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| Factory Map; New Map Suggestion | |
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| Tweet Topic Started: 22nd June 2013 - 10:06 PM (417 Views) | |
| Bancarotta | 22nd June 2013 - 10:06 PM Post #1 |
Wilting Odin
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Poll Results: Spoiler: click to toggle
Edited by Blackout, 12th October 2016 - 04:44 PM.
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| Cloud NiiNe | 22nd June 2013 - 10:36 PM Post #2 |
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Turtle Trekker
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5m tall sentinels can't attach to another sentinels leg.. that's Turtle height. |
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| Bancarotta | 22nd June 2013 - 11:03 PM Post #3 |
Wilting Odin
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Edited. |
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| Definitely Not Spiral | 23rd June 2013 - 01:50 AM Post #4 |
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Professional Faggot (US Navy Sailor)
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map length depends on the amount of players that are in the game |
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| Thirdboy | 23rd June 2013 - 05:20 AM Post #5 |
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^ |
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| MC Productions | 23rd June 2013 - 07:14 AM Post #6 |
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I believe Pringles already made the map and has a thread on it.
Edited by MC Productions, 23rd June 2013 - 07:15 AM.
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| Cloud NiiNe | 23rd June 2013 - 07:19 AM Post #7 |
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Turtle Trekker
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Yet another case of not reading the forums. Oh lucky you, it was wiped off the board. Edited by Cloud NiiNe, 23rd June 2013 - 07:20 AM.
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| MC Productions | 23rd June 2013 - 07:21 AM Post #8 |
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What? >.> |
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| Bancarotta | 23rd June 2013 - 06:54 PM Post #9 |
Wilting Odin
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sorry i barely read threads |
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| Pringles Man | 23rd June 2013 - 07:13 PM Post #10 |
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The Chief Designer of the Ilolan Republic
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I don't remember deleting it. Oh well, I guess someone must have taken it down by accident. The art was due for an update anyways, so I'm not too sad to see it gone. However, if people are going to make clones now that the original is gone, I guess I should be reuploading that thread. :L At any rate, I'll see what I can do this week, but don't expect me to be super active until July. |
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| Mijii | 23rd June 2013 - 08:27 PM Post #11 |
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Sounds good, i like the drone idea particularly. |
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| Cloud NiiNe | 23rd June 2013 - 10:15 PM Post #12 |
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Turtle Trekker
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Support. |
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| Pringles Man | 23rd June 2013 - 10:21 PM Post #13 |
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The Chief Designer of the Ilolan Republic
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You should put a deep acid pit below the platforms which you can get out of, but not conveniently so there's some sort of unique penalty for falling off. |
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| Blackout | 27th September 2016 - 07:12 PM Post #14 |
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Community Organizer
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Now under review. This idea is interesting: we already have a soundtrack named after it, and based on the replies above I can tell people liked it as well. I'm not sure about the map length changing based on players, but I can roll with that(some kind of suggested formula for determining map size would be nice, such as >4 players = zone length, 5-10 = 1.5x zone length and 11-12 = 2x zone length). |
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| Aoloach | 28th September 2016 - 01:31 AM Post #15 |
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I thought when they said map length changes depending on the number of players, that was in reference to the, "2 times Zone's length." As in, it can't be 2 times Zone's length, because Zone doesn't have a consistent length, because it varies with the number of players. Of course, that's a false statement, because you could use the same formula for varying the length of maps based on player count, and just double the final value for Factory. |
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