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inari
Topic Started: Dec 10 2016, 10:09 PM (71 Views)
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Awai, Inari


[Nindo]



General Information
Age: 316
Gender: Male
Height: 5'4"
Weight: 120
Physical Features:

Inari is a very slight boy, and is capable of easily passing as a female whenever he chooses too. Having gone through his mutation before fully reaching maturity, his body never fully developed the more masculine features of his peers. His pale skin seems translucent more often than not, and, despite his incredible age, bears absolutely no scars. His palms are round with long fingers, and his feet are small rectangles with long toes. His nose is small, and feminine, as are his ears. However, his mutation caused them to grow into points like elves from fairy tales. His silver hair is so curly that it barely falls past his peridot green eyes, though it reaches his shoulders when straightened.

Clothing/Accessories:

Inari's attire reeks of efficiency. His every need is taken into consideration when dressing each day, down the minute detail. His undergarments are dawned with the intention to both wick sweat for heated combat, and also to insulate for temperatures that might otherwise prove to be a hindrance. He wears a long sleeved, skin-tight shirt and matching pants, both being black. These are entirely covered, however, by his secondary layer of clothing. Over his initial layer is a pair of loose trousers and a mesh on his upper body that can serve as an almost soft chain mail, aiding in protecting him against indirect blows.

Inari binds his pants at the knee with sturdy plated shin guards that also have a layer if internal mesh for comfort and shock absorption. These shin guards continue almost seamlessly into a pair of steel plated boots. Similarly his upper body is protected thoroughly while maintaining flexibility. His torso is covered with a sort of plate armor with links and joints in all the needed areas to allow perfect motion while still keeping him safe. The armor covers his shoulders and arms as well, plating them in a protective covering, with the arm guards having spiked protrusions for blocking, climbing, or even attacking.

Picture:
Inari

Personality:

Inari, much like the rest of his clan, and fellow ninja of Konohagakure, is very loyal to his home. He loves his family, loves his village, and wants to see it flourish. However, like many people, he also hides deep, dark secrets. Inari is incredibly jealous of the Yamanaka clan, and their power. Having been trained by one, he has seen the power of the Yamanaka first hand, and believes them to be the strongest clan in all of Konoha. This jealousy often makes him biter against those from the clan, excluding his teacher, and his teacher's direct family. It is because of this jealousy that he pushes himself to become stronger, using it as a motivation to overcome their inherent power. Inari would pay any price were he to ever be given the chance to learn how to use their secret techniques.

Outside of this jealousy is another dark aspect of his personality; the enjoyment of causing others pain. This ranges from causing terror in the masses, to causing physical pain on such a small scale that it no worse than a pin prick. Causing pain, panic, and fear gives him a feeling most can only get from using mind altering drugs, and is just as addictive. However, he does not show this part, nor his jealousy towards the Yamanaka, to anyone. Much like a drug addict, Inari hides his addiction from everyone in his life, and only gets his fix while outside of the village.

The side of Inari that the village, his friends, and his family, does see is his kindness, and his willingness to always help, no matter what the issue is. He is always willing to train the younger generations, and can often found performing low ranked missions, such as pulling weeds, or finding lost pets, free of charge. While this is not his "true" personality, it is genuine. His love for his village is unwavering, as is his love for everyone within it's walls. While in battle Inari is a completely other person, as it is the only time he is able to indulge in his addiction freely. He draws the fight out as long as possible so that he can cause as much pain as he can before his target dies. He prefers close combat, as it gives him the biggest rush, but he tries to stay competent in mid range combat as well.



