| Character Creation Guide | |
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| Tweet Topic Started: Jun 19 2013, 09:17 PM (87 Views) | |
| Semper | Jun 19 2013, 09:17 PM Post #1 |
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This topic exists to provide guidelines for creating your characters. The "Character Sheet" topic will contain an empty copy of the sheet for you to fill in with ease, following the guidelines of this topic. We will go through each of the parts of the character sheet in here, providing any guidelines or advice. Character Approval In order to facilitate getting into the game faster, players do not need to wait for their characters to be approved by the staff before taking them into the game. However, in order to ensure balance in combat situations, characters that have not been approved by the staff are not allowed into battle (except in OOC scenarios). A character will be approved by showing fair effort in developing the character's background, and establishing a proper balance between the character's stats and jutsu. This is a free-form game, and the numbers do not make absolute decisions. They will limit what the staff allow characters to do, however, and players are expected to be realistic in the limits of their characters. The Personal Info Much of the information in this character sheet is obvious unto itself (age, birthdate, gender, etc), or to a Naruto fan (chakra natures, kekkei genkai, etc), so only a brief overview of any important details will be gone over in here. Affiliation: Most characters should choose a country (eg. Land of Fire), or a Shogunate (eg. Sangaku Shogunate), or they might be Unaffiliated with any political organization. Shinobi with no permanent allegiance to lord or country are known as Mercenary Ninja (Yōhei Ninja), while samurai without a master are known as Rōnin. Indeed, there are entire clans, such as the Uchiha, who are Yōhei Ninja. Teams: If your character is the member of a current team (eg. Seven Swordsmen of the Mist, Team Seven/Kakashi), then list that first. After that, list any major (or all) teams that they have previously been a member of, in brackets or with the word 'former' in brackets afterwards. Classification: This is essentially your character's "class" or title. For most characters, this simply means indicating whether they are a samurai or shinobi. Alternatively, they might refer to military ranks, such as "Army General", or general profession in life ("Bandit", "Ninja Monk", etc). In the matters of background, personality, and appearance, simply try and give people an understanding of your character; what they look like, who they are and what they want, and what made them that way. Pictures are perfectly acceptable for appearances. Abilities, Stats, and Jutsu While this game is intended to be free-form (or perhaps because of it), some guidelines on characters' strengths and abilities need to be set. While the Abilities paragraph is the first to appear in the character sheet, it would be best to save it for last, as the next three sections will help define what you write in there. Your character begins with an initial ability set, which they can improve upon by completing missions or through story awards. More information about this is provided in the "Character Progression" topic. Nature Types and Kekkei Genkai Most characters will begin the game with one of the basic nature types (Fire, Earth, Water, Wind, Lightning). Each of the "elite" (25-point) characters that a player creates may have two elements. There is an exception to this; characters who choose to take an Advanced Nature Release (Wood Release, Ice Release, etc) as a Kekkei Genkai. These characters receive both the advanced element (for example, Ice Release) as well as the two elements which are combined to create it (Water and Wind Release). While not all characters should start with these powerful Kekkei Genkai, all characters (in theory) will have the ability to eventually learn how to use an Advanced Nature Release, with considerable effort. Stats Explained All characters have eight different "stats" representing their varying natural abilities (strength, speed, intelligence, stamina) and skills (ninjutsu, genjutsu, taijutsu, hand seals). A character's ability to use and learn new techniques is measured against these stats; if a character's technique list seems out of balance with their stats, the staff will resolve the matter before approving the character for battle. All stats are measured between 0 and 5 (with 0.5's allowed). A character may create any samurai or shinobi character, for any country or shogun, starting with 20 points to spread among their stats. These would be the average shinobi or samurai. In addition, players are also allowed to create one character for each alliance (three in total) with 25 points, to provide the more elite figures of each side. How different stats compare against one another, and how they influence what techniques a character can know/learn, will be discussed below. Ninjutsu, Taijutsu, and Genjutsu: These stats represent a character's knowledge and skill with techniques of the respective types. Characters with a higher Taijutsu score will have greater hand-to-hand or weapon skills, and more powerful taijutsu techniques. A shinobi with higher ninjutsu will know more powerful techniques, and a greater variety of them. More information about genjutsu, and how it relates to the Genjutsu and Intelligence stats, can be found in the "Genjutsu Guidelines" page. Speed, Strength, and Stamina: While not as easy to measure the effectiveness of, these three stats, representing the character's physical abilities and limits, serve to measure the speed and strength with which a shinobi can attack, and how much stamina they have to attack and endure attacks. A stat of 2.5 represents the average shinobi (beyond a normal person, but not extreme), while 3-4 represent above the average shinobi, and stats of 5 moving into the realms of Kages and other legendary warriors. Physical Statistics by Canon Characters Intelligence: How much game-knowledge a character is allowed to assume knowledge of (knowledge of other countries, history/myths, obscure techniques, etc) should be comparable to their Intellligence. A shinobi with a 5, for example, would likely know any common knowledge about most of the three shogunates and various countries. A 2.5, average, would mean knowing about one's own home, and more limited information about your allies and