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Customizable Textures Guide; How to make your own customizable textures
Topic Started: Jun 11 2013, 06:57 PM (2,757 Views)
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Hey robhal, you can copy them from another character dds and paste them in Sakura's alpha layer
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Deleted User
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@Robhal

Hey bro,

Here is the step by step procedure

1) In your target dds file, make a selection around all skin parts using the red channel to see them clearly then go in Alpha channel and paint black in those selections.

2) Go in the dds file from where you want to copy tribal marks, now in Alpha channel make a rough selection around 1 or 2 tribal marks and copy them (don't worry if some black comes in selection).

3) Paste that selection in your target dds and adjust the position within black body parts, since body parts are already black, the black that got selected with your tribal marks will mix with it

4) You have to paste enough tribal marks to fill the body parts appropriately, you might also want to rotate them, flip them as desired to create random pattern. That's it :)

Also bro I am looking into your Blanka mod, hopefully I'll send you something by tonight.
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robhal
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Pegasus Ryu Sei Ken!

Thank you both for the instructions. :) I had finished with the mod, will upload later.
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whichother
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Thanks so much for the feet-weights-rigging guide ! incredibly simple and fast :D a perfect sequel to Khaled's open-legs script !

So, with a bit of model editing, I have a cody port ^_^ (pic 1).
I moved here with this cody because I'm trying to make it customizable, and my problem is in "singol color custumization" :

..after a one-day fight with gimp, I got the cyan RGB, with the green and blue in white, except eye and teeth..
yeh I forgot the tongue but I'll fix it..

then, I made my .emb (pic 2), I put shaders for colors with matedit method (in CDY...obj.emm of SSF4AE mod), I edit it with emmedit,
but in game I couldn't see changes.. please, where I wrong? Thanks !


Posted Image
Edited by whichother, Jul 4 2013, 07:00 AM.
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robhal
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Pegasus Ryu Sei Ken!

In order to see the colors in the game, the N2 color (CDY_01_02.obj.emm) must edited as well to have customizable shader and don't forget with the color too. If you just edited the N1 color (CDY_01_01.obj.emm), you won't see it in the game.
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whichother
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uops eheh never knew this :D thanks so much Robhal !
..so I'm going to reproduce the original for color 1 and temporary also color 2,
and for the weird materials like bhaif or others , there is a way to know what they means ? thanks , no hurry !
Edited by whichother, Jul 4 2013, 07:00 AM.
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robhal
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Pegasus Ryu Sei Ken!

To see the material is used for what, just open the emo with SF4explorer and find the emg. For example, the "bhaif" you mentioned is part of cody's hair emg (at least in SFxT, should be the same in SSF4AE).
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Arkoss Glow
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@brutal ace or who ever knows this
Man,can u tell me how am i going to add an extra outfit element to the 3d model like poison's hat on jin's head and an element lik a badge of "medal of honour"."i want to make a policeman jin mod<nobody dare to steal my idea> but i kno absolutly nothin about modding.i have just moved some vortex in misfit model 3d kno nothing else HELP!!!
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moedjoer
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MasterKazama041
Sep 9 2013, 03:47 AM
@brutal ace or who ever knows this
Man,can u tell me how am i going to add an extra outfit element to the 3d model like poison's hat on jin's head and an element lik a badge of "medal of honour"."i want to make a policeman jin mod<nobody dare to steal my idea> but i kno absolutly nothin about modding.i have just moved some vortex in misfit model 3d kno nothing else HELP!!!
to add poison's hat to jin's head, you can use EMGSWAP [swap/append the hat emg into Jin's emo file]
to add badge from another model, you can convert the badge model to smd file, rig them with milkshape and then use SMD2EMG to convert it to emg, and finally use EMGSWAP to append it into Jin's emo file
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Arkoss Glow
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@moedjoer:
th......tha....thax...a a.aalot...yes..aaa...lot :ermm: :huh: :blink:

Edit:tutorial?\something else about the blender\I said...."I DONT KNO A THING"\what is rigging?
Edited by Arkoss Glow, Sep 9 2013, 05:21 AM.
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