Battle Information
Village: Konohagakure no Sato
Rank: Jounin

Stats: (0/50)
  • Ninjutsu: 25
  • Taijutsu: 25
  • Genjutsu: 1
  • Stamina: 29
  • Control: 35
  • Strength: 25
  • Speed: 25
  • Instinct: 35

Equipment:
Companions: (0/1)
Affinity:


Abilities and Concentrations
Abilities
First Ability----------
Second Ability---------
Third Ability-------------

Concentrations
Ninjutsu[Place them here]

Taijutsu
[Place them here]

Genjutsu
[Place them here]



Jutsu
Ninpou

Awai

Raiton





History
Historical Accounts
Edited by Garasu, Dec 26 2016, 12:49 PM.
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Arrow Mark I
D-Rank Ninjutsu
After forming the required hand seals, or channeling for a quarter post, the user will create an arrow of pure chakra in their desired hand. Arrows created with this technique are able to be used with a real bow, or a chakra based bow, and are only able to cause blunt damage. The arrow must be fired within three posts, otherwise it dissipates.

Guided Arrow Mark I
D-Rank Ninjutsu
After forming the required hand seals, or channeling for a quarter post, the user will create an arrow of pure chakra in their desired hand. Arrows created with this technique are able to be fired off at a speed of four, and are only able to cause blunt damage. The user of this technique is able to cause up to three (3) forty five degree angel turns during the flight of this arrow. The arrow must be fired within three posts, otherwise it dissipates.

Club Mark I
D-Rank Ninjutsu
After forming the required hand seals, or channeling for a quarter post, the user will create an club of pure chakra in their desired hand. Clubs created with this technique are eight inches in length, two inches in diameter, and cause only blunt damage.The club must be used within three posts, otherwise it dissipates.

Dissipation Field Mark I
D-Rank Ninjutsu
After forming the required hand seals, or channeling for a quarter post, the user will hold their hand out in front of an incoming chakra based attack. The user will release a constant stream of chakra from their hand creating a blue disc that is a foot in diameter, and should a chakra based attack hit said disc it will be absorbed into the disc. The disc will then dissipate a quarter of the chakra that it absorbed, and will release the rest in a frontal cone explosion. This explosion is equal to half of a single exploding tag. This technique is only able to absorb up to a five strength chakra based attack. Should it be used on a technique with greater than five strength, the user will take the hit as if it was reduced in strength by five.

Chakra Field Mark I
D-Rank Ninjutsu
Prerequisite: *[Basic Jutsu • Act of Tree Climbing]
After forming the required hand seals, or channeling for a quarter post, the user will hold their hand out in front of an incoming physical attack, and release chakra from their hand. The user will create a small field of chakra that is able to stop an incoming physical attack dead in it's tracks mid air should it have five(5) strength or less, otherwise it will fail.

Arrow Mark II
C-Rank Ninjutsu
After forming the required hand seals, or channeling for half a post, the user will create an arrow of pure chakra in their desired hand. Arrows created with this technique are able to be used with a real bow, or a chakra based bow, and are only able to cause blunt damage. The arrow must be fired within seven posts, otherwise it dissipates.

Guided Arrow Mark II
C-Rank Ninjutsu
After forming the required hand seals, or channeling for half a post, the user will create an arrow of pure chakra in their desired hand. Arrows created with this technique are able to be fired off at a speed of eight, and are only able to cause blunt damage. The user of this technique is able to cause up to five (5) forty five degree angel turns during the flight of this arrow. The arrow must be fired within seven posts, otherwise it dissipates.

Club Mark II
C-Rank Ninjutsu
After forming the required hand seals, or channeling for half a post, the user will create an club of pure chakra in their desired hand. Clubs created with this technique are eight inches in length, two inches in diameter, and cause only blunt damage.The club must be used within seven posts, otherwise it dissipates.

Dissipation Field Mark II
C-Rank Ninjutsu
After forming the required hand seals, or channeling for half a post, the user will hold their hand out in front of an incoming chakra based attack. The user will release a constant stream of chakra from their hand creating a blue disc that is a foot in diameter, and should a chakra based attack hit said disc it will be absorbed into the disc. The disc will then dissipate half of the chakra that it absorbed, and will release the rest in a frontal cone explosion. This explosion is equal to a single exploding tag. This technique is only able to absorb up to a ten strength chakra based attack. Should it be used on a technique with greater than ten strength, the user will take the hit as if it was reduced in strength by ten.