common enemies. Hand Seals: While not complicated, the Hand Seals stat is essentially separate from the others. A higher hand seals stat essentially allows for a character to perform unusual tricks with hand seals, and make it more difficult for your opponents to predict your techniques. A 3 in hand seals means your seals are quick and efficient; with 4, you can begin performing them one-handed, or shortening your favourite jutsu to a single seal; with a 5, not even a Sharingan can follow your techniques or copy them. Chakra Control Chakra control is the skill a character has with using their chakra with both precision and efficiency. A character with higher chakra control will get more power out of the same amount of chakra, or will use less chakra to achieve the same effect. Certain kinds of techniques require higher chakra control to perform effectively, such as genjutsu or medical ninjutsu. All characters are assumed to start with "Average" Chakra Control. To increase a character's Chakra Control to "Excellent", they must spend 1 stat point (not 0.5), either during character creation or through character progression. As well, a character may choose to start with "Low" Chakra Control, and receive an extra stat point (or 2 0.5's) to begin with. Selecting Jutsu Upon character creation, a character is assumed to possess certain basic skills, such as Academy-level jutsu (Kawarimi, Bunshin) and water-walking and wall-walking; those with a Genjutsu score of at least 2 can also attempt to Kai (Cancel) Genjutsu. As well, a new character is allowed, within reason, to know any assortment of jutsu that the character is capable of learning (this only matters a little, as acquiring new jutsu isn't all that difficult, either). What determines the amount and strength of techniques a character is capable of learning is their respective Ninjutsu, Taijutsu, and Genjutsu scores. Below, a list of the amount of techniques a character is capable of knowing, by rank, based on their stats: 1: one D-rank & any E-rank 1.5: one C-rank & some D-rank 2: some C-rank & any D-rank 2.5: one B-rank & any C-rank 3: some B-rank 3.5: one A-rank & any B-rank 4: some A-rank 4.5: one S-rank & any A-rank 5: some S-rank *NOTE: "Some" is a highly-technical term meaning around 5, and maybe a bit over for C-rank. Also note that these aren't meant to be hard lines, just to try and balance the quantity and quality of your techniques; if your character knows techniques that are high for their level, they'll have had less time to gather more, easier to learn, techniques. As long as your character seems reasonable for their stats, the staff will approve them. Just try and stick to a character type or theme, not simply grab every technique imaginable as soon as possible. For finding techniques, I personally recommend naruto.wikia.com, though LeafNinja is also pretty good. Some techniques don't list ranks; you're quite welcome to take guesses at these techniques ranks, and as long as you're not obviously trying to sneak something past us, we're not going to get bitchy about it. But we will be making the final calls. You are also welcome to create your own techniques, rather than using pre-designed ones. The techniques that you invent need to be within the limit of their starting abilities. Custom techniques are listed in a reply below the main character sheet (see Jutsu for more info). Tools Every character can be automatically assumed to have a "standard pack" of ninja equipment. However, even an average shinobi can be assumed to have a more personalized set of set of equipment than this, and a samurai would most likely be armed quite differently. Players are free to alter their equipment layout, within reason. Players can carry any combination of regular equipment than they can imagine and reasonably carry on their person (sealing items inside scrolls is one example of how to get around these limits). More specialized equipment, such as ninja puppets or weapons with unique abilities, will require special approval however. The Abilities Section The first thing listed in the character sheet, but the last thing you should be writing, probably. Your Stats determine the hard comparisons with other shinobi and meeting general requirements. Your Jutsu list should show the full repertoire of techniques available to your character. What the Abilities section is for is to present a comprehensive summary of what your stats and jutsu selection, together, say about your character. For example, a character with high Speed and a lot of sword techniques would describe himself as a fast kenjutsu expert/master/etc. When talking about your physical abilities, try and remember to think of characters with similar stats to compare what is reasonable for your character. Give a basic idea of the character's battle style; is s/he offensive or defensive, close-quarters or long-range? Don't necessarily give away your best tricks, but maybe describe some of your character's basic combos. It's kind of like describing your fighting personality. The "Guidelines" Note I feel the need to include this, due to some rather specific conditions being set in here in spite of the game being described as "free-form". Players should be using their Stats as a measure of what their character is capable, simply in the interest of competitive balance. But as long as players are having fun, and not ridiculously overestimating their characters, by all means stretch the limits of what the "system" would allow in the interests of fun. If people start fighting, then the staff has to step in, and no one's gonna be happy if that becomes necessary. Since the guidelines above are primarily in the interest of balance, I want players to also feel comfortable to treat the jutsu guidelines as flexible within reason. If, for example, you wanted a character kind of like the early Naruto (little general skill with ninjutsu, but one powerful gimmick [mass/shadow clones]), you could reasonably trade "some B-rank" for "one A-rank" (this'd also be comparable to genin Sasuke with his Chidori). If you're not sure about your interpretations of "balanced", feel free to ask a staff member, or simply see what we think when you post it. Edited by Semper, Aug 17 2014, 10:37 PM.
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| Semper | Jul 9 2014, 09:05 PM Post #2 |
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Edited by Semper, Jul 31 2014, 06:53 PM.
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7:02 PM Jul 11