| Tutorial - How to open some legs...I mean from SSF4AE to SFXT :D; What did you expect ? XD | |
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| Tweet Topic Started: Jun 24 2013, 06:52 PM (6,097 Views) | |
| Deleted User | Jul 2 2013, 03:59 PM Post #51 |
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Thank you bro I tried to follow your tutorial format so it will be easy for everyone to understand. Hope I didn't made it too difficult.
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| Deleted User | Jul 2 2013, 04:01 PM Post #52 |
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Don't worry bro, I said it and I'll say it again : it's easy only if you have patience and motivation to learn
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| whichother | Jul 3 2013, 02:35 AM Post #53 |
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@BrutalAce: Thanks so much ! I'm going to understand and try it soon, I'm loving model editing, I'd like to improve my blender use, I'm in the sea of blender's tutorials, I have a little question: if blender is a all-in-one software, why seems many times I still need misfits 3d? what is the blender's gap in modding SFxT? Thanks
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| Deleted User | Jul 3 2013, 03:13 AM Post #54 |
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@Khaled Yes bro, absolutely right ![]() @IllbeRightNow Your most welcome mate ![]() About blender, yes it is an all in one software for SF modding. If you get experienced in blender then you don't need anything else. It has everything required for SF modding like model editing, uv editing, texture editing and weight painting tools. The only other program you need is Photoshop or Gimp. As for why you need to go back to Misfit 3d is because you're used to of it, when I started using blender I also used to go back to Misfit 3d because I was not experienced enough in blender and often found it difficult to use but I no longer go back to Misfit 3d as everything is possible in blender. You might find Misfit 3d model editing much easier right now but blender offers more sophisticated editing modes like the "Proportional Editing" or "Sculpting". If you learn this then you no longer need to go back to Misfit 3d. About your second question do you mean what is blender's role in SFxT modding ? if yes then like I said it is an all in one program for all SF games modding including SFxT
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| Deleted User | Jul 4 2013, 12:32 AM Post #55 |
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@ Ace : You're absolutely right bro, blender is the most powerful tool for SF modding but misfit3d is easier to use for beginners |
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| Deleted User | Jul 4 2013, 12:52 AM Post #56 |
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@Khaled Thank you bro and no I didn't meant that Misfit is bad in fact I recommend Misfit to any beginner I talk to. It's the right way to learn plus blender's UI is a bit overwhelming in start but it becomes your ultimate modding destination as you progress
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| Deleted User | Jul 4 2013, 01:02 AM Post #57 |
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indeed bro
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| JugsOfHolyness | Jul 16 2014, 11:12 AM Post #58 |
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So I'm trying to port arleklown's Ska Dudley mod using this guide. And here is everything I did, step by step, even with pictures: 1. EMG swap like normal 2. Assign EMGs like normal 3. Legs closed, so I follow this guide 4. I take the EMG-swapped SFxT EMO and.... http://imgur.com/rrx4GDV http://i.imgur.com/VCz6eMq.png http://i.imgur.com/xOXykYP.png http://i.imgur.com/XpAbATK.png http://i.imgur.com/QIfOd4H.png http://i.imgur.com/ay9esSL.png http://i.imgur.com/Pm7KTVV.png http://i.imgur.com/H5jecxy.png http://i.imgur.com/H48kCSE.png http://i.imgur.com/miwpXL2.png http://i.imgur.com/ZYIIysQ.png http://i.imgur.com/DeRE9JH.png http://i.imgur.com/99Z5Mxz.png http://i.imgur.com/hwKiWSI.png http://i.imgur.com/xbWuFDE.png http://i.imgur.com/skkYB4j.png 5. In the last picture, I am placing the "new.smd" I just made via Blender and the EMG-swapped EMO from SFxT that didn't work (DDL_01.obj.emo) into the same folder and using SMD2EMG to import new.smd into the EMO 6. I take this new EMO and EMG swap like normal 7. I assign EMGs like normal 8. I run EMMedit like normal 9. ![]() Still the same... 10. ![]() Why is it glowing? I upped what I've done so far here if anyone can help me figure it out. The main folder contains all 8 files that I'm working on. The SFxT folder is Dudley's C1, and the SSF4AE folder is the original mod I'm trying to port. This is everything I've done so far, up to assigning all EMGs. Since I obviously fail at Blender, I just deleted the SMD etc work I did. Edited by JugsOfHolyness, Jul 16 2014, 05:58 PM.
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| robhal | Jul 18 2014, 11:15 PM Post #59 |
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Pegasus Ryu Sei Ken!
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@JugsOfHolyness: Before you import the smd, don't forget to delete that cube box model when you open Blender. And it seems the newer SMD Tools (or Source Tools as it is called now) plugin for Blender need some configuration before you can export as smd. So I recommend you use the SMD Tools v1.7.0 as this is the one I always used without any problem (and also no need to configure). But there is another issue, it seems that old SMD Tools (such as v1.7.0) can't be used with the newer Blender (the latest is v2.71), I already tried them. The solution is just use the old Blender (such as v2.68a). I used both Blender v2.68a and SMD Tools v1.7.0 without any problems, I can open any mod's legs just fine and export fine too. So try this my recommendation if you want. Here are the download links: Blender v2.68a (source from here ): http://download.blender.org/release/Blender2.68/blender-2.68a-windows32.exe or http://download.blender.org/release/Blender2.68/blender-2.68a-windows64.exe SMD Tools v1.7.0: https://code.google.com/p/blender-smd/downloads/detail?name=io_smd_tools-1.7.0.zip&can=1&q= or http://www.mediafire.com/download/s492qxui2q2ain6/io_smd_tools-1.7.0.zip (my link) |
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I tried to follow your tutorial format so it will be easy for everyone to understand. Hope I didn't made it too difficult.







10:58 AM Jul 11