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Rules and Regulations
Topic Started: Jan 2 2012, 10:51 AM (269 Views)
Mike
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Community,

Please discuss which rules you want us to implement in this Roleplay. We don't want to force a ruleset on you without your input. Not everybody can get what they want, but we can at least get some things which everybody agrees on. Please reply to this thread and say which rules you want us to place.

If you don't think one of the rules somebody mentions is good to have, then please reply and say otherwise. You'll need to give valid reasoning rather than saying "no."
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Jonesy
The Forum Nazi

To get the ball rolling, here's some rules that I have thought of.

> "Consensual Death" - Means that you must agree to have your character killed off. There will be some exceptions on this. Will mainly apply to positions of power or important characters. Participating in a battle automatically means you agree to die if needed.

> Permanent Death- Your character is killed off when they die, meaning that you cannot roleplay him or her again. You must make a new character.

> "hit" lines - Basically means that you do not need to state that a hit on someone cuts through flesh, bone, organ, etc unless you want it to stop in a certain place. It automatically means that if you hit someone it goes to the needed location (ex. right through the whole arm or into the windpipe). That being said, armour automatically stops most attacks until it is destroyed or beat up enough to be useless. This rule has plenty of pros and cons, and I would like to see discussion on this one.
Edited by Jonesy, Jan 2 2012, 07:46 PM.
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Will

A major thing is that you have to state your armor/w.e stopping the attack before the combo is finished. The only thing though is that your different types of armor are just there for uniqueness.

Other things I can think of is a 5/7 word limit on fighting lines, must move your habbo, range attacks/magic attacks only work from 7 (or so) max spaces away.
Edited by Will, Jan 3 2012, 05:32 AM.
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Ali

No to consensual death.
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Jonesy
The Forum Nazi

Ali, state why.

If I may justify myself. This only includes in scenes and just walking down the street randomly. In battles and stuff like that, people are automatically allowing their char to die if circumstance allows.
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Lance

I definitely disagree with no "hit" lines. Easily abused.

I believe armour should be roleplayed as a defense and not just an 'auto-block' type of thing.

Magic and ranged attacks should not have to work from 7 spaces away. Aside from the difficulty of keeping track, it's just illogical in a sense - You can fire a bow from close range, or cast a spell too.

Another thing is that for normal combat attacks, liking knocking down, knocking back, three lines must be utilized for such actions to work. The skeleton for these attacks should be ATTACK-CONTACT-EFFECT. For example.

*Throws a fist right into your face*
*Rams the fist down the center of your face*
*It knocks you back from my body*
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Jonesy
The Forum Nazi

Lance
Jan 3 2012, 08:37 AM
Another thing is that for normal combat attacks, liking knocking down, knocking back, three lines must be utilized for such actions to work. The skeleton for these attacks should be ATTACK-CONTACT-EFFECT. For example.

*Throws a fist right into your face*
*Rams the fist down the center of your face*
*It knocks you back from my body*
Understandable, and to prevent abuse of spam blocking, you could have to block everything with two lines? Until the second line is finished, the attack is valid.

Player 1: *Sends the sword into his head with both hands*
Player 1: *It cuts into the skin of the head at the top*
Player 2: *Grips down the sword, as it comes into my head*
Player 1: *It cuts down into the bone of the head*
Player 2: *Rips the sword out of my head*

In this example, Player 2 has a wound in the bone of his head.

If player 2 can roleplay his armour stopping it before player 1's line two, then the whole combo is finished without the need for player 2's second line of defence.



Also, for non-killing combat attacks, you shouldn't be able to block the attack after the contact line is done. Due to this being a desc. or emote only roleplay, the final line can be roleplayed by either roleplayer. It is up to them to do it realistically.
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Will

If it is a two line defense, there should have to be more lines for a death. Knocking down or back should only be 2 lines, as its not wounding/hurting.
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Jonesy
The Forum Nazi

5 lines to kill, two lines to defend is quite fair. (or one if you're quick).

Battles shouldn't last 45 minutes unless you want them to.
Edited by Jonesy, Jan 3 2012, 08:53 PM.
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Hayden
Wife beater

Jonesy
Jan 3 2012, 08:50 PM
5 lines to kill, two lines to defend is quite fair. (or one if you're quick).

Battles shouldn't last 45 minutes unless you want them to.
I believe that it should be 7 lines to kill, Two lines to block or an attack, Battles SHOULDNT last 45 minutes, but they should last a decent amount of time.
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