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Username: GenGara Points: 20/68 Coupon: [x1 Free Word Training for Hina] Scooped VP: 4
Yamanaka, Yudai
Oroku, Sakki
General Information Age: 19 Gender: Male Height: 5'8 Weight: 175lbs Hair: Yudai has very thick, shoulder length, bleach blonde hair that he keeps pulled up into a messy pony tail. Eyes: Yudai's eyes are a startling light green. Physical Features:
Through the course of his hard childhood, his physical training, and his training as a Genin, Yudai's skin has accumulated quite a few scars. These scars range from simple horizontal scars resulting from climbing through thorn bushes, to indentions in his skin from being bitten by the various stray dogs in the outer most parts of Konohagakure. However, his scars that resulted from his Strong Fist training are what cover his body the most. Yudai's former mentor had believed in training through experience fighting, which is how Yudai got the massive X scar that covers the entire front side of his torso, from each shoulder to each hip. This was also how he got the scar across his left cheek.
Yudai's most recent scar is the one left on his back from being whipped with a bull whip when he saved a dog from an abusive owner. He has high cheek bones, and dimples when he truly smiles, not to mention the crow's feet that appear by his eyes with the dimples. His long fingers, and square shaped palms allow for a better grip on his swords. It should be noted that Yudai's pinky finger on each hand do not have fingernails. His feet are rather skinny, and are average size for the size of his body, though they only have an arch on the inner most portion of his feet, leaving the outside of them flat.
Having been tortured extensively, Yudai's body is covered in burns, and scars from being cut and burned countless times.
Clothing/Accessories:
Yudai, not one to let himself get caught up in the latest fashion has settled for something practical and intimidating. Most notably is the single segmented shoulder guard on his left arm, well intended for defensive and offensive movements that play well into a wraith like hooded cloak and belt. Not to let it be outdone, he has matching vambraces made a heavy metallic like material that still gives in all the right places for maximum flexibility. To complete the image are a pair of baggy pants and heavy boots that seamlessly blend in with his coat like cloak.
That aside he has the usual trappings of any shinobi with a fishnet undershirt and belted pouch for nearly any potential portable supply. Overall from his shoes to his cloth mask and the entire ensemble is a simple and elegant gray-green that is just bright enough to inject color into Yudai's life while not being either ostentatious nor out of place among peasantry or shinobi.
Forehead Protector: Discarded. Personality:
Almost as if he is devoid of all emotion, Yudai kills without mercy, and without regret, deciding that anyone who is of no use to him can simply die, or get away from him. Yudai is not hateful or cruel, but simply looks at what, and who, would serve him better, and those he finds that would not serve his needs he believes should not live to serve another's. Yudai does not believe in family, or in friendship, but rather in alliances that last until he gets what he needs from the other. This life style has caused Yudai to gain many enemies, as well as taught him many things about how far he can push people before they break, or before they turn on him. With this knowledge, along with the knowledge he gained from his life in Konohagakure, Yudai feels he is better prepared for the life of sword for hire than many others, even if he barely ever actually uses a sword to kill people.
Picture: Oroku, Sakki
Battle Information Rank: C-Rank Nukenin Village: Konohagakure Chakra Affinities: Raiton
Stats
- Ninjutsu: 20
- Taijutsu: 10
- Genjutsu: 20
- Stamina: 15 (-3)
- Control: 15
- Strength: 12
- Speed: 12
- Instinct: 15 (-3)
Equipment:
Trench Knives: A modified version of brass knuckles, Yudai's trench knives are black in color, except for the edge of the blades. The blade, on each knife, is eight inches long, and curve slightly at the tip of the blade.
Trench Knives
Combat Style: Yudai uses his abilities with Genjutsu, and Ninjutsu, to supplement his Taijutsu fighting styles. Yudai refuses to use weapons, instead he uses his fists, elbows, shins, knees, and feet as his weapons.
Abilities and Concentrations Abilities: [2/3]
- Companion Master
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This character specializes in the organization of others, and has committed part of their time in coordinating themselves with pets, spirits, or henchmen in combat. This gives the user of this ability four[4] companions, each companion is separate from the other and can be any type of companion. There is no limit to ranks for companions.
- Shattered Mind
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Yudai specializes in splitting his consciousness, and chakra, from his and implanting them into objects, and other living things. The most skilled users are able to manipulate, and mutate, plants, stones, inanimate objects, even animals into different shapes and forms simply by taking them over. Yudai does not simply implant himself into things, he completely takes over whatever he delves into, and even retains his ability to user his own jutsu while within whichever host he chooses. However, he is unable to use the host's own jutsu, nor any jutsu not compatible with the host body. This means that in order to use any elemental jutsu the host must also have the element concentration. For each host, after the first, Yudai incurs a -2 on his instinct stat. In order for the jutsu of this ability to function the average of Yudai's control and instinct stats must be higher than the host's. This grants immortality until each piece of Yudai is killed, however they must remain within three hundred (300m) meters of the core. It should also be noted that the jutsu for this ability follow the Ninpou pyramid.
- Gen Spec
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As a Genjutsu specialist, Yudai is able to devote a total of 10 concentrations to genjutsu, unlike most people who are capped at 8. However, he is only able to devote a max of 5 concentrations to taijutsu, and a max of 5 concentrations to ninjutsu.
