| Basic Stella Statistics | |
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| Tweet Topic Started: Jun 25 2013, 05:58 PM (30 Views) | |
| Guardian Angel | Jun 25 2013, 05:58 PM Post #1 |
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Frame-The frame is the body of the Stella, often called the Model. It forms the body and it's basic capabilities. Size: This is the size category of the Stella. This is generally a good indication of the rest of it's abilities. Like wise, odd stats might signify something special at work. These categories are Super light(1), Light(2), Mid(3), Heavy(4), Super Heavy(5), Colossus(6) Phys Armor: The armor rating of a Stella. The higher the armor rating, the better the Stella reacts to physical damage. Subtract this rating from solid weapon attacks. Ranges from 1 to 6. Eng Armor: The armor rating against energy damage. The higher the rating, the better the Stella handles damage from energy weapons. Subtract this rating from any energy based attack damage you receive. Ranges from 1 to 6. Recoil: Resistance to recoil of the Stella's arms. Subtract this rating from the recoil of a fired weapon. Apply this number as a penalty to the attack roll for that weapon when firing it. In the case of a melee weapon, add the this full rating to the damage that the attack deals on contact. Rating ranges from 1 to 6. Mobility: The maneuverability of the Stella. You may add this rating to your dodge skill roll to avoid damage. If your total roll exceeds your attackers attack roll, you take no damage. Each dodge results in a cumulative -1 penalty to all dodge rolls made this same round. Rating can range from 1 to 6. Jump: The jumping power of the Stella. Higher rating gives a higher jump height. A Stella may propel itself one square into the air for each point in this rating. Rating ranges from 1 to 6. Run Speed: The speed at which the Stella can run when fully loaded. Higher rating equals higher velocity. You may move this many squares in one round Ranges from 1 to 6. Weight Allowance: The heaviest rating of weaponry or ModGear that the Stella may carry. A Stella cannot equip a weapon or ModGear that is heavier than it's maximum rating. Ratings range from 1 to 6 Special: any notes on the Frame given here, such as special abilities or drawbacks. ETC (Emotional Transfer Circuit)- The circuit provides power to the Stella for use in battle. It is powered by the emotions of the pilot. Emotion: the emotion that the Stella ETC responds to. Without this emotion in the pilot, the Stella will not respond. This determines the pilot stat that the Stella uses to fill it's energy pool. Add this stat plus the circuits synch rating to your Stellas energy pool each round. Synch: The rate at which the ETC transfers the desired emotion to the Stella as energy. higher rating means a higher conversion rate. Add this stat to your Emotion stat each round to calculate how much energy the Stella builds up in the capacitor. Ratings from 1 to 6. Output: The amount of energy that the circuit can safely output at once. Any Eng weapon used with a consumption rating used greater than this rating has it's damage reduced by half, and all excess energy expenditures are deducted from the Stella's HP total, instead of the Stella's energy pool. Ratings from 1 to 6 Capacity: The maximum amount of energy that the capacitor in the circuit can store. The higher the rating, the the more power the Stella can store without needing to draw more emotional power from the pilot. The Stella's maximum energy pool is equal to 5 times this rating. ranges from 1 to 6 Gear Shift: a secondary set of characteristics based on the ones above for when the Stella enters a gear shift. These statistics are generally much higher. Special: any special notes on the circuit are given here. Gear Shift Special: any special notes about the circuits gear shift mode, such as special stat bonuses to weaponry. Shield- A shield is a protective barrier generated by the Stella to ward off attacks by creating a solid wall against physical and energy damage. Energy Consumption: The higher the rating, the more energy the shield consumes when in use. Type: The shield can either be of the Energy or Solid type. Phy Shielding: The actual defensive power granted by the shield against solid attacks. When in use, the subtract this rating from any solid based attacks directed at the Stella. If an attack overwhelms this rating, the shield shatters. 1 to 6. Eng Shielding: The defensive power of the shield against energy attacks. If an attack overwhelms the shield rating, the shield shatters. Subtract this rating from any energy based attacks directed at the Stella when the shield is in use. 1 to 6. Special: any special notes on the shield. Boost- The boost allows for high speed in air motion. Energy Consumption: The energy used by the Boosters when in use. This energy is consumed from the capacitor each round that the Boosters are in use. 1 to 6. Speed: The velocity of the boosters in use. Higher rating, higher speeds. This is maximum number of squares that the Stella can move vertically or horizontally in a single round. 1 to 6. Over-boost: By overloading the boosters with energy, the Stella can use over boost to achieve truly amazing speeds. This rating is the amount that Stella may multiply it's boost speed by for a single round. Double the energy expenditure of the booster when Over-boost is in use.This rating ranges from 2 to 7. Special: Any notes on the Booster. Visor- The analytical unit of the Stella. Feeds information back to the pilot's headgear. Range: the range that the visor can see. Higher rating, the further it can gather data. 1 point in this rating is equal to 10 squares of scanning range. Scanning can only be performed within this range. rating 1 to 6. Analysis: The amount of data that the Visor can give you about the area, a target, or gear. The higher the rating, the more information that that the pilot receives with the scan action. rating 1 to 6. Special: Notes on the Visor. Weaponry- The weaponry that the Stella may be equipped with. Stopping Power: The actual damage potential of a weapon. Higher Rating, the more damage the weapon does on impact. rating ranges from 1 to 6. Ammo: The number of times the weapon can be fired before you need to reload the weapon, whether from a spare clip, or at a garage. Power Consumption: The rate at which firing a weapon drains the Stella. Each shot of the weapon consumes this much energy from the Stella's energy pool. ranges from 1 to 6. Armor Penetration: The rate at which an attack cuts through armor and shielding. Subtract this rating from the targets armor rating before reducing the damage dealt by the attack. 1 to 6. Rate of Fire: Number of times in a round that a weapon can be fired. Ranges from 1 to 6. Type: The type of weaponry. Types include Ranged Energy, Melee Energy, Solid Melee, Solid Ranged, Missile, and Grenade. Weight: The weight the weapon. A Stella may only carry a weapon of or lower than it's weight allowance rating. 1 to 6. Special: Notes on the Weapon. Edited by Guardian Angel, Jul 17 2013, 03:02 PM.
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7:38 PM Jul 10