Chakra Field Mark II
C-Rank Ninjutsu
Prerequisite: Chakra Field Mark I
After forming the required hand seals, or channeling for half a post, the user will hold their hand out in front of an incoming physical attack, and release chakra from their hand. The user will create a small field of chakra that is able to stop an incoming physical attack dead in it's tracks mid air should it have ten (10) strength or less, otherwise it will fail.

Arrow Mark III
B-Rank Ninjutsu
After forming the required hand seals, or channeling for three quarters of a post, the user will create an arrow of pure chakra in their desired hand. Arrows created with this technique are able to be used with a real bow, or a chakra based bow, and act like real arrows in the term of damage. The arrow must be fired within seven posts, otherwise it dissipates.

Guided Arrow Mark III
B-Rank Ninjutsu
After forming the required hand seals, or channeling for three quarters of a post, the user will create an arrow of pure chakra in their desired hand. Arrows created with this technique are able to be fired off at a speed of fourteen, and act like real arrows in the term of damage. The user of this technique is able to cause up to five (5) forty five degree angel turns during the flight of this arrow. The arrow must be fired within seven posts, otherwise it dissipates.

Dissipation Field Mark III
B-Rank Ninjutsu
After forming the required hand seals, or channeling for three quarters of a post, the user will hold their hand out in front of an incoming chakra based attack. The user will release a constant stream of chakra from their hand creating a blue disc that is a foot in diameter, and should a chakra based attack hit said disc it will be absorbed into the disc. The disc will then dissipate half of the chakra that it absorbed, and will release the rest in a frontal cone explosion. This explosion is equal to two exploding tags. This technique is only able to absorb up to a twenty strength chakra based attack. Should it be used on a technique with greater than twenty strength, the user will take the hit as if it was reduced in strength by twenty.

Chakra Field Mark III
B-Rank Ninjutsu
Prerequisite: Chakra Field Mark II
After forming the required hand seals, or channeling for three quarters of a post, the user will hold their hand out in front of an incoming physical attack, and release chakra from their hand. The user will create a small field of chakra that is able to stop an incoming physical attack dead in it's tracks mid air should it have twenty (20) strength or less, otherwise it will fail.

Dissipation Field Mark IV
A-Rank Ninjutsu
After forming the required hand seals, or channeling for a full post, the user will hold their hand out in front of an incoming chakra based attack. The user will release a constant stream of chakra from their hand creating a blue disc that is a foot in diameter, and should a chakra based attack hit said disc it will be absorbed into the disc. The disc will then dissipate half of the chakra that it absorbed, and will release the rest in a frontal cone explosion. This explosion is equal to four exploding tags. This technique is only able to absorb up to a twenty five strength chakra based attack. Should it be used on a technique with greater than twenty five strength, the user will take the hit as if it was reduced in strength by twenty five.

Chakra Field Mark IV
A-Rank Ninjutsu
Prerequisite: Chakra Field Mark III
After forming the required hand seals, or channeling for a full post, the user will hold their hand out in front of an incoming physical attack, and release chakra from their hand. The user will create a small field of chakra that is able to stop an incoming physical attack dead in it's tracks mid air should it have twenty five (25) strength or less, otherwise it will fail.

Chakra Bow
A-Rank Ninjutsu
After forming the required hand seals, or channeling for a full post, the user will create a large re-curve bow out of a pure chakra. This bow allows the user to fire arrows, either real, or made out of chakra, at a speed equal to the user's strength. This bow will last for a post count equal to the user's stamina stat, and is able to withstand up of a hit of twenty five strength.