As a Genjutsu Specialist, Yudai is able to utilize genjutsu concentrations reserved for specialists, and is able to enter the God Tier [45+] on select stats, meaning as a specialist they can select stats to break into the God tier. These stats are Genjutsu, Speed, Control and Instinct.
Ninjutsu Concentrations: [2/5]
- Concentration
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The Yamanaka have created a secret series of ninjutsu techniques that allows the user to seize control, manipulate, and erase information from a targets conscious mind by overwhelming it with their own. This is most commonly used to take control of the target, allowing the Yamanaka to gain a situational advantage in battle. It can also be used to read the mind of a target, and create mental blocks in their thinking process. Requires 1 Ninjutsu Concentration, 2 above average Control, and 1 above average Instinct. While supplemental techniques can be of any rank, techniques that involve the manipulation of consciousness must be at least D-rank. Additional guidelines: - A Yamanaka cannot perform any jutsu their opponent knows, even while in possession of their body.
- A Yamanaka can perform their own jutsu while in possession of an opponent, provided the opponent's body is compatible with the technique. (Example: A Yamanaka with Katon ninjutsu can perform said jutsu through their opponent if the opponent has the Katon concentration). The only exception to this is Yamanaka Clan techniques, which can be performed regardless of the opponent they are possessing. This drains from the Yamanaka's chakra pool, not the opponents.
- A Yamanaka cannot do anything that would explicitly damage an opponent under their control, such as stabbing themselves with a Kunai, without damaging their real bodies as well.
- A Yamanaka does not have inherent access to a possessed target's memories or thoughts, and must use a separate technique to gather such information.
Any jutsu that requires the full use of the user's consciousness will cause the body to go limp, while any jutsu that uses a piece of the consciousness will elicit an Instinct debuff based on rank: - D-rank: -3 Instinct for the duration of the technique.
- C-rank: -5 Instinct
- B-rank: -10 Instinct
- A-rank: -20 Instinct
- S-rank: -25 Instinct
The effectiveness of Yamanaka techniques are dependent on the Control and Instinct stats of the target: The formula for this calculation is: (Control+Instinct)/2 versus the opponents (Control+Instinct)/2. If the user's average is higher than the opponents average, their technique will be successful.
- Raiton
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Raiton Affinity A character with this concentration is able to utilize Raiton, and can make and use any custom or archived jutsu that require the Raiton affinity. Raion has a shocking effect.
- Fuuton
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Fuuton Affinity A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an cutting effect.
Taijutsu Concentrations: [3/3]
- Upper Body
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The fundamental skill of the [Upper Body] indicates the user’s proficiency with using their arms, chest and head in various ways to facilitate their use of related Taijutsu.
- Lower Body
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The fundamental skill of [Lower Body] indicates the user’s proficiency in using their legs and feet in many different ways to facilitate their use of related Taijutsu.
- Deft Hands
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The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Genjutsu Concentrations:[4/5]
- Warp Genjutsu
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This user has learned to combine the basics of Status and Illusion genjutsu, allowing them to use single techniques to create sensory illusions, as well as status changes on their target.
- Sound Initiation
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This user has learn to use sound cues to initiate genjutsu. Allowing them to create sounds and sustain sounds to capture their targets in a genjutsu.
- Advanced Channeling
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This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any genjutsu that is designed to be channel, and there are no specified parameters in which a jutsu must fall to be channeled by this method. To get this concentration the user must be a Genjutsu Specialist, and have picked Control as one of their specialized stats. Channeled Genjutsu cause the user to be surrounded in an aura of chakra while channeling the genjutsu, until the genjutsu is initiated.
- Touch Initiation
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This user has learn to use physical sensations to initiate genjutsu. Allowing them to physical touch the target, or touch them with objects to capture their targets in genjutsu.
History Yudai's story is not what one would expect of a Nukenin. This is because Yudai was one of Konohagakure's most loyal shinobi before he was captured, and brainwashed. Growing up Yudai dreamed of nothing more than serving his village, and even hoped to rise to the rank of Hokage. His ninja career began with an honorary party thrown by his clan for him, and a few cousins. He was gifted many scrolls, most of which being about fanciful stories that were designed to help increase his overall reading ability. Other scrolls, the ones he paid thew most attention to in his studies, were about the different uses his uncle had found for Genjutsu, and how to apply them into a Taijutsu fighting style. His parents loved, and supported him through all of his ventures, giving him the bare minimum amount of discipline, and always cheered him on when he would show them what he learned in the academy. Things began to change once he became a Genin though. Now that they believed him to be old enough to take care of himself, Yudai's parents began taking missions that kept them from home for longer periods of time, which did not bother him at first, because he had begun training with new mentors.
Yudai's main mentor, a Nara by the name of Akarui, had begun to teach him all sorts of things, mainly the Totem and Strong Fist styles. It was under Akarui's tutelage that Yudai really began to flourish in his use of Taijutsu, and to become the perfect soldier for his village. Many people say that each village brainwashes their ninja during their years at the academy, but for Yudai, it did not happen until he started training under Akarui. Akarui taught Yudai to follow orders, no matter what they were, and instilled within him the belief that he should give his life for Konohagakure should they ask for it. If his superiors said jump; Yudai said "how high?" However, it was not until he became a Chuunin that he really began to truly serve his village.
