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Updating to standards
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Topic Started: Jun 23 2012, 04:11 PM (79 Views)
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Post #1
Jun 23 2012, 04:11 PM
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Rikaru The Merc
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So got me fixing stuff to line up with the guide now. And adding a BBW(probably op but lets find out). Here goes
boring human stuff not changed Human: Name: James Lirak
Age: 25
Gender: Male
Description: James stands roughly at 5'11''. He is a medium build, slightly leaner the most his size. he normally is seen wearing basic carpenter jeans, slightly big on him, with a basic belt to keep them in place. The pant legs cover most of his straight black shoes. His torso is covered in two layers. The first being, a plain T-Shirt, commonly White or black, sometimes a green. The second layer is a dark green button down shirt, left open, the long sleeves covering his arms upto his wrists. From there when he is working, he will wear a black pair of fingerless gloves. Around his neck, his only 'accessory', that he is always seen wearing, a teal tattered scarf. His face holds no remarkable features, his eyes are a dark brown, his hair, a shocking teal color, often left to it's own means, resulting is a windblown, or semi spiked appearance usually.
Personality: James is not one that tends to shoot the breeze, he tends to remain silent, only speaking his mind when required, or he feels it is nessicary, or some benefit will be had. He tends to keep himself distanced from others, not having any true 'friends', though occasionally there will be certain ones he grows to trust as a reliable aquaintence. He is very focused on that ever task is at hand, and tends to be almost to one track minded about it.
Biography: James did not have what one would call, a 'pleasent' childhood. As he grew up, and going through school, he had no luck with making friends, that really were friends. More often then not they would end up flaking out, or out right saying he was boring or weird. He grew up being morr with drawn, no longer even trying to make friends...what point was it? They would end up like the rest...
His loner tendency was only reinforced when one day when he was 16, his father just up and disapeared. No word of some sort of accident, or other mishap came to him or his mother, thus leaving him to believe he left of his own accord, and sealing the notion, that he was better off not relying on others.
For several years after that, he began training his body and mind in the ways of combat. As soon as he got out of school, he found him self focused on this more so, const!ntly fighting others, testing him self, making money here and there on the side for his endevors. Eventually, he found a better, and more profitable output for all of this, and now one could find James' name if they needed him. His service? What ever you needed, granted you paid for it well enough. James was now a man for hire of sorts. He cared not what you asked him to do, it paid the bills either way, and that was well enough for him.
EM Being: Name: Rik
Gender: Male
Description: Rik is a being that appears to be a whirling vortex of energy. This may not come as a surprise as he is primarily a Wind elemental. While he has no visable features, normally, he can shift his form to take on a more humaniod shape if need be. Regardless of how he is currently shaped, he hs no problems communicating to others, some finding it quite funny there is a talking twister running around.
Personality: In contrast to James, Rik can be quite chatty at times. Also he tends to be more upbeat and expresses his feelings openly, so one will know if you bugged him somehow. He does at times let him self get into trouble by talking more then he should, or saying something better left unsaid, but he usually can smooth things out....usually...
Biography: Rik was originally from planet AM, having escaped when the FMian's attacked. He drifted though the vastness of space, not sure how many, or even if any others survived. Most of the other EM beings he had encountered in his wanderings were FMian's, causing him to lose hope in ever finding a friendly EM being again. Not that all the FMian's he met were hostile to him, but he definately had no interest in associating with them.
Eventually after many years, he ended up on earth, noticing there were other EM beings here. While he didn't run into any other AMian's, he did see several EM beings that were apparently natives to this planet, and learned of their partnership with humans here. He was unsure if he would bother with such an endevor, that is until he happened along James.
Unlike most others, EM beings or humans, Rik noticed they both had one thing in common...the pain of loss and being alone. He decided to try this 'partnership' deal he had heard of, and tried to contact James. At first, as one would expect, he was basically ignored. But after much following, pestering, and revealing parts of why he was here now, James eventually seemed ok with his presence.
A few years later, presently, Rik has become much more like himself before the incident on planet AM, more lively, and chatty, sorta opposite of James to be honest, but they had become partners, and nither one planned on changing that fact any time soon.
- Wave Conversion
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Name: Rikaru Element: Chaos Sub Element: Wind Gender: Male Description: Little of James' appearance changes, though the part of his scarf around his neck seems to fuse and merge into his skin, now covering his face in a pseudo battle mask of sorts. Other then this, the only real notable difference, is his eyes seem to glow slightly, and his pupils seem to take a tealish hue. (his clothing may look more leathery/thinker to simulate a more armored appearance. undecided). along his back is strapped his spear, his primary weapon. Strengths: - A quick Mind, able to plan on the fly. - A melee fighter for the most part, his skills in close ranged combat are honed over years of practice. This results in him being a dangerous melee weapons fighter. Weaknesses- Working with allies tends to have an opposite effect, unable to judge how they will act, and usually not one to communicate, he can hesitate, or end up being inefficent in battles. - Being Primarally a melee fighter has its costs, his skill with ranged weapons is no where near his ability close range, lowering his acuracy with ranged weapons. - Weapon 1
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Weapon Name: Chaos' Harbringer Hands Required: 2 Weapon Description: A unique spear, spaning a full 2 meters, the shaft is a dark violet like coloration, spiraling golden designs adorning it along the entire length. The head of this weapon, is in a constant state of flux, being formed of msinly energy until the strike is about to hit. This can lead to some very...unexpected...results. sometimes benefitial, sometimes not. Truely a chaotic weapon. 1. Attack Name: Basic Attack: Thrust Type: Spear/Lance Element: Chaos Description: Rikaru closes the distance between himself and his target, quickly thrusting his spear towards their chest, the spears head morphing into a spike like shape...hopefully... Damage: Modest Restrictions: Requires both arms/hands. Can not be used more then once per turn Effects: Chaos of battle: When used, a 6 sided die it rolled, depending on the roll different modifiers can happen to this attack. Possible effects - 1: This attack loses a damage level - 2: This attack gains one damage level - 3: This attack gains a 3 turn cooldown - 4: This attack gains 'Pierces' - 5: This attack loses a damage level - 6: This attack gains one damage level
2. Attack Name: Advanced Attack: Skull Crusher Type: Spear/Lance Element: Chaos Description: Rikaru brings his spear down upon his enemy, who said you can only stab with a spear? Optional: Rikaru Exagerates the swing, beginning with the spear almost touching the ground behind him, though it takes more time, if hit it stuns his enemy leaving them open for a follow up. Damage: Modest Restrictions: Requires both arms/hands. Optional: 1 charge required. 7 turns of cooldown. Rp draw back lvl 2. Effects: Optional: Adds paralyze for one use. 3. Ability: Defensive Counter Type: Reflector Element: Null Description: Rikaru having extensive knowledge of fighting with a spear, allows him to block and counter one attack. Projectiles being reflected back at their user. Effects: Pathetic Health Reflector. Deals 'Moderate' Damage. Wind 2m push on reflect. Restrictions: Requires both hands. 5 turn cooldown
- Weapon 2
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Weapon Name: Element Manipulations Weapon Description: Primaraly uses sand, and friction thanks to crafty winds, to form glass of various sizes to attack with. primaraly Glass Blades or shards to shoot out with gusts of wind. Also able to manipulate wind to a degree, helping him balk his opponants movements to try to give him self an advantage.
1. Attack Name: Weapon Forming: Glass blades Type: Blade Element: Chaos Description: Rikaru quickly forms two 1 meter blades of Glass, that he can use for what ever devious sword play he so wishes...including tossing them when he is finished with them. Damage: Modest. Restrictions: Requires both arms/hands. Effects: Can be used upto Three times in a turn. Optional: 1 Charge required, to add Breaks for one use. Option has 3 turn cd.
2. Attack Name: Special Technique: Wind Blast Type: Gun Element: Wind Description: Rikaru holds his palm out, summoning forth a powerful 2 meter wide vortex of wind that he fires forth, tearing into and pushing back all it encounters. Optional: Can use both hands to increase the accuracy of the blast. Damage: Moderate Restrictions: 1 Charge. Cannot move for the rest of the turn when used. 2 turn cooldown. Optional: Two hands required, 6 turn cooldown on option. Effects: Wind Push 2m, Pierces. Optional: Homing.
3. Defensive Skill: Wind Barrier Type: Barrier Element: Null Description: Rikaru causes a swirling mass of wind to envelope his form, repelling weaker attacks. Barrier Health: Low Restrictions: 10 turn cooldown. Effects: incoming ranged attacks are lowered one damage level. Where as melee are raised one. Optional: Can remain immobile during use, and use one hand to raise Barrier health to Modest. If barrier remains after attacks are defended against, barrier can be dismissed to regain movement.
