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EOJ-EN009 Cyber Phoenix
Topic Started: Aug 1 2006, 11:00 PM (320 Views)
TopDecking Samurai
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EOJ-EN009 Cyber Phoenix (1st Edition)
Super Rare - Enemy of Justice
Stats: Machine/Effect LV4 ATK/1200 DEF/1600
Card #: EOJ-EN009
Found In: Enemy of Justice
Description: While this card is in face-up Attack Position on your side of the field, negate the effects of any Spell or Trap Card that targets 1 Machine-Type monster on your side of the field. When this face-up card on the field attacks or is attacked, and it is destroyed as a result of battle and sent to the Graveyard, you can draw 1 card from your Deck.


All members are welcome to give us a review on this card. Please support DHQ and participate in this.

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Volkner
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TopDecking Samurai
Aug 1 2006, 11:00 PM

EOJ-EN009 Cyber Phoenix (1st Edition)
Super Rare - Enemy of Justice 
Stats: Machine/Effect LV4 ATK/1200 DEF/1600
Card #: EOJ-EN009
Found In: Enemy of Justice
Description: While this card is in face-up Attack Position on your side of the field, negate the effects of any Spell or Trap Card that targets 1 Machine-Type monster on your side of the field. When this face-up card on the field attacks or is attacked, and it is destroyed as a result of battle and sent to the Graveyard, you can draw 1 card from your Deck. 

General Discrpition:
In the current meta, is this card cookie cutter material? No yet imo. This card has a lot of ups and downs and I will be discussing those in this article. This card doesnt seem to have many "competative" combo's, but who would need it if you've got an effect like this. This card I can see being limited or even banned but I highly doubt it getting banned.

Uses:
In some cases you can call this the next generation of Lord of D. While this monster is in attack position you can negate the effects of any spell or trap that targets 1 Machine-Type monster. This card lacks one of Lord of D.'s effects though. While Cyber Phoenix only prevents the effects of spell and traps it doesnt make your Machine-Type monsters invulnerable to your opponents effect monsters. This means all of your Machine-Type monsters are subject to destruction if they were to trigger and effect that allows your opponent to destroy a monsters(Example: Night Assailant). This card is also another good source of draw power, which atm, isnt something we really need thanks to Airknight and various other cards.

Strategies/Gameplay:
One of the easiest moves with this monster is "speed summoning". Thanks to this monsters Fire-Attribute its easy searching for UFO Turtle. Not only that but when UFO Turtle summons a monster with its conditions it goes into Attack Position. This means Cyber Phoenix's effect will automatically take place. Imo its about time UFO had something worth while to search.

One of the major flaws is the missing the ability to negate the effect of monsters that target your Machine-Type monsters. If you all didnt know I'm talking about Tsukiyomi. Sure Cyber Phoenix negates the effects of spell and traps like Book of Moon and Sakuretsu Armor, but with Tsukiyomi your opponent can flip your Cyber Phoenix facedown then use Nobleman of Crossout to be rid of it for the rest of the duel, thus leaving your machine monsters wide open. At least if your opponent doesn't use Nobleman of Crossout to remove Cyber Phoenix from play they will have to attack it to get rid of it, and as we all know when its destroyed as a result of battle you get to draw a card. So basically 2/3 times Cyber Phoenix's effect is useful.

Ways To Counteract It:
Like Tomato, UFO Turtle is easy prey for Macro Cosmos, Banisher of the Radiance and Banisher of the Light. This makes searching for it harder and thus slowing down your chances to draw an extra card or provide protection for your Machine-Type Monsters. Another way is, as stated above, Tsukiyomi. Since Cyber Phoenix protects all Machine-Type monsters on your side of the field including itself it makes itself Tsukiyomi's #1 target. Then your opponent can figure a way of getting rid of Cyber Phoenix(Example: Nobleman of Crossout, Dark World Lightning)

My final say in this part of the article would to use high attackers like Goblin Elite Attack Force and Lei Lei. Since Cyber Phoenix has to be in Attack Position for its effect to resolve it makes itself a target for cards like Goblin Elite Attack Force.

Strengths:
This card obv has a lot of searchability thansk to UFO Turtle. This card is not only searchable via UFO Turtle but its also searchable by Sangan's effect among others. A combo you can use this card with is Inferno Reckless Summon. Since you searched Cyber Phoenix with UFO Turtle you can get the others in your deck onto the field. Can anyone say mass swarm and machine protection? Not only that but if your opponent cant destroy them by one of their effect monsters they will have to attack. That would end with a +3 hand advantage. Once on the field and if properly protected it can protect other monsters like Jinzo, Cyber Dragon and Blowback Dragon.