Yudai lived to serve Konohagakure, and was always on a mission. It got to the point where Yudai never took a single day off for two years. The village had taken notice of his devotion, and hard work. Because of this, the village began to give him more, and more dangerous missions, culminating in the mission that got him kidnapped. Konohagakure had recieved word of a dangerous missing ninja hiding in Wind Country, and sent a group of three Chuunin to neutralize him. The group had been confident in their abilities, mainly because of the group's setup. Yudai had been not only a heavy Taijutsu, and Ninjutsu user, but was quite skilled in Genjutsu as well, his partner Shizuka had been a heavy Genjutsu user as well, and the final member of the team, Hikaru, had been an Iijutsu specialist. They had been very, very wrong to think that they could take him.
Their target had seen them coming from miles away, and had ambushed them. Shizuka had fallen first, with Hikaru being right behind her. Yudai had been lucky enough to fight off their target long enough to impress him, which was what led to Yudai being kidnapped. His target's name had been Nakamaru, and he tortured Yudai until everything he thought about the village had changed. Yudai never knew how long he had been held captive, but it had seemed like years. Every one of his bones had been broken, his flesh had been burned, and cut until all that could be seen was scars. Nakamaru made sure that Yudai would always remember him, and then released him for what seemed like no reason.
Yudai had never seen Nakamaru again after the day he was released, but he remembered everything the man had taught him. The villages were corrupt, and the only way to live was to sell his abilities to whoever could afford them, and that was exactly what he did. He believed that Nakamaru had been right, that Konohagakure had brainwashed him into being a perfect soldier for their Hokage. Now he travels the world selling his abilities to whoever can afford them, just as Nakamaru had suggested.
Edited by Garasu, Oct 8 2016, 11:06 PM.
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Jutsu
Totem - Totem Style
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This style of fighting seeks to emulate the movements of animals. Those skilled in its use can make quick strikes as a snake, powerful takedowns as the bear, or devastating charges as the bison. A true master will know how to combine each of these into a cohesive and dangerous combat art. Requires [Upper Body] and [Lower Body] *[Totem Style • Cobra's Strikes]D-Ranked Taijutsu Stance The user folds their hands over where the thumb and fingers make a cone-like point. Their defenses consist of dips and sways to dodge attacks. Their offenses are focused on pin point application of pressure using these points and lightning quick strikes. *[Totem Style • Bear's Endurance]D-Ranked Taijutsu Stance The user takes a stable stance with their arms wide and their legs slightly past their shoulders. They are turned slightly so either shoulder is facing their opponent. This stance emphasizes powerful sweeping blows that are designed to break bones and cause great damage. Defense is resilience and forcing through to cause your own strikes to land through theirs. *[Totem Style • Tiger's Hunt]D-Ranked Taijutsu Stance The user's stance is low and focused on fluidity. They advance with each attack given or received, dodging to the left or right rapidly but always closing the gap. Once closed they attack with rapid, if unaimed, strikes focused on overwhelming their opponent. *[Totem Style • Turtle's Shell]D-Ranked Taijutsu Stance This stance is focused on resilient defenses at the sacrifice of nearly all offensive ability. The user holds their hands open and their body perpendicular to their target. They use their strongest points to absorb incoming damage, protecting their core. Often they will grab or redirect attacks to simulate them sliding off a turtle's shell. *[Totem Style • Balance]D-Ranked Taijutsu Stance This is a neutral state that is often the start of most combat. It consists of feet spread shoulder width and arms held in a prayer-like position. They focus their senses to best understand which stances will be needed, and cleanse their habits from other stances to better emulate their next one. *[Totem Style • Tiger's Pounce]C-Ranked Taijutsu Maneuver Prerequisite: *Totem Style • Tiger's HuntThe user makes a full sprint at their target, using their legs to rapidly move to the left or right of any incoming attacks. Once there they will leap at them with full force, aiming to place themselves on top of their opponent, using their body to push them down. If this works they will unleash a flurry of strikes to take full advantage of the situation and end the fight quickly. *[Totem Style • Turtle's Iron Wall]C-Ranked Taijutsu Maneuver Prerequisite: *[Totem Style • Turtle's Shell]The user will use their open hands and forearms to slow the momentum of incoming physical attacks. They will then angle and push against to force the attack behind them and away. While not complex, this nearly negates all damage from physical attacks that aren't pierce of slash based. *[Totem Style • One With All]C-Ranked Taijutsu Discipline The user focuses on their animal spirits and drops into a pseudo-meditative state. They focus their mind against goading and unnecessary internal distraction. While like this they have a lessened sense of self, seeing themselves as a vessel through which the animal spirits flow. However, they are more capable of switching between their stances with absolute fluidity, often doing so mid action. *[Totem Style • Cobra's Bite]C-Ranked Taijutsu Maneuver Prerequisite: *[Totem Style • Cobra's Strikes]The user makes a string of rapid attacks aimed at the collarbone, throat, and shoulder. They focus more on speed than power, causing each attack to be slightly weak but still damaging and very draining. If the user has more strength than their opponent the collarbone will be broken, the shoulder severely bruised and difficult to move, and they will have trouble breathing. Strong Fist - Strong Fist
