Check the active topics here! And the staff list here! ~Alex
You can join us on our Discord server here! ~Spiral
New or Lost? Click here!
| Welcome to The Steel Sentinels 2 Development Forum. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as posting replies, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! |
| Space Endurance; A variation of co-op... IN SPAAAAACE | |
|---|---|
| Tweet Topic Started: 5th June 2012 - 08:57 PM (577 Views) | |
| Archlord Pie | 5th June 2012 - 08:57 PM Post #1 |
|
Bringer of Spam and Sodium
|
Specs: -2-6 players -Scoring is either as individuals or a team. -Players get a ship from Fleet, complete with shields. -Ship travels from left to right at the same rate as the ships in current Fleet do. -Asteroids come endlessly from the right, each carrying a batch of AI sentinels. -Sentinels attack in waves, decloaking when the wave starts and staying decloaked. Shots will pass through cloaked AIs, ignoring them entirely. -No limit to the number of attacking waves; players go until they lose. -After a wave, players get 10 seconds before the next wave begins. -Players have unlimited respawns but cannot respawn during a wave. -If the entire team is killed during a wave, the attackers leave, an Enormo-Laser hits the ship while the players are respawning, then the game continues with the next wave. -Three Enormo-Laser hits = Game over. -Every 10 waves, a random boss sentinel from anywhere in the game (campaign, Ba'al, variations of Ba'al used on other maps, anything at all as long as it's a boss) spawns. -If all 9 waves leading up to the boss were completed successfully, the ship hits the boss with an Enormo-Laser when it spawns. -Waves go from basic sentinels to standard to advanced to stuff like Orbitals and higher to custom lower-end builds (like nuclear Golems and rail Slaves) to custom standards and the like to custom advanced stuff like gen Crushers and 3-ordnance Berthas to custom Orbitals of every kind to Valhallas and Babels to random combinations of custom builds to boss waves with accompanying basic sentinels... and the boss's support repeats the same growth pattern as the initial waves did. Once you get to having two bosses spawn per wave, soon those will start getting support from basic sentinels, and that'll eventually grow into 3 bosses per wave, repeat ad infinitum. tl;dr: 2-6 players, unlimited waves, the only way you can lose is by having everyone on the team die in the same wave, it's in space. Poll Results: Spoiler: click to toggle
Edited by Blackout, 13th September 2016 - 07:29 PM.
|
![]() |
|
| c0rruptsword | 5th June 2012 - 11:02 PM Post #2 |
![]()
|
just wondering what would the cube gain rate of this be? like 10 per wave compared with your tech? just curious |
![]() |
|
| Definitely Not Spiral | 13th June 2012 - 01:20 PM Post #3 |
|
Professional Faggot (US Navy Sailor)
|
support, however; if we are talking about gens, they won't last very long because of Solaris laser, thy will n-r-g loss and fall to their dooms
Edited by Definitely Not Spiral, 13th June 2012 - 01:23 PM.
|
![]() |
|
| 13055 King | 13th June 2012 - 02:20 PM Post #4 |
|
Pun-maker 3000
|
So... don't use them? People generally use a select few builds for Co0op, so why should this be any different? |
![]() |
|
| Definitely Not Spiral | 28th June 2012 - 10:55 PM Post #5 |
|
Professional Faggot (US Navy Sailor)
|
true |
![]() |
|
| Cloud NiiNe | 28th June 2012 - 11:02 PM Post #6 |
![]()
Turtle Trekker
|
ais have inf nrg though.. a gen crusher wont nrg loss. |
![]() |
|
| Definitely Not Spiral | 28th June 2012 - 11:44 PM Post #7 |
|
Professional Faggot (US Navy Sailor)
|
Go to the test field with a scanner and spawn orbitals. Then say it to me |
![]() |
|
| Cloud NiiNe | 28th June 2012 - 11:51 PM Post #8 |
![]()
Turtle Trekker
|
besides the orbital then ._. try emping the valhalla with an emp bomb, then go stand next to it |
![]() |
|
| Pringles Man | 28th June 2012 - 11:56 PM Post #9 |
|
The Chief Designer of the Ilolan Republic
![]()
|
It doesn't work. i've tried. |
![]() |
|
| Cloud NiiNe | 29th June 2012 - 12:09 AM Post #10 |
![]()
Turtle Trekker
|
^ the val continues its energy regen while emped, and its running more than 8 fusion reactors. EDIT: at least, thats what its base regen is like. Edited by Cloud NiiNe, 29th June 2012 - 12:10 AM.
|
![]() |
|
| 13055 King | 29th June 2012 - 12:11 AM Post #11 |
|
Pun-maker 3000
|
They don't have infinite energy. The AIs are just incredibly glitchy. Examples include; full-auto cannon drones Valhalla EMP/Reaver combo Turtle rail spam Aqualias with stabilizers The list goes on. |
![]() |
|
| Sputnik | 29th June 2012 - 01:32 AM Post #12 |
![]()
Lazy 3D model designer
|
Haven't seen an Aquila with stabs glitch. Though I've seen moving energy-loss aquilas. |
![]() |
|
| Definitely Not Spiral | 29th June 2012 - 01:45 AM Post #13 |
|
Professional Faggot (US Navy Sailor)
|
Lolwut? |
![]() |
|
| Cloud NiiNe | 29th June 2012 - 03:51 AM Post #14 |
![]()
Turtle Trekker
|
aquillas seem to be the only ai that nrg loss has an effect on, but the nrg loss has to be forced. (although ive seen 1 lock me again after it lossed) |
![]() |
|
| 13055 King | 29th June 2012 - 05:35 AM Post #15 |
|
Pun-maker 3000
|
The lock most certainly glitches. Btw, just realized the stabilizer thing was false. (Unless I'm actually an AI) I just played a Fleet match without stabilizers, got shot while flying, and was able to thrust about 1-2 seconds later. |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| Go to Next Page | |
| « Previous Topic · Game Modes & Maps · Next Topic » |
| Track Topic · E-mail Topic |
6:17 PM Jul 11
|
Hosted for free by ZetaBoards · Privacy Policy












6:17 PM Jul 11