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TUTORIAL - How to build a character B into character A to take advantage of A bones; Without face/body deformation please :)
Topic Started: Jun 2 2013, 12:15 AM (1,782 Views)
Deleted User
Deleted User

Basically there is 2 methods :

Method 1 :

- Swap B face into A emo

- Inject B skeleton into A emo (using skelswap)

- Test it in the game

- If there no deformation, go ahead and enjoy building your mod in A emo

- If the face is deformed, see method 2


Method 2 : example the face, but you can do the same to eyes, tongue, teeth, body, hands and feets

- Swap B face into A emo

- Don't inject B keleton into A emo, conserve A emo

- now extract B face and A face (as obj)

- open, for example, A face in misfit3d and merge B face

- now adjust B face to A face like this : eyes holes on eyes holes, nose on nose, mouth on mouth

- erase now A face, save B face and inject it back to the emo

- Do the same for all other EMG like eyes, tongue, teeth....

EDIT : Just to make it clear, injecting skeleton means changing bones positions, it doesn't add or removes bones
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