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GG Me > You........
Topic Started: Apr 14 2006, 10:14 PM (150 Views)
Mind Game
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YoUngE mOneY
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Ewww

2-|Spirit Reaper
2-|Zaborg the Thunder Monarch
2-|Chaos Sorcerer
2-|Magical Merchant
2-|Magician of Faith
2-|Pitch-Black War Wolf
1-|Tsukuyomi
1-|Night Assailant
1-|Dekoichi the Battlechanted Locomotive
1-|Strike Ninja
1-|Breaker the Magical Warrior
1-|Sangan
1-|Cyber Dragon
1-|D.D. Warrior Lady
20-|

3-|Smashing Ground
2-|Nobleman of Crossout
1-|Graceful Charity
1-|Mystical Space Typhoon
1-|Heavy Storm
1-|Snatch Steal
1-|Book of Moon
1-|Scapegoat
1-|Premature Burial
12-|

3-|Bottomless Trap Hole
2-|Return from the Different Dimension
1-|Mirror Force
1-|Call Of The Haunted
1-|Torrential Tribute
1-|Sakuretsu Armor
9-|

3-|Waboku
3-|Wave-Motion Cannon
2-|GolDD, Wu-Lord of Dark World
2-|Kycoo the Ghost Destroyer
2-|Royal Decree
1-|Ceasefire
1-|Airknight Parshath
1-|Dust Tornado
15-|
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jeffISepic ^

PM me for any YuGiOh advice. I'll gladly help you out.
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Solid Soldier
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Awesome Deck

8.5-9/10

try using mobius they aint much i can say here nice deck
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Mind Game
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YoUngE mOneY
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Thanks.
I will continue to test Mobius
Only thing is..he fails hard, since
he gets Bth'd alot, but considering
I am maining 2 RftDD it shouldnt be
a problem, so I can still test him out
Thanks for the rating xD
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jeffISepic ^

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Flame Champion
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Legendary
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-1 night asssailant
+1 dekoichi

-1 scapegoat
+1 pot of avarice

-1 bottomless trap hole
-1 return from the different dimension
+1 sakuretu armor
+1 dust tornadfo

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|Loaded Dice|
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College Nut
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Interesting techs. I'm debating if you should keep the tsukuyomi in or not. All you have is night assalant, 2 faith, 1 deko, and 2 merchents.... if you add in a pot of avarice, then I think you should keep it in. Normaly I would say take out the rftdd since you only have 1 strike ninja and 2 chaos sorcerer, but seeing everyone running kycoo I say keep it in (looking back on my duels, my remove from game cards were more then my graveyard lol). Good deck, no real fixes.
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Thanks Leonheart

My New Trade list
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Mind Game
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YoUngE mOneY
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@FC

Pot of Avarice + Ninja/2 sorcerer dont work =P
Night Assailant works really well in here, great tech, and i get flips back.
The Only thing i do see that i can try is... -1bth +dust, but I will half to test that.

@Dawg

Tsuk stays, 2 merchants/2faiths/1dek/1 night assailant is PLENTY to keep tsuk in.
RftDD works awsome, the sorcerer provides beatsticks removed, same with ninja, then swarm for a GG its a alternet win condition basically.
Yup, with kycoos flying around..they wont know what hit them xD
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jeffISepic ^

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|Loaded Dice|
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College Nut
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illuminati
Apr 15 2006, 10:42 AM
Pot of Avarice + Ninja/2 sorcerer dont work =P
Night Assailant works really well in here, great tech, and i get flips back.
The Only thing i do see that i can try is... -1bth +dust, but I will half to test that.


Listen, in theroy it shouldn't work, but you run 2 merchents (which thins out) and you tsuku them so you can attemt to thin out some more. The only prob I see is if your merchents get crossed out. It was only a suggestion.
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Thanks Leonheart

My New Trade list
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Mind Game
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YoUngE mOneY
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I see where your coming from, but tsuk works for other things as well.

snatch - Tsuk
Call - Tsuk
Premature - Tsuk
Sorcerer - Tsuk [Abuse twice]
RftDD - Tsuk [So it stays]

but yea, I see your point
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jeffISepic ^

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