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Factory Map; New Map Suggestion
Topic Started: 22nd June 2013 - 10:06 PM (417 Views)
Bancarotta
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Wilting Odin
Bancarotta
 
Ok so there should be a mechanical looking map called Factory. It should be 3/4 the height of zone and X2 the length of zone. There can be a bunch of platforms everywhere for sentinels to hide around and fight. The map is meant for smaller builds, but babels and other big bots can still fit. Multiple game modes can be played at this map. I've also included the drone idea from zone. Small robots will jump around the map and attach to the legs, or body, of the nearest sentinel with their claws/hands, causing the player to move slower and take 25 damage every 1.5 seconds. The drone looks similar to the Kebbit from RS, has 200 HP, drops a power-up when killed, and is the same height as the drones from zone. :silly:
Pringles
 
Suggestions:

Add 3 layers of moving platforms and conveyor belts leading to a shoot-through floor on each side of the map.

Add acid pits which instakill you at both corners of the map (instakill so you don't have to wait to die).

Add a giant compressor in the center which slams down every 5-10 seconds (no more no less).
This map should be sort of like a mini fleet where each team controls a side of the compressor. Add many non-regenerating turrets to the left and right walls which target enemy sentinels that snuck past the compressor into enemy territory. There a lots of these turrets, and they spam like hell, so taking them out is a huge plus for your team.

There are initially SIX DESTROYABLE spawn locations for your team distributed evenly throughout the ceiling of your territory. The idea is to destroy the closest ones to the compressor, and leave the ones closest to the acid pit. Only one sentinel can spawn at a time. Each one of these spawns has 15000 kPam integrity and regenerates at a rate of 20 kPam/s when not taking damage.
Poll Results:
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Edited by Blackout, 12th October 2016 - 04:44 PM.
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Cloud NiiNe
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Turtle Trekker
5m tall sentinels can't attach to another sentinels leg.. that's Turtle height.
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Bancarotta
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Wilting Odin
Edited.
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Definitely Not Spiral
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Professional Faggot (US Navy Sailor)
map length depends on the amount of players that are in the game
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Thirdboy
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^
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MC Productions
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I believe Pringles already made the map and has a thread on it.
Edited by MC Productions, 23rd June 2013 - 07:15 AM.
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Cloud NiiNe
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Turtle Trekker
Yet another case of not reading the forums.
Oh lucky you, it was wiped off the board.
Edited by Cloud NiiNe, 23rd June 2013 - 07:20 AM.
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MC Productions
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What? >.>
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Bancarotta
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Wilting Odin
sorry i barely read threads
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Pringles Man
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The Chief Designer of the Ilolan Republic

I don't remember deleting it. Oh well, I guess someone must have taken it down by accident. The art was due for an update anyways, so I'm not too sad to see it gone. However, if people are going to make clones now that the original is gone, I guess I should be reuploading that thread. :L

At any rate, I'll see what I can do this week, but don't expect me to be super active until July.
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Mijii
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Sounds good, i like the drone idea particularly.
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Cloud NiiNe
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Turtle Trekker
Support.
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Pringles Man
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The Chief Designer of the Ilolan Republic

You should put a deep acid pit below the platforms which you can get out of, but not conveniently so there's some sort of unique penalty for falling off.
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Blackout
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Community Organizer
Now under review.

This idea is interesting: we already have a soundtrack named after it, and based on the replies above I can tell people liked it as well. I'm not sure about the map length changing based on players, but I can roll with that(some kind of suggested formula for determining map size would be nice, such as >4 players = zone length, 5-10 = 1.5x zone length and 11-12 = 2x zone length).
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Aoloach
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I thought when they said map length changes depending on the number of players, that was in reference to the, "2 times Zone's length." As in, it can't be 2 times Zone's length, because Zone doesn't have a consistent length, because it varies with the number of players. Of course, that's a false statement, because you could use the same formula for varying the length of maps based on player count, and just double the final value for Factory.
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