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This style focuses on being overall more physically powerful than your opponent. Users attempt to overwhelm defenses with great speed and strength while chipping away at their opponent’s stamina and keeping their own at the highest possible. Most attacks are simple in execution but extremely powerful in effect, causing battles of attrition to be in their favor. Requires: [Upper Body] & [Lower Body] Concentrations *[Strong Fist Style • Balance]D-Ranked Taijutsu Stance A neutral stance taken by even entry level practitioners. This stance involves turning your body to be perpendicular to your opponent. One foot is rested directly in front of the other with just the toes in contact with the ground. A hand is held back while the other is forward, pointing up. This stance provides ease of dodging incoming blows by using the least amount of motion possible while still being ready to launch into an attack. *[Strong Fist Style • Leaf Gale]D-Ranked Taijutsu Maneuver A simple sweeping kick aimed low to knock the opponent off balance. *[Strong Fist Style • Dynamic Entry]D-Ranked Taijutsu Maneuver In this technique, the user builds momentum and speed in order to bridge the gap between themselves and a distanced target. After covering an appropriate distance, the user then lets loose a form of distraction, like a thrown object, in order to misdirect the target's attention. The user then leaps with their momentum, delivering a strong kick to bridge the rest of the distance. *[Strong Fist Style • Dynamic Action]D-Ranked Taijutsu Maneuver Because distances tend to become the problem in most taijutsu, the practitioner will advance with every strike. This creates a tempo of advancement that is designed to wear down their opponent through ever pressing strikes, giving little chance for escape or recovery. *[Strong Fist Style • One Inch Punch]D-Ranked Taijutsu Discipline When fighting in close quarters it becomes difficult to generate energy for full powered strikes. Practitioners have learned how to explode force from every muscle with minimal energy wasted and space needed. Every strike done by the practitioner has the potential to be at full strength, so long as they have at least one inch of movement. *[Strong Fist Style • Rising Leaf Wind]C-Ranked Taijutsu Maneuver Prerequisite: (Instinct+Taijutsu)/2 greater than opponent's taijutsuA disrupting kick that can be launched from nearly any position. This kick is delivered quickly and at 3/4 strength but is aimed at any possible opening and extremely difficult to defend against, quickening the tempo the practitioner is keeping. *[Strong Fist Style • Skyward Strike]C-Ranked Taijutsu Maneuver An often difficult attack to accomplish but good for setting up a string of further attacks. The user will sweep low, attempting to kick their target's feet from beneath them. Before they fall, a second kick will attempt to launch them airborne a number of meters equal to the difference in the practitioner's strength from their target. *[Strong Fist Style • Great Leaf Flash]C-Ranked Taijutsu Maneuver Prerequisite: *[Strong Fist Style • Balance]The user will tense the muscles in their lower body to a great degree. Doing so causes them to briefly become immobile but creates an enormous amount of pent up energy. By bringing their back leg forward in a straight kick they release all of this energy in a single explosive burst. This can take out a lot of defenses and unless they’re supported by outside forces will knock a kicked foe back a number of yards equal to the difference in their strength and the practitioner's. *[Strong Fist Style • Great Leaf Whirlwind]C-Ranked Taijutsu Maneuver A combination attack started by the user unleashing a powerful kick to either side of their opponent. They will then place themselves behind the target and unleash a quick flurry of punches before kicking another side and repeating the process. This process can keep going ad infinitum or until the practitioner disengages. Clan Jutsu ~Absent Mind, Rigid Body E-ranked Ninjutsu As the Yamanaka's consciousness leaves their body, they'll force chakra throughout their body in order to make it rigid, preventing it from falling over while their mind is absent. This drains a negligible amount of chakra every post due to being such a low ranked technique.
~Conciousness Return E-Ranked Ninjutsu A staple technique to the Yamanaka Clan, by channeling a small amount of chakra the Yamanaka can expel their consciousness from anything or anyone that it currently inhabits, returning all pieces of their consciousness to their body over the course of a full post.
Freeze Up D-Rank Ninjutsu After forming the required seals the user will attempt to make contact, of any form, with the desired target. Should the user make contact with the target, the Yamanaka will insert a conscious thought into the target's brain that causes them to momentarily lock up their arms. This lasts for only a brief moment, but still presents an opening in the target's defenses. (Duration is quarter of a post.)
Release! D-Rank Ninjutsu After forming the required seals the user will fire a small portion of their consciousness at their target at a speed of five. (5) Should it hit it's target, the effected will be freed from any Genjutsu that the user is able to Kai out of themselves, though the user's Genjutsu stat is treated as -5.
Direct Insertion D-Rank Ninjutsu Prerequisites: ~Thought Insertion An altered version of ~Thought Insertion, Direct insertion allows for the same effect as it's predecessor, however, the thought is inserted via direct contact with the target. After forming the required seals the user will attempt to make contact with the target, and, should it be made, they will insert a single thought into their target.
Overly Stimulated D-Rank Ninjutsu Prerequisites: ~Over Sensitivity An altered version of ~Over Sensitivity, Overly Stimulated allows for the same effect as it's predecessor, however, the thought is inserted via direct contact with the target. After forming the required seals the user will attempt to make contact with the target, and, should it be made, the target will find themselves under the effects of ~Over Sensitivity.
