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The Megaman Melee
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Topic Started: May 25 2012, 08:47 PM (154 Views)
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Post #1
May 25 2012, 08:47 PM
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Rikaru The Merc
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Huh. Due to technical difficulty, I can't seem to get the affiliate code from the site. That said, this is a little late in coming, so I suppose it isnt needed as we are affiliated already! =0
Anyway. Onto the rest of the show.
The Megaman Melee. A battle network based RP that has had humble beginnings, and has continued to live on, and grow and evolve even now, somewhere about ten years later!
We tend to lean towards a solid stats system for most battles, but those of you that dislike that sort of thing, fear not! As not only so we also have a large fairly open ended roleplay area, we also have strictly RP battles, for those that enjoy not having to worry about numbers and stuff.
As I mentioned previously, the actual rp world is fairly good sized, and open for people to get involved not only in the main story arc, what ever that may be. But being able pursue just character developement, and befriending others if that is all you wanted. Your experience is what you make it to be.
I will say as far as those who enjoy the tinkering of stats, planing the perfect offense or defense, etc. We I feel have promoted that fairly well. We do have concrete rules on things, but we also are more then happy to entertain abstract ideas as long as they follow the guide lines. Feel free to explore the bounds of the system, the staff will tell you when you went to far, and help you achieve your goal, if possible. (sorry no ungodly immortals...unless your turbine *shot*)
All the promotions aside, when it boils down to it, ultimately at the MMM, we are like a family. And are willing to accept you in as well, as long as you aren't purposely trying to cause trouble.
Ok. My work is done. Ima go to collect my pay- what...Im not paid for this???
(╯°□°) ╯ ︵ ┻━┻
*walks off*
You're friendly, random, and insane Staff member at the MMM: Quick
Edit: forgot a link for you that wish to visit and cant find the button on the affiliates bar...<_<;
http://raven8sp.proboards.com/index.cgi?
Edited by Rikaru, May 25 2012, 08:50 PM.
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- Posts:
- 204
- Group:
- Mercenary
- Member
- #509
- Joined:
- April 19, 2012
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Behold, the spoilings Zenny: 21,300z James/Rikaru Human: James Lirak Wizard: Rik Conversion: Rikaru Element: Chaos Sub Element: Wind Weapon 1: Chaos' Harbriger Weapon 1 Description: : A unique spear, spaning a full 2 meters, the shaft is a dark violet like coloration, spiraling golden designs adorning it along the entire length. The head of this weapon, is in a constant state of flux, being formed of msinly energy until the strike is about to hit. This can lead to some very...unexpected...results. sometimes benefitial, sometimes not. Truely a chaotic weapon.. Weapon 2: Element Manipulations Weapon 2 Description: Primaraly uses sand, and friction thanks to crafty winds, to form glass of various sizes to attack with. primaraly GlassBlades or shardstoshootoutwith gusts of wind. Also able to manipulate wind to a degree, helping him balk his opponants movements to try to give him self an advantage. James' Full Profile Indie Frags 3 Ability Waves Chaos Server Description: The user can access the Chaos Server at the beginning of a battle. LP Cost: 0 (Element Affinity Claim)
HP +100 Single slot Indie frag claim +10% Health
Augmented Armor Two slot Indie frag claim Unstated attacks dealt by the user deal Moderate damage. Also, all attacks taken by the user are reduced by Pathetic, to a minimum of Pathetic. Xavier/Nocturne Human: Xavier Dyn Wizard: Nocturne Conversion: Eternal Nocturne Element: Wood Sub Element: Shadow Weapon 1: Combat Gear Weapon 1 Description: : The guantlets and boots fused into his armor, allow him to throw powerful punches and kicks, yet keep maximum mobility. Weapon 2: Elemental Proficency Weapon 2 Description: Tapping into the wave forms inherent elemental powers, he is able to draw on the power of shadows, and earth to aid him in battle . Xavier's Full Profile Brother Bands and Link Power Link Power:100/100 Brother Bands:0 Ability Waves Name: Wood Affinity Description: All Wood attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. LP Cost: 0
Name: Stealth Mastery Description: Once per Custom, the user can sacrifice a card to add the card Invis to their custom. LP Cost: 100 Battle Cards
1 Handed Cards
Melee/Cqc/Swords etc.
Sword: Blade Element: Modest Damage: 1 meter length. Multi use Long Sword: Blade Element: Modest Damage: 2 meter length. Multi use Wide Sword: Blade Element: Modest Damage: 1 meter length, half meter wide. Multi use Mop Lance 1: Wood/Blade Element: Moderate Damage: 3 meter length. Multi use Heat Upper 1: Fire/Break Element: Moderate Damage + 1 use breaking. Multi use Sync Hook 1: Break Element: Modest Damage: Punch deals damage to all enemies sharing Main Element as struck target. Multi use Ninjato Raid 1: Shadow/Blade Element: Low damage: 1/2 meter length. Useable upto 3 times a turn. Can pay an action to resummon once dismissed once. Multi Use Ashes 1: Chaos/Poison element: Modest Damage, pathetic health bug while used: wisps 2 meters long, half wide. Brave Sword 2: Blade/Break Element: Modest Damage + 1 use breaking. 2 meter length. Multi Use
Guns/Busters/Cannons etc.
