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For The Good Of The Team; r/f its for a tourney
Topic Started: Nov 1 2006, 09:18 PM (75 Views)
AddictioN
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j e f f [leet mofo]

For the Good of the Team

3xGiant Orc
3xElite GAF
1xBreaker
1xSangan
2xZaborg
2xCat of Ill Omen
3xTenkabito Shien
2xMarauding Capitan
1xMobius
1xFrog
1xMask of Darkness
¤20¤
1xStorm
1xMST
1xGraceful
1xPremature
3xSmashing Ground
1xNoC
2xHammer Shot
1xRotA
¤11¤
3xLabyrinth of Nightmare
1xMirror Force
1xTorrential
1xRing
2xMeteorain
2xForced Back
¤10¤
¤¤41¤¤

this is just an idea i had a threw together. the idea is to snap them w/ quick elite and orc hits while all their stuff is in def @ their endphase. id like to take a variation of this to the next tourney so plz rate and fix.
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Odysseus
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Beginner Duelist
[ *  * ]
- 3 Labyrinth of Nightmare

- 2 Hammer Shot

- 2 Meteorain

+ 3 Final Attack Orders

+ 2 Fissure

+ 1 Call of the Haunted

+ 1 Magic Cylinder


Labryinth of Nightmare is a cool card and all, but Final Attack Orders is just too good in a deck like this. With plenty of cards well over the normal attack rate, there's really no reason not to use this card.

Fissure > Hammer Shot in this deck. Chances are, you will have the highest attack monster on the field, so instead of keeping it in your hand until you need it, take the chance and use Fissure.

Call of the Haunted is a neccessity in this deck. With powerful monsters, there's no reason not to bring them back to deal more damage then they already have.

Finally, with Beatdown as the semi-theme of the deck, using Magic Cylinder to deal in the final damage is the right thing to do. You have plenty of stuff to deal damage with, so when they think they have you in the spot they want you, with one m/t on the field and only 1000 life points, you turn the tide with on flick of the wrist.

Good luck,

~Ody
David Gordon
SJC ATL Top 8
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Team GS
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AddictioN
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j e f f [leet mofo]

hmm, i know FAO is good here but i rly didnt wanna use it. the idea here is that their monsters get flipped to def where i can kill them easily. also im thinking
-2 meteorain
+2 light of intervention. that way their def monsters go to atk!
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