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Locked Topic
Ability Wave Library V1.0
Topic Started: Nov 23 2010, 05:49 PM (1,902 Views)
Omega
::Ability Wave Library version 1.0::

Below is a list of all of the existing Ability Waves here at SFRP. If you are looking for a specific Ability Wave, hit CTRL+F to search the item you are looking for. The Ability Waves are listed in alphabetical order.

Ability Waves with multiple LP values represents available types of certain Ability Waves. These mainly apply to the Elemental Benefits.




Name: Air Shoes
Description: Once a custom, the user is allowed to fly for a max of 3 turns. Their speed does not increase when becoming airborne, and their maximum height cannot exceed 20 meters. This ability can ONLY be used once per custom, and cannot exceed the 3 turn limit nor can the flight turns be divided up in the custom.
LP Cost: 350

Name: Anti Damage
Description: Once per custom, the user may disappear to avoid damage and counter by throwing a Modest damaging shuriken at the foe.
LP Cost: 300

Name: Aqua Affinity
Description: All Aqua attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Aqua as either a Main or a Sub Element. Using this Ability Wave negates Elemental damage done by Aqua attacks.
LP Cost: 100/260

Name: Aqua Defense
Description: All Aqua attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Fire as either a Main or a Sub Element.
LP Cost: 100/210

Name: Auto Lock-On
Description: Once per custom, when using a Battle Card, the user may warp in front of their opponent to use the selected Battle Card.
LP Cost: 300

Name: Blade Affinity
Description: All Blade attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Blade as either a Main or a Sub Element. Using this Ability Wave negates Elemental damage done by Blade attacks.
LP Cost: 100/250

Name: Blade Defense
Description: All Blade attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Wind as either a Main or a Sub Element.
LP Cost: 100/200

Name: Blind Body
Description: The user is unaffected by Blind.
LP Cost: 200

Name: Break Plus
Description: Once per Custom, the user can make one attack Break. This can only be equipped by a Wave Warrior with Breaking as either a Main or a Sub Element.
LP Cost: 100/200

Name: Breaking Affinity
Description: All Breaking attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Breaking as either a Main or a Sub Element. Using this Ability Wave negates Elemental damage done by Breaking attacks.
LP Cost: 100/230

Name: Breaking Defense
Description: All Break attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Summon as either a Main or a Sub Element.
LP Cost: 100/180

Name: Bubble Body
Description: The user is unaffected by Bubble.
LP Cost: 400

Name: Burning Soul
Description: Once per Custom, the user can make one Fire attack inflict Burn. Burn lasts three turns and inflicts Pitiful damage per turn. This can only be equipped by a Wave Warrior with Fire as either a Main or a Sub Element.
LP Cost: 100/250

Name: Card Finder
Description: All Virus Rewards are received as cards while this AW is equipped. The user may choose which waves he/she would like to get cards from if the thread's difficulty was either Easy or Normal. They may not get their two cards from the same Wave in case the difficulty was Normal. No other rewards will be given outside of cards.
LP Cost: 400

Name: Chameleon
Description: Once per battle, the user may change their Main Element. Member Weapons gain the element chosen as well, and all Ability Waves associated with the original element are negated.
LP: 300

Name: Chaos Affinity
Description: All Chaos attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Chaos as either a Main or a Sub Element. Using this Ability Wave negates Elemental damage done by Chaos attacks.
LP Cost: 100/200

Name: Chaos Defense
Description: All Chaos attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Light as either a Main or a Sub Element.
LP Cost: 100/150

Name: Chaos Server
Description: The user can access the Chaos Server at the beginning of a battle. This can only be equipped by a Wave Warrior with Chaos as either a Main or a Sub Element.
LP Cost: 100/150

Name: Clear Mind
Description: Once per Custom, the user can make one Aqua attack inflict Bubble. This can only be equipped by a Wave Warrior with Aqua as either a Main or a Sub Element.
LP Cost: 100/250

Name: Confuse Body
Description: The user is unaffected by Confuse.
LP Cost: 200

Name: Custom Streaming
Description: The loading period for all Customs is skipped.
LP Cost: 200

Name: Dark Affinity
Description: All Dark attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Dark as either a Main or a Sub Element. Using this Ability Wave negates Elemental damage done by Dark attacks.
LP Cost: 100/200

Name: Dark Defense
Description: All Dark attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Chaos as either a Main or a Sub Element.
LP Cost: 100/150

Name: Deck Shuffle
Description: The user can swap one slotted unused card for another unused Standard card that is in their possession five times per battle.
LP Cost: 300

Name: Electric Affinity
Description: All Elec attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Elec as either a Main or a Sub Element. Using this Ability Wave negates Elemental damage done by Elec attacks.
LP Cost: 100/250

Name: Electric Defense
Description: All Elec attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Aqua as either a Main or a Sub Element.
LP Cost: 100/200

Name: EM Shield
Description: Once a custom, the user may create an EM shield to block an attack of High damage or lower. Attacks stronger than High will crush the shield, rendering it useless for that custom. Breaking attacks will also crush the shield.
LP Cost: 250