Edited by Garasu, Dec 27 2016, 12:44 AM.
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Mind Meld

Mind Meld is an ability possessed by Inari, an ability that he is unable to control. This ability forces every mind within thirty meters to be instantly linked. Once the minds are linked they share absolutely everything. This means that every thought, every smell, sound, touch, even everything each mind sees is shared among those that are linked. This also means things that affect one mind, such as Genjutsu, affect them all. This ability puts a -4 to instinct on every mind that is linked through this ability, though the instinct stat can not drop below one. However, should someone have a instinct+control average greater than Inari they are able to block their mind from this ability. With each linked mind, Inari's instinct drops by an additional two points. Should his instinct drop below the half way point this ability will be "shorted out" for the rest of the thread, meaning it will no longer work.
Edited by Garasu, Dec 18 2016, 01:53 AM.
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*[Ninjutsu • Hidden Needles]
D-Ranked Ninjutsu
After performing the correct hand seals the user will focus chakra into their mouths and into up to five senbon within 3 feet of their position. The senbon will be summoned from their persons or nearby into the user's mouth, where they will be spit out aided by chakra at a speed of 6 and strength of 4. The senbon can be shot up to 7 meters away.

*[Ninjutsu • Chakra Burst]
D-Ranked Ninjutsu
After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion at D-Rank force from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.

*[Ninjutsu • Tracking Device]
D-Ranked Ninjutsu
After performing the correct hand seals the user will coat one of their hairs in chakra. Once this has been done, they will place it on their target. The user can track the exact location of the strand of hair for up to 7 meters. For up to twenty meters out, the user can track a rough location. From then out to 100 meters, the user just gets a general idea of where the opponent is. The chakra in the hair will dissipate at the end of 6 posts.

*[Ninjutsu • Wall]
D-Ranked Ninjutsu
After performing the correct hand seals the user causes a thin 3x3 meter flat barrier to form directly in front of them at a speed of 5. This barrier can take a hit of up to 5 strength before shattering, otherwise it lasts for 3 posts.

*[Ninjutsu • Barrier]
C-Ranked Ninjutsu
After performing the correct hand seals the user forms a 10m3 barrier around a target up to 10m away from their position. The barrier forms at a speed of 12, has a strength of 8, and lasts 4 posts before fading away.

*Ninjutsu • Spiritualism Technique]
C-Ranked Ninjutsu
The base technique for summoning, the Spiritualism Technique allows users to bring forth their summons to fight on their behalf. Once an agreement has been made between the user and their summon, they will be able to use this technique to call upon it at any time unless stated otherwise. The chakra used for this technique varies, as it is dependent on the size and rank of what is being summoned. Once it has been summoned, the user will experience a constant drain on their chakra for as long as the summon is in place. This drain is also dependent on the size and rank of the summon.

*[Ninjutsu • Binding]
C-Ranked Ninjutsu
After performing the correct hand seals the user will focus chakra into a rope, wire, or a similar object in their possession. The object will then lash out at a target at a speed of 10 for up to 15 meters attempting to then coil around them and bind them. After coiling around the target, the chakra will cause the object to harden to a strength of 10. After 4 posts the chakra will run out and the bind will break.

*[Ninjutsu • Shadow Clone Technique]
B-Ranked Ninjutsu
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the users stamina). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for stamina, which is determined by the number of clones presently in effect.

*[Ninjutsu • Underworld Guardian Spikes]
B-Ranked Ninjutsu
After performing the correct hand seals the user will cause their hair to rapidly grow and cocoon their body for protection. The hair does this at a speed of 20, and when done, will have formed thick layers of rigid hair to protect the user from attacks of 20 and less strength. Upon completely cocooning the user, the hair disconnects from the user's hair, leaving it at it's original length. The hair of the cocoon is chakra infused, providing immunity to electricity, this lasts for up to four posts.

Flight
A-Rank Ninjutsu
After forming the required hand seals, or channeling for a full post, the user will lift off the ground. This technique allows the user to fly at a speed equal to their control stat. They are able to maintain this flight for an amount of posts equal to their stamina stat, and is only able to fly at a maximum of thirty five meters above any opponent in combat.
Edited by Garasu, Dec 24 2016, 09:06 AM.
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Inari, much like the rest of his clan, and fellow ninja of Konohagakure, is very loyal to his home. He loves his family, loves his village, and wants to see it flourish. However, like many people, he also hides deep, dark secrets. Inari is incredibly jealous of the Yamanaka clan, and their power. Having been trained by one, he has seen the power of the Yamanaka first hand, and believes them to be the strongest clan in all of Konoha. This jealousy often makes him biter against those from the clan, excluding his teacher, and his teacher's direct family. It is because of this jealousy that he pushes himself to become stronger, using it as a motivation to overcome their inherent power. Inari would pay any price were he to ever be given the chance to learn how to use their secret techniques.

