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| Ability Wave Library V1.0 | |
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| Topic Started: Nov 23 2010, 05:49 PM (1,902 Views) | |
| Post #1 Nov 23 2010, 05:49 PM | Omega |
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::Ability Wave Library version 1.0:: Below is a list of all of the existing Ability Waves here at SFRP. If you are looking for a specific Ability Wave, hit CTRL+F to search the item you are looking for. The Ability Waves are listed in alphabetical order. Ability Waves with multiple LP values represents available types of certain Ability Waves. These mainly apply to the Elemental Benefits. Name: Air Shoes Description: Once a custom, the user is allowed to fly for a max of 3 turns. Their speed does not increase when becoming airborne, and their maximum height cannot exceed 20 meters. This ability can ONLY be used once per custom, and cannot exceed the 3 turn limit nor can the flight turns be divided up in the custom. LP Cost: 350 Name: Anti Damage Description: Once per custom, the user may disappear to avoid damage and counter by throwing a Modest damaging shuriken at the foe. LP Cost: 300 Name: Aqua Affinity Description: All Aqua attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Aqua as either a Main or a Sub Element. Using this Ability Wave negates Elemental damage done by Aqua attacks. LP Cost: 100/260 Name: Aqua Defense Description: All Aqua attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Fire as either a Main or a Sub Element. LP Cost: 100/210 Name: Auto Lock-On Description: Once per custom, when using a Battle Card, the user may warp in front of their opponent to use the selected Battle Card. LP Cost: 300 Name: Blade Affinity Description: All Blade attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Blade as either a Main or a Sub Element. Using this Ability Wave negates Elemental damage done by Blade attacks. LP Cost: 100/250 Name: Blade Defense Description: All Blade attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Wind as either a Main or a Sub Element. LP Cost: 100/200 Name: Blind Body Description: The user is unaffected by Blind. LP Cost: 200 Name: Break Plus Description: Once per Custom, the user can make one attack Break. This can only be equipped by a Wave Warrior with Breaking as either a Main or a Sub Element. LP Cost: 100/200 Name: Breaking Affinity Description: All Breaking attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Breaking as either a Main or a Sub Element. Using this Ability Wave negates Elemental damage done by Breaking attacks. LP Cost: 100/230 Name: Breaking Defense Description: All Break attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Summon as either a Main or a Sub Element. LP Cost: 100/180 Name: Bubble Body Description: The user is unaffected by Bubble. LP Cost: 400 Name: Burning Soul Description: Once per Custom, the user can make one Fire attack inflict Burn. Burn lasts three turns and inflicts Pitiful damage per turn. This can only be equipped by a Wave Warrior with Fire as either a Main or a Sub Element. LP Cost: 100/250 Name: Card Finder Description: All Virus Rewards are received as cards while this AW is equipped. The user may choose which waves he/she would like to get cards from if the thread's difficulty was either Easy or Normal. They may not get their two cards from the same Wave in case the difficulty was Normal. No other rewards will be given outside of cards. LP Cost: 400 Name: Chameleon Description: Once per battle, the user may change their Main Element. Member Weapons gain the element chosen as well, and all Ability Waves associated with the original element are negated. LP: 300 Name: Chaos Affinity Description: All Chaos attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Chaos as either a Main or a Sub Element. Using this Ability Wave negates Elemental damage done by Chaos attacks. LP Cost: 100/200 Name: Chaos Defense Description: All Chaos attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Light as either a Main or a Sub Element. LP Cost: 100/150 Name: Chaos Server Description: The user can access the Chaos Server at the beginning of a battle. This can only be equipped by a Wave Warrior with Chaos as either a Main or a Sub Element. LP Cost: 100/150 Name: Clear Mind Description: Once per Custom, the user can make one Aqua attack inflict Bubble. This can only be equipped by a Wave Warrior with Aqua as either a Main or a Sub Element. LP Cost: 100/250 Name: Confuse Body Description: The user is unaffected by Confuse. LP Cost: 200 Name: Custom Streaming Description: The loading period for all Customs is skipped. LP Cost: 200 Name: Dark Affinity Description: All Dark attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Dark as either a Main or a Sub Element. Using this Ability Wave negates Elemental damage done by Dark attacks. LP Cost: 100/200 Name: Dark Defense Description: All Dark attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Chaos as either a Main or a Sub Element. LP Cost: 100/150 Name: Deck Shuffle Description: The user can swap one slotted unused card for another unused Standard card that is in their possession five times per battle. LP Cost: 300 Name: Electric Affinity Description: All Elec attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Elec as either a Main or a Sub Element. Using this Ability Wave negates Elemental damage done by Elec attacks. LP Cost: 100/250 Name: Electric Defense Description: All Elec attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Aqua as either a Main or a Sub Element. LP Cost: 100/200 Name: EM Shield Description: Once a custom, the user may create an EM shield to block