- Pages:
- 1
- 2
| List of Special EMG Position in Some Characters; Useful for people who will made mod for these characters | |
|---|---|
| Tweet Topic Started: Oct 22 2013, 05:21 PM (2,758 Views) | |
| robhal | Oct 22 2013, 05:21 PM Post #1 |
|
Pegasus Ryu Sei Ken!
![]()
|
Like the title said, this is the list of special EMG position in some characters. I got this info from my experience of converting mods emo all the time in this forum. I thought it maybe useful to share this info here to help with making the mod for these characters. If there are mistakes in the list, please tell me and I will correct them. Alisa: C1 --> 2 : IGIM0 (backpack) --> booster 3 : IGIM2 (backpack) --> right rocket punch 10: VGIM1 (arm) --> left arm 11: VGIM2 (arm) --> right arm 12: VGIM0 (head) --> normal head 13: IGIM1 (backpack) --> left rocket punch 19: IGIM6 (head) --> exploding head 20: IGIM5 (Chainsaw) --> chainsaw Not Needed for Mods (only for original Costume, infact I don't know what these EMG do): 4, 14, 15, 16 C2 --> 3 : IGIM0 (backpack) --> booster 4 : IGIM6 (head) --> exploding head 5 : IGIM5 (Chainsaw) --> chainsaw 8 : IGIM2 (backpack) --> right rocket punch 9 : IGIM1 (backpack) --> left rocket punch 10: VGIM0 (head) --> normal head 11: VGIM1 (arm) --> left arm 12: VGIM2 (arm) --> right arm Not Needed for Mods (only for original Costume, infact I don't know what these EMG do): 6, 7, 13, 14 C3 --> 2 : IGIM0 (backpack) --> booster 3 : VGIM2 (arm) --> right arm 4 : VGIM1 (arm) --> left arm 9 : VGIM0 (head) --> normal head 10: IGIM2 (backpack) --> right rocket punch 11: IGIM5 (Chainsaw) --> chainsaw 12: IGIM1 (backpack) --> left rocket punch 13: IGIM6 (head) --> exploding head Not Needed for Mods (only for original Costume, infact I don't know what these EMG do): 5, 6, 7, 8 Cody: C1 --> 9 : IGIM0 (knife) 10: IGIM1 (stone) C2 --> 2 : IGIM1 (stone) 3 : IGIM0 (knife) C3 --> 8 : IGIM0 (knife) 9 : IGIM1 (stone) Dudley: Rose (C1: 7, C2: 6, C3: 6) Guile: C1 --> 16: IGIM1 (comb) 17: IGIM0 (glasses) C2 --> 4 : IGIM1 (comb) 5 : IGIM0 (glasses) C3 --> 3 : IGIM0 (glasses) 5 : IGIM1 (comb) Ibuki: C1 --> 7 : VGIM0 (GIM4) --> masked in fight screen 11: IGIM3 (GIM3) --> unmasked in customize screen 12: IGIM2 (GIM2) --> used during switch char & pandora in fight screen 13: IGIM1 (kunai) 14: IGIM0 (kunai) C2 --> 8 : IGIM0 (kunai) 9 : IGIM1 (kunai) 10: IGIM2 --> used during switch char & pandora in fight screen 11: IGIM3 --> unmasked in customize screen 12: VGIM0 --> masked in fight screen C3 --> 6 : IGIM1 (kunai) 7 : IGIM0 (kunai) JACK-X: C1 --> 13: IGIM0 (punch) 14: IGIM1 (punch) C2 --> 4 : IGIM1 (punch) 5 : IGIM0 (punch) C3 --> 2 : IGIM0 (spring) 5 : IGIM1 (spring) 9 : head1 Julia: Glasses (C1: 8, C2: 9, C3: 6) Raven: C1 --> 11: IGIM0 (saya) --> knife holder 12: VGIM0 (saya) --> knife holder C2 --> 12: VGIM0 (saya) --> knife holder 13: IGIM0 (saya) --> knife holder C3 --> 9 : IGIM0 (saya) --> knife holder 10: VGIM0 (saya) --> knife holder Rolento: C1 --> 8 : IGIM0 (dagger) 14: VGIM0 (rod) 15: IGIM1 (grenade) C2 --> 9 : IGIM0 (dagger) 10: VGIM0 (rod) 11: IGIM1 (grenade) C3 --> 6 : IGIM0 (dagger) 8 : VGIM0 (rod) 9 : IGIM1 (grenade) Yoshimitsu: Sword (C1: 2, C2: 11, C3: 1) Edited by robhal, Dec 17 2013, 07:07 PM.
|
![]() |
|
| 2DGraphix | Oct 22 2013, 05:47 PM Post #2 |
![]()
2nd Dev in PS3 Chars Mod
|
So these are objects/gadgets for the characters... Do these count as "EMG" items : Lei's cellphone, Ryu/Ken's bags, Cole' AMP? |
![]() |
|
| robhal | Oct 22 2013, 06:00 PM Post #3 |
|
Pegasus Ryu Sei Ken!
![]()
|
@2DGraphix: No, because those items you mentioned are on separate emo. |
![]() |
|
| Deleted User | Oct 22 2013, 06:28 PM Post #4 |
|
Deleted User
|
Nice share bro ![]() Just to mention it, Yoshimitsu's sword disappear in multi-floor stages when characters jump from the upper floor to the ground, I had this problem with Yoshimitsu/Deadpool, his head was replacing yoshi sword so he was jumping without a head !
|
|
|
| robhal | Oct 22 2013, 06:43 PM Post #5 |
|
Pegasus Ryu Sei Ken!
![]()
|
@Khaled: I bet you laughed hard at that moment. ![]() Okay, added the info to first post |
![]() |
|
| Deleted User | Oct 22 2013, 08:02 PM Post #6 |
|
Deleted User
|
@ Robhal : At first I lost my head trying to correct the problem
|
|
|
| streetfighterrox | Oct 22 2013, 08:23 PM Post #7 |
|
can you post something that shows all the bones and where they go? |
![]() |
|
| robhal | Oct 22 2013, 08:34 PM Post #8 |
|
Pegasus Ryu Sei Ken!
![]()
|
@Khaled: Oh, sorry for that. @streetfighterrox: My knowledge about bones is at minimum level. Maybe you should ask Khaled or BrutalAce or Sega. |
![]() |
|
| Deleted User | Oct 22 2013, 08:56 PM Post #9 |
|
Deleted User
|
@ Robhal : it's ok bro, I kept a funny experience from that mod ![]() @ streetfighterrox : If you want to know everything about bones, extract a whole body (kazuya for example) as SMD, import it in blender, there you can see where bones are and where they are assigned |
|
|
| robhal | Oct 27 2013, 04:47 PM Post #10 |
|
Pegasus Ryu Sei Ken!
![]()
|
Added info on Rolento. |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| Go to Next Page | |
| « Previous Topic · Tutorials and Tools · Next Topic » |
- Pages:
- 1
- 2









10:58 AM Jul 11