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Space Endurance; A variation of co-op... IN SPAAAAACE
Topic Started: 5th June 2012 - 08:57 PM (579 Views)
Archlord Pie
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Bringer of Spam and Sodium
Specs:
-2-6 players
-Scoring is either as individuals or a team.
-Players get a ship from Fleet, complete with shields.
-Ship travels from left to right at the same rate as the ships in current Fleet do.
-Asteroids come endlessly from the right, each carrying a batch of AI sentinels.
-Sentinels attack in waves, decloaking when the wave starts and staying decloaked. Shots will pass through cloaked AIs, ignoring them entirely.
-No limit to the number of attacking waves; players go until they lose.
-After a wave, players get 10 seconds before the next wave begins.
-Players have unlimited respawns but cannot respawn during a wave.
-If the entire team is killed during a wave, the attackers leave, an Enormo-Laser hits the ship while the players are respawning, then the game continues with the next wave.
-Three Enormo-Laser hits = Game over.
-Every 10 waves, a random boss sentinel from anywhere in the game (campaign, Ba'al, variations of Ba'al used on other maps, anything at all as long as it's a boss) spawns.
-If all 9 waves leading up to the boss were completed successfully, the ship hits the boss with an Enormo-Laser when it spawns.
-Waves go from basic sentinels to standard to advanced to stuff like Orbitals and higher to custom lower-end builds (like nuclear Golems and rail Slaves) to custom standards and the like to custom advanced stuff like gen Crushers and 3-ordnance Berthas to custom Orbitals of every kind to Valhallas and Babels to random combinations of custom builds to boss waves with accompanying basic sentinels... and the boss's support repeats the same growth pattern as the initial waves did. Once you get to having two bosses spawn per wave, soon those will start getting support from basic sentinels, and that'll eventually grow into 3 bosses per wave, repeat ad infinitum.

tl;dr: 2-6 players, unlimited waves, the only way you can lose is by having everyone on the team die in the same wave, it's in space.

Poll Results:
Spoiler: click to toggle
Edited by Blackout, 13th September 2016 - 07:29 PM.
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c0rruptsword
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just wondering what would the cube gain rate of this be? like 10 per wave compared with your tech?
just curious
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Definitely Not Spiral
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Professional Faggot (US Navy Sailor)
support, however; if we are talking about gens, they won't last very long because of Solaris laser, thy will n-r-g loss and fall to their dooms
Edited by Definitely Not Spiral, 13th June 2012 - 01:23 PM.
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13055 King
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Pun-maker 3000
Spiral Winds
13th June 2012 - 01:20 PM
support, however; if we are talking about gens, they won't last very long because of Solaris laser, thy will n-r-g loss and fall to their dooms
So... don't use them? People generally use a select few builds for Co0op, so why should this be any different?
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Definitely Not Spiral
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Professional Faggot (US Navy Sailor)
13055 King
13th June 2012 - 02:20 PM
Spiral Winds
13th June 2012 - 01:20 PM
support, however; if we are talking about gens, they won't last very long because of Solaris laser, thy will n-r-g loss and fall to their dooms
So... don't use them? People generally use a select few builds for Co0op, so why should this be any different?


true

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Cloud NiiNe
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Turtle Trekker
ais have inf nrg though.. a gen crusher wont nrg loss.
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Definitely Not Spiral
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Professional Faggot (US Navy Sailor)
kill4joy95
28th June 2012 - 11:02 PM
ais have inf nrg though.. a gen crusher wont nrg loss.


Go to the test field with a scanner and spawn orbitals. Then say it to me

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Cloud NiiNe
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Turtle Trekker
Spiral Winds
28th June 2012 - 11:44 PM
kill4joy95
28th June 2012 - 11:02 PM
ais have inf nrg though.. a gen crusher wont nrg loss.


Go to the test field with a scanner and spawn orbitals. Then say it to me

besides the orbital then ._. try emping the valhalla with an emp bomb, then go stand next to it
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Pringles Man
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The Chief Designer of the Ilolan Republic

It doesn't work. i've tried.
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Cloud NiiNe
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Turtle Trekker
Doctor Fritos
28th June 2012 - 11:56 PM
It doesn't work. i've tried.
^ the val continues its energy regen while emped, and its running more than 8 fusion reactors.

EDIT: at least, thats what its base regen is like.
Edited by Cloud NiiNe, 29th June 2012 - 12:10 AM.
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13055 King
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Pun-maker 3000
They don't have infinite energy. The AIs are just incredibly glitchy. Examples include;

full-auto cannon drones

Valhalla EMP/Reaver combo

Turtle rail spam

Aqualias with stabilizers

The list goes on.
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Sputnik
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Lazy 3D model designer
Haven't seen an Aquila with stabs glitch.

Though I've seen moving energy-loss aquilas.
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Definitely Not Spiral
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Professional Faggot (US Navy Sailor)
Sputnik
29th June 2012 - 01:32 AM
Haven't seen an Aquila with stabs glitch.

Though I've seen moving energy-loss aquilas.



Lolwut?
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Cloud NiiNe
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Turtle Trekker
aquillas seem to be the only ai that nrg loss has an effect on, but the nrg loss has to be forced. (although ive seen 1 lock me again after it lossed)
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13055 King
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Pun-maker 3000
The lock most certainly glitches. Btw, just realized the stabilizer thing was false. (Unless I'm actually an AI) I just played a Fleet match without stabilizers, got shot while flying, and was able to thrust about 1-2 seconds later.
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