~Memory Exchange D-Ranked Ninjutsu After preforming the hand seals, the Yamanaka will place their hand upon the head of a willing target, and summon up one of their own memories to be transferred into the target's brain. They can only exchange one memory, and it is a one-way transfer as the user can only transfer one memory and cannot receive any other memory. The target will only receive the visual experience of the memory, and will not feel the physical or mental effects of the memory. After the memory has been transferred the technique ends.
~Over Sensitivity D-Ranked Ninjutsu After preforming the hand seals, the Yamanaka will shoot off a piece of their conscious that travels at a speed of 5 at their target. If successful the conscious will begin to overwork the target's senses, and overload it by working their senses double time making them hyper sensitive and susceptible to powerful lights, smells, temperatures, and etc. This technique endures for 3 posts while impending a -3 instinct penalty to the user as they focus overloading the target's conscious.
~Thought Insertion D-Ranked Ninjutsu After performing the hand seals, the Yamanaka sends a portion of their consciousness out at a speed of 5 and a range of 10 meters. If it makes contact with the target, the Yamanaka can insert a single thought into the target's head. Things such as "this is a bad idea", "Don't go in there" and "attack this." The target will be unable to discern where the thought appeared from if they have a (Control+Instinct)/2 less than the user's (Control+Instinct)/2
Stop. C-Rank Ninjutsu After performing the required hand seals the user will attempt to make contact with one of their target's limbs. Should contact be made the target will lose use of the limb for a single post, feeling as if it is completely numb. This is done by sending a piece of the user's consciousness into the target's brain telling it that something is wrong, and the limb can not function as intended.
~Forced Thought C-Ranked Ninjutsu After the necessary handseals, the Yamanaka projects a portion of their consciousness with a speed of 10 and a range of 15 meters. If this makes contact, the Yamanaka can force the target to conjure thoughts based on a single subject or memory. If the user tries to force the target to think of something they have no knowledge of, the jutsu will have no effect. Only works on the target if they have a (Control+Instinct)/2 less than the user's (Control+Instinct)/2. Lasts for 5 posts, eliciting a -5 Instinct for the duration.
~Mind Body Change C-Ranked Ninjutsu After the necessary handseals, the Yamanaka projects their consciousness towards a target with a speed of 10 and a range of 15 meters. If this makes contact, the mind of the victim is forced to watch as the Yamanaka controls their actions. If the target has a (Control+Instinct)/2 more than the user's (Control+Instinct)/2, they can overpower the intruder and force them out of their body. Control allows them to control basic movement. It should be noted that any damage the possessed opponent suffers will be reflected on the Yamanaka's original body. If avoided or resisted, the consciousness takes one post to find its way back to the body. Lasts for 4 posts, during which the user's body goes limp.
~Communion of Mind with Mind C-Ranked Ninjutsu After the necessary handseals, the Yamanaka projects a portion of their consciousness with a speed of 10 and a range of 15 meters. If this makes contact, the Yamanaka and the target will be able to relay their thoughts to one another. Has a maximum range of 20 meters and only works on a willing target. Lasts for 5 posts, eliciting a -5 to Instinct for the duration.
~Mind Reading C-Ranked Ninjutsu After the necessary handseals, the Yamanaka projects a portion of their consciousness with a speed of 10 and a range of 15 meters. If this makes contact, the Yamanaka can read the target's conscious thoughts. While typically this technique can only be used to learn the target's current thoughts, when used in conjunction with ~Forced Thought, this technique can serve as a valuable interrogation method. Only works if the target has a (Control+Instinct)/2 less than the user's (Control+Instinct)/2. Lasts for 5 posts, eliciting a -5 Instinct for the duration.
Open Airwaves B-Rank Ninjutsu Open Airwaves is a very strenuous technique for a Yamanaka to use, as it forces them to hear the thoughts of everyone around them in a twenty meter radius. As this technique is always active it imposes a -3 on their stamina stat, and a -3 on their Instinct stat permanently. Those with a higher (control+instinct)/2 than the Yamanaka can block the user from hearing their thoughts by creating a mental "wall" around their mind.
Shockwave B-Rank Ninjutsu After forming the required hand seals the user will send a large piece of their consciousness into their target via physical contact, should it be made. Once the physical contact is made, this technique takes effect, causing complete bodily paralysis for a single post. This is done by blocking the brain signals going to target's body via the user's consciousness.
~Mind Transfer B-Ranked Ninjutsu After the necessary hand seals, the Yamanaka projects their consciousness towards a target with a speed of 20 and a range of 20 meters. If this makes contact, the mind of the victim is forced to watch as the Yamanaka controls their actions. If the target has a (Control+Instinct)/2 more than the user's (Control+Instinct)/2 they will be able to fight off the Yamanaka's control. Control allows them to control movement, speech, and jutsu control based off the restrictions of the Yamanaka. It should be noted that any damage the possessed opponent suffers will be reflected on the Yamanaka's original body. If avoided or resisted, the consciousness takes one post to find its way back to the body. Lasts for 6 posts, during which the user's body goes limp.
