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Toons Are Fun; I dare you to say I'm copying Hippy
Topic Started: Jul 14 2005, 08:09 PM (177 Views)
Vincent K
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Well, back when I got my third Blue Eyes Toon Dragon, I figured, I should make a Toon deck. And I probably will when DB2 comes out. I find that the first generation Toons are better. And that is why I am going not going to make my Toon deck mainly around the new Toons...I'm going old school.

Monsters:17
[2]Blue Eyes Toon Dragon (Secret and Super)
[2]Toon Summoned Skull
[2]Toon Gemini Elf
[2]Toon Goblin Attack Force
[1]Tribe Infecting Virus
[1]Sinister Serpent
[1]Sangan
[1]Exiled Force
[2]Magician of Faith
[1]Jinzo
[2]Kycoo the Ghost Destroyer

Magics:19
[1]Pot of Greed
[1]Graceful Charity
[1]Lightning Vortex
[1]Mystical Space Typhoon
[1]Heavy Storm
[1]Snatch Steal
[1]Premature Burial
[1]Swords of Revealing Light
[3]Toon World
[2]Giant Trunade
[2]Emergency Provisions
[2]Scapegoat
[2]Soul Exchange
[2]Vengeful Bog Spirits

Traps:6
[1]Call of the Haunted
[1]Torrential Tribute
[1]Mirror Force
[2]Bottomless Trap Hole
[1]Ceasefire

This should make sense to all those reading, but if you have questions, be sure to let me know.
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pimpn hippie
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to many tributes. the toon tributes may be special summon but it still requires tributes. remove the giant turnades for magic reflectors. why did u copy me lol
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Vincent K
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p1mpn_h1pp1
Jul 14 2005, 09:24 PM
to many tributes. the toon tributes may be special summon but it still requires tributes. remove the giant turnades for magic reflectors. why did u copy me lol

Lol, I don't see a point in protecting Toon World, and just for the record, Scapegoats work well for tributes. But I figure I'll take out the common Blue Eyes Toon. Gives me room to put in an Exiled Force.
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~Love
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Vincent K
Jul 15 2005, 02:38 AM
Lol, I don't see a point in protecting Toon World, and just for the record, Scapegoats work well for tributes. But I figure I'll take out the common Blue Eyes Toon. Gives me room to put in an Exiled Force.

why not? i like the ceasefire yeah 2 toon B.E is enough and exile will come in handy but you should protect toon world :shadow:
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Vincent K
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Well, simply because Giant Trunade returns Toon World to my hand. Here is the important piece of text from the Toon's effects...

"When "Toon World" is destroyed, this card is also destroyed."

This is similiar to the case of Premature Burial. When you play Giant Trunade when Premature Burial is on the field, you keep the monster, and Premature Burial goes back to the hand.

But I also found something when I was reading through upperdeck's rulings...

As quoted from rulings on Emergency Provisions:
"If you control a monster equipped with "Premature Burial" and you send "Premature Burial" to the Graveyard to activate "Emergency Provisions" the equipped monster is not destroyed, because "Premature Burial" was not destroyed. The same is true for Toon Monsters: if you send "Toon World" to the Graveyard with "Emergency Provisions", Toon Monsters you control are not destroyed."

Now, the reason I say first generation Toons are better...well, all it comes down to is this line from their effects:
"If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. "

The new Toon monsters need Toon World to attack directly.

Oh, I'm making some small edits to the Magic cards, I forgot a few cards.
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pimpn hippie
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really, I still prefer to keep toon world on the field so gemini, golbin can attack direct
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Flame Champion
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toon cannon soldier? i know it isn't old school....but meh.
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pimpn hippie
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toon cannon soldier is cool. I can't wait till I get one
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TopDecking Samurai
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BANKAI

First of all if anyone knows how to run toons its me as you guys can ask TDG I actually ran it to the top 8 at a few tourneys before taking it apart! and I ran 3 magic reflectors over provisions what won me many games was the ability to abuse their toon effects and if toon world was not on the field it was pointless besides I loved having toon world on the field with 2 to 3 counters on it! Why because in your averege deck how many cards destroy magic or traps?????? I also ran two Toon Blue eyes and two Toon skulls and belive me they were very easy to bring out! I might post it here and in my next masters collection!

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pimpn hippie
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I would like to see it tds
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Vincent K
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TopDecking Samurai
Jul 15 2005, 02:05 AM
First of all if anyone knows how to run toons its me as you guys can ask TDG I actually ran it to the top 8 at a few tourneys before taking it apart! and I ran 3 magic reflectors over provisions what won me many games was the ability to abuse their toon effects and if toon world was not on the field it was pointless besides I loved having toon world on the field with 2 to 3 counters on it! Why because in your averege deck how many cards destroy magic or traps?????? I also ran two Toon Blue eyes and two Toon skulls and belive me they were very easy to bring out! I might post it here and in my next masters collection!

So TDS, could you at least give me a general opinion on the deck?
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topdeck
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theirs a toon goblin attack force?
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