| Tutorial - How to open some legs...I mean from SSF4AE to SFXT :D; What did you expect ? XD | |
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| Tweet Topic Started: Jun 24 2013, 06:52 PM (6,096 Views) | |
| Deleted User | Jun 24 2013, 06:52 PM Post #1 |
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Deleted User
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I took as example here DUDLEY's C2 from SSF4AE : (I already prepared the emb file with ddsref it and all the emm files) STEP 1 : Swap/Append all SSF4AE Dudley's EMG in SFXT Dudley C2 emo, don't forget to select in Y-axis shift options : SF4->SFXT and here is the result right now in piecemontee and ingame : ![]() STEP 2 : Open EMG2SMD and extract ALL legs EMG : ![]() you will get a file named : new.smd STEP 3 Open blender and import the new.smd file Right-Click on the skeleton (so the skeleton will become Yellow) ![]() Now go to POSE MODE Right-Click on the leg bone until you see RLEG1 in the lower corner of the screen : ![]() Now click on "R" button and rotate the leg (you can see the angle in the lower corner of the screen), I choosed (34 degree and -34 degree) ![]() Do the same for the other leg Go to Object mode Right-Click on the mesh so it will become yellow Go to Object modifier (the wrench/spanner button like this picture), click on "COPY" and then "APPLY" ![]() You'll see that legs will be more spaced : ![]() Don't worry, as in edit mode, legs are as rotated like we choosed : ![]() Now go to Object mode and export you smd STEP 4 Now convert your smd to emg using SMD2EMGconverter Swap/Append your emg in the emo Don't forget to toggle off all the "old" legs emg Et voilĂ ![]() ![]() and here is... DUDLEY SSF4AE COSTUME 2 PORTED TO SFXT : ![]() LINK : http://www.mediafire.com/?suqs221qbtweymy Have fun ![]() |
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| bbb | Jun 24 2013, 07:00 PM Post #2 |
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Nicely detailed Khaled
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| Deleted User | Jun 24 2013, 07:03 PM Post #3 |
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Deleted User
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Thank you bro
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| Deleted User | Jun 24 2013, 07:20 PM Post #4 |
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Deleted User
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Great tutorial bro and one that is extremely useful, thank you for putting this together with detailed descriptions and pictures
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| Deleted User | Jun 24 2013, 07:46 PM Post #5 |
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Deleted User
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You're welcome bro, I tried to make it as easy and clear as possible
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| Deleted User | Jun 24 2013, 08:59 PM Post #6 |
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Deleted User
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Btw bro how did you discovered this armature thing ? just a random idea or accidentally ?
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| whichother | Jun 24 2013, 11:14 PM Post #7 |
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| Deleted User | Jun 24 2013, 11:54 PM Post #8 |
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@ Ace : The idea came from a tutorial video on blender at the time when I was "discovering" the software ![]() @ IllbeRightNow : You're welcome mate, have fun ![]() |
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| Deleted User | Jun 25 2013, 01:33 AM Post #9 |
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Deleted User
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That's indeed a nice discovery bro
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| aaniishh | Jun 25 2013, 04:29 AM Post #10 |
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I feel sorry that actually I used to do it manually by adjusting in misfit 3d. So maybe thats why my quality was very bad. But I'm not doing right now as I'm under the pressure of my family. |
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10:58 AM Jul 11