Check the active topics here! And the staff list here! ~Alex
You can join us on our Discord server here! ~Spiral
New or Lost? Click here!
| Welcome to The Steel Sentinels 2 Development Forum. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as posting replies, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! |
- Pages:
- 1
- 2
| Black Rift (Art in Progress) | |
|---|---|
| Tweet Topic Started: 22nd February 2013 - 10:19 PM (395 Views) | |
| Pringles Man | 22nd February 2013 - 10:19 PM Post #1 |
|
The Chief Designer of the Ilolan Republic
![]()
|
I still need to add particles from the NEW AND UPDATED sprite library, add some energized crystals or something, and fix the tileset. Anyways, this was originally planned as a buyable test field, so the fact that there are players and a scoreboard here may prove to be inaccurate in the long run. I will be updating the art for this periodically. Anyways... This obscure, massive terrestrial planet is almost entirely affected by the warped matter anomaly. The only area which is somewhat safe (it still encounters some reality skewing phenomena) is the Black Rift. While on this planet, you randomly take small bursts of energy and EMP damage. All weapons are overpowered, and random gravity wells appear for a short time in the air, pulling you towards them if you are not on the ground. Sometimes the projectile you fired will travel VERY slow or fast for no reason, and the screen may randomly invert colors for a brief second. Projectiles may also travel in upredictable ways and the scanner, WMD, missile scrambler, and targeter are useless. Energy is regained at ten times your current rate and you may randomly explode if your energy generation rate is more than 163 GJ/s. ![]() Poll Results: Spoiler: click to toggle
Edited by Blackout, 2nd October 2016 - 03:20 PM.
|
![]() |
|
| Replies: | |
|---|---|
| Blackout | 26th September 2016 - 06:28 PM Post #16 |
|
Community Organizer
|
Now under review. So long as "the projectile you fired will travel VERY slow or fast for no reason" and "you may randomly explode if your energy generation rate is more than 163 GJ/s" aren't things, I can support this. |
![]() |
|
| Pringles Man | 30th September 2016 - 12:46 AM Post #17 |
|
The Chief Designer of the Ilolan Republic
![]()
|
To improve upon the original suggestion... A neat idea I had in mind was for sentinels to have status effects that are beneficial to enemies. To take advantage of them, the enemies have to be within 200-300 pixels. Some bots have healing auras that repair enemies that are close, some affect energy, some have gravity bubbles which lower the gravity of everything inside them except the user, etc. There are two status effects which I want to see in this map as well, exponential damage/logarithmic defense, and exponential defense/logarithmic damage. Two player will be affected at one time, and these players change every 30 seconds. Every cycle, the super damage status effect increases exponentially, while the poor defense associated with it decreases logarithmically. The same goes with exponential defense/logarithmic damage. By the end of the game, people with the super damage will be like paper, while people with super defense will be indestructible. Those who get these powers will find that their unique enemy-benefiting aura increases in radius and power as well. By the end of the game, it is massive. |
![]() |
|
| Blackout | 30th September 2016 - 02:55 PM Post #18 |
|
Community Organizer
|
Do the exponential damage/logarithmic defense stick or immediately wear off when not in range? |
![]() |
|
| Pringles Man | 2nd October 2016 - 07:56 PM Post #19 |
|
The Chief Designer of the Ilolan Republic
![]()
|
The closer you are to the sentinel who has these, or any effects (assuming you are within the current radius to begin with), the greater they will be on you. If you leave the radius, the effects are immediately dropped. Those are the only status effects with expanding radii though, and due to their cycling nature, they do not replace the permanent, preset status effect which a player is given at the start of the game.
Edited by Pringles Man, 2nd October 2016 - 07:58 PM.
|
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Game Modes & Maps · Next Topic » |
- Pages:
- 1
- 2
| Track Topic · E-mail Topic |
6:17 PM Jul 11
|
Hosted for free by ZetaBoards · Privacy Policy










6:17 PM Jul 11