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| Tweet Topic Started: 7th April 2013 - 08:43 PM (269 Views) | |
| Fakenublet | 7th April 2013 - 08:43 PM Post #1 |
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42% Vodka, 58% Water
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Poll Results: Spoiler: click to toggle
Edited by Blackout, 8th October 2016 - 11:57 PM.
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| Pringles Man | 7th April 2013 - 09:06 PM Post #2 |
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The Chief Designer of the Ilolan Republic
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1 question-how big is a map for this? |
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| Fakenublet | 7th April 2013 - 09:09 PM Post #3 |
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42% Vodka, 58% Water
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Depends, could be double or triple the size of lost. Like those massive 12 player games. |
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| Pringles Man | 7th April 2013 - 09:16 PM Post #4 |
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The Chief Designer of the Ilolan Republic
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So how slow would the convoy be, and how massive would it be? Why not just make it a stationary cargo container at the center of the map which a ship needs to pick up? Then the object of the game would be to ward off enemies, just like this one, and it wouldn't have to lag as much because of the map's massive size. Would also be a good idea to either make it time-based or respawn-based. As in, either you have to wait a certain time for the shp to pick up the container, or the enemies have limited respawns, or both! |
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| Definitely Not Spiral | 8th April 2013 - 12:19 AM Post #5 |
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Professional Faggot (US Navy Sailor)
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speed of ships? probably double the speed of the ships in fleet |
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| Sputnik | 12th April 2013 - 01:55 PM Post #6 |
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Lazy 3D model designer
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Makes me think of a ship chasing another ship map. |
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| Definitely Not Spiral | 1st May 2013 - 09:31 PM Post #7 |
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Professional Faggot (US Navy Sailor)
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probably |
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| Blackout | 2nd October 2016 - 03:31 PM Post #8 |
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Community Organizer
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Now under review. I like this idea, but just a few issues: Why not just have their health at 33,750 & 62,500 respectively? No reason to wait a minute. Pass. Also, 20 minutes is kind of long. Why not cut the convoy HP in half and make it 10? If you like it 20mins, how about have Standard & Basic mode 10 minutes? |
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| Pringles Man | 2nd October 2016 - 08:02 PM Post #9 |
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The Chief Designer of the Ilolan Republic
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The ground version of this could be very fun to play. I would imagine that water would be great cover in a game mode like this. At this point in development, we could suggest a planet for this to take place on, and therefore a terrain. Any thoughts from you guys? |
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| Aoloach | 3rd October 2016 - 05:41 AM Post #10 |
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I've got two ideas on how to handle the speed of the payload. 1) It could change depending on how many sentinels are escorting it. This stems from the idea that it drains X amount of energy per second from each surrounding sentinel. So, say it drains 1 GJ/s from each sentinel, moving at 1 m/s. So for each additional sentinel, the drain per sentinel stays the same, but the speed of the payload increases. 2) Have it drain a constant amount of energy per second from the sentinels around it, and split it evenly among them, and have it move at a constant speed. Say, it needs 20 GJ/s to move at 20 m/s. If there's one sentinel on the payload, it takes all 20 GJ/s of drain. If there are 5, then it drops to 4 GJ/s. So, you could have one sentinel with high energy regen/reserves escorting the payload, and the rest of the team on offense, as it were. Or if none of you have high energy regen or reserves, then multiple sentinels could group on the payload in order to supply it with the necessary amount of energy. I hope that's clear enough. |
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| Blackout | 3rd October 2016 - 05:47 AM Post #11 |
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Community Organizer
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Fantastic ideas. I don't have an opinion of one over the other atm, so I'll see what you guys have to say. Feel free to supply some concept art for a map and we can work in into a planet in the future once the lore and story is fleshed out. |
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| Definitely Not Spiral | 4th October 2016 - 02:26 AM Post #12 |
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Professional Faggot (US Navy Sailor)
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Is Aol writing it? Is Myrm coding? |
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| Blackout | 4th October 2016 - 07:26 PM Post #13 |
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Community Organizer
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Aol will write story when Myrm writes code. |
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| Aoloach | 5th October 2016 - 12:41 AM Post #14 |
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There's not really a point to writing story before we even have rudimentary AI. I'd like to keep our developers' coding abilities in mind when writing a story. Putting the cart before the horse and all that. And so far, those abilities are non-existent. Thus, the story is non-existent. |
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| Blackout | 5th October 2016 - 05:42 PM Post #15 |
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Community Organizer
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To be clear, they are very existent, just not consistently and well materialized. Also, Polls appended; 48hrs. Edited by Blackout, 5th October 2016 - 06:10 PM.
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