Welcome Guest [Log In] [Register]
Welcome to the Chrome Conflict Developer Forum! ~Admin DJ

Check the active topics here! And the staff list here! ~Alex

You can join us on our Discord server here! ~Spiral

New or Lost? Click here!

Welcome to The Steel Sentinels 2 Development Forum. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as posting replies, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!

Username:   Password:
Add Reply
  • Pages:
  • 1
  • 5
My Little Demo; Its called Panel Sentinels
Topic Started: 30th July 2013 - 10:10 PM (1,418 Views)
Kosmos
No Avatar
Very lazy, such slow, wow.
I know I left you all waiting for the next version (especially those without access to the staff forum), and I dont think that Ill be able to get the new one out too soon (because hadjii is never here...). Anyways, I decided to create a demo of the combat system with a 2D top down view. Always remember: this is just a demo of combat and multiplayer, it wont have as good graphics as the true game will.

SCREENSHOTS:
Spoiler: click to toggle


As always it generates log and error files upon crashing, I need both to fix whatever happened.
CONTROLS: A and D to rotate (quite slowly however) and W and S to move. You are using a heavy pulse cannon which is fired using the mouse.
In the bottom left corner of the screen you can see how much shields and hull you have. Missiles ignore shields, like they do in SS!
In the bottom right corner you see your points / max points. This indicates how many how strong turrets will appear.
By pressing F2 you will create a screenshot and save it to /data. It will have the same size as the game (800x500) and be in PNG format.
Im currently working on multiplayer, however I have to rewrite most of the stuff because I just wanted the working singleplayer out.
Have fun and please tell me what you think or something you want, bugs etc.
I have experienced the fact that sometimes it seems like your weapons dont damage the enemy when firing multiple projectiles at once. However the eclipse debugger says Im wrong about this, so Id like to hear what you think about that. - appears to have fixed itself I now know eclipse is lying...
Also note that all weapons of the same category are fired at once. However they appear a few pixels apart to avoid missiles hitting each other.

CHANGELOG:
Spoiler: click to toggle


PLANNED FEATURES (Green means its done):
Spoiler: click to toggle


ABOUT NEW PARTS:
Spoiler: click to toggle
Edited by Kosmos, 26th April 2014 - 09:08 PM.
Offline Profile Quote Post Goto Top
 
Replies:
Pringles Man
Member Avatar
The Chief Designer of the Ilolan Republic

How'd you do that? Look's sweet. But not as sweet as if I did a little graphical terrain editing myself >:). lol JK
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Programmers' Hub · Next Topic »
Add Reply
  • Pages:
  • 1
  • 5