~Memory Rip B-Ranked Ninjutsu After preforming the necessary hand seals, the Yamanaka places their hand upon the target's head as they pull a memory from the target to visualize and experience. From here the Yamanaka copies the memory for themselves being able to recall it at anytime as if it were their own. However the Yamanaka may be resisted if the target has a (Control+Instinct)/2 less than the user's (Control+Instinct)/2. This will cause a painful disconnection for the Yamanaka as they are yanked out of the target's consciousness. Genjutsu Pseudo Element • Suiton: Water Whip! D-Rank Illusion Genjutsu After forming the required seals, the user will call out "watch this!," ensnaring all those who hear it. Once the victim is caught in the Genjutsu they will see the user create the water whip jutsu. this Genjutsu allows the user to move their target in the direction they wish by attacking with the "whip," and having them dodge. This illusion lasts three posts, or, until kai'd out of. The whip is seven feet long, and extends from a ball of water around the user's right hand. Should the whip hit the target the illusion will end.
Flicker D-Rank Illusion Genjutsu After forming the required hand seals Yudai will whistle, catching all of those who hear it in his Genjutsu. Those effected will see Yudai's body begin to flicker side to side as if he was moving through a strobe light. This Genjutsu lasts for four posts, or until Kai'd out of.
*[Genjutsu • Boom!] D-Ranked Illusion Genjutsu The user will do a series of hand seals, then within the next post, snap their fingers. Anyone who hears the snapping will hear an explosion in the distance behind them. This works as an effective distraction, or a scare tactic, if properly utilized.
Pseudo Element • Doton: Rising Boulder! D-Rank Illusion Genjutsu After forming the required seals, the user will call out "Let's Rock!," ensnaring all those who hear it. Once the victim is caught in the Genjutsu they will see the user create a boulder in front of them, that has a one meter diameter. The user will then "launch" this boulder at the target, and should it connect, the illusion will end. However, if the boulder does not connect, the illusion will last for two posts, or until Kai'd out of.
Pseudo Element • Lightning Shock! D-Rank Illusion Genjutsu After forming the required seals, the user will call out "shocking isn't it?!," ensnaring all those who hear it. Once the victim is caught in the Genjutsu they will see the user coat their arms in electricity. This illusion lasts for two posts, but should the user's body connect with the target's the illusion will end. That is, if it is not kai'd out of.
Paranoia • It Follows C-Rank Warp Genjutsu After forming the required hand seals, the user will call out "What the hell is that?!," ensnaring all those who hear it. Once the victim is caught in the Genjutsu, they will begin to feel as if something is watching them from behind. Should they look behind themselves they will see a dead relative walking towards them. This relative moves at a speed of six, and follows the target where they go. Should the relative catch the target, they will claw at their flesh, causing the pain of get cut by a kunai. This illusion lasts for six posts, unless kai'd out of.
Let's See If You Can Keep Up C-Rank Illusion Genjutsu After either forming the required seals, or, channeling the Genjutsu for half of a post, Yudai will call out "Let's See If You Can Keep Up," and those who here it will be ensnared within his Genjutsu. First they will feel a strike to their stomach with the "force" of ten (10) strength and, should they look down, they will catch a glimpse of Yudai with his fist in their gut.
Replica C-Rank Warp Genjutsu After forming the required hand seals, or channeling the jutsu for half a post, Yudai will whistle, causing those that hear it to be trapped within his Genjutsu. Replica causes those within it to see twenty (20) copies of Yudai directly in front of them. It also causes them to feel, if only slightly, that they know which is the real Yudai, with the feeling getting stronger with each wrong choice. This Genjutsu lasts for three posts, or until all of the replicas are destroyed.
*[Genjutsu • Calm] B-Ranked Warp Genjutsu The user does the needed hand seals, and then breaths out, expelling their breath onto their target. If successful, a 4 post long genjutsu will begin on the target. Over the course of the genjutsu, the target won't be able to feel any wind, and if it's raining, the rain will appear and feel like a light drizzle, regardless of how intense it really it. The target will also feel a sense of calm course through their body, as if all their senses have been slightly dulled, usually causing them to relax, be less stressed, and less inclined to combat. Originally created for the use of execution in combative prisoners, the technique now proves to be an effective method in combat to regain control of the battle field.
*[Genjutsu • Contagion] B-Ranked Warp Genjutsu After performing the hand seals and making physical contact, the user captures the target in this genjutsu. The victim of this jutsu becomes aware of strange rashes and other signs of illness on the user of this jutsu. They notice that the user of this jutsu looks very sick and that they are extremely contagious. They believe whole-heartedly that if they touch the user of this jutsu, if the user of this jutsu bleeds on them, or if any other bodily fluids get on them, they will become deathly ill. It becomes almost impossible for the victim of this jutsu to physically attack the user, and even something as simple as the user’s spit will be seen as a deadly attack that they need to flee from. The genjutsu lasts for 3 posts. Raiton *Raiton • Static Shroud D-Ranked Raiton Jutsu After performing the correct hand seals the user covers their body in a layer of visible static which crackles around them for 4 posts. Anything which comes within 6 inches of their body will be repelled with a force of 5 strength and have the Raiton Shocking effect applied.
*Raiton • Bright Bolt D-ranked Raiton Jutsu After performing the correct hand seals the user will extend two fingers toward a target. A bolt of lightning will jump up to 10 meters from their fingers at a speed of 6, striking with a strength of 4.