Outside of this jealousy is another dark aspect of his personality; the enjoyment of causing others pain. This ranges from causing terror in the masses, to causing physical pain on such a small scale that it no worse than a pin prick. Causing pain, panic, and fear gives him a feeling most can only get from using mind altering drugs, and is just as addictive. However, he does not show this part, nor his jealousy towards the Yamanaka, to anyone. Much like a drug addict, Inari hides his addiction from everyone in his life, and only gets his fix while outside of the village.

The side of Inari that the village, his friends, and his family, does see is his kindness, and his willingness to always help, no matter what the issue is. He is always willing to train the younger generations, and can often found performing low ranked missions, such as pulling weeds, or finding lost pets, free of charge. While this is not his "true" personality, it is genuine. His love for his village is unwavering, as is his love for everyone within it's walls. While in battle Inari is a completely other person, as it is the only time he is able to indulge in his addiction freely. He draws the fight out as long as possible so that he can cause as much pain as he can before his target dies. He prefers close combat, as it gives him the biggest rush, but he tries to stay competent in mid range combat as well.
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Username: Gara
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Awai, Inari






General Information
Age: 24
Gender: Male
Height: 5'4"
Weight: 120
Physical Features:

Inari is a very slight boy, and is capable of easily passing as a female whenever he chooses too. Having gone through his mutation before fully reaching maturity, his body never fully developed the more masculine features of his peers. His pale skin seems translucent more often than not, and, despite his age, bears absolutely no scars. His palms are round with long fingers, and his feet are small rectangles with long toes. His nose is small, and feminine, as are his ears. However, his mutation caused them to grow into points like elves from fairy tales. His silver hair is so curly that it barely falls past his peridot green eyes, though it reaches his shoulders when straightened. Inari’s body is “frozen in time” at the age of fourteen.

Clothing/Accessories:

Inari's attire reeks of efficiency. His every need is taken into consideration when dressing each day, down the minute detail. His undergarments are donned with the intention to both wick sweat for heated combat, and also to insulate for temperatures that might otherwise prove to be a hindrance. He wears a long sleeved, skin-tight shirt and matching pants, both being black. These are entirely covered, however, by his secondary layer of clothing. Over his initial layer is a pair of loose trousers and a mesh on his upper body that can serve as an almost soft chain mail, aiding in protecting him against indirect blows.

Inari binds his pants at the knee with sturdy plated shin guards that also have a layer if internal mesh for comfort and shock absorption. These shin guards continue almost seamlessly into a pair of steel plated boots. Similarly his upper body is protected thoroughly while maintaining flexibility. His torso is covered with a sort of plate armor with links and joints in all the needed areas to allow perfect motion while still keeping him safe. The armor covers his shoulders and arms as well, plating them in a protective covering, with the arm guards having spiked protrusions for blocking, climbing, or even attacking.

Picture:
Inari

Personality:

Inari, much like the rest of his clan, and fellow ninja of Konohagakure, is very loyal to his home. He loves his family, loves his village, and wants to see it flourish. However, like many people, he also hides deep, dark secrets. Inari is incredibly jealous of the Yamanaka clan, and their power. Having been trained by one, he has seen the power of the Yamanaka first hand, and believes them to be the strongest clan in all of Konoha. This jealousy often makes him biter against those from the clan, excluding his teacher, and his teacher's direct family. It is because of this jealousy that he pushes himself to become stronger, using it as a motivation to overcome their inherent power. Inari would pay any price were he to ever be given the chance to learn how to use their secret techniques.