Name: Fire Affinity
Description: All Fire attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Fire as either a Main or a Sub Element. Using this Ability Wave negates Elemental damage done by Fire attacks.
LP Cost: 100/260

Name: Fire Defense
Description: All Fire attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Wood as either a Main or a Sub Element.
LP Cost: 100/210

Name: First Aura
Description: The user starts battles off with an Aura that negates all attacks that deal less than High damage. The Aura appears during the loading period of the first custom and disappears once High or more damage is sustained from a single attack. The Aura automatically disappears at the end of the first custom and must be declared as active upon activation.
LP Cost: 500

Name: First Barrier
Description: The user starts battles off with a barrier that can take up to Pathetic damage. The Barrier appears during the loading period of the first custom and must be declared as active upon activation.
LP Cost: 50

Name: Float Shoes
Description: The user is unaffected by Panel effects.
LP Cost: 200

Name: Freeze Body
Description: The user is unaffected by Freeze.
LP Cost: 400

Name: Giga Class +1
Description: Allows the user to use one extra Giga per battle. The second Giga cannot be used during the same custom as the first.
LP Cost: 500

Name: Gravity Body
Description: The user is unaffected by Gravity or attacks that push or pull.
LP Cost: 200

Name: Guardian Angel
Description: Once per Custom, the user can use the effects of the card Recover 50. This can only be equipped by a Wave Warrior with Light as either a Main or a Sub Element.
LP Cost: 100/200

Name: Hidden Power
Description: Once per Custom, the user may sacrifice a Card in their Custom to add Heavy Cannon to their Custom. This can only be equipped by a Wave Warrior with Null as either a Main or a Sub Element.
LP Cost: 100/200

Name: HP +50
Description: The user's health is boosted by a Moderate amount while this Ability Wave is equipped.
LP Cost: 50

Name: HP +100
Description: The user's health is boosted by a High amount while this Ability Wave is equipped.
LP Cost: 80

Name: HP +200
Description: The user's health is boosted by an Immense amount while this Ability Wave is equipped.
LP Cost: 140

Name: HP +300
Description: The user's health is boosted by an Incredible amount while this Ability Wave is equipped.
LP Cost: 200

Name: HP +400
Description: The user's health is boosted by two times Immense amount while this Ability Wave is equipped.
LP Cost: 260

Name: HP +500
Description: The user's health is boosted by an Outstanding amount while this Ability Wave is equipped.
LP Cost: 320

Name: Light Affinity
Description: All Light attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Light as either a Main or a Sub Element. Using this Ability Wave negates Elemental damage done by Light attacks.
LP Cost: 100/200

Name: Light Defense
Description: All Light attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Dark as either a Main or a Sub Element.
LP Cost: 100/150

Name: Mega Class +1
Description: Allows the user to use one extra Mega per custom.
LP Cost: 300

Name: Natural Spirit
Description: Once per Custom, the user can make one Wood attack inflict Confusion. This can only be equipped by a Wave Warrior with Wood as either a Main or a Sub Element.
LP Cost: 100/200

Name: Null Affinity
Description: All Null attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Null as either a Main or a Sub Element.
LP Cost: 100/260

Name: Null Defense
Description: Once per Custom, the user may use the effect of the card Guard. This can only be equipped by a Wave Warrior with Null as either a Main or a Sub Element.
LP Cost: 100/200

Name: Para Body
Description: The user is unaffected by Paralysis.
LP Cost: 400

Name: Pierce Plus
Description: Once per Custom, the user can make one attack Pierce. This can only be equipped by a Wave Warrior with Sniping as either a Main or a Sub Element.
LP Cost: 100/200

Name: Poison Affinity
Description: All Poison attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Poison as either a Main or a Sub Element. Using this Ability Wave negates Elemental damage done by Poison attacks.
LP Cost: 100/200

Name: Poison Body
Description: The user is unaffected by Poison.
LP Cost: 200

Name: Poison Defense
Description: All Poison attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Breaking as either a Main or a Sub Element.
LP Cost: 100/150

Name: Poison Plus
Description: Once per Custom, the user can make one attack inflict Poison. Poison inflicts Pathetic damage per turn and lasts five turns. This can only be equipped by a Wave Warrior with Poison as either a Main or a Sub Element.
LP Cost: 100/200

Name: Quick Gauge
Description: The user's custom is reduced by two turns, allowing the user to slot in cards two turns earlier.
LP Cost: 300

Name: Quick Load
Description: The loading period of the user's first Custom is skipped (A turn does not need to go by before using cards). ONLY applies to the first Custom of a battle.
LP Cost: 50

Name: Reflect
Description: The user is granted a shield which can reflect any nonbreaking projectile attack up to High damage. A small laser blast shot back at the attacker as a counter doing the same amount of damage. This ability can only be used once per custom.
LP Cost: 300