- Big Bang Weapon
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Weapon Name:True ChaosWeapon Description: Rikaru has accepted his chaotic powers, and fully embraces them, allowing him access to a temporary enhanced form, though powerful, holds heavy draw backs as well. True to the chaotic nature of his strength, just what powers he gains can fluxuate greatly. 1.Name: True Chaos Type: Ability/Transformation Description: Rikaru glows briefly, his appearance changing. His spear vanishes, his open shirt folds closed and seems to thicken into a armored chest piece. Atop each of his wrists form two curved half meter long blades that extend forward, pulsing with chaotic energies. His eyes charge colors to a deep purple, a sign if the chaotic power freely flowing through him. Restrictions: - Cannot activate before health drops below 50%.
- Cannot use any Multi use cards that require being held, or transform the arm. (Guns, Swords, axes, busters etc.) Though he can still use single use cards such as bombs or other thrown weapons, or those that require no hands.
- Loses access to all his other weapon's and attacks, with the exception of "Wind Barrier" and "Wind Blast.
- Gains a pathetic Health bug while in this form
- Lasts a maximum of ten turns
Effects: - All Unstated attacks have their damage increased by two levels
- Decreases all incoming damage by one damage level (minimum of Pathetic)
- Minor Increased Speed and agility
- If hit by an attack that results in Low or less damage per hit, it is treated as he had super armor, and wont flinch.
- Can warp 3m in any direction. With a 5 turn cooldown between uses.
Chaotic: Roll three 15 sided dice. The effects below applying based on what is rolled. Effects can stack upto twice, if triples are rolled, Rikaru may choose which three effects he desires. Results 1: One Action per turn deals 1 damage level lower then intended. 2: One Single use Standard offensive classed card may be used a second time on the same turn it is activated. 3: Rikaru can ignore one status effect, once. 4: Rikaru gains a Pathetic Health bug 5: Rikaru has minor increased reaction time 6: Rikaru loses one status effect on his next attack that has one. 7: One Action per turn deals 1 damage level higher then intended. 8: Rikaru gains a Pathetic Health regeneration 9: Rikaru can lower the cd requirement of his next move with cd by 2. Once 10: The next attack that requires charging requires an additional charge. 11: Rikaru has minor decreased reaction time 12: Rikaru can lower the damage of one attack that hits by one damage level. Once. 13: Rikaru Can use one attack that requires a charge of 1, with out charging, once. 14: The next Single use Card activated requires two actions to use. 15: Rikaru can slot in one additional card next turn, regardless of custom gauge.
Edited by Rikaru, Jun 24 2012, 01:38 PM.
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Behold, the spoilings Zenny: 21,300z James/Rikaru Human: James Lirak Wizard: Rik Conversion: Rikaru Element: Chaos Sub Element: Wind Weapon 1: Chaos' Harbriger Weapon 1 Description: : A unique spear, spaning a full 2 meters, the shaft is a dark violet like coloration, spiraling golden designs adorning it along the entire length. The head of this weapon, is in a constant state of flux, being formed of msinly energy until the strike is about to hit. This can lead to some very...unexpected...results. sometimes benefitial, sometimes not. Truely a chaotic weapon.. Weapon 2: Element Manipulations Weapon 2 Description: Primaraly uses sand, and friction thanks to crafty winds, to form glass of various sizes to attack with. primaraly GlassBlades or shardstoshootoutwith gusts of wind. Also able to manipulate wind to a degree, helping him balk his opponants movements to try to give him self an advantage. James' Full Profile Indie Frags 3 Ability Waves Chaos Server Description: The user can access the Chaos Server at the beginning of a battle. LP Cost: 0 (Element Affinity Claim)
HP +100 Single slot Indie frag claim +10% Health
Augmented Armor Two slot Indie frag claim Unstated attacks dealt by the user deal Moderate damage. Also, all attacks taken by the user are reduced by Pathetic, to a minimum of Pathetic. Xavier/Nocturne Human: Xavier Dyn Wizard: Nocturne Conversion: Eternal Nocturne Element: Wood Sub Element: Shadow Weapon 1: Combat Gear Weapon 1 Description: : The guantlets and boots fused into his armor, allow him to throw powerful punches and kicks, yet keep maximum mobility. Weapon 2: Elemental Proficency Weapon 2 Description: Tapping into the wave forms inherent elemental powers, he is able to draw on the power of shadows, and earth to aid him in battle . Xavier's Full Profile Brother Bands and Link Power Link Power:100/100 Brother Bands:0 Ability Waves Name: Wood Affinity Description: All Wood attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. LP Cost: 0
Name: Stealth Mastery Description: Once per Custom, the user can sacrifice a card to add the card Invis to their custom. LP Cost: 100 Battle Cards
1 Handed Cards
Melee/Cqc/Swords etc.
Sword: Blade Element: Modest Damage: 1 meter length. Multi use Long Sword: Blade Element: Modest Damage: 2 meter length. Multi use Wide Sword: Blade Element: Modest Damage: 1 meter length, half meter wide. Multi use Mop Lance 1: Wood/Blade Element: Moderate Damage: 3 meter length. Multi use Heat Upper 1: Fire/Break Element: Moderate Damage + 1 use breaking. Multi use Sync Hook 1: Break Element: Modest Damage: Punch deals damage to all enemies sharing Main Element as struck target. Multi use Ninjato Raid 1: Shadow/Blade Element: Low damage: 1/2 meter length. Useable upto 3 times a turn. Can pay an action to resummon once dismissed once. Multi Use Ashes 1: Chaos/Poison element: Modest Damage, pathetic health bug while used: wisps 2 meters long, half wide. Brave Sword 2: Blade/Break Element: Modest Damage + 1 use breaking. 2 meter length. Multi Use
Guns/Busters/Cannons etc.
Cannon: Null Element: Moderate Damage + 1 meter knockback if hit: Multi use Air Spread 1: Wind Element: Pitiful Damage per hit, 3 hits, 1 meter radius + 1 time barrier/aura removal: Multi use Gatling 1: Null Element: Pathetic Damage per hit, 5 hits + 1 meter knock back if hit: Multi use Mad Vulcan 1: Sniper Element: Pathetic Damage per hit, 5 hits, pierces through a target and continues to hit another. Multi use Chain Bubble 1: Aqua Element: Low Damage, 1 meter radius spread from impact + 1 time bubble effect. Multi use Plasma Gun 1: Elec Element: Low Damage + One-use Paralyze effect: Multi use Fire Bazooka 1: Fire Element: Modest Damage, shot spreads a meter to either side on impact Multi use Fire Dance 1: Fire element: Moderate Damage: Buster fires a 4 meter long stream of fire. Multi use
Thrown Weapons/Bombs etc.
Mini Grenade 1: Null Element: Pathetic damage per hit, 3 hits, 1 meter radius explosions. Power Bomb 1: Null Element: Moderate Damage, 1 meter explosion to either side on impact. Scythe 1: Dark/ Blade Element: Pitiful Damage per hit, 4 hits. Starts as a half meter scythe, thrown two meters before extending to 3 meters spinning. Kilo Bomb 1: Fire/Chaos Element: Modest damage when triggered. Explodes in a 3*3 meter radius when hit by fire. Moderate health against non fire.
2 Handed Melee Cards
Big Ax 1: Blade Element: Modest Damage: 2 meter long handle, 3 meter wide head Multi use Jumbo Hammer 1: Wood/Breaking: Modest Damage: 2 Meter long handle, 3 meter wide head + Breaks first use Multi use Hands free/Summon Cards
Junk Cube 1: Summon Element: 1 meter2 cube with Great HP, 1 meter trigger radius, 2 meter explosion radius: Modest Damage Moai Fall 1: Break Element: Moderate Damage per hit, 3 rocks, max one per target + Breaks. Piranha Kiss 1: Aqua/Summon Element: Pathetic Damage per hit, 5 hits, allowed to devide between targets as user wishes. Voltic Eye 1: Elec/Snipe Element: Low Damage per hit, 3 hits + Pierces Flicker Kick 1: Elec/Snipe Element: Pitiful Damage per hit, 3 hits, half meter wide and long waves sent via kicks +Blinds Ice Meteor 1: Ice Element: Moderate Damage, 3 meteors, max 1 per target, freezes ground hit + Freezes hit targets Arach Attack 1: Wood Element: Low Damage per hit, 3 hits + Confuses if hits: three arachnids fall and dash into target/s.
Supportive Cards
Paralyze Plus: Null Element: Replaces a cards current statuses if any with Paralyzes. Attack +10: Null Element: Increases a cards damage by Pathetic(per hit if applicable) Guard: Null Element: Creates a shield on one arm that can block upto Moderate Damage before breaking. Divide Line : Null Element: Modest Damage: causes a 3 meter wide, 1 meter long hole infront of user. Recover 50: Poison/Light Element: Heals Moderate (5%) Health. Recover 300: Poison/Light element: Heals 30% Health Double Eater (Owns 2):Null Element: User Teleports 3 Meters in any direction, but can not result in being behind the enemy/in a solid object.
Personality
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Post #2
Jun 24 2012, 01:10 AM
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Van of Team Dai-Gurren
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Well then, without further delay, we'll get on to these revisions.
Your entire first weapon, as well as Glass Blades are good by me.
