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| Black Rift (Art in Progress) | |
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| Tweet Topic Started: 22nd February 2013 - 10:19 PM (396 Views) | |
| Pringles Man | 22nd February 2013 - 10:19 PM Post #1 |
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The Chief Designer of the Ilolan Republic
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I still need to add particles from the NEW AND UPDATED sprite library, add some energized crystals or something, and fix the tileset. Anyways, this was originally planned as a buyable test field, so the fact that there are players and a scoreboard here may prove to be inaccurate in the long run. I will be updating the art for this periodically. Anyways... This obscure, massive terrestrial planet is almost entirely affected by the warped matter anomaly. The only area which is somewhat safe (it still encounters some reality skewing phenomena) is the Black Rift. While on this planet, you randomly take small bursts of energy and EMP damage. All weapons are overpowered, and random gravity wells appear for a short time in the air, pulling you towards them if you are not on the ground. Sometimes the projectile you fired will travel VERY slow or fast for no reason, and the screen may randomly invert colors for a brief second. Projectiles may also travel in upredictable ways and the scanner, WMD, missile scrambler, and targeter are useless. Energy is regained at ten times your current rate and you may randomly explode if your energy generation rate is more than 163 GJ/s. ![]() Poll Results: Spoiler: click to toggle
Edited by Blackout, 2nd October 2016 - 03:20 PM.
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| Mijii | 22nd February 2013 - 11:48 PM Post #2 |
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mmm...dats hawt. |
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| Pringles Man | 23rd February 2013 - 02:05 AM Post #3 |
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The Chief Designer of the Ilolan Republic
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And thx you very much :D |
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| MC Productions | 23rd February 2013 - 06:41 AM Post #4 |
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Great map idea. Might be hard to program though. |
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| Fakenublet | 23rd February 2013 - 03:16 PM Post #5 |
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42% Vodka, 58% Water
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It makes me want to 420 BLAZE IT. |
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| Sputnik | 24th February 2013 - 01:49 AM Post #6 |
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Lazy 3D model designer
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Whoa, the background is so nice! And I agree, might be hard to program. Edited by Sputnik, 24th February 2013 - 01:53 AM.
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| 0_0Macarone | 24th February 2013 - 07:40 PM Post #7 |
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omg best looking map iv ever seen |
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| Definitely Not Spiral | 27th February 2013 - 04:10 AM Post #8 |
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Professional Faggot (US Navy Sailor)
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/motivated to suggest new map |
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| Cloud NiiNe | 27th February 2013 - 05:09 AM Post #9 |
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Turtle Trekker
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I'm still trying to figure out how I got a Val to jump that high with Sinistar head, Ord mount, and Gilgamesh arm.. Anyways.. sexy map. Also Fritos.. you got plasma.. not DDays. Edited by Cloud NiiNe, 27th February 2013 - 05:10 AM.
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| Pringles Man | 27th February 2013 - 05:14 AM Post #10 |
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The Chief Designer of the Ilolan Republic
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Thanks for the input guys. Appreciate your support! And Cloud, I fixed that in the newer version :L (Also made you a rail Valhalla so that I could test my abilities to make newer rail cannon sprites). |
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| Cloud NiiNe | 27th February 2013 - 06:12 AM Post #11 |
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Turtle Trekker
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No.. I'm saying they can't jump that high. Also, about the part where a sentinel will explode past 163 GJ/s.. this doesn't quite sound like a good idea. Quite a few of my own energy builds require massive amounts of generators (my rail orby/val runs 4-5 actually), and this rule makes it impossible to run any reactors at all. While it does conserve module space, this also limits how effective your energy bots will be, due to limited reactor strength. It also makes anything running more than the default energy generation totally unusable, as a 16GJ/s generation effectively becomes 160GJ/s Edited by Cloud NiiNe, 27th February 2013 - 06:17 AM.
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| Thirdboy | 8th March 2013 - 06:44 AM Post #12 |
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U can already play it? |
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| MC Productions | 8th March 2013 - 06:45 AM Post #13 |
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The game hasn't been made yet so no. Alpha is out though but it's only for staff. |
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| Thirdboy | 8th March 2013 - 06:55 AM Post #14 |
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Well ike i said i would like to do something but i dont know wat and i couldnt play tell i can get back on the comp i cant play games on my kindle
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| Hadjii | 9th March 2013 - 06:19 AM Post #15 |
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Dude. We have to program it now. WE. HAVE. TO. MAKE. IT. NOW. Because it'd be ridiculously hard and awesome when we pull it off. |
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