an attack of High damage or lower. Attacks stronger than High will crush the shield, rendering it useless for that custom. Breaking attacks will also crush the shield. LP Cost: 250 Name: Fire Affinity Description: All Fire attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Fire as either a Main or a Sub Element. Using this Ability Wave negates Elemental damage done by Fire attacks. LP Cost: 100/260 Name: Fire Defense Description: All Fire attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Wood as either a Main or a Sub Element. LP Cost: 100/210 Name: First Aura Description: The user starts battles off with an Aura that negates all attacks that deal less than High damage. The Aura appears during the loading period of the first custom and disappears once High or more damage is sustained from a single attack. The Aura automatically disappears at the end of the first custom and must be declared as active upon activation. LP Cost: 500 Name: First Barrier Description: The user starts battles off with a barrier that can take up to Pathetic damage. The Barrier appears during the loading period of the first custom and must be declared as active upon activation. LP Cost: 50 Name: Float Shoes Description: The user is unaffected by Panel effects. LP Cost: 200 Name: Freeze Body Description: The user is unaffected by Freeze. LP Cost: 400 Name: Giga Class +1 Description: Allows the user to use one extra Giga per battle. The second Giga cannot be used during the same custom as the first. LP Cost: 500 Name: Gravity Body Description: The user is unaffected by Gravity or attacks that push or pull. LP Cost: 200 Name: Guardian Angel Description: Once per Custom, the user can use the effects of the card Recover 50. This can only be equipped by a Wave Warrior with Light as either a Main or a Sub Element. LP Cost: 100/200 Name: Hidden Power Description: Once per Custom, the user may sacrifice a Card in their Custom to add Heavy Cannon to their Custom. This can only be equipped by a Wave Warrior with Null as either a Main or a Sub Element. LP Cost: 100/200 Name: HP +50 Description: The user's health is boosted by a Moderate amount while this Ability Wave is equipped. LP Cost: 50 Name: HP +100 Description: The user's health is boosted by a High amount while this Ability Wave is equipped. LP Cost: 80 Name: HP +200 Description: The user's health is boosted by an Immense amount while this Ability Wave is equipped. LP Cost: 140 Name: HP +300 Description: The user's health is boosted by an Incredible amount while this Ability Wave is equipped. LP Cost: 200 Name: HP +400 Description: The user's health is boosted by two times Immense amount while this Ability Wave is equipped. LP Cost: 260 Name: HP +500 Description: The user's health is boosted by an Outstanding amount while this Ability Wave is equipped. LP Cost: 320 Name: Light Affinity Description: All Light attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Light as either a Main or a Sub Element. Using this Ability Wave negates Elemental damage done by Light attacks. LP Cost: 100/200 Name: Light Defense Description: All Light attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Dark as either a Main or a Sub Element. LP Cost: 100/150 Name: Mega Class +1 Description: Allows the user to use one extra Mega per custom. LP Cost: 300 Name: Natural Spirit Description: Once per Custom, the user can make one Wood attack inflict Confusion. This can only be equipped by a Wave Warrior with Wood as either a Main or a Sub Element. LP Cost: 100/200 Name: Null Affinity Description: All Null attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Null as either a Main or a Sub Element. LP Cost: 100/260 Name: Null Defense Description: Once per Custom, the user may use the effect of the card Guard. This can only be equipped by a Wave Warrior with Null as either a Main or a Sub Element. LP Cost: 100/200 Name: Para Body Description: The user is unaffected by Paralysis. LP Cost: 400 Name: Pierce Plus Description: Once per Custom, the user can make one attack Pierce. This can only be equipped by a Wave Warrior with Sniping as either a Main or a Sub Element. LP Cost: 100/200 Name: Poison Affinity Description: All Poison attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Poison as either a Main or a Sub Element. Using this Ability Wave negates Elemental damage done by Poison attacks. LP Cost: 100/200 Name: Poison Body Description: The user is unaffected by Poison. LP Cost: 200 Name: Poison Defense Description: All Poison attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Breaking as either a Main or a Sub Element. LP Cost: 100/150 Name: Poison Plus Description: Once per Custom, the user can make one attack inflict Poison. Poison inflicts Pathetic damage per turn and lasts five turns. This can only be equipped by a Wave Warrior with Poison as either a Main or a Sub Element. LP Cost: 100/200 Name: Quick Gauge Description: The user's custom is reduced by two turns, allowing the user to slot in cards two turns earlier. LP Cost: 300 Name: Quick Load Description: The loading period of the user's first Custom is skipped (A turn does not need to go by before using cards). ONLY applies to the first Custom of a battle. LP Cost: 50 Name: Reflect Description: The user is granted a shield which can reflect any nonbreaking projectile attack up to High damage. A small laser blast shot back at the attacker as a counter doing the same amount of damage. This ability can only be used once per custom. LP Cost: 300 Name: Remnants of Ra Mu - Impenetrable Shield Description: At the beginning of a battle, the user gains an incorpreal barrier which blocks all hits until it breaks. The barrier is not automatically destroyed by attacks with the Break effect, is not penetrated by Piercing attacks, and is not removed by attacks which remove Barriers/Auras. The barrier can withstand Immense damage before breaking. Other shields cannot be used as long as this is in effect. LP Cost: 100 Name: Remnants of Ra Mu - Shadowed Illusions Description: Once per custom, the user is allowed to sacrifice one card to create two shadowed copies of themselves. These shadowed copies cannot use cards, and can only attack with the user's weapons or with Non-Stated attacks. The collective damage dealt by a weapon attack or non-Stated attack performed by the copies will always be Modest damage. The copies dissapear once they connect a hit or take a hit. LP Cost: 100 Name: Remnants of Ra Mu - Title of Glory Description: If the user of this ability has a Star Break or Tribe ON active, they gain the following effects depending on their transformation: Star Break - The user's transformation lasts four turns longer than normal, and they gain an extra slot in their custom which is used for their single Slot Admin Card. Also, once per battle, if they are hit with their Elemental Weakness, they are not thrown out of their Star Break. Tribe ON - The user's Tribe Weapon deals damage one level higher than normal. They can also sustain their transformation for a single extra turn if they use their Tribe Card, but they cannot go into Double Tribe/Tribe King during that turn. Also, once per battle, if they are hit with their Elemental Weakness, they are not thrown out of their Tribe ON. LP Cost: 100 LP Name: Shadow Affinity Description: All Shadow attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Shadow as either a Main or a Sub Element. Using this Ability Wave negates Elemental damage done by Shadow attacks. LP Cost: 100/220 Name: Shadow Defense Description: All Shadow attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Blade as either a Main or a Sub Element. LP Cost: 100/170 Name: Side Select Description: The user may slot in one extra Card per Custom as long as this Ability Wave is equipped. LP Cost: 300 Name: Sniping Affinity Description: All Sniping attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Sniping as either a Main or a Sub Element. Using this Ability Wave negates Elemental damage done by Sniping attacks. LP Cost: 100/210 Name: Sniping Defense Description: All Sniping attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Shadow as either a Main or a Sub Element. LP Cost: 100/170 Name: Status Guard Description: The user is unaffected by all Status Effects LP Cost: 1,300 Name: Stealth Mastery Description: Once per Custom, the user can sacrifice a card to add the card Invis to their custom. This can only be equipped by a Wave Warrior with Shadow as either a Main or a Sub Element. LP Cost: 100/250 Name: Summon Affinity Description: All Summon attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Summon as either a Main or a Sub Element. Using this Ability Wave negates Elemental damage done by Summon attacks. LP Cost: 100/200 Name: Summon Defense Description: All Summon attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Poison as either a Main or a Sub Element. LP Cost: 100/150 Name: Summon Master Description: Once per Custom, the user can may use the effect of the Card Double Stone. This can only be equipped by a Wave Warrior with Summon as either a Main or a Sub Element. LP Cost: 100/170 Name: Super Armor Description: The user's chains cannot be interrupted and does not flinch from opposing attacks. LP Cost: 300 Name: Sword Mastery Description: Once per Custom, if the user attacks with a Sword-Element weapon or Standard card, they may warp in front of their opponent before they execute their attack. This takes up an action and can be used to avoid attacks. LP Cost: 100/250 Name: Under Shirt Description: The user can lower the damage level of an attack one level once per custom. Minimum damage that can be knocked down is to Pathetic. LP Cost: 50 Name: Vengeful Reaper Description: Once per Custom, user can increase the damage level of one hit dealt by one. If an attack has multiple hits, it is the first hit dealt. This can only be equipped by a Wave Warrior with Dark as either a Main or a Sub Element. LP Cost: 100/150 Name: Voltaic Body Description: Once per Custom, the user can make one Elec attack inflict Paralysis. This can only be equipped by a Wave Warrior with Elec as either a Main or a Sub Element. LP Cost: 100/250 Name: Wind Affinity Description: All Wind attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Wind as either a Main or a Sub Element. Using this Ability Wave negates Elemental damage done by Wind attacks. LP Cost: 100/220 Name: Wind Defense Description: All Wind attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Sniping as either a Main or a Sub Element. LP Cost: 100/180 Name: Wind Plus Description: Once per Custom, the user can make one attack blow away Auras and Barriers. This can only be equipped by a Wave Warrior with Wind as either a Main or a Sub Element. LP Cost: 100/180 Name: Wood Affinity Description: All Wood attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Wood as either a Main or a Sub Element. Using this Ability Wave negates Elemental damage done by Wood attacks. LP Cost: 100/260 Name: Wood Defense Description: All Wood attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Elec as either a Main or a Sub Element. LP Cost: 100/210 Name: Zenny Eye Description: All Virus Rewards are received as zenny while this AW is equipped (Including Mega Cards). LP Cost: 100 Edited by Omega, May 29 2013, 03:36 PM.
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10:59 AM Jun 19