For Wind Blast, you'll need to make the attack immobilize you for the rest of the turn in order for it to count as a tier 3. You need the whole tiet 3 for Pierce. The 2m diameter I consider worth 2/3 a damage level, at least for the time being, so the 2 turn cooldown covers that. You optional attack for this requires two damage levels of drawbacks for homing, though, and you have none. The extra hand covers the flexibility. If the 2 turn cooldown extends to this option, you'll still need 4/3 damage levels of drawbacks more on it.
For Wind Barrier, you need to bump the cooldown up to 10 turns since Low health is now the baseline. And you're requiring a hand and that you be immobile for as long as the Barrier is up when you use it as a Modest barrier? If so this is fine.
AS for the BBW, we're still working out specifics and kinks on these right now, as you know, so I can't exactlyt approve this. But I will say none of the persistant effects seem very far fetched, I don't thing this would be hard to approve and make work. It looks good, probably just some fine tuning later on. As a note though, I'll advise you now to just remove the Auto-Lock effect in your passive, as there maybe be some severe changes to Auto-Lock coming in the future.
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Doing the Impossible.
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Because Spoiler-ception is the new Spoiler Vannaoto & Manami -- Shin Heijin Vannaoto & Manami ProfileBrother Bands and Link Power Current Link Power: 585 Brother Bands 1: Aylex Kyouryuu (50 LP) [Favorites: Long sword, Cannon, Guard, Recover 50] 2: May Youth (200 LP) [Favorites: Guardian, Striker Edge, Barrier 100, Crown Thunder] 3: Akira "Kira" Tsukino (80 LP) [Favorites: Time Bomb 3, Sync Hook 3, Satan Blade, Titan Fist] 4: Dragon Kin (100LP) [Favorites: Quake Song, Big Drop 3, Striker Edge, Brave Sword 3] 5:6:- Brother Band Info
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Team: Dai-Gurren (40LP +15) Favorites: Berserk Sword3, Voltic Eye 3, Silver Meteor, Kung Foo Kid
Ability Waves Sword Affinity Elec Affinity HP +500 Gemini Form Ace Program Element: Electric Description: User gains a big spike on each shoulder. The user's helmet also gains a spike that looks much like a horn. Vibrant Noise: User color theme becomes yellow. Their right arm turns black, and their left turns white. Form Abilities: Standard cards with Elec as their Main Element gain a Low damage boost, while a Standard card's Sub Element with Elec gains a Pitiful boost. Twice per custom, the user may add a one use Paralysis effect on one of their Sword cards. Only affects 2 swords. Vibrant Noise Ability: The user gains a Tag Slot in their Custom to load another card. The Tagged Card must be declared as a pair with one other card in your Custom, and can only be used in a chain with the selected card. The Tagged Card cannot be used by itself under any circumstances. Multi Use cards in the Tag Slot become One Use. Color Out Weapon: Rocket Knuckle The user launches their right hand like a rocket. The fist extends out 5 meters before returning back to the user. This attack overrides any weapon that is currently in that user's hand. Deals Low Elec damage. Paralyzes for the first hit of a custom only. Takeshi & Cellion == Mugen Muchitsujo Takeshi & Cellion ProfileBrother Bands and Link Power Current Link Power: 0 Indie Frags 4 Frags: Augmented Armor [2 Slots] Custom Streaming [2 Slots]
Ability Waves Chaos Affinity Breaking Defense Auriga Form Joker Program Element: Breaking Description: User gains a roman style helmet and plated style shoulder pads. Vibrant Noise: Helmet, shoulder armor and other main armor pieces turn gold or have the appearance of gold. The rest turns purple. Also gains gold plated armor on the rest of body. Form Out Abilities: Standard cards with Break or Summon as the main element gain Pitiful damage, while Standard cards with the same elements as a Sub Element gain Pathetic damage. Vibrant Noise Ability: Gladiator Armor: All attacks that hit are reduced by pitiful to a minimum of pathetic. Color Out Weapon: Break Army: A row of troops appear, the row having 3 troops, which charge straight at individual targets as the user sees fit in an formation or strategy(three way attack, straight out charge etc). Each little troop deals low damage. Troops are destructible, have low health and are Breaking element. At the end of the attack, all surviving soldiers disappear. Hikaru & Yuuki ~~ Persona Judgement Hikaru & Yuuki ProfileBrother Bands and Link Power Current Link Power: 100 Brother Bands 1: 2: 3: 4:5:6:- Brother Band Info
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Favorites: Silver Meteor, Striker Edge, Gatling 3, Anti Sword
Ability Waves Null Affinity Sword Affinity HP +500 Fuoco Form Ace Program Element: Fire Description: The user gains spikes straight up. In the center of their chest they gain a colorless diamond. Vibrant Noise: The user's armor turns red and the diamond turns the main color of the user. Form Abilities: Super armor Vibrant Noise Ability: Another Side (Side Select) Color Out Weapon: Synchro The user gains an extra slot in their custom. In this slot they can slot in an fire element card. This card must be multi-use and then is synched with the user. The user gains the indication of the weapon around their wrist. If the weapon is a sword card it appears across their back. This card can be used through out the custom. The user uses the card the same as they normally would; however, this card can be unequipped and used again. The card slotted in has its damage reduced by one level to a minimum of pathetic. Cards with pathetic default damage can not be used. If the weapon causes a status effect (ie: paralyze or blind) it only affects the first use of the weapon.. Zenny: 43,000z Noise Frags: 2 Virus Thread Passes: Frozen North, Round 1(Vann) BattleCards Cannon PlusCannon PlasmaGun1 Air Spread IceMeteor1 Sword Wide Sword Long Sword PowerBomb1 SyncHook1 RadarMissile1 FireBazooka1 ChainBubble1 JumboHammer1 FlickerKick1 BigAx1 JunkCube1 MoaiFall1 Barrier Power Song Paralyze Plus x2 Attack +10 Guard ====Purchases/Acquisitions==== Berserk Sword3 Tidal Edge Voltic Eye2 Voltic Eye3 Stun Knuckle Recover 150 Drill Arm2 Noise Wizard 1 Buki 2 Break Sabre Silver Meteor Striker Edge Radar Missile3 Gatling3 Cycle 2+ Chaos Card x2 AntiSword Fokx Fu 1 Brave Sword3 Cancer Bubble Bombalizer Warrior Soul Piranha Kiss3 Big Drop1 Green Ink Ice Spin1 Kung Foo Kid White Meteor Quake Song Pegasus Magic Black Hole 2 Winy Attack 2 Rogue Plesio Surf Buki 3 Flash Strike 3 Invisible Recover 300 Guard Recover 100 Barrier 100 Guardian Quotes from 'Round the Board Omega: SFRP, the only place you can deny Cancer. Ryuu: I beat up babies by punching pregnant women. I tie the tails of animals together to make improvised nunchucks that I dispose of in a wood chipper after each use. I burn down cities for fuel to keep trees warm in the fire. Ryuu: The three P's this place runs on: Patience, pricks, and pride. Ryuu: You MAY not like them, but some people enjoy puns. ANGUS what I'm one of those people. Is this a NIGHTMARE for you? Are you oKAI? Are these puns getting TEDDIEous? I'll stop KAZUMI-n a lot to me. Nah I'm just JOSHING. That didn't work, no DAISUKE? Ryuu and/or Van: That was my favorite pun, ANGUS what I'm using it. Yes that was totally PUNintentional. We better stop or we'll give him NIGHTMARES. AY,LEX stop before Torch really goes insane. U-B making too many puns and E-B freaking out over them. True, this could be a MAJOR problem. Aw, MAN,AM-I gonna regret this? ZUHAL had us worried. If anyone else had made that pun I would be pissed, but it's ok because ATRUS you. This list of puns truly is a COLOSSUS. I hope you MAY forgive me. ANGUS I'll go post now. Well, Kira's and trouble. I'll hafta DEFENDER at all costs. You know that list is just so great, I think I'll CELLION eBay. COLOSSUS if you need anything. Torchman: *goes to corner, assumes the fetal position and rocks back and forth in insanity* Van: This ain't Yu-gi-oh, you don't automatically lose when you run out of cards. Never running out helps though. Everyone?: NyanOmega: I like doing boring threads...
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Post #3
Jun 24 2012, 01:25 AM
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Rikaru The Merc
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Wind blast, can do with immobile for the rest of the turn, will edit that after I double check on the optional. You said the second hand covers the optional, but I thought thebopional already had a 3 cd tied to it for the flexibilty? So the extra hand should cover one damage level no? Also I swore when I made this homing was one damage level. Gg self. Lol. I will add it is based on where the second hand stands.
I missed the change to barriers being low base now. 10 cd it is I guess. I would like less but any lower and the effect already is borderline useless. <.<
Could I swap out for just a regular warp on cd instead of auto lock on the BBw? It was sorta a last minute add on cuz I felt it needed something more manuverability wise. And if so, what kind of cd would it be if it wasnt able to avoid attacks vs if it can?
