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My Little Demo; Its called Panel Sentinels
Topic Started: 30th July 2013 - 10:10 PM (1,422 Views)
Kosmos
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Very lazy, such slow, wow.
I know I left you all waiting for the next version (especially those without access to the staff forum), and I dont think that Ill be able to get the new one out too soon (because hadjii is never here...). Anyways, I decided to create a demo of the combat system with a 2D top down view. Always remember: this is just a demo of combat and multiplayer, it wont have as good graphics as the true game will.

SCREENSHOTS:
Spoiler: click to toggle


As always it generates log and error files upon crashing, I need both to fix whatever happened.
CONTROLS: A and D to rotate (quite slowly however) and W and S to move. You are using a heavy pulse cannon which is fired using the mouse.
In the bottom left corner of the screen you can see how much shields and hull you have. Missiles ignore shields, like they do in SS!
In the bottom right corner you see your points / max points. This indicates how many how strong turrets will appear.
By pressing F2 you will create a screenshot and save it to /data. It will have the same size as the game (800x500) and be in PNG format.
Im currently working on multiplayer, however I have to rewrite most of the stuff because I just wanted the working singleplayer out.
Have fun and please tell me what you think or something you want, bugs etc.
I have experienced the fact that sometimes it seems like your weapons dont damage the enemy when firing multiple projectiles at once. However the eclipse debugger says Im wrong about this, so Id like to hear what you think about that. - appears to have fixed itself I now know eclipse is lying...
Also note that all weapons of the same category are fired at once. However they appear a few pixels apart to avoid missiles hitting each other.

CHANGELOG:
Spoiler: click to toggle


PLANNED FEATURES (Green means its done):
Spoiler: click to toggle


ABOUT NEW PARTS:
Spoiler: click to toggle
Edited by Kosmos, 26th April 2014 - 09:08 PM.
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Replies:
Cloud NiiNe
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Turtle Trekker
Wtb Hadjii NOT FUCKING DEAD. Pst with price.
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Definitely Not Spiral
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Professional Faggot (US Navy Sailor)
wtb the game done now
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Kosmos
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Very lazy, such slow, wow.
Some screenshots, some updates. First version will be available soon :) Probably tomorrow.
Or better: right now! Finally something you can actually play with :) Try it now! Link is in the topic header as well. Bonus screenshot: Total Annihilation (dont worry, I fixed that).
Edited by Kosmos, 17th August 2013 - 01:17 PM.
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MC Productions
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Very nice and addicting.
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Sputnik
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Lazy 3D model designer
Cruel
19th August 2013 - 11:46 AM
Very nice and addicting.

THIS.
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Kosmos
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Very lazy, such slow, wow.
New version is up (Alpha 0.1.0), now with config and energy.
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MC Productions
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Awesome job.
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Fakenublet
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42% Vodka, 58% Water
1. The shield regeneration is way too fast
2. Make a health bar so we know the turret's health before being destroyed
3. Lessen the energy usage of the heavy pulse cannon by a bit, i think i just got a massive energy loss after spamming it for 6 seconds...
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Kosmos
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Very lazy, such slow, wow.
1. True this, especially as the turrets dont regenerate shields. And dont need energy, etc...
2. Working on that right now.
3. They are meant to be like that, if you spam a pulse laser in SS you will get energy loss pretty fast too. Besides I think you used 3...
Also I know I suck at balancing stuff so I dont know how to set the values.
EDIT: Image of how combat will be soon (not really :) )
Alpha 0.2.0 now finished, please also look at the suggestion templates as I need parts for the second next goal. I also like to integrate balancing suggestions. For that Ill soon list all details of all items.
Edited by Kosmos, 30th September 2013 - 09:46 PM.
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FailSafeHasFailed
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where do i post error logs?
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Kosmos
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Very lazy, such slow, wow.
You can put them here into a spoiler or link to the file on an external site.
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FailSafeHasFailed
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Oh look i made it crash XD

Config Screen Error
Panel Sentinels, a SS2/CC combat demo
Error Log, game version: Alpha 0.2.0

java.lang.NullPointerException
at sentinel.Sentinel.changeWeapons(Sentinel.java:118)
at sentinel.Sentinel.setPart(Sentinel.java:173)
at gui.GuiConfig.action(GuiConfig.java:154)
at engine.game.gui.GuiButton.event(GuiButton.java:88)
at engine.game.gui.GuiButton.update(GuiButton.java:73)
at engine.game.gui.GuiContainer.update(GuiContainer.java:48)
at gui.GuiConfig.update(GuiConfig.java:66)
at engine.game.gui.GuiMain.update(GuiMain.java:22)
at main.PanelSentinels.main(PanelSentinels.java:45)
Edited by FailSafeHasFailed, 30th September 2013 - 10:19 PM.
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Kosmos
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Very lazy, such slow, wow.
Found the problem and fixed.
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Hadjii
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I have written a theme song, sung to the tune of the 2012 My Little Pony : Friendship is Magic theme.

*ahem*
a one, two, three, four

~My Little Demo, My Little Demo... AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

My Little Demo
I used to wonder what Java could be
Till you all shared its magic with me
Online collaboration
Tons of bugs!
Beautiful code
And then less so
Sharing errors
It's an easy feat!
And Fakenublet makes it all complete, yeah!
My Little Demo
I really honestly hate all your guts~
Edited by Hadjii, 1st October 2013 - 03:09 AM.
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Fakenublet
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42% Vodka, 58% Water
Well done being useless!

*hits Hadjii with a crowbar*
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