*Raiton • Shock Double D-ranked Raiton Jutsu After performing the correct hand seals, the user will create a copy of themselves out of Raiton chakra. The clone will be able to move with the stats labelled below, while also exploding with the force of a single exploding tag upon death (which also applies the raiton passive effect). The clone will only last for 3 posts. Taijutsu: 2 Stamina: 1 Strength: 1 Speed: 2
*Raiton • Conductor D-ranked Raiton Jutsu After performing the correct hand seals, the user will coat a weapon they are holding in Raiton electricity for 5 posts. This causes the shock effect to be produced on any contact with a target, while also granting blunt weapons the ability to cut through skin to produce shallow wounds. This also works for thrown weapons, however if the projectile remains out of contact with the user for more than 2 posts the technique will dissipate early.
*Raiton • Stun Gun D-ranked Raiton Jutsu After performing the correct hand seals, the user will channel Raiton chakra to two of their fingers. They will then be able to fire up to three total bullet sized balls of concentrated lightning from their fingertips. These bullets will travel at 5 speed, but will not have any physical force. Instead, they will apply light electrical burns similar to a sun burn and will apply Raiton's shocking effect.
*Raiton • Galvanic Zone C-ranked Raiton Jutsu After performing the correct hand seals, the user will seep Raiton chakra in an area around them with a 20m diameter. The user's Raiton techniques will travel 5 points faster when they travel through this zone for 3 posts. This technique ends the moment the user leaves this area. They also return to normal speed upon leaving the area. This technique does not apply the shocking effect.
*Raiton • Sky Spear C-ranked Raiton Jutsu After performing the correct hand seals, the user will create a two meter long rod of lightning in their hand. They are then able to launch it at 15 speed in a single direction. Upon contact the spear will explode with the force of a single explosive tag and apply the Raiton shocking effect. If it has not been launched by the end of the second post it will dissipate.
*Raiton • Voltaic Zone C-ranked Raiton Jutsu After performing the correct hand seals, the user will seep Raiton chakra in an area around them with a 20m diameter. This will produce an electric current on the ground in this area visible as crackling lightning on the surface. Any other than the user who step into this zone will have the shocking effect applied and their legs will sustain first degree electrical burns. This current lasts 3 posts, while it ends immediately if the user leaves the area.
*Raiton • Jamming Pulse C-ranked Raiton Jutsu After performing the correct hand seals, the user emits a wave of electricity from their palm in a single direction. This is produced as a 10m wide line which extends 2m into the air and travels up to 25m from the user at 10 speed. The wave will apply the shocking effect and reduce the speed of any living thing it strikes by 5 points for 3 posts by electrically interfering with the brain's nervous signals. Ninpou *[Ninjutsu • Hidden Needles] D-Ranked Ninjutsu After performing the correct hand seals the user will focus chakra into their mouths and into up to five senbon within 3 feet of their position. The senbon will be summoned from their persons or nearby into the user's mouth, where they will be spit out aided by chakra at a speed of 6 and strength of 4. The senbon can be shot up to 7 meters away.
*[Ninjutsu • Chakra Burst] D-Ranked Ninjutsu After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion at D-Rank force from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.
*[Ninjutsu • Tracking Device] D-Ranked Ninjutsu After performing the correct hand seals the user will coat one of their hairs in chakra. Once this has been done, they will place it on their target. The user can track the exact location of the strand of hair for up to 7 meters. For up to twenty meters out, the user can track a rough location. From then out to 100 meters, the user just gets a general idea of where the opponent is. The chakra in the hair will dissipate at the end of 6 posts.
*[Ninjutsu • Wall] D-Ranked Ninjutsu After performing the correct hand seals the user causes a thin 3x3 meter flat barrier to form directly in front of them at a speed of 5. This barrier can take a hit of up to 5 strength before shattering, otherwise it lasts for 3 posts.
*[Ninjutsu • Sensory Deprivation: Sight] D-Ranked Ninjutsu A technique used for a variety of purposes, each unique to the user's needs, the user channels chakra over their eyes. This chakra will act as though it were solid, rendering the user blind until it is dispelled. This can be held as long as the user has chakra, but once it has ended, it has a cool-down period of 2 posts before it can be used again.
*[Ninjutsu • Binding] C-Ranked Ninjutsu After performing the correct hand seals the user will focus chakra into a rope, wire, or a similar object in their possession. The object will then lash out at a target at a speed of 10 for up to 15 meters attempting to then coil around them and bind them. After coiling around the target, the chakra will cause the object to harden to a strength of 10. After 4 posts the chakra will run out and the bind will break.
*[Ninjutsu • Barrier] C-Ranked Ninjutsu After performing the correct hand seals the user forms a 10m3 barrier around a target up to 10m away from their position. The barrier forms at a speed of 12, has a strength of 8, and lasts 4 posts before fading away. Fuuton *Fuuton • Vortex Screw D-Ranked Fuuton Jutsu After doing the needed hand seals, the user creates a small vortex of Fuuton chakra around a projectile in their hand that spins with a strength of 5. This causes the projectile to corkscrew through the air, allowing it to travel an extra 10m and applying the Fuuton passive when thrown. This doesn't make the projectile any faster, only increases its range and ability to cut.
*Fuuton • Enhanced Launch D-Ranked Fuuton Jutsu After doing the needed hand seals, the user gathers wind around their feet. Then, the user will use the wind to blast them from the ground, enabling them to leap into the air an extra 10 meters at 3 extra speed. The user also has 3 less Taijutsu until they once again touch the ground. Those with less than 5 Taijutsu (after deduction) will stumble and fall when trying to land. The Fuuton passive is not applied in this technique.
*Fuuton • Wind Skating D-Ranked Fuuton Jutsu After performing the needed hand seals, the user is able to glide on air as if they were skating on ice. This allows them to move faster (+3 speed) but lowers their accuracy and agility (-3 Taijutsu). This doesn't allow them to fly, but rather to travel over things like land, water, and ice with greater ease. The user is only held several inches off of the ground. This Jutsu does not expire until the user’s chakra supply runs out or the user shuts it off. The fuuton passive is not applied in this technique.
*Fuuton • Redirection D-Ranked Fuuton Jutsu After performing the needed hand seals, the user covers a projectile they are holding in fuuton empowered wind. Then, when the weapon has been thrown as normal, the user is able to change it's direction by up to 90 degrees once with no drop in momentum on the projectiles part. This technique only lasts one post.
*Fuuton • Wind Bullet D-Ranked Fuuton Jutsu After performing the required hand seals, the user expels a basket ball sized ball of wind from their mouth. This ball of wind travels up to 20m at 5 speed, and explodes with the strength of a single explosive tag on contact with solid matter or at the end of its range.
*Fuuton • Great Breakthrough C-Ranked Fuuton Jutsu By performing the needed hand seals and bringing their hands to their mouth, the user can release a wide blast of air. This wave of air moves outward in a cone shape with a 15m width at the end of the cone and moves with a speed of 10. Once it makes contact with a substance, the wind both cuts at it and pushes it away with 10 strength. This blast goes out for a maximum of thirty feet if it doesn't hit anything, where it will dissipate into the surrounding air.
*Fuuton • Godly Mountain Wind C-Ranked Fuuton Jutsu After forming the necessary hand seals, the user will thrust their hands forward as a vortex of wind blasts through with a speed of 10. The vortex's direction can be controlled with a Control stat of at least 15. The control, however, is limited; it can only be moved in a 45 degree angle, up to three times. A hit from this vortex packs a large push back force, though the person can avoid being pushed back with a strength of 5 or greater. Control of this Jutsu fades after two posts and spans an area 3m wide and up to 20m in length. Direct hits result in long but shallow cuts on the victim's body, covering the whole radius of the techniques point of contact, no deeper than half an inch.
*Fuuton • Gale Blade C-Ranked Fuuton Jutsu After forming the necessary hand seals, the user coats their weapon in a vortex of wind. This extends the weapon's range by 1m while not adding anything to its weight for 5 posts. It also causes the weapon to gain an edge as sharp as your average sword. This also applies the fuuton passive with a strength of 10 on contact with an opponent.
*Fuuton • Tornado Trap C-Ranked Fuuton Jutsu The user will first perform the required hand seals and then gather wind around an opponent. This will form a tornado around them at a speed of 12 which extends 10m into the air and has a radius of 3m. The tornado will push back anything that touches it with a strength of 8, while also cutting at whatever tries to push through as well as a kunai would with the same strength. This technique lasts for 4 posts.
Fuuton • Aoi Kaze B-Ranked Fuuton Jutsu After forming the necessary hand seals, the user coats their weapon in a vortex of wind. This extends the weapon's range by 3m while not adding anything to its weight for 8 posts. It also causes the weapon to gain an edge to be sharp enough to cut to the bone. This also applies the fuuton passive with a strength of 20 on contact with an opponent. Shattered Mind Recall D-Rank Ninjutsu After forming the required seals the user will, while holding the last seal, force every piece of their mind to return to their body. This takes a full post regardless of how many pieces are recaled.
Mind Shard D-Rank Ninjutsu The most basic transfer used by Yudai; Mind Shard allows one to transfer a small piece of their mind into a new host. This portion of the user's mind will permanently remain in the new host until manually recalled. These pieces of the user's mind scattered through this technique are only able to use up to D rank Ninjutsu, and Genjutsu, and take with them a quarter (1/4) of the core's stamina stat. The hosts occupied by any Mind Shard uses Yudai's stamina stat for all Ninjutsu, and Genjutsu.
Sliver Of The Mind C-Rank Ninjutsu The most common transfer used by Yudai; Mind Shard allows one to transfer a small piece of their mind into a new host. This portion of the user's mind will permanently remain in the new host until manually recalled. These pieces of the user's mind scattered through this technique are only able to use up to C rank Ninjutsu, and Genjutsu, and take with them three eigths (3/8) of the core's stamina stat. The hosts occupied by any Sliver Of The Mind uses Yudai's stamina stat for all Ninjutsu, and Genjutsu.
Fractured Mind B-Rank Ninjutsu A common transfer used by Yudai; Fractured Mind allows one to transfer a small piece of their mind into a new host. This portion of the user's mind will permanently remain in the new host until manually recalled. These pieces of the user's mind scattered through this technique are only able to use up to B rank Ninjutsu, and Genjutsu, and take with them half (1/2) of the core's stamina stat. The hosts occupied by any Mind Shard uses Yudai's stamina stat for all Ninjutsu, and Genjutsu.
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