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Behold, the spoilings Zenny: 21,300z James/Rikaru Human: James Lirak Wizard: Rik Conversion: Rikaru Element: Chaos Sub Element: Wind Weapon 1: Chaos' Harbriger Weapon 1 Description: : A unique spear, spaning a full 2 meters, the shaft is a dark violet like coloration, spiraling golden designs adorning it along the entire length. The head of this weapon, is in a constant state of flux, being formed of msinly energy until the strike is about to hit. This can lead to some very...unexpected...results. sometimes benefitial, sometimes not. Truely a chaotic weapon.. Weapon 2: Element Manipulations Weapon 2 Description: Primaraly uses sand, and friction thanks to crafty winds, to form glass of various sizes to attack with. primaraly GlassBlades or shardstoshootoutwith gusts of wind. Also able to manipulate wind to a degree, helping him balk his opponants movements to try to give him self an advantage. James' Full Profile Indie Frags 3 Ability Waves Chaos Server Description: The user can access the Chaos Server at the beginning of a battle. LP Cost: 0 (Element Affinity Claim)
HP +100 Single slot Indie frag claim +10% Health
Augmented Armor Two slot Indie frag claim Unstated attacks dealt by the user deal Moderate damage. Also, all attacks taken by the user are reduced by Pathetic, to a minimum of Pathetic. Xavier/Nocturne Human: Xavier Dyn Wizard: Nocturne Conversion: Eternal Nocturne Element: Wood Sub Element: Shadow Weapon 1: Combat Gear Weapon 1 Description: : The guantlets and boots fused into his armor, allow him to throw powerful punches and kicks, yet keep maximum mobility. Weapon 2: Elemental Proficency Weapon 2 Description: Tapping into the wave forms inherent elemental powers, he is able to draw on the power of shadows, and earth to aid him in battle . Xavier's Full Profile Brother Bands and Link Power Link Power:100/100 Brother Bands:0 Ability Waves Name: Wood Affinity Description: All Wood attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. LP Cost: 0
Name: Stealth Mastery Description: Once per Custom, the user can sacrifice a card to add the card Invis to their custom. LP Cost: 100 Battle Cards
1 Handed Cards
Melee/Cqc/Swords etc.
Sword: Blade Element: Modest Damage: 1 meter length. Multi use Long Sword: Blade Element: Modest Damage: 2 meter length. Multi use Wide Sword: Blade Element: Modest Damage: 1 meter length, half meter wide. Multi use Mop Lance 1: Wood/Blade Element: Moderate Damage: 3 meter length. Multi use Heat Upper 1: Fire/Break Element: Moderate Damage + 1 use breaking. Multi use Sync Hook 1: Break Element: Modest Damage: Punch deals damage to all enemies sharing Main Element as struck target. Multi use Ninjato Raid 1: Shadow/Blade Element: Low damage: 1/2 meter length. Useable upto 3 times a turn. Can pay an action to resummon once dismissed once. Multi Use Ashes 1: Chaos/Poison element: Modest Damage, pathetic health bug while used: wisps 2 meters long, half wide. Brave Sword 2: Blade/Break Element: Modest Damage + 1 use breaking. 2 meter length. Multi Use
Guns/Busters/Cannons etc.
Cannon: Null Element: Moderate Damage + 1 meter knockback if hit: Multi use Air Spread 1: Wind Element: Pitiful Damage per hit, 3 hits, 1 meter radius + 1 time barrier/aura removal: Multi use Gatling 1: Null Element: Pathetic Damage per hit, 5 hits + 1 meter knock back if hit: Multi use Mad Vulcan 1: Sniper Element: Pathetic Damage per hit, 5 hits, pierces through a target and continues to hit another. Multi use Chain Bubble 1: Aqua Element: Low Damage, 1 meter radius spread from impact + 1 time bubble effect. Multi use Plasma Gun 1: Elec Element: Low Damage + One-use Paralyze effect: Multi use Fire Bazooka 1: Fire Element: Modest Damage, shot spreads a meter to either side on impact Multi use Fire Dance 1: Fire element: Moderate Damage: Buster fires a 4 meter long stream of fire. Multi use
Thrown Weapons/Bombs etc.
Mini Grenade 1: Null Element: Pathetic damage per hit, 3 hits, 1 meter radius explosions. Power Bomb 1: Null Element: Moderate Damage, 1 meter explosion to either side on impact. Scythe 1: Dark/ Blade Element: Pitiful Damage per hit, 4 hits. Starts as a half meter scythe, thrown two meters before extending to 3 meters spinning. Kilo Bomb 1: Fire/Chaos Element: Modest damage when triggered. Explodes in a 3*3 meter radius when hit by fire. Moderate health against non fire.
2 Handed Melee Cards
Big Ax 1: Blade Element: Modest Damage: 2 meter long handle, 3 meter wide head Multi use Jumbo Hammer 1: Wood/Breaking: Modest Damage: 2 Meter long handle, 3 meter wide head + Breaks first use Multi use Hands free/Summon Cards
Junk Cube 1: Summon Element: 1 meter2 cube with Great HP, 1 meter trigger radius, 2 meter explosion radius: Modest Damage Moai Fall 1: Break Element: Moderate Damage per hit, 3 rocks, max one per target + Breaks. Piranha Kiss 1: Aqua/Summon Element: Pathetic Damage per hit, 5 hits, allowed to devide between targets as user wishes. Voltic Eye 1: Elec/Snipe Element: Low Damage per hit, 3 hits + Pierces Flicker Kick 1: Elec/Snipe Element: Pitiful Damage per hit, 3 hits, half meter wide and long waves sent via kicks +Blinds Ice Meteor 1: Ice Element: Moderate Damage, 3 meteors, max 1 per target, freezes ground hit + Freezes hit targets Arach Attack 1: Wood Element: Low Damage per hit, 3 hits + Confuses if hits: three arachnids fall and dash into target/s.
Supportive Cards
Paralyze Plus: Null Element: Replaces a cards current statuses if any with Paralyzes. Attack +10: Null Element: Increases a cards damage by Pathetic(per hit if applicable) Guard: Null Element: Creates a shield on one arm that can block upto Moderate Damage before breaking. Divide Line : Null Element: Modest Damage: causes a 3 meter wide, 1 meter long hole infront of user. Recover 50: Poison/Light Element: Heals Moderate (5%) Health. Recover 300: Poison/Light element: Heals 30% Health Double Eater (Owns 2):Null Element: User Teleports 3 Meters in any direction, but can not result in being behind the enemy/in a solid object.
Personality
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Post #4
Jun 24 2012, 03:52 AM
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Van of Team Dai-Gurren
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Well you didn't state the 3 turn cooldown on the Wind Blast so I assumed otherwise. If you add it in that will take care of a damage level yes.
Swapping out for a regular warp is fine. Regular warps can dodge attacks by fault, so I'd say you can put an 8 turn cooldown on something like a 6 meter warp(Big-ass BBW sizes, yep yep), Or 5 turns on a 3 meter warp(5 turns is still the min CoolDown on warps)
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Doing the Impossible.