Outside of his jealousy is the tendency to, while in battle, drag things out, allowing him to cause as much pain to his opponent as possible. This tendency is so strong that it more aptly described as an addiction. When Inari causes pain, or even just sees blood, he slips into a trance like state where he is obsessed with seeing more blood, and causing more pain. This has led him to portraying the act of a hemophobe around his fellow ninja, as he does not wish to reveal his obsession.


The side of Inari that the village, his friends, and his family, does see is his kindness, and his willingness to always help, no matter what the issue is. He is always willing to train the younger generations, and can often found performing low ranked missions, such as pulling weeds, or finding lost pets, free of charge. While this is not his "true" personality, it is genuine. His love for his village is unwavering, as is his love for everyone within it's walls. While in battle Inari is a completely other person, as it is the only time he is able to indulge in his addiction freely. He draws the fight out as long as possible so that he can cause as much pain as he can before his target dies. He prefers close combat, as it gives him the biggest rush, but he tries to stay competent in mid range combat as well.



Battle Information
Village: Konohagakure no Sato
Rank: A-Rank

Stats: (0/50)
  • Ninjutsu: 25
  • Taijutsu: 25
  • Genjutsu: 1
  • Stamina: 29 (34-5)
  • Control: 35
  • Strength: 25
  • Speed: 25
  • Instinct: 30

Equipment:

Wrath was, once upon a time, a longsword, though now it is barely more than a hilt. Attached to the hilt is the remainder of the once great blade. The “blade” is eight inches in length, and has three jagged points at it’s “tip.” The edges of Wrath are still razor sharp. Wrath’s hilt is eight inches long, and juts out from Wrath’s sheath on Inari’s right hip.

Pride is all that remains of Inari’s mother’s weapon. It is a cylindrical hilt that once held the ability to create a blade from Hiton. The hilt is a foot long, and hangs from Inari’s belt on his left hip.

Envy is Inari’s newest treasure, and is a large recurve bow without a string. Envy is strapped to Inari’s back.

Inari keeps special holsters on his forearms, each holds eight senbon, and on his left thigh is a holster holding eight kunai.

Companions: (0/1)
Affinity: Hiton



As a Ninjutsu Specialist, Inari is able to utilize Ninjutsu concentrations reserved for specialists, and is able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats can only be Ninjutsu, Speed, Control, and Instinct.




Abilities and Concentrations
Abilities
Hiton
Awai
 
Hiton
Born to the Awai clan, this user is able to utilize Light Release, a fusion composed of Raiton and Katon, and can make and use any custom or archived jutsu that require Hiton. Hiton has a blinding effect.
Passive (Blinding)

Regenerative ImmortalityDue to a mutation caused by exposure to a massive amount of raw chakra, Inari’s body is able to regenerate itself without him consciously having to do anything. Because his body is constantly regenerating itself he has become immortal, to an extent. Inari possesses everlasting youth, meaning he is able to die by any means other than old age. His body regenerates based on the table below.

Regen Table


Third Ability-------------

Concentrations
Ninjutsu
Raiton Affinity
 
Raiton Affinity
A character with this concentration is able to utilize Raiton, and can make and use any custom or archived jutsu that require the Raiton affinity. Raiton has a shocking effect.
Passive (Shocking)


Sensory
 
Sensor
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.
Advanced Channeling
 
Advanced Channeling
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any ninjutsu that is designed to be channel, and there are no specified parameters in which a jutsu must fall to be channeled by this method. To get this concentration the user must be a Ninjutsu Specialist, and have picked Control as one of their specialized stats.





Taijutsu
Sword Weapons
 
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.


Projectile Weapons
 
The fundamental skill of [Projectile Weapons] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.


Stealth
 
The fundamental skill of [Stealth] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.


Deft Hands
 
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.


Perception
 
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.

