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06) Jutsu - Taijutsu
Topic Started: Oct 19 2012, 10:50 PM (52 Views)
Richard
Administrator
Taijutsu

Taijutsu, when defined as hand to hand combat capability, is basically your character's ability to perceive movement, and consequently react to it. In short, it's a quantification of your character's hand-eye cordination.

The Stat
As the less obviously useful of the three jutsu types, taijutsu is actually pretty woven thoroughly into your character's own abilities. In addition to determining the rank of jutsu you can use and your character's aim when using ranged attacks, taijutsu also acts as supplement to your Speed and Strength stats when in close quarters combat, which is to say that Strength, Speed, and Taijutsu stats of two characters in a fight need not be identical for them to be evenly matched.

For instance, Ryu, from Street Fighter, is a taijutsu master, but he's kind of scrawny unless you know the combo for a Hadouken. His stats would be something like as follows:
  • Strength: 7
  • Speed: 7
  • Taijutsu: 10

Zangief, from the same game, is a Russian powerhouse, and ladies everywhere swoon before his spiky chest hair. His stats would be as follows:
  • Strength: 9
  • Speed: 7
  • Taijutsu: 8

In NSRP's system, these two characters would be more or less on the same level in combat, provided they were played correctly. Zangief's superior strength would mean that Ryu wouldn't be able to take him on directly, but Ryu's Speed and Taijutsu stats would allow him to dodge the more powerful attacks, deflect the less powerful ones, and focus his own attacks on Zangief's kidneys, weakened by years of alcohol abuse. Vodka is a harsh mistress.

The Jutsu

In general, the ranks for taijutsu are determined by one or both of two things: their power and their complexity.

It should go without saying that the higher ranked your taijutsu, the more powerful it is. An S ranked Falcon Punch, when pitted against a D-Ranked Thump no Jutsu should obliterate whoever was dumb enough to turn thumping someone into a technique.

That said, and as with all other jutsu and their corresponding stats, your stats need to be able to back up your jutsu. If it's not feasible for a character to be splitting boulders with a Strength stat of 3, it doesn't matter that he has 15 in Taijutsu.

Additionally, combination attacks like the Primary Lotus or the Lion Barrage also warrant higher ranks by virtue of their complexity, because the fact is that it's statistically unlikely that you'll manage to kick an opponent in the chin, launch them upwards and then pound them out of the sky before they do something about it, especially if they're at a similar level to your character. The higher rank lends your technique authority to actually carry out the attack sequence by making it harder for your opponent to pull out a suitable trump card.

Requirements

Like Ninjutsu, Taijutsu requires certain stats in order to function, using the following table:
Taijutsu RankStat Requirement
C-Rank3
B-Rank5
A-Rank7
S-Rank9


That about sums up the philosophy behind Taijutsu at NSRP. If you have any other taijutsu related questions, the chatbox is usually a good way to get a consensus on something. And remember: When in doubt, punch it to death.
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Richard
Administrator
This needs to be re-written since the examples and just about everything no longer applies.
Edited by Richard, Oct 20 2012, 10:47 PM.
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