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Because Spoiler-ception is the new Spoiler Vannaoto & Manami -- Shin Heijin Vannaoto & Manami ProfileBrother Bands and Link Power Current Link Power: 585 Brother Bands 1: Aylex Kyouryuu (50 LP) [Favorites: Long sword, Cannon, Guard, Recover 50] 2: May Youth (200 LP) [Favorites: Guardian, Striker Edge, Barrier 100, Crown Thunder] 3: Akira "Kira" Tsukino (80 LP) [Favorites: Time Bomb 3, Sync Hook 3, Satan Blade, Titan Fist] 4: Dragon Kin (100LP) [Favorites: Quake Song, Big Drop 3, Striker Edge, Brave Sword 3] 5:6:- Brother Band Info
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Team: Dai-Gurren (40LP +15) Favorites: Berserk Sword3, Voltic Eye 3, Silver Meteor, Kung Foo Kid
Ability Waves Sword Affinity Elec Affinity HP +500 Gemini Form Ace Program Element: Electric Description: User gains a big spike on each shoulder. The user's helmet also gains a spike that looks much like a horn. Vibrant Noise: User color theme becomes yellow. Their right arm turns black, and their left turns white. Form Abilities: Standard cards with Elec as their Main Element gain a Low damage boost, while a Standard card's Sub Element with Elec gains a Pitiful boost. Twice per custom, the user may add a one use Paralysis effect on one of their Sword cards. Only affects 2 swords. Vibrant Noise Ability: The user gains a Tag Slot in their Custom to load another card. The Tagged Card must be declared as a pair with one other card in your Custom, and can only be used in a chain with the selected card. The Tagged Card cannot be used by itself under any circumstances. Multi Use cards in the Tag Slot become One Use. Color Out Weapon: Rocket Knuckle The user launches their right hand like a rocket. The fist extends out 5 meters before returning back to the user. This attack overrides any weapon that is currently in that user's hand. Deals Low Elec damage. Paralyzes for the first hit of a custom only. Takeshi & Cellion == Mugen Muchitsujo Takeshi & Cellion ProfileBrother Bands and Link Power Current Link Power: 0 Indie Frags 4 Frags: Augmented Armor [2 Slots] Custom Streaming [2 Slots]
Ability Waves Chaos Affinity Breaking Defense Auriga Form Joker Program Element: Breaking Description: User gains a roman style helmet and plated style shoulder pads. Vibrant Noise: Helmet, shoulder armor and other main armor pieces turn gold or have the appearance of gold. The rest turns purple. Also gains gold plated armor on the rest of body. Form Out Abilities: Standard cards with Break or Summon as the main element gain Pitiful damage, while Standard cards with the same elements as a Sub Element gain Pathetic damage. Vibrant Noise Ability: Gladiator Armor: All attacks that hit are reduced by pitiful to a minimum of pathetic. Color Out Weapon: Break Army: A row of troops appear, the row having 3 troops, which charge straight at individual targets as the user sees fit in an formation or strategy(three way attack, straight out charge etc). Each little troop deals low damage. Troops are destructible, have low health and are Breaking element. At the end of the attack, all surviving soldiers disappear. Hikaru & Yuuki ~~ Persona Judgement Hikaru & Yuuki ProfileBrother Bands and Link Power Current Link Power: 100 Brother Bands 1: 2: 3: 4:5:6:- Brother Band Info
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Favorites: Silver Meteor, Striker Edge, Gatling 3, Anti Sword
Ability Waves Null Affinity Sword Affinity HP +500 Fuoco Form Ace Program Element: Fire Description: The user gains spikes straight up. In the center of their chest they gain a colorless diamond. Vibrant Noise: The user's armor turns red and the diamond turns the main color of the user. Form Abilities: Super armor Vibrant Noise Ability: Another Side (Side Select) Color Out Weapon: Synchro The user gains an extra slot in their custom. In this slot they can slot in an fire element card. This card must be multi-use and then is synched with the user. The user gains the indication of the weapon around their wrist. If the weapon is a sword card it appears across their back. This card can be used through out the custom. The user uses the card the same as they normally would; however, this card can be unequipped and used again. The card slotted in has its damage reduced by one level to a minimum of pathetic. Cards with pathetic default damage can not be used. If the weapon causes a status effect (ie: paralyze or blind) it only affects the first use of the weapon.. Zenny: 43,000z Noise Frags: 2 Virus Thread Passes: Frozen North, Round 1(Vann) BattleCards Cannon PlusCannon PlasmaGun1 Air Spread IceMeteor1 Sword Wide Sword Long Sword PowerBomb1 SyncHook1 RadarMissile1 FireBazooka1 ChainBubble1 JumboHammer1 FlickerKick1 BigAx1 JunkCube1 MoaiFall1 Barrier Power Song Paralyze Plus x2 Attack +10 Guard ====Purchases/Acquisitions==== Berserk Sword3 Tidal Edge Voltic Eye2 Voltic Eye3 Stun Knuckle Recover 150 Drill Arm2 Noise Wizard 1 Buki 2 Break Sabre Silver Meteor Striker Edge Radar Missile3 Gatling3 Cycle 2+ Chaos Card x2 AntiSword Fokx Fu 1 Brave Sword3 Cancer Bubble Bombalizer Warrior Soul Piranha Kiss3 Big Drop1 Green Ink Ice Spin1 Kung Foo Kid White Meteor Quake Song Pegasus Magic Black Hole 2 Winy Attack 2 Rogue Plesio Surf Buki 3 Flash Strike 3 Invisible Recover 300 Guard Recover 100 Barrier 100 Guardian Quotes from 'Round the Board Omega: SFRP, the only place you can deny Cancer. Ryuu: I beat up babies by punching pregnant women. I tie the tails of animals together to make improvised nunchucks that I dispose of in a wood chipper after each use. I burn down cities for fuel to keep trees warm in the fire. Ryuu: The three P's this place runs on: Patience, pricks, and pride. Ryuu: You MAY not like them, but some people enjoy puns. ANGUS what I'm one of those people. Is this a NIGHTMARE for you? Are you oKAI? Are these puns getting TEDDIEous? I'll stop KAZUMI-n a lot to me. Nah I'm just JOSHING. That didn't work, no DAISUKE? Ryuu and/or Van: That was my favorite pun, ANGUS what I'm using it. Yes that was totally PUNintentional. We better stop or we'll give him NIGHTMARES. AY,LEX stop before Torch really goes insane. U-B making too many puns and E-B freaking out over them. True, this could be a MAJOR problem. Aw, MAN,AM-I gonna regret this? ZUHAL had us worried. If anyone else had made that pun I would be pissed, but it's ok because ATRUS you. This list of puns truly is a COLOSSUS. I hope you MAY forgive me. ANGUS I'll go post now. Well, Kira's and trouble. I'll hafta DEFENDER at all costs. You know that list is just so great, I think I'll CELLION eBay. COLOSSUS if you need anything. Torchman: *goes to corner, assumes the fetal position and rocks back and forth in insanity* Van: This ain't Yu-gi-oh, you don't automatically lose when you run out of cards. Never running out helps though. Everyone?: NyanOmega: I like doing boring threads...
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Post #5
Jun 24 2012, 07:29 AM
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Sniper
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Van covered mostly everything here, but I have a couple of things to say myself. First, Defensive Counter is underpowered by a damage level the way I see it. Reflectors generally require one hand, and yours requires two, so you can either buff the shield's health to Pitiful, or add a Tier 1 Status Effect of your choice to the reflected attack.
Second, regarding your BBW, though Van is right in saying we can't approve this just yet as we're still discussing some details on it, there's something in the random effects that I simply cannot bring myself to accept:
- True Chaos
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2: One Single use card may be used a second time on the same turn it is activated. I'd be more comfortable with this if you limited this only to Standard Offensive cards. As it is you could double up on stuff like Barriers, Aura, Area/Double Eater, Recovery cards, Megas, Gigas and Illegals. I know the nerf I'm asking for limits a lot of the usability behind this, but the sheer potential of this effect is too strong even for a BBW.
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Kizuna. Never forget
- Posts:
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Spoiler: click to toggle Zenny: 40,600z First Character - Juan and Ulukay(Holder of Zerker Sword OOPArt) Juan and Ulukay's ProfileWeapons Summary Name:Drake Ulukay Element:Dark Sub Element:Blade Gender:Male Description:In this form, Juan's muscles double in size, which gives him a level of strength he would be unable to achieve in his human form. His eyes become red, while his hair becomes purple and grows longer, reaching all the way past his back. In addition, a faint, purple aura surrounds his form. Weapon 1 Name:Martyr Blade A black sword with a one-meter length, the Martyr Blade differs greatly from normal blades due to its absurd width of one-meter. This makes it a very thick and fat blade that doesn't give its user any particular benefits; on the contrary, it's actually rather heavy. Drake can handle it like any normal sword, though that's only because of his muscles and also due to experience with the weapon. The blade can be summoned and dismissed at will. Drake uses this weapon for powerful charged attacks, which become even stronger as he saps away his own health.
Weapon 2 Name:Martyr Spheres Drake can manipulate darkness into small projectiles which he fires at his enemies. Charging and sacrificing his health add both power and flexibility to this attack.
