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Character Progression
Topic Started: Aug 6 2014, 07:51 PM (20 Views)
Semper
Administrator
There are a number of different ways in which shinobi and samurai become stronger. One way is by learning new, more powerful, techniques; or they might improve their other skills and physical attributes, like strength and speed. Most of these develop through training, or genuine experience in the field. In order to represent this for game play purposes, players will be able to improve their characters in different ways with Attribute Points, which can be used in a variety of ways:

Learning S-rank Techniques: While a character is theoretically allowed to know as many techniques as their different Stats will allow them (within reason), S-rank techniques are an exception; they require a character to spend an Attribute Point on each S-rank technique learned.

Increasing Stats: By spending an Attribute Point, a character can improve one of their Stats by 0.5. Doing this allows characters access to more powerful techniques, and makes those techniques more effective.

Improving Chakra Control: By spending two Attribute Points, a character can improve their Chakra Control; from Low to Average, or from Average to Excellent. Good Chakra Control is necessary for performing many techniques, and makes a character's techniques more efficient.

Learning New Nature Transformations: By spending two Attribute Points, a character can learn how to use another of the five Basic Elements. And, so long as they can use the necessary Basic Elements, a character with a Ninjutsu stat of 4 or higher and Excellent Chakra Control can learn how to use an Advanced Element by spending three Attribute Points.

Earning Attribute Points

There are two ways in which characters can earn Attribute Points:

Mission Awards: A Mission Award refers to an Attribute Point received for the successful completion of a mission, determined at the discretion of the Moderator running the mission. A Moderator might determine that sufficient effort into completing the mission might earn an Attribute Point regardless of failure; conversely, a Moderator may also determine that one or more members of a team put insufficient effort into the mission's completion, and may not earn a Mission Award regardless of success.

Story Awards: A Story Award refers to an Attribute Point received for a significant event in a character's story. Such things cannot involve entirely internal development; a character cannot simply train on their own and earn Attribute Points for it. These are meant to award players for exceptional role-playing, and provide a method of progressing other than completing missions.

Never ask for a Story Award; they are entirely at Staff discretion.

Attribute Points that have been earned, and spent, will be recorded in the Record Sheet posted by the Staff in a character's topic, along with record of the related mission or plot event.
Edited by Semper, Aug 17 2014, 10:38 PM.
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