Stats on this site do not follow the conventional method of numerical AP to be divided into stats. This site will work by giving ranks to different stats in order to determine not only the proficiency of the ability for it to be utilized, but the limits at which you can work it into a battle. Simply put, this is how it goes: The stats go from Untrained - Master
Strength - Untrained
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You have never really felt the need to lift weights or train yourself in your physical power. Because of this, your attacks are merely those of a frustrated child hitting their mother's leg for candy. Your hits do not have a significant effect on people and are better utilized in strategic allocation such as sweeping than trying to punch someone in the face. Such blows won't cause any gap in your opponent's actions.
- Below Average
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You have somewhat familiarized yourself with the gym although your strength still isn't where it quite should be. Your hits are not impressive but they can get simple jobs done such as climbing up trees, buildings, landscapes, etc. that you couldn't do before.
- Average
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Your punches are at an average level in which they do just what punches are meant to do. They hurt people. Though you don't exactly cause stuns when you hit people, you are strong enough to even deflect average and below hits than just blocking them before, allowing you to turn a defensive moment into offensive. You don't alter any terrain with your attacks though anymore than you would in real life.
- Above Average
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When you attack someone, the force behind your punches it enough to cause any current actions to cease from the pain. Attacks to the head or gut can very easily cause delay in action while the target is dazed. Pain by your hits is extremely noticable and not easily cast aside. You are capable of lifting and manipulating rather adequate sized rocks with your bare hands.
- Master
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Hand to hand combat for you is just waiting for everything to fall apart when your strikes hit. Not only are your hits capable of stopping people in the middle of any action, including casting jutsu, but they can knock them clear off their feet and across the floor. Your hits are strong enough to break down trees and swing them around like a Scottish strength test. It doesngt take much for you to break bones with your punches.
Attributes
Here is an explanation of the attributes and what they represent.
Strength - How much damage physical blows deal to targets
Combat - How fast you are capable of reacting to sudden changes as well as how well you can maneuver on the battle field during these reactions. Maneuvers completely escaping a sudden incoming blow require a decent superiority to the speed of the assault.
Stamina - How much wear your body can handle before giving. Chakra use and physical endurance are both tied in to this stat.
Ninjutsu - How much damage your ninjutsu is capable of performing as well as how grand a scale of effect they are capable of creating. The speed at which ninjutsu travels and how quickly the chakra can be formed to perform it are tied in to this stat.
Genjutsu - How much influence your genjutsu is capable of on it's target as well as how quickly you are able to gather the chakra to execute the jutsu.
Speed - How fast you are able to most and attack. Basically how well you've conditioned your body to move through the air with less restriction.
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