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Handle: Ishio LP: 550/605 LP Given to Brothers: 200 Wave abilites: Spoiler: click to toggle Active: Vengeful Reaper[0 LP, active] Sword Mastery[100 LP, active] First Barrier[50 LP, active] HP+50[50 LP, active] UnderShirt[50 LP, active] Side Select[300 LP, active]
Inactive: Ace Program[0 LP] Air Shoes [350 LP] EM Shield[300 LP] Favorites: Recover300, Fokx-Fu1, PegasusMagicSP and Warrior Soul. Secret: This might sound crazy, but... I've been blessed with the power of the Stars in order to help this planet. And that's what I plan on doing. Brothers: Mac[90 LP], May[200 LP] and Xenneth[200 LP]
Transformations Star Break Wielder of the Pegasus Star Break
Noise Owner of Ace Program and Corvus Noise
Second Character - Kazumi and Kabuto Kazumi and Kabuto's ProfileWeapons Summary Name: Sabaki Kabuto Element: Neutral Sub Element: Chaos Gender: Female Description: Kazumi places Kabuto on her head, and an ornate armor covers her entire body, minus her head. Her face is also covered by a visor, which makes it very hard for one to know her identity unless one knows her well. The gun also detaches from Kabuto and is wielded by Sabaki. The color of the gun and armor change depending on the mode(explained below) Innate Ability: Mode Change At the beginning of the battle, a die is rolled(this isn't optional). If the die lands on an odd number, Sabaki's weapons stay at mode one for the remainder of the battle. If it lands on an even number, her weapons stay at mode two for the reaminder of the battle. Weapon 1 Name: Judgment Gun Weapon 1 Attack: Mode 1: A golden gun, roughly the size of a pistol. It fires fast shots that deal Moderate Neutral/Null damage, though Sabaki can charge its power for one turn without attacking to fire a faster shot that deals Modest Neutral/Null damage if hit. Mode 2: A silver gun, about half the size of a pistol. In this mode, the gun can fire three consecutive projectiles that each deal Pathetic Neutral/Null damage. Weapon 2 Name: Judgment Armor Weapon 2 Attack: Mode 1: Sabaki's armor becomes silver in color. Once per custom, it can nullify any attack that deals Moderate or lower(including Multi-hit attacks, with the exception of Mega, Giga or Secret Class Cards) on the turn it's activated. Mode 2: Sabaki's armor becomes golden in color. In this mode, any damage she would receive is lowered by a Low(3%) amount, to a minimum of Pathetic. - Quote:
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Handle: Judgment LP: 100/100 Wave abilites: Spoiler: click to toggle Active:Hidden Power(0 LP, active) Chaos Server[100 LP, active]
Inactive:Air Shoes [300 LP] EM Shield[300 LP] First Barrier[50 LP] HP+50[50 LP] Joker Program[0 LP] Mega Class + 1 [300 LP] Side Select [300 LP] UnderShirt[50 LP]
Favorites: Power Song, Invisible, Ryuu Meteor and Libra Scales Secret: I've had a very unpleasant past, but I was able to overcome it thanks to my Wizard. Even though I don't show it, I care for him very much. Brothers: None
Transformations Noise Owner of Joker Program and Lyra Noise
Basic Battle Cards Cannon PlusCannonx2 PlasmaGun1 Gatling1 MadVulcan1 Air Spread 1 IceMeteor1 HeatBall1 MopLance1 Sword WideSword LongSword PowerBomb1 SyncHook1 RadarMissile1 FireBazooka1 ChainBubble1 JumboHammer1 FlickerKick1 BigAx1 JunkCube1x2 Divide Linex2 MoaiFall1 Power Song Paralyze Plus Attack +10x2 Mini Grenade 1x2 White Meteor Ice Meteor 1 Arach Attack 1 Scythe 1 Boo Hat 1 Heat Upper 1 Snow Ball 1 Piranha Kiss 1 Volctic Eye 1 Needle Attack 1 Puff Blast 1 Guardx2 Other Battle Cards Grass Stage Gatling3 Recover50 Recover 100x2 Fokx-Fu1 TyphoonDance Recover300 Moai Fall 2 Invisible Brave Sword 3 Heat Upper 2x2 Fire Dance 1 Barrier100x2 AreaEater Windy Atack 1 Squall 1 Mini Grenade 2 Snow Ball 2 Mummy Hand 2 Buki 2 Ice Meteor 3 Chain Bubble 3 Piranha Kiss 3 Voltic Eye 2 Arach Attack 3 Paralyze Stage Bombalizer Double Cross Blazing Edge Air Spread 3 Silver Meteor Drill Arm 2 Warrior Soul Cygnus Wing Club Strong Chaos Stack[Juan/Ulukay only] Shooting Star Rockman King Grandeur RyuuMeteor Pegasus MagicSP[Juan/Ulukay only](allows access to Pegasus Star Break) Yukihana(?)[Kazumi/Kabuto only] Gemini Spark Queen Virgo Libra Scales Harp Note Muramasa Misc Items Chaos Card(Juan and Ulukay): Allows user to tap into the powers of the Chaos Server. The Prince's Crown(Kazumi and Kabuto): A shiny silver crown made up of Matter Waves with a few small diamonds encrusted into it. If one looks closely enough, the words 'RUNNER-UP' can be seen written in small letters. The Wizard equipped with this item gets their strength doubled and their color changed to silver. However, wearing this for extended periods of time will cause the Wizard to overload. Cards Given by Ryuu Sync Hook 3 Tidal Edge Moai Fall 3 Scythe 3 Berserk Sword 3 Invisible Barrier 100 Barrier 100 Drill Arm 1 Tail Burner 1 Heat Upper 2 Jamming Machine Gun Card Revive Mech Flame 2 Heat Upper 2 Noise Wizard 1 Ox Fire Gemini Spark Spade Magnes Acid Arrest Electro Rocket Random Quotes 2 mins ago Van: Like a boss, I might add. 2 mins ago DOA: what? 2 mins ago Sniper: ROFLMAO 3 mins ago Random: .-. 3 mins ago Van: off* 3 mins ago Random: Let's see you squirm a- What? 3 mins ago Van: Oh, and Takeshi's gonna take of his helmet and probably shirt sooner or later. 3 mins ago Random: Haha. 3 mins ago Van: Something less likely to fail and whatnot. 4 mins ago Van: I'll just be sitting around, trying to figure out better ways to screw you over.
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Post #6
Jun 24 2012, 01:11 PM
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Rikaru The Merc
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Actually that is fine sniper, I was actually planning primarally on offensive cards. I didnt even think about being able to use double recov 300. Hahaha.
The reflector normally is 1 hand, but being tied to the spear which is 2 handed for length, I assumed it was automattically 2 hands required. No complaints on adding a status though.
I will clairify wind blasts optional having a cd. Can you swap cd with other equal effects like extra limbs then? good to know and will have to keep in mind. Ok edited to take care of issues presented I believe. Just checking, as far as wind blast, if I used the optional use, can I use the reulgular use and have both on CD? or one at a time?
Edited by Rikaru, Jun 24 2012, 01:39 PM.
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- Posts:
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Behold, the spoilings Zenny: 21,300z James/Rikaru Human: James Lirak Wizard: Rik Conversion: Rikaru Element: Chaos Sub Element: Wind Weapon 1: Chaos' Harbriger Weapon 1 Description: : A unique spear, spaning a full 2 meters, the shaft is a dark violet like coloration, spiraling golden designs adorning it along the entire length. The head of this weapon, is in a constant state of flux, being formed of msinly energy until the strike is about to hit. This can lead to some very...unexpected...results. sometimes benefitial, sometimes not. Truely a chaotic weapon.. Weapon 2: Element Manipulations Weapon 2 Description: Primaraly uses sand, and friction thanks to crafty winds, to form glass of various sizes to attack with. primaraly GlassBlades or shardstoshootoutwith gusts of wind. Also able to manipulate wind to a degree, helping him balk his opponants movements to try to give him self an advantage. James' Full Profile Indie Frags 3 Ability Waves Chaos Server Description: The user can access the Chaos Server at the beginning of a battle. LP Cost: 0 (Element Affinity Claim)
HP +100 Single slot Indie frag claim +10% Health
Augmented Armor Two slot Indie frag claim Unstated attacks dealt by the user deal Moderate damage. Also, all attacks taken by the user are reduced by Pathetic, to a minimum of Pathetic. Xavier/Nocturne Human: Xavier Dyn Wizard: Nocturne Conversion: Eternal Nocturne Element: Wood Sub Element: Shadow Weapon 1: Combat Gear Weapon 1 Description: : The guantlets and boots fused into his armor, allow him to throw powerful punches and kicks, yet keep maximum mobility. Weapon 2: Elemental Proficency Weapon 2 Description: Tapping into the wave forms inherent elemental powers, he is able to draw on the power of shadows, and earth to aid him in battle . Xavier's Full Profile Brother Bands and Link Power Link Power:100/100 Brother Bands:0 Ability Waves Name: Wood Affinity Description: All Wood attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. LP Cost: 0
Name: Stealth Mastery Description: Once per Custom, the user can sacrifice a card to add the card Invis to their custom. LP Cost: 100 Battle Cards
1 Handed Cards
Melee/Cqc/Swords etc.
Sword: Blade Element: Modest Damage: 1 meter length. Multi use Long Sword: Blade Element: Modest Damage: 2 meter length. Multi use Wide Sword: Blade Element: Modest Damage: 1 meter length, half meter wide. Multi use Mop Lance 1: Wood/Blade Element: Moderate Damage: 3 meter length. Multi use Heat Upper 1: Fire/Break Element: Moderate Damage + 1 use breaking. Multi use Sync Hook 1: Break Element: Modest Damage: Punch deals damage to all enemies sharing Main Element as struck target. Multi use Ninjato Raid 1: Shadow/Blade Element: Low damage: 1/2 meter length. Useable upto 3 times a turn. Can pay an action to resummon once dismissed once. Multi Use Ashes 1: Chaos/Poison element: Modest Damage, pathetic health bug while used: wisps 2 meters long, half wide. Brave Sword 2: Blade/Break Element: Modest Damage + 1 use breaking. 2 meter length. Multi Use
Guns/Busters/Cannons etc.
Cannon: Null Element: Moderate Damage + 1 meter knockback if hit: Multi use Air Spread 1: Wind Element: Pitiful Damage per hit, 3 hits, 1 meter radius + 1 time barrier/aura removal: Multi use Gatling 1: Null Element: Pathetic Damage per hit, 5 hits + 1 meter knock back if hit: Multi use Mad Vulcan 1: Sniper Element: Pathetic Damage per hit, 5 hits, pierces through a target and continues to hit another. Multi use Chain Bubble 1: Aqua Element: Low Damage, 1 meter radius spread from impact + 1 time bubble effect. Multi use Plasma Gun 1: Elec Element: Low Damage + One-use Paralyze effect: Multi use Fire Bazooka 1: Fire Element: Modest Damage, shot spreads a meter to either side on impact Multi use Fire Dance 1: Fire element: Moderate Damage: Buster fires a 4 meter long stream of fire. Multi use
Thrown Weapons/Bombs etc.
