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House Rules
Topic Started: Jan 12 2014, 04:49 PM (21 Views)
DM Theo
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Having 5 or more ranks in Move Silently or Hide will give a +2 synergy bonus to the other.
The DM will determine which skill to use based on the situation.

A natural roll of 1 is always a miss while a natural roll of 20 is always a hit.

If you do the amount of damage listed on this table in one hit on a creature of the listed size, they must make a Fortitude save or die instantly. The save DC is 15.
Size F D T S M L H G C
Damage 10 20 30 40 50 60 70 80 90

Skill check that rolls a natural 20, roll it again, if another natural 20, you have made a critical success. Vice versa, a natural 1, followed by another natural 1, will be a critical failure.

Upkeep. This will come into effect after living in one location for more than 1 month or plan to.
Self Sufficient: 2gp a month. You grow your own food, make your own clothes of poor quality.
Meager: 5gp a month. You supplement your diet with some hunting but still gather or grow your own food. Sleep in flop houses or occasionally the street.
Poor: 12gp a month. You provide for yourself from the most basic of traveler’s accommodations.
Common: 45gp a month. You live in inns and eat at tavern’s and pubs.
Good: 100gp a month. You maintain a private room at an inn and eat solid meals at every meal. You live the good life.
Extravagant: 200gp a month. You only buy, use, eat the finest of everything. Sleep in the finest rooms at inns. Own a fine house with a large staff. Are known to throw large partys and make grand gestures.
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