Welcome Guest [Log In] [Register]

ATTENTION!!

The site is not dead! The site is currently undergoing a hiatus but will return soon! I promise ;~;
Locked Topic
Kamaria Rabe
Topic Started: Feb 5 2014, 09:29 AM (153 Views)
Dakir

Name:
Kamaria Rabe

Age:
20

Date of Birth: (Day and Month)
July 14th

Appearance: (Height, hair, dress, etc.)
Kamaria is about 5’6”, slim in figure and having short black hair that falls only to her shoulders. She has darker blue eyes, and rarely has a smile on her pale face. She wears the uniform of the Dohma Rangers (See history), a black leather jacket bearing the insignia of the Rangers on the right sleeve and over the left chest. Underneath the jacket, she wears a white two-piece suit, with numerous buckles and straps criss-crossing her body. These straps hold her weapon system, and integrate her body into the system. Around her waist is a belt, as well as a short strip of black fabric with different markings on it. The designs on the fabric represent different accomplishments throughout her career as a Ranger. Lastly, she wears black, steel-toed combat boots.

Personality:
Kamaria is a very withdrawn person, rarely displaying her emotions save for more extreme circumstances. She is dedicated to the Rangers, and is prepared to give everything for her city and her people. She will complete a mission, even if it means her own death. She is also, however, practical, and will not throw her life away pointlessly.

History: (If your character is a Cheveyo, you must include how they discovered their gifts!)
Kamaria was born in a poorer district of Dohma to a hard-working mother and drunkard father. She was put to work at age 6, helping her mother in her job, being a servant for a rich family a couple districts over. One day, while they were walking back to their home through the poor district, the two were confronted by a group of three men. They demanded money, but the two had none, as they didn’t carry money around with them for this very reason. One of the men snapped, stabbing her mother in the gut in the only violent crime that occurred that year. They then fled, leaving young Kamaria with her now-dying mother.

After the incident, the authorities took Kamaria away from her inept father, sending her to state-school. She got into a number of fights with other students up until she was fifteen, when she was taken out of the normal schooling system and placed into the city guard academy. She showed an incredible aptitude for battle, and after she graduated the academy at age 18, went on to join the Dohma Rangers, an elite branch of the city guard. The Rangers are responsible for the protection of the General-In-Chief as well as the elite troops of the city, often undertaking in operations outside the city to eliminate Tohopkan threats. The Rangers also act as emissaries to other city-states, and are often sent to the other city-states to help train their city guards.

Strengths: (Aside from Cheveyo gifts, is your character skilled in any way?)
Kamaria is a human, so she relies on her own skills and training while fighting. She is incredibly agile and quick, and those attributes are enhanced by her weapon system. She is very adept at using her blades, and has trained tirelessly with them. She has a strong will and has a strong sense of purpose.

Weaknesses: (Your character must have a weakness)
Seeing as she is human, she is, of course, vulnerable to the influence of darker powers. She is also not built to take much damage, relying instead on dodging attacks than blocking them. A strong, solid hit will be able to severely damage her. She is also lacking in any ranged capability, leading to some awkwardness in the event that she faces an enemy with a ranged weapon.

Weapon:
Omni-Directional Battle Gear

Primary Form/Function:
Kamaria utilizes not only a single weapon, but rather an entire system to turn her body into a deadly weapon. She has two blades, each of which has a gap in the middle (like so) which are able to fire a grappling hook out of said gap. This grappling hook has a range of 6.5 meters and is propelled out of its housing by compressed air, tubes of which are stored in a back unit. On her back, there is a pack which holds tubes of compressed air and tie the whole system together. In addition, there is a device on her lower back, also connected to the main back unit, which is able to eject compressed air in three different directions, allowing her to manipulate her movement in midair. The blades are connected via a wire to the rest of the system, allowing for the activation of the other parts.

History:
The weapon system is one weapon that the Dohma Rangers can choose to use in the field. This is Kamaria’s weapon of choice due to her agility and ability with a blade.
Edited by Dakir, Feb 8 2014, 12:00 AM.
Offline Profile Goto Top
 
@Koala
Member Avatar
Administrator
I'm okay with you using inspiration from other sources, but please try and make the appearance unique. I'd rather not have blatant copies on this site. Also, regarding the weapon, you can have something that functions like the 3DM gear but please make the design different. Copyrights and stuff.
Offline Profile Goto Top
 
@Koala
Member Avatar
Administrator
Okay, Onion and I have been discussing your character, and are having a hard time approving it. It is just way too much of a copy with nothing too unique about it. We are okay with the weapon if you can make it a unique weapon that somehow functions in the same way (such as grappling hooks) but just adding a pack to it isn't enough.
Offline Profile Goto Top
 
Dakir

Edited.
Offline Profile Goto Top
 
@Koala
Member Avatar
Administrator
Approved 1/2
Offline Profile Goto Top
 
@Xero
Member Avatar

Approved 2/2
Offline Profile Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Approved Characters · Next Topic »
Locked Topic