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Space Endurance; A variation of co-op... IN SPAAAAACE
Topic Started: 5th June 2012 - 08:57 PM (578 Views)
Archlord Pie
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Bringer of Spam and Sodium
Specs:
-2-6 players
-Scoring is either as individuals or a team.
-Players get a ship from Fleet, complete with shields.
-Ship travels from left to right at the same rate as the ships in current Fleet do.
-Asteroids come endlessly from the right, each carrying a batch of AI sentinels.
-Sentinels attack in waves, decloaking when the wave starts and staying decloaked. Shots will pass through cloaked AIs, ignoring them entirely.
-No limit to the number of attacking waves; players go until they lose.
-After a wave, players get 10 seconds before the next wave begins.
-Players have unlimited respawns but cannot respawn during a wave.
-If the entire team is killed during a wave, the attackers leave, an Enormo-Laser hits the ship while the players are respawning, then the game continues with the next wave.
-Three Enormo-Laser hits = Game over.
-Every 10 waves, a random boss sentinel from anywhere in the game (campaign, Ba'al, variations of Ba'al used on other maps, anything at all as long as it's a boss) spawns.
-If all 9 waves leading up to the boss were completed successfully, the ship hits the boss with an Enormo-Laser when it spawns.
-Waves go from basic sentinels to standard to advanced to stuff like Orbitals and higher to custom lower-end builds (like nuclear Golems and rail Slaves) to custom standards and the like to custom advanced stuff like gen Crushers and 3-ordnance Berthas to custom Orbitals of every kind to Valhallas and Babels to random combinations of custom builds to boss waves with accompanying basic sentinels... and the boss's support repeats the same growth pattern as the initial waves did. Once you get to having two bosses spawn per wave, soon those will start getting support from basic sentinels, and that'll eventually grow into 3 bosses per wave, repeat ad infinitum.

tl;dr: 2-6 players, unlimited waves, the only way you can lose is by having everyone on the team die in the same wave, it's in space.

Poll Results:
Spoiler: click to toggle
Edited by Blackout, 13th September 2016 - 07:29 PM.
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Aoloach
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If you had to scramble to stay alive then it obviously wasn't an effective setup.
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MC Productions
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Aoloach
 
If you had to scramble to stay alive then it obviously wasn't an effective setup.
Not true. You could have the best setup but the chance of it messing up is never 0%. It will happen with every strategy that doesn't involve hacks or a broken game.

~Cruel
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Blackout
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MC Productions
14th September 2016 - 12:47 AM
Well, if you want to set up in a certain formation to make this gamemode effective, 10-15 seconds is needed if you had to scramble due to trying to stay alive.
That is a good a point. That bring up another question: how big do we intend for the map to be?

Cruel
 
..the team score should be shown on the leadersboard only with the top scoring bot listed in the game name ( Ex: [Mod] Cruel's Team or {@user's team} ).
I think it better to avoid saying a team is someone's team and instead have a drop down or windows expansion when clicking on a certain score, showing team members and their final scores.
There was nothing new really brought up that needed to be polled. Moved to Accepted.
Edited by Blackout, 16th September 2016 - 08:45 PM.
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