| characters; like a character archives kinda | |
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| Tweet Topic Started: Mar 10 2014, 09:26 AM (162 Views) | |
| Renwick | Mar 10 2014, 09:26 AM Post #1 |
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actually zangoose
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i will do alot of the standardizing, you just need to post basic things like your class, prefered weapon types and such, i will fill in the details short class explanation: Textilis (rogue) , Ferrum (warrior), Insolitus (caster), Novo (changes form), and arma (tank) as for healing all classes besides textilis can learn healing effects, so dont sweat needing to have a healer in the party or getting screwed on long fights Edited by Renwick, Mar 10 2014, 09:32 AM.
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| Da'Behrz | Mar 10 2014, 09:48 AM Post #2 |
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the nigga
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Name: Roryk Brakyn Rank: 4 HP: 100 SP: 120 Traits: massive critical weakness (all humans have this trait, it means critical hits almost always kill them) two weapon fighting Gender: Male Appearance: Class: Arma abilitys: none shift mode: MODEL: arma Judicium standard AP: 100 (min 100 max 150) ZP: 80 SP regen: 8 STRENGTH: 10 AGILITY: 8 ENDURANCE: 12 RESISTANCE: 10 CHANNELING: 10 WEAPONS: broadsword mk1*strength optimized, broadsword mk1 *strength optimized *lesser repair augment RANGE: 1 ZP COST: 50+20 FULL ATK: *broadsword mk1(x2) 30 dmg, 5 dex SP drain -15 NORMAL ATK: *broadsword mk1 15 dmg, 6 dex SP drain -8 FLASHES: *lesser repair augment mass repair1: heals all party members within 5 blocks of self for 20 AP costs 40 SP and causes spent condition (half SP regeneration) for 3 turns Edited by Renwick, Mar 10 2014, 10:48 AM.
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| Renwick | Mar 10 2014, 09:50 AM Post #3 |
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actually zangoose
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name: Renwick vicnair rank: 4 HP: 100 SP: 120 traits: massive critical weakness (all humans have this trait, it means critical hits almost always kill them) efficancy *rank 4 class: ferrum gender: male appearance: honey-gold eyes (almost all natives of Judicium have some shade of golden eyes) long raven hair normaly in a ponytail, midnight blue claw tatoos on cheek, strong-medium build abilitys: none shift mode: model: ferrum Judicium standard (mass produced for the ferrum students of Judicium) AP: 85 (max 100 min 75) ZP: 70 SP regen: 5 STRENGTH: 12 AGILITY: 10 ENDURANCE: 10 RESISTANCE: 8 CHANNELING: 10 weapons: greatsword mk1 *strength optimized (another mass produced item, greatswords take a large amount of EP to use so its usually used alone) RANGE: 2 ZP COST: 40+10 (+ as in the optimized cost) FULL ATK: *Greatsword mk1 25 dmg, 7 dex, SP drain -10 NORMAL ATK: *Greatsword mk1 25 dmg, 7 dex, SP drain -10 FLASHES(aka spells): fireweave: *lesser flame craft augment +10 to damage with selected weapon as fire damage, lasts 7 turns, drains 10 sp per turn used Edited by Renwick, Mar 10 2014, 12:41 PM.
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| Monsterdouche27 | Mar 10 2014, 10:55 AM Post #4 |
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squire
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name: Smaze Rainacorn rank: 4 HP: 100 SP: 120 traits: massive critical weakness, efficiency class: novo gender: male appearance: Gold eyes, dirty blond hair (same length and color as my actual hair) medium build abilitys: none shift mode: model: novo Judicium standard AP: 70 (max 90 min 70) AP(speed form): 60 (max 60 min 50) ZP: 50 ZP: 40 *30 SP SP regen: 10 SP regen: 10 STRENGTH: 10, 15 AGILITY: 10, 15 ENDURANCE: 10, 10 RESISTANCE: 12, 10 CHANNELING: 8, 0 weapons: rifle mk1 *dex optimized weapons: natural RANGE: 10 long range: 20 RANGE: 1 ZP COST:40+10 ZP COST: 0 FULL ATK: *rifle mk1 20 dmg -5 dex, SP drain -20 FULL ATK: *claw(x2) bite 40 dmg, 15 dex SP drain -50 NORMAL ATK:*rifle mk1 20 dmg -5 dex, SP drain -20 NORMAL ATK*claw 15 dmg, 15 dex, SP drain -20 FLASHES(aka spells): Edited by Monsterdouche27, Mar 10 2014, 12:11 PM.
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| Hjorthorn | Mar 11 2014, 07:42 PM Post #5 |
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blod av sjon
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Name: Yakov Predvestnik rank: 4 HP: 100 SP: 120 traits: massive critical weakness, efficancy Gender: Male Appearance: shaved hair, brown but appears grey as it is very short, steel eyes, tattoos on arms like ![]() (left on length of arms, right on back of hands, similar stuff on his back) Class: Insolitus shift mode: model: Insolitus Judicium standard AP: 80 (max 90 min 60) ZP: 70 SP regen: 5 STRENGTH: 10 AGILITY: 10 ENDURANCE: 8 RESISTANCE: 10 CHANNELING: 12 weapons: mace mk1 *lesser firespark augment *lesser flamecraft augment RANGE: 1 ZP COST: 30+20 *lesser firespark augment *lesser flamecraft augment FULL ATK: *mace mk1 15 dmg 8 dex SP drain -8 NORMAL ATK: *mace mk1 15 dmg 8 dex SP drain -8 FLASHES(aka spells): *lesser firespark agument, meteor showerI: small balls of flame rain down on a 2x2 block area from above for five turns, the area must have one block within 8 blocks of the caster at all times, all enemys in the area of effect take 5 of fire damage upon starting or ending there turn in the area, -10 SP, wile the flash is active the caster is exhausted (condition: this unit's SP regen is 0 unless it skips its turn) (tip: any spell that lasts multible rounds can be dismissed with a flash action unless otherwise noted) *lesser flamecraft agument, eruptionI: a firey explosion spouts from the ground, deals 15 fire damage to creatures within one block of the selected area, the selected area cannot be occupied, the selected area must be within 6 blocks of the caster, the damage is considered to come from an attack from the flash itself with all units considered to be sunddered, (condition: this unit dosnt gain defense benefits from armor and other similar material defenses (shields, swords with the swordblock trait, ect.) reflex and magic based defenses are unaffected) -8 SP Edited by Renwick, Mar 17 2014, 09:07 AM.
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