Cannon: Null Element: Moderate Damage + 1 meter knockback if hit: Multi use Air Spread 1: Wind Element: Pitiful Damage per hit, 3 hits, 1 meter radius + 1 time barrier/aura removal: Multi use Gatling 1: Null Element: Pathetic Damage per hit, 5 hits + 1 meter knock back if hit: Multi use Mad Vulcan 1: Sniper Element: Pathetic Damage per hit, 5 hits, pierces through a target and continues to hit another. Multi use Chain Bubble 1: Aqua Element: Low Damage, 1 meter radius spread from impact + 1 time bubble effect. Multi use Plasma Gun 1: Elec Element: Low Damage + One-use Paralyze effect: Multi use Fire Bazooka 1: Fire Element: Modest Damage, shot spreads a meter to either side on impact Multi use Fire Dance 1: Fire element: Moderate Damage: Buster fires a 4 meter long stream of fire. Multi use
Thrown Weapons/Bombs etc.
Mini Grenade 1: Null Element: Pathetic damage per hit, 3 hits, 1 meter radius explosions. Power Bomb 1: Null Element: Moderate Damage, 1 meter explosion to either side on impact. Scythe 1: Dark/ Blade Element: Pitiful Damage per hit, 4 hits. Starts as a half meter scythe, thrown two meters before extending to 3 meters spinning. Kilo Bomb 1: Fire/Chaos Element: Modest damage when triggered. Explodes in a 3*3 meter radius when hit by fire. Moderate health against non fire.
2 Handed Melee Cards
Big Ax 1: Blade Element: Modest Damage: 2 meter long handle, 3 meter wide head Multi use Jumbo Hammer 1: Wood/Breaking: Modest Damage: 2 Meter long handle, 3 meter wide head + Breaks first use Multi use Hands free/Summon Cards
Junk Cube 1: Summon Element: 1 meter2 cube with Great HP, 1 meter trigger radius, 2 meter explosion radius: Modest Damage Moai Fall 1: Break Element: Moderate Damage per hit, 3 rocks, max one per target + Breaks. Piranha Kiss 1: Aqua/Summon Element: Pathetic Damage per hit, 5 hits, allowed to devide between targets as user wishes. Voltic Eye 1: Elec/Snipe Element: Low Damage per hit, 3 hits + Pierces Flicker Kick 1: Elec/Snipe Element: Pitiful Damage per hit, 3 hits, half meter wide and long waves sent via kicks +Blinds Ice Meteor 1: Ice Element: Moderate Damage, 3 meteors, max 1 per target, freezes ground hit + Freezes hit targets Arach Attack 1: Wood Element: Low Damage per hit, 3 hits + Confuses if hits: three arachnids fall and dash into target/s.
Supportive Cards
Paralyze Plus: Null Element: Replaces a cards current statuses if any with Paralyzes. Attack +10: Null Element: Increases a cards damage by Pathetic(per hit if applicable) Guard: Null Element: Creates a shield on one arm that can block upto Moderate Damage before breaking. Divide Line : Null Element: Modest Damage: causes a 3 meter wide, 1 meter long hole infront of user. Recover 50: Poison/Light Element: Heals Moderate (5%) Health. Recover 300: Poison/Light element: Heals 30% Health Double Eater (Owns 2):Null Element: User Teleports 3 Meters in any direction, but can not result in being behind the enemy/in a solid object.
Personality
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Post #2
May 25 2012, 09:44 PM
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encore
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... I don't even...
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- Posts:
- 23
- Group:
- Civilian
- Member
- #495
- Joined:
- January 28, 2012
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Sir Fluffums Human: Sir Fluffums Wizard: Felis Conversion: Sir Fluffums (Battle Mode) Element: Dark Sub Element: Summon Weapon 1: Ombra Weapon 1 Description:Claws that seem to be forged of darkness. They burn like energy but are surprisingly solid. Ombra floats just above Sir Fluffums' hands. Despite their shadowy appearence, Ombra are used not only as tool of destruction-but also as a tool of peace. The claws themselves go ten centimetres past Sir Fluffums' hands. Weapon 2: Shadow Kitties Weapon 2 Description: Legions of shadowy cats that do Sir Fluffums' bidding! They are roughly 45 CM each, and are adorable. Zenny: 5000z ProfileBrother Bands and Link Power Current Link Power: 100 Brother Bands 1:2:3:4:5:6:Brother Band Info Favorites: Favorite 1, Favorite 2, Favorite 3, Favorite 4 Ability Waves Vengeful Reaper Description: Once per Custom, user can increase the damage level of one hit dealt by one. If an attack has multiple hits, it is the first hit dealt. LP Cost: 0
Summon Master Description: Once per Custom, the user can may use the effect of the Card Double Stone. LP Cost: 100
Battle Cards Cannon Air Spread 1 Gatling 1 Mad Vulcan 1 Mini Grenade 1 Power Bomb 1 Sword Long Sword Wide Sword Sync Hook 1 Big Ax 1 Scythe 1 Fire Dance 1 Paralyze Plus Attack +10 Guard Junk Cube 1 Divide Line Moai Fall 1 Mop Lance 1 Heat Upper 1 Fire Bazooka 1 Piranha Kiss 1 Voltic Eye 1 Jumbo Hammer 1 Chain Bubble 1 Plasma Gun 1 Flicker Kick 1 Ice Meteor 1 Arach Attack 1 Recover 50
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