Name: Remnants of Ra Mu - Impenetrable Shield
Description: At the beginning of a battle, the user gains an incorpreal barrier which blocks all hits until it breaks. The barrier is not automatically destroyed by attacks with the Break effect, is not penetrated by Piercing attacks, and is not removed by attacks which remove Barriers/Auras. The barrier can withstand Immense damage before breaking. Other shields cannot be used as long as this is in effect.
LP Cost: 100

Name: Remnants of Ra Mu - Shadowed Illusions
Description: Once per custom, the user is allowed to sacrifice one card to create two shadowed copies of themselves. These shadowed copies cannot use cards, and can only attack with the user's weapons or with Non-Stated attacks. The collective damage dealt by a weapon attack or non-Stated attack performed by the copies will always be Modest damage. The copies dissapear once they connect a hit or take a hit.
LP Cost: 100

Name: Remnants of Ra Mu - Title of Glory
Description: If the user of this ability has a Star Break or Tribe ON active, they gain the following effects depending on their transformation:

Star Break - The user's transformation lasts four turns longer than normal, and they gain an extra slot in their custom which is used for their single Slot Admin Card. Also, once per battle, if they are hit with their Elemental Weakness, they are not thrown out of their Star Break.

Tribe ON - The user's Tribe Weapon deals damage one level higher than normal. They can also sustain their transformation for a single extra turn if they use their Tribe Card, but they cannot go into Double Tribe/Tribe King during that turn. Also, once per battle, if they are hit with their Elemental Weakness, they are not thrown out of their Tribe ON.
LP Cost: 100 LP

Name: Shadow Affinity
Description: All Shadow attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Shadow as either a Main or a Sub Element. Using this Ability Wave negates Elemental damage done by Shadow attacks.
LP Cost: 100/220

Name: Shadow Defense
Description: All Shadow attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Blade as either a Main or a Sub Element.
LP Cost: 100/170

Name: Side Select
Description: The user may slot in one extra Card per Custom as long as this Ability Wave is equipped.
LP Cost: 300

Name: Sniping Affinity
Description: All Sniping attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Sniping as either a Main or a Sub Element. Using this Ability Wave negates Elemental damage done by Sniping attacks.
LP Cost: 100/210

Name: Sniping Defense
Description: All Sniping attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Shadow as either a Main or a Sub Element.
LP Cost: 100/170

Name: Status Guard
Description: The user is unaffected by all Status Effects
LP Cost: 1,300

Name: Stealth Mastery
Description: Once per Custom, the user can sacrifice a card to add the card Invis to their custom. This can only be equipped by a Wave Warrior with Shadow as either a Main or a Sub Element.
LP Cost: 100/250

Name: Summon Affinity
Description: All Summon attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Summon as either a Main or a Sub Element. Using this Ability Wave negates Elemental damage done by Summon attacks.
LP Cost: 100/200

Name: Summon Defense
Description: All Summon attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Poison as either a Main or a Sub Element.
LP Cost: 100/150

Name: Summon Master
Description: Once per Custom, the user can may use the effect of the Card Double Stone. This can only be equipped by a Wave Warrior with Summon as either a Main or a Sub Element.
LP Cost: 100/170

Name: Super Armor
Description: The user's chains cannot be interrupted and does not flinch from opposing attacks.
LP Cost: 300

Name: Sword Mastery
Description: Once per Custom, if the user attacks with a Sword-Element weapon or Standard card, they may warp in front of their opponent before they execute their attack. This takes up an action and can be used to avoid attacks.
LP Cost: 100/250

Name: Under Shirt
Description: The user can lower the damage level of an attack one level once per custom. Minimum damage that can be knocked down is to Pathetic.
LP Cost: 50

Name: Vengeful Reaper
Description: Once per Custom, user can increase the damage level of one hit dealt by one. If an attack has multiple hits, it is the first hit dealt. This can only be equipped by a Wave Warrior with Dark as either a Main or a Sub Element.
LP Cost: 100/150

Name: Voltaic Body
Description: Once per Custom, the user can make one Elec attack inflict Paralysis. This can only be equipped by a Wave Warrior with Elec as either a Main or a Sub Element.
LP Cost: 100/250

Name: Wind Affinity
Description: All Wind attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Wind as either a Main or a Sub Element. Using this Ability Wave negates Elemental damage done by Wind attacks.
LP Cost: 100/220

Name: Wind Defense
Description: All Wind attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Sniping as either a Main or a Sub Element.
LP Cost: 100/180

Name: Wind Plus
Description: Once per Custom, the user can make one attack blow away Auras and Barriers. This can only be equipped by a Wave Warrior with Wind as either a Main or a Sub Element.
LP Cost: 100/180

Name: Wood Affinity
Description: All Wood attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Wood as either a Main or a Sub Element. Using this Ability Wave negates Elemental damage done by Wood attacks.
LP Cost: 100/260

Name: Wood Defense
Description: All Wood attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Elec as either a Main or a Sub Element.
LP Cost: 100/210

Name: Zenny Eye
Description: All Virus Rewards are received as zenny while this AW is equipped (Including Mega Cards).
LP Cost: 100
Edited by Omega, May 29 2013, 03:36 PM.
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