Genjutsu
[Place them here]



Jutsu
Ninpou
Awai
Raiton
Mind’s Eye





History
Historical Accounts
Edited by Garasu, Jan 14 2017, 08:18 PM.
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~Garasu~
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Yudai's story is not what one would expect of a Nukenin. This is because Yudai was one of Konohagakure's most loyal shinobi before he was captured, and brainwashed. Growing up Yudai dreamed of nothing more than serving his village, and even hoped to rise to the rank of Hokage. His ninja career began with an honorary party thrown by his clan for him, and a few cousins. He was gifted many scrolls, most of which being about fanciful stories that were designed to help increase his overall reading ability. Other scrolls, the ones he paid thew most attention to in his studies, were about the different uses his uncle had found for Genjutsu, and how to apply them into a Taijutsu fighting style. His parents loved, and supported him through all of his ventures, giving him the bare minimum amount of discipline, and always cheered him on when he would show them what he learned in the academy. Things began to change once he became a Genin though. Now that they believed him to be old enough to take care of himself, Yudai's parents began taking missions that kept them from home for longer periods of time, which did not bother him at first, because he had begun training with new mentors.

Yudai's main mentor, a Nara by the name of Akarui, had begun to teach him all sorts of things, mainly the Totem and Strong Fist styles. It was under Akarui's tutelage that Yudai really began to flourish in his use of Taijutsu, and to become the perfect soldier for his village. Many people say that each village brainwashes their ninja during their years at the academy, but for Yudai, it did not happen until he started training under Akarui. Akarui taught Yudai to follow orders, no matter what they were, and instilled within him the belief that he should give his life for Konohagakure should they ask for it. If his superiors said jump; Yudai said "how high?" However, it was not until he became a Chuunin that he really began to truly serve his village.

Yudai lived to serve Konohagakure, and was always on a mission. It got to the point where Yudai never took a single day off for two years. The village had taken notice of his devotion, and hard work. Because of this, the village began to give him more, and more dangerous missions, culminating in the mission that got him kidnapped. Konohagakure had recieved word of a dangerous missing ninja hiding in Wind Country, and sent a group of three Chuunin to neutralize him. The group had been confident in their abilities, mainly because of the group's setup. Yudai had been not only a heavy Taijutsu, and Ninjutsu user, but was quite skilled in Genjutsu as well, his partner Shizuka had been a heavy Genjutsu user as well, and the final member of the team, Hikaru, had been an Iijutsu specialist. They had been very, very wrong to think that they could take him.

Their target had seen them coming from miles away, and had ambushed them. Shizuka had fallen first, with Hikaru being right behind her. Yudai had been lucky enough to fight off their target long enough to impress him, which was what led to Yudai being kidnapped. His target's name had been Nakamaru, and he tortured Yudai until everything he thought about the village had changed. Yudai never knew how long he had been held captive, but it had seemed like years. Every one of his bones had been broken, his flesh had been burned, and cut until all that could be seen was scars. Nakamaru made sure that Yudai would always remember him, and then released him for what seemed like no reason.

Yudai had never seen Nakamaru again after the day he was released, but he remembered everything the man had taught him. The villages were corrupt, and the only way to live was to sell his abilities to whoever could afford them, and that was exactly what he did. He believed that Nakamaru had been right, that Konohagakure had brainwashed him into being a perfect soldier for their Hokage. Traveling the world selling his abilities had proven to be useful for only a short amount of time. With his new view of the world, provided by Nakamaru, Yudai felt like he did not need to train any longer, and because of this his skills began to diminish. However, it was not long after Nakamaru had released him that he had found a young Aisu girl outside of her village. Yudai had attacked her camp, and killed everyone except her, and instead Yudai took her captive. Yudai had decided that he would free the girl as Nakamaru had freed him, and so, he tortured her into madness. When Yudai had released the girl, whose name had been Hinakura, she had "fallen in love" with Yudai, and had begged him to keep her with him. So, with Hinakura in tow, Yudai once again traveled the world.

It was about a year after Hinakura had been with Yudai that he had been approached by the woman known as Zai. She had been interested in his clan abilities, and had asked him to join a group known only as Zