, see method 2 Method 2 : example the face, but you can do the same to eyes, tongue, teeth, body, hands and feets - Swap B face into A emo - Don't inject B keleton into A emo, conserve A emo - now extract B face and A face (as obj) - open, for example, A face in misfit3d and merge B face - now adjust B face to A face like this : eyes holes on eyes holes, nose on nose, mouth on mouth - erase now A face, save B face and inject it back to the emo - Do the same for all other EMG like eyes, tongue, teeth.... EDIT : Just to make it clear, injecting skeleton means changing bones positions, it doesn't add or removes bones |
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11:04 AM Jul 11