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Who's up for making a game!
Topic Started: Oct 30 2013, 11:37 PM (196 Views)
Flisch
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I found this interesting game engine. http://www.renpy.org/

It seems to be relatively easy to use and allows to make a game that doesn't require sounds and fancy graphics (at least no 3D.)

Since I always wanted to do a mass-effect style sci-fi game and we are a speculative evolution board, what would be better than making a game set in space with plausible aliens! Also, I think this could be a nice forum-wide project.

At any rate, that's all I have for the moment. Let the brainstorm begin. I will post my own ideas soon. In the meantime go wild. :D
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Citrakayah
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Sounds interesting to me.
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Olympianmaster
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I'm up for it.
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JaggerTheDog
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Cool, that's interesting. I'm making a sketch of the Corvines soon, maybe you can add them.
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Olympianmaster
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So, what'll the game be about?
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Flisch
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Wow you guys really know how not to brainstorm. . _.

The game in general:

First off we need to know how, roughly, the story should unfold. Should it be an epic uphill battle against all odds a la Mass Effect, a space odyssey a la Star Wars or maybe a story setup not usually used for sci-fi settings (Avatar comes to mind)? I'm somewhat in favour for something unique, but we shouldn't risk making something unique for uniqueness' sake. This is possibly the only game we, as a speculative community, will ever make so I think we should make it as epic as possible, though that does not necessarily mean galaxy wide battles with thousand of warships. But I also feel kind of cheap if all we do the entire game is explore like in Star Trek.

What should the player be able to do and how:

This is largely influenced by what the player has to do. I suppose that making a sci-fi setting with lots of aliens would lead to the player flying around in a spaceship. The question now is, will the player be the space ship like in Spore or Star Control - The Ur-Quan Masters; or rather have the player be able to walk around freely on planets and even his own ship as in Mass Effect? Personally, since the game will likely focus largely on dialogue instead of fight, there should also be a big focus on the player's character being able to walk around. However, the downside of this is that it takes a lot more work to create these places, instead of just having a generic space background for each star system and flying around with a spaceship sprite.

The Setting:

While this is something that can wait a bit until the first two are decided, the setting can also be influential on how the game could function. Personally I am a big fan of the Mass Effect games so I'd probably strive for a similar balance of races, but there could also be much much more, similar to Star Wars, where each character is usually their own species; or there could be way less, even going down to 2 or 3 species in total, counting humans. What is also important is the political climate of the galaxy. Is it fractured into hundreds of tiny governments or is it more akin to one big singular government ruling the vast majority of space with a few rebellous "states" thrown in the mix.

The Conflict:

Making a compelling story without conflict is impossible, or at the very least incredibly hard. While the conflict can be done once we have established the other points, it could also be used to help deciding on a setting or the game in general. However we shouldn't waste resources thinking about this before we haven't finished the above points, but if someone gets a good idea, they should voice it nonetheless.

Thoughts?
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Olympianmaster
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You're part of a research team on a just discovered alien planet, here you will catch many specimens and do some research. But then everything goes wrong.....
(Don't know :P)
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Cyrus Theedishman
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Do not asking *silly* questions about Heatmor. It makes Orz *frumple* so much.
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Hmm. Well, I've had this concept of story in which the setting was a region in the Milky Way Galaxy one-billion years in the future. Humans (along with a relatively newfound cephalopod civilization) have finally disappeared, leaving residual, reclusive races behind. Shortly after the disappearance of the Terran civilizations (humans and cephalopods), new intelligences were arising in a certain part of the Galaxy.

Initially, these intelligences were:


The former species, as soon as they extended their habitation beyond their planet, they discovered the latter living in a solar system only several light years away from theirs. They contact each other, with ultimate success despite the uncertainties that arose because of the longer-than-expected delays in responses. They agree to form a political interstellar union with the express goal of uniting all of sophontia in the galaxy.

In the two centuries the two species were expanding in the cosmos, they discovered another intelligence, a stout, six-limbed creature called Hevu, that they found was aspiring to reach the stars but they couldn't because of the the forbiddingly high gravity of their planet, a super-Earth, and were trying to communicate with other possible intelligences in the cosmos. The interstellar union answered those calls, and offered them admittance into the fold with the promise of helping them lift off their crushingly heavy world.

Now that I laid out the basic idea of my concept, here are more details that I will give for now (I am tired):

  • The planet Hominimundus (formerly Anthropomundus), with an emerging, very morphologically-divergent civilization of post-humans, lies close to the realm of the interstellar union. These eventually get admitted.
  • Four centuries after the Hevu were admitted, the same species discovered a gigantic ark that was eventually discovered to be housing 20-billion hedonistic cyborgs -- and sheltering them from the rest of the cosmos, which 'Ùwúk ethnologists named "Wúdùwiwŭ" after some of the sounds they make during their orgies. The interstellar union, feeling like these beings were oppressed by their own lifestyle of unlimited, ceaseless happiness, took control of the ark and made them land on three new planets that they discovered that suited their anatomy and physiology and had them rebuild what facilities were on their ark in hopes that they become productive members of the union. This backfires.

The concept that I present here is not 100% complete; I have ideas about the union fighting a war with a small empire that decides to attack the union and liberating its subjects; the union eventually starts to crack due to a destructive asteroid collision and the union does nothing to help; the union funds the construction of a very large space ship that houses fusion-powered hypercomputers that simulate a virtual universe, and a pandemonium occurs when some of its inhabitants become materialized, but I think it could make a great basis for any possible game that could be made.

Since I am tired, I will offer more details and ideas later. Meanwhile, the ones that I gave could be developed or critiqued, if this concept is seriously considered.
Edited by Cyrus Theedishman, Nov 4 2013, 06:59 AM.
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