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Topic Started: 7th April 2013 - 08:43 PM (269 Views)
Fakenublet
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42% Vodka, 58% Water
Fakenublet
 
************PRELUDE************

OPERATION GUARDIAN ANGEL
TIME AT 19:32 HOURS
LOCATION ILOLIAN MOUNTAIN RANGE
TAKING HEAVY CASUALTIES FOX MUST DEFEND CHEST TO DELIVER PACKAGE TO ORBIT

************TRANSMISSION CUTOFF************


Ground Escort -

2 teams

Team One will have to safely escort a 25,000 hp (which takes 35% less damage from everything) robot towards its "safe zone" which will be on the other side of the map, Team Two's goal is to destroy the convoy (the robot) before it reaches the safe spot. After the game starts, the convoy spawns just a seconds later along with Team One (the convoy brings along Team One's spawn point with it), after a minute, once the convoy gets to a decent distance, Team Two will start spawning and has to destroy the convoy.

Space Escort -

2 teams

Team One will have to safely escort a 50,000 hp (takes 25% less damage from everything) towards a planet on the other side of the map, Team Two's goal is to destroy it before it reaches the planet. Team One will spawn first, and after a minute, Team Two spawns on their own ship, both ships have light weapons (No enormo-lasers, just 2 Flak Cannons on the left and ride with an arc similar to the light shoulder, 2 rail repeaters with the same arc as the light shoulders have), it will roughly take 20 minutes for the ship to get to the planet, both team's ship will carry their team's spawn point with them.

Notes:

The ships DO NOT HAVE SHIELDS.
Pringles
 
So how slow would the convoy be, and how massive would it be? Why not just make it a stationary cargo container at the center of the map which a ship needs to pick up? Then the object of the game would be to ward off enemies, just like this one, and it wouldn't have to lag as much because of the map's massive size. Would also be a good idea to either make it time-based or respawn-based. As in, either you have to wait a certain time for the shp to pick up the container, or the enemies have limited respawns, or both!

Aoloach; Poll #3
 
1) It could change depending on how many sentinels are escorting it. This stems from the idea that it drains X amount of energy per second from each surrounding sentinel. So, say it drains 1 GJ/s from each sentinel, moving at 1 m/s. So for each additional sentinel, the drain per sentinel stays the same, but the speed of the payload increases.

2) Have it drain a constant amount of energy per second from the sentinels around it, and split it evenly among them, and have it move at a constant speed. Say, it needs 20 GJ/s to move at 20 m/s. If there's one sentinel on the payload, it takes all 20 GJ/s of drain. If there are 5, then it drops to 4 GJ/s. So, you could have one sentinel with high energy regen/reserves escorting the payload, and the rest of the team on offense, as it were. Or if none of you have high energy regen or reserves, then multiple sentinels could group on the payload in order to supply it with the necessary amount of energy.
Poll Results:
Spoiler: click to toggle
Edited by Blackout, 8th October 2016 - 11:57 PM.
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Pringles Man
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The Chief Designer of the Ilolan Republic

1 question-how big is a map for this?
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Fakenublet
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42% Vodka, 58% Water
Doctor Fritos
7th April 2013 - 09:06 PM
1 question-how big is a map for this?
Depends, could be double or triple the size of lost. Like those massive 12 player games.
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Pringles Man
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The Chief Designer of the Ilolan Republic

So how slow would the convoy be, and how massive would it be? Why not just make it a stationary cargo container at the center of the map which a ship needs to pick up? Then the object of the game would be to ward off enemies, just like this one, and it wouldn't have to lag as much because of the map's massive size. Would also be a good idea to either make it time-based or respawn-based. As in, either you have to wait a certain time for the shp to pick up the container, or the enemies have limited respawns, or both!
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Definitely Not Spiral
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speed of ships?

probably double the speed of the ships in fleet
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Sputnik
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Lazy 3D model designer
Spiral Winds
8th April 2013 - 12:19 AM
speed of ships?

probably double the speed of the ships in fleet

Makes me think of a ship chasing another ship map.
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Definitely Not Spiral
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probably
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Blackout
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Now under review.

I like this idea, but just a few issues:
Fakenublet
 
...escort a 25,000 hp (which takes 35% less damage from everything)...
...escort a 50,000 hp (takes 25% less damage from everything)...
Why not just have their health at 33,750 & 62,500 respectively?
Fakenublet
 
...after a minute once the convoy gets to a decent distance, Team Two will start spawning and has to destroy the convoy.
...and after a minute...
No reason to wait a minute.
Fakenublet
 
...both ships have light weapons.
Pass.

Also, 20 minutes is kind of long. Why not cut the convoy HP in half and make it 10? If you like it 20mins, how about have Standard & Basic mode 10 minutes?
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Pringles Man
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The Chief Designer of the Ilolan Republic

The ground version of this could be very fun to play. I would imagine that water would be great cover in a game mode like this. At this point in development, we could suggest a planet for this to take place on, and therefore a terrain. Any thoughts from you guys?
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Aoloach
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I've got two ideas on how to handle the speed of the payload.

1) It could change depending on how many sentinels are escorting it. This stems from the idea that it drains X amount of energy per second from each surrounding sentinel. So, say it drains 1 GJ/s from each sentinel, moving at 1 m/s. So for each additional sentinel, the drain per sentinel stays the same, but the speed of the payload increases.

2) Have it drain a constant amount of energy per second from the sentinels around it, and split it evenly among them, and have it move at a constant speed. Say, it needs 20 GJ/s to move at 20 m/s. If there's one sentinel on the payload, it takes all 20 GJ/s of drain. If there are 5, then it drops to 4 GJ/s. So, you could have one sentinel with high energy regen/reserves escorting the payload, and the rest of the team on offense, as it were. Or if none of you have high energy regen or reserves, then multiple sentinels could group on the payload in order to supply it with the necessary amount of energy.

I hope that's clear enough.
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Blackout
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Aoloach
3rd October 2016 - 05:41 AM
I've got two ideas on how to handle the speed of the payload.

1) It could change depending on how many sentinels are escorting it. This stems from the idea that it drains X amount of energy per second from each surrounding sentinel. So, say it drains 1 GJ/s from each sentinel, moving at 1 m/s. So for each additional sentinel, the drain per sentinel stays the same, but the speed of the payload increases.

2) Have it drain a constant amount of energy per second from the sentinels around it, and split it evenly among them, and have it move at a constant speed. Say, it needs 20 GJ/s to move at 20 m/s. If there's one sentinel on the payload, it takes all 20 GJ/s of drain. If there are 5, then it drops to 4 GJ/s. So, you could have one sentinel with high energy regen/reserves escorting the payload, and the rest of the team on offense, as it were. Or if none of you have high energy regen or reserves, then multiple sentinels could group on the payload in order to supply it with the necessary amount of energy.

I hope that's clear enough.
Fantastic ideas. I don't have an opinion of one over the other atm, so I'll see what you guys have to say.
Pringles
 
At this point in development, we could suggest a planet for this to take place on, and therefore a terrain. Any thoughts from you guys?
Feel free to supply some concept art for a map and we can work in into a planet in the future once the lore and story is fleshed out.
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Definitely Not Spiral
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Is Aol writing it? Is Myrm coding?
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Blackout
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Definitely Not Spiral
4th October 2016 - 02:26 AM
Is Aol writing it? Is Myrm coding?
Aol will write story when Myrm writes code.
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Aoloach
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There's not really a point to writing story before we even have rudimentary AI. I'd like to keep our developers' coding abilities in mind when writing a story. Putting the cart before the horse and all that. And so far, those abilities are non-existent. Thus, the story is non-existent.
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Blackout
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Aoloach
5th October 2016 - 12:41 AM
And so far, those abilities are non-existent.
To be clear, they are very existent, just not consistently and well materialized.

Also, Polls appended; 48hrs.
Edited by Blackout, 5th October 2016 - 06:10 PM.
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