Mini Grenade 1: Null Element: Pathetic damage per hit, 3 hits, 1 meter radius explosions. Power Bomb 1: Null Element: Moderate Damage, 1 meter explosion to either side on impact. Scythe 1: Dark/ Blade Element: Pitiful Damage per hit, 4 hits. Starts as a half meter scythe, thrown two meters before extending to 3 meters spinning. Kilo Bomb 1: Fire/Chaos Element: Modest damage when triggered. Explodes in a 3*3 meter radius when hit by fire. Moderate health against non fire.
2 Handed Melee Cards
Big Ax 1: Blade Element: Modest Damage: 2 meter long handle, 3 meter wide head Multi use Jumbo Hammer 1: Wood/Breaking: Modest Damage: 2 Meter long handle, 3 meter wide head + Breaks first use Multi use Hands free/Summon Cards
Junk Cube 1: Summon Element: 1 meter2 cube with Great HP, 1 meter trigger radius, 2 meter explosion radius: Modest Damage Moai Fall 1: Break Element: Moderate Damage per hit, 3 rocks, max one per target + Breaks. Piranha Kiss 1: Aqua/Summon Element: Pathetic Damage per hit, 5 hits, allowed to devide between targets as user wishes. Voltic Eye 1: Elec/Snipe Element: Low Damage per hit, 3 hits + Pierces Flicker Kick 1: Elec/Snipe Element: Pitiful Damage per hit, 3 hits, half meter wide and long waves sent via kicks +Blinds Ice Meteor 1: Ice Element: Moderate Damage, 3 meteors, max 1 per target, freezes ground hit + Freezes hit targets Arach Attack 1: Wood Element: Low Damage per hit, 3 hits + Confuses if hits: three arachnids fall and dash into target/s.
Supportive Cards
Paralyze Plus: Null Element: Replaces a cards current statuses if any with Paralyzes. Attack +10: Null Element: Increases a cards damage by Pathetic(per hit if applicable) Guard: Null Element: Creates a shield on one arm that can block upto Moderate Damage before breaking. Divide Line : Null Element: Modest Damage: causes a 3 meter wide, 1 meter long hole infront of user. Recover 50: Poison/Light Element: Heals Moderate (5%) Health. Recover 300: Poison/Light element: Heals 30% Health Double Eater (Owns 2):Null Element: User Teleports 3 Meters in any direction, but can not result in being behind the enemy/in a solid object.
Personality
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Post #7
Jun 27 2012, 04:19 AM
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Van of Team Dai-Gurren
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You would only be able to use one at a time, the cooldown on the option should apply to the attack as a whole, thus why you can trade it for other drawbacks like limbs and such.
At anyrate, your character weapons, though not the BBW, are good by me, and thus they are:
 Approved.
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Doing the Impossible.
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Because Spoiler-ception is the new Spoiler Vannaoto & Manami -- Shin Heijin Vannaoto & Manami ProfileBrother Bands and Link Power Current Link Power: 585 Brother Bands 1: Aylex Kyouryuu (50 LP) [Favorites: Long sword, Cannon, Guard, Recover 50] 2: May Youth (200 LP) [Favorites: Guardian, Striker Edge, Barrier 100, Crown Thunder] 3: Akira "Kira" Tsukino (80 LP) [Favorites: Time Bomb 3, Sync Hook 3, Satan Blade, Titan Fist] 4: Dragon Kin (100LP) [Favorites: Quake Song, Big Drop 3, Striker Edge, Brave Sword 3] 5:6:- Brother Band Info
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Team: Dai-Gurren (40LP +15) Favorites: Berserk Sword3, Voltic Eye 3, Silver Meteor, Kung Foo Kid
Ability Waves Sword Affinity Elec Affinity HP +500 Gemini Form Ace Program Element: Electric Description: User gains a big spike on each shoulder. The user's helmet also gains a spike that looks much like a horn. Vibrant Noise: User color theme becomes yellow. Their right arm turns black, and their left turns white. Form Abilities: Standard cards with Elec as their Main Element gain a Low damage boost, while a Standard card's Sub Element with Elec gains a Pitiful boost. Twice per custom, the user may add a one use Paralysis effect on one of their Sword cards. Only affects 2 swords. Vibrant Noise Ability: The user gains a Tag Slot in their Custom to load another card. The Tagged Card must be declared as a pair with one other card in your Custom, and can only be used in a chain with the selected card. The Tagged Card cannot be used by itself under any circumstances. Multi Use cards in the Tag Slot become One Use. Color Out Weapon: Rocket Knuckle The user launches their right hand like a rocket. The fist extends out 5 meters before returning back to the user. This attack overrides any weapon that is currently in that user's hand. Deals Low Elec damage. Paralyzes for the first hit of a custom only. Takeshi & Cellion == Mugen Muchitsujo Takeshi & Cellion ProfileBrother Bands and Link Power Current Link Power: 0 Indie Frags 4 Frags: Augmented Armor [2 Slots] Custom Streaming [2 Slots]
Ability Waves Chaos Affinity Breaking Defense Auriga Form Joker Program Element: Breaking Description: User gains a roman style helmet and plated style shoulder pads. Vibrant Noise: Helmet, shoulder armor and other main armor pieces turn gold or have the appearance of gold. The rest turns purple. Also gains gold plated armor on the rest of body. Form Out Abilities: Standard cards with Break or Summon as the main element gain Pitiful damage, while Standard cards with the same elements as a Sub Element gain Pathetic damage. Vibrant Noise Ability: Gladiator Armor: All attacks that hit are reduced by pitiful to a minimum of pathetic. Color Out Weapon: Break Army: A row of troops appear, the row having 3 troops, which charge straight at individual targets as the user sees fit in an formation or strategy(three way attack, straight out charge etc). Each little troop deals low damage. Troops are destructible, have low health and are Breaking element. At the end of the attack, all surviving soldiers disappear. Hikaru & Yuuki ~~ Persona Judgement Hikaru & Yuuki ProfileBrother Bands and Link Power Current Link Power: 100 Brother Bands 1: 2: 3: 4:5:6:- Brother Band Info
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Favorites: Silver Meteor, Striker Edge, Gatling 3, Anti Sword
Ability Waves Null Affinity Sword Affinity HP +500 Fuoco Form Ace Program Element: Fire Description: The user gains spikes straight up. In the center of their chest they gain a colorless diamond. Vibrant Noise: The user's armor turns red and the diamond turns the main color of the user. Form Abilities: Super armor Vibrant Noise Ability: Another Side (Side Select) Color Out Weapon: Synchro The user gains an extra slot in their custom. In this slot they can slot in an fire element card. This card must be multi-use and then is synched with the user. The user gains the indication of the weapon around their wrist. If the weapon is a sword card it appears across their back. This card can be used through out the custom. The user uses the card the same as they normally would; however, this card can be unequipped and used again. The card slotted in has its damage reduced by one level to a minimum of pathetic. Cards with pathetic default damage can not be used. If the weapon causes a status effect (ie: paralyze or blind) it only affects the first use of the weapon.. Zenny: 43,000z Noise Frags: 2 Virus Thread Passes: Frozen North, Round 1(Vann) BattleCards Cannon PlusCannon PlasmaGun1 Air Spread IceMeteor1 Sword Wide Sword Long Sword PowerBomb1 SyncHook1 RadarMissile1 FireBazooka1 ChainBubble1 JumboHammer1 FlickerKick1 BigAx1 JunkCube1 MoaiFall1 Barrier Power Song Paralyze Plus x2 Attack +10 Guard ====Purchases/Acquisitions==== Berserk Sword3 Tidal Edge Voltic Eye2 Voltic Eye3 Stun Knuckle Recover 150 Drill Arm2 Noise Wizard 1 Buki 2 Break Sabre Silver Meteor Striker Edge Radar Missile3 Gatling3 Cycle 2+ Chaos Card x2 AntiSword Fokx Fu 1 Brave Sword3 Cancer Bubble Bombalizer Warrior Soul Piranha Kiss3 Big Drop1 Green Ink Ice Spin1 Kung Foo Kid White Meteor Quake Song Pegasus Magic Black Hole 2 Winy Attack 2 Rogue Plesio Surf Buki 3 Flash Strike 3 Invisible Recover 300 Guard Recover 100 Barrier 100 Guardian Quotes from 'Round the Board Omega: SFRP, the only place you can deny Cancer. Ryuu: I beat up babies by punching pregnant women. I tie the tails of animals together to make improvised nunchucks that I dispose of in a wood chipper after each use. I burn down cities for fuel to keep trees warm in the fire. Ryuu: The three P's this place runs on: Patience, pricks, and pride. Ryuu: You MAY not like them, but some people enjoy puns. ANGUS what I'm one of those people. Is this a NIGHTMARE for you? Are you oKAI? Are these puns getting TEDDIEous? I'll stop KAZUMI-n a lot to me. Nah I'm just JOSHING. That didn't work, no DAISUKE? Ryuu and/or Van: That was my favorite pun, ANGUS what I'm using it. Yes that was totally PUNintentional. We better stop or we'll give him NIGHTMARES. AY,LEX stop before Torch really goes insane. U-B making too many puns and E-B freaking out over them. True, this could be a MAJOR problem. Aw, MAN,AM-I gonna regret this? ZUHAL had us worried. If anyone else had made that pun I would be pissed, but it's ok because ATRUS you. This list of puns truly is a COLOSSUS. I hope you MAY forgive me. ANGUS I'll go post now. Well, Kira's and trouble. I'll hafta DEFENDER at all costs. You know that list is just so great, I think I'll CELLION eBay. COLOSSUS if you need anything. Torchman: *goes to corner, assumes the fetal position and rocks back and forth in insanity* Van: This ain't Yu-gi-oh, you don't automatically lose when you run out of cards. Never running out helps though. Everyone?: NyanOmega: I like doing boring threads...