Weaknesses:
Tsukiyomi+Nobleman of Crossout/Dark World Lightning.
Macro Cosmos decks or Tsukiyomi by itself.

Artwork: 9/10 It looks cool imo
Playability: 8/10
Overall: 9/10

This card is pretty good imo and even if it isnt cookie cutter now it may be one in the future.

P.S. Its not the best article ever but meh. Thought I could try.
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Lord Hokage Josh
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This card's cool i useit all the time. <3

It's just moving along supporting each card in a new set.

8/10

Nice review TDS =)
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Gilfer
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Sakuretsu, Snatch, Enemy, and Book of Moon. About 4 cards in a person's deck. The card is Ok, I guess.
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Genesis_Of_Next
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There is also the Premature and call ruling where the Machine stays if Phoenix is on the field. <3
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chaosmage
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Type: Machine is a very good type, with monsters like Jinzo, Cyber Dragon, Spell Canceller, Blowback Dragon, Cyber Stein they are a real threat. Limiter Removal only makes them more deadly. Unfortunately Limiter Removal is the only really good support card they have, and if machines ever became CC System Down would become a side deck staple. Still overall machines are a very solid type.

Attribute: Fire is really just...... meh. It's not neccesarily bad, it's just not very good either. It can be searched out by UFO Turtle, and sine that's a machine too it's a plus. Unforunatley pretty much everything under 1500 attack can be searched out by something, so it's not that big of a bonus. You could use this in a fire deck if you wanted, but there are better things to use in it's place.

Attack: 1200 attack is bad, period. It can't really run over anything commonly played in attack mode, except sangan, but who plays him in attack anyway? Fortunately Limiter Removal can give him a big enough boost to suicide into any commonly played tribute monster. However without it can be run over by alot of stuff.

Defense: Pretty good, it makes up for his poor attack at least. He can't just be run over by Tsukyomi, which is all ways a bonus. It can take an attack from Dekoichi, a Breaker without it's counter and Warrior Lady(though she'd just remove him.) I reccomend you switch him into defense as soon as you can, because he won't stand up to much with his poor attack.

Effect: This is what makes him a machine deck staple, and some nice tech in a deck running 6 or more machines. Making your machines immune to targeting effects is just amazing. On top of that if he's destroyed in battle you get to draw a card. While it could be argued that you could just use smashing ground on him to stop his second effect from going off, you'd be an idiot to waste a smashing on him if it wouldn't win you the game.

Overall: Like I said, he's a machine deck staple, and you should probably run two of him there at that There's no logical reason to not run him if your running a machine deck really. Unfortunately he's pretty mediocre outside of machine decks, but he's still a great card overall.
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Chaos Hell Dragon
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Quote:
 
I reccomend you switch him into defense as soon as you can,


i mean no offence but dont forget that his effect only works when he is in attack,and with decks having all the saku,armors and mirror force he should be safe for a little while,and if u got the good machines on the field,jinzo,cyber dragon,ect i doubt your opponent will atk your pheonix just to get rid of the effect and give u a card,and get thrashed buy your machines next turn...unless it is early in the duel and he/she can take it.
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Gilfer
Aug 2 2006, 10:56 AM
Sakuretsu, Snatch, Enemy, and Book of Moon. About 4 cards in a person's deck. The card is Ok, I guess.

Pretty much he hit it on the money.
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Volkner
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Chaos Hell Dragon
Aug 3 2006, 07:59 PM

i mean no offence but dont forget that his effect only works when he is in attack,and with decks having all the saku,armors and mirror force he should be safe for a little while,and if u got the good machines on the field,jinzo,cyber dragon,ect i doubt your opponent will atk your pheonix just to get rid of the effect and give u a card,and get thrashed buy your machines next turn...unless it is early in the duel and he/she can take it.

As an addition to that, you cant protect it either. You cant use Heart of Clear Water to make it act as a spirit reaper so it cant be destroyed as a result of battle. I recomen something like a card combo like Spirit Barrier + Astral Barrier.
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Jedah
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Meh. I guess you could use Creature Swap on it and get the effect. 7/10.
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Jedah
Aug 6 2006, 12:55 AM
Meh. I guess you could use Creature Swap on it and get the effect. 7/10.

What do you mean?

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But it's a shame it doesn't work on effects that have two targets like Mystic Box.
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sorry to say, but phoenix really isnt safe from THAT much

I can still MF, smashing ground, or saku it regardless and other wise you just draw a card

can be run effectively, but only if you're already running 3 dekoichis
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