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UU Mixed Offense
Topic Started: Dec 17 2012, 02:17 AM (127 Views)
DdogTheKing
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SLMs Headmaster!
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Heres a new UU Team.


Posted Image
Bronzong
Relaxed (+Def, -Spd)
EVs (+252 Def, +252 HP, +4 Atk)
Ability-Levitate
IVs- 0 Speed
Item-Leftovers/Light Clay

-Stealth Rock
-Reflect
-Light Screen
-Gyro Ball

-Bronzong is just a general lead and my dual screens supporter. Bronzong can take a few hits and set up dual screens with complete ease. Gyro Ball is my only attack but the attack can come to get use on things like a Crobat. Cause of Bronzongs Very low speed.


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Mienshao
Naive (+Spd, -Sp.Def)
EVs (+252 Spd, +252 Atk, +4 Sp.Atk)
Ability- Reckless
Item- Choice Scarf

-Hi Jump Kick
-U-Turn
-Hidden Power Ice
-Stone Edge

Many people really doubt the power of Reckless Mienshao. Hi Jump Kick will murderlize things in the tier. Only main problem is Ghosts and pokes that can resist it. Hidden Power Ice was thrown on to counter Gligar in the UU Tier. And etc.

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Cobalion
Jolly (+Spd, -Sp.Atk)
EVs (+252 Atk, +252 Spd, +4HP)
Ability- Justified
Item-Leftovers

-Swords Dance
-Close Combat
-Iron Head
-Stone Edge

In addition to Mienshaos it being locked into moves Lots of things that can switch it in it like a Mew. So SD Cobalion is here to keep the physical moveside going strong with some Iron Heads and Close Combats. And etc.

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Dusclops
Bold (+Def, -Atk), Calm (+Sp.Def, -At
EVs (+252 Def, +252 Sp.Def, +4HP)
Item-Eviolite
Ability- Pressure

-Mean Look
-Curse
-Toxic
-Rest

Dusclops is the best wall ever in UU. Dusclops is the UU Version of Chansey. Dusclops can take any kind of hit ever. And Mean Look traps opponents allowing Dusclops to either set up a Toxic or Curse. Curse cuts Dusclops HP making the opponent lose 25% Every turn. Thus making setting up rather it hard. Curse will get targets even if they are in a sub. Like Sub+ CM Raikou. And etc.

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Mew
Calm (+Sp.Def, -Atk)
EVs (+252 Sp.Def, +252 HP, +4Sp.Atk)
Item-Leftovers
Ability- Synchronize

-Will-O-Wisp
-Roost
-Seismic Toss
-Psyshock/Heal Bell

Mew is my special wall. And sets up burns on your opponents.Protecting Mews Physically This Mew can't be hit Ghosts if you run Heal Bell. Which is why I chose Psushock so they wouldn't set up. Or have a hard time at it. And the reason for making it Specially bulky. Seismic Toss does off course 100 HP. Which is a 3-4 Hit KO with Leftovers attached. Heal Bell takes care of the pokes being cripple by Burn on Stun.


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Roserade
Timid (+Spd, -Atk)
EVs (+252 Spd, +252 Sp.Atk, +4HP)
Item- Black Sludge
Ability- Natural Cure

-Sleep Powder
-Toxic Spikes
-Giga Drain
-Sludge Bomb/ Hidden Power Fire

Roserade helps Dusclops with setting Toxic Spikes. If Dusclops cant set up on its own. Thus making 1 Turn go by will fast. Roserade is alot my status absorber with Natural Cure it can heal itself when it switches it out. Sleeep Powder puts things asleep real fast and allows get up a layer or two of Toxic Spikes. Sludge Bomb can hit hard things like Tangela for STAB and SE Damage. But HP Fire hits things like Cobalion for SE Damage but its up to your choosing.




Edited by DdogTheKing, Dec 17 2012, 12:44 PM.
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Rogue13
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Pikachu
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Do you find that setting up statuses like poison/toxic with Toxic Spikes and Toxic, burn with Will-O-Wisp and sleep with Sleep Powder get in the way of each other? Specifically, once you have your Toxic Spikes up, you can't really effectively status anything, does this pose a problem?
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