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Post #8
Jun 27 2012, 07:42 AM
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Sniper
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Everything (minus the BBW for now) checks out by me. Approved.
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Kizuna. Never forget
- Posts:
- 785
- Group:
- Root Administrator
- Member
- #87
- Joined:
- February 9, 2008
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Spoiler: click to toggle Zenny: 40,600z First Character - Juan and Ulukay(Holder of Zerker Sword OOPArt) Juan and Ulukay's ProfileWeapons Summary Name:Drake Ulukay Element:Dark Sub Element:Blade Gender:Male Description:In this form, Juan's muscles double in size, which gives him a level of strength he would be unable to achieve in his human form. His eyes become red, while his hair becomes purple and grows longer, reaching all the way past his back. In addition, a faint, purple aura surrounds his form. Weapon 1 Name:Martyr Blade A black sword with a one-meter length, the Martyr Blade differs greatly from normal blades due to its absurd width of one-meter. This makes it a very thick and fat blade that doesn't give its user any particular benefits; on the contrary, it's actually rather heavy. Drake can handle it like any normal sword, though that's only because of his muscles and also due to experience with the weapon. The blade can be summoned and dismissed at will. Drake uses this weapon for powerful charged attacks, which become even stronger as he saps away his own health.
Weapon 2 Name:Martyr Spheres Drake can manipulate darkness into small projectiles which he fires at his enemies. Charging and sacrificing his health add both power and flexibility to this attack.
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Handle: Ishio LP: 550/605 LP Given to Brothers: 200 Wave abilites: Spoiler: click to toggle Active: Vengeful Reaper[0 LP, active] Sword Mastery[100 LP, active] First Barrier[50 LP, active] HP+50[50 LP, active] UnderShirt[50 LP, active] Side Select[300 LP, active]
Inactive: Ace Program[0 LP] Air Shoes [350 LP] EM Shield[300 LP] Favorites: Recover300, Fokx-Fu1, PegasusMagicSP and Warrior Soul. Secret: This might sound crazy, but... I've been blessed with the power of the Stars in order to help this planet. And that's what I plan on doing. Brothers: Mac[90 LP], May[200 LP] and Xenneth[200 LP]
Transformations Star Break Wielder of the Pegasus Star Break
Noise Owner of Ace Program and Corvus Noise
Second Character - Kazumi and Kabuto Kazumi and Kabuto's ProfileWeapons Summary Name: Sabaki Kabuto Element: Neutral Sub Element: Chaos Gender: Female Description: Kazumi places Kabuto on her head, and an ornate armor covers her entire body, minus her head. Her face is also covered by a visor, which makes it very hard for one to know her identity unless one knows her well. The gun also detaches from Kabuto and is wielded by Sabaki. The color of the gun and armor change depending on the mode(explained below) Innate Ability: Mode Change At the beginning of the battle, a die is rolled(this isn't optional). If the die lands on an odd number, Sabaki's weapons stay at mode one for the remainder of the battle. If it lands on an even number, her weapons stay at mode two for the reaminder of the battle. Weapon 1 Name: Judgment Gun Weapon 1 Attack: Mode 1: A golden gun, roughly the size of a pistol. It fires fast shots that deal Moderate Neutral/Null damage, though Sabaki can charge its power for one turn without attacking to fire a faster shot that deals Modest Neutral/Null damage if hit. Mode 2: A silver gun, about half the size of a pistol. In this mode, the gun can fire three consecutive projectiles that each deal Pathetic Neutral/Null damage. Weapon 2 Name: Judgment Armor Weapon 2 Attack: Mode 1: Sabaki's armor becomes silver in color. Once per custom, it can nullify any attack that deals Moderate or lower(including Multi-hit attacks, with the exception of Mega, Giga or Secret Class Cards) on the turn it's activated. Mode 2: Sabaki's armor becomes golden in color. In this mode, any damage she would receive is lowered by a Low(3%) amount, to a minimum of Pathetic. - Quote:
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Handle: Judgment LP: 100/100 Wave abilites: Spoiler: click to toggle Active:Hidden Power(0 LP, active) Chaos Server[100 LP, active]
Inactive:Air Shoes [300 LP] EM Shield[300 LP] First Barrier[50 LP] HP+50[50 LP] Joker Program[0 LP] Mega Class + 1 [300 LP] Side Select [300 LP] UnderShirt[50 LP]
Favorites: Power Song, Invisible, Ryuu Meteor and Libra Scales Secret: I've had a very unpleasant past, but I was able to overcome it thanks to my Wizard. Even though I don't show it, I care for him very much. Brothers: None
Transformations Noise Owner of Joker Program and Lyra Noise
Basic Battle Cards Cannon PlusCannonx2 PlasmaGun1 Gatling1 MadVulcan1 Air Spread 1 IceMeteor1 HeatBall1 MopLance1 Sword WideSword LongSword PowerBomb1 SyncHook1 RadarMissile1 FireBazooka1 ChainBubble1 JumboHammer1 FlickerKick1 BigAx1 JunkCube1x2 Divide Linex2 MoaiFall1 Power Song Paralyze Plus Attack +10x2 Mini Grenade 1x2 White Meteor Ice Meteor 1 Arach Attack 1 Scythe 1 Boo Hat 1 Heat Upper 1 Snow Ball 1 Piranha Kiss 1 Volctic Eye 1 Needle Attack 1 Puff Blast 1 Guardx2 Other Battle Cards Grass Stage Gatling3 Recover50 Recover 100x2 Fokx-Fu1 TyphoonDance Recover300 Moai Fall 2 Invisible Brave Sword 3 Heat Upper 2x2 Fire Dance 1 Barrier100x2 AreaEater Windy Atack 1 Squall 1 Mini Grenade 2 Snow Ball 2 Mummy Hand 2 Buki 2 Ice Meteor 3 Chain Bubble 3 Piranha Kiss 3 Voltic Eye 2 Arach Attack 3 Paralyze Stage Bombalizer Double Cross Blazing Edge Air Spread 3 Silver Meteor Drill Arm 2 Warrior Soul Cygnus Wing Club Strong Chaos Stack[Juan/Ulukay only] Shooting Star Rockman King Grandeur RyuuMeteor Pegasus MagicSP[Juan/Ulukay only](allows access to Pegasus Star Break) Yukihana(?)[Kazumi/Kabuto only] Gemini Spark Queen Virgo Libra Scales Harp Note Muramasa Misc Items Chaos Card(Juan and Ulukay): Allows user to tap into the powers of the Chaos Server. The Prince's Crown(Kazumi and Kabuto): A shiny silver crown made up of Matter Waves with a few small diamonds encrusted into it. If one looks closely enough, the words 'RUNNER-UP' can be seen written in small letters. The Wizard equipped with this item gets their strength doubled and their color changed to silver. However, wearing this for extended periods of time will cause the Wizard to overload. Cards Given by Ryuu Sync Hook 3 Tidal Edge Moai Fall 3 Scythe 3 Berserk Sword 3 Invisible Barrier 100 Barrier 100 Drill Arm 1 Tail Burner 1 Heat Upper 2 Jamming Machine Gun Card Revive Mech Flame 2 Heat Upper 2 Noise Wizard 1 Ox Fire Gemini Spark Spade Magnes Acid Arrest Electro Rocket Random Quotes 2 mins ago Van: Like a boss, I might add. 2 mins ago DOA: what? 2 mins ago Sniper: ROFLMAO 3 mins ago Random: .-. 3 mins ago Van: off* 3 mins ago Random: Let's see you squirm a- What? 3 mins ago Van: Oh, and Takeshi's gonna take of his helmet and probably shirt sooner or later. 3 mins ago Random: Haha. 3 mins ago Van: Something less likely to fail and whatnot. 4 mins ago Van: I'll just be sitting around, trying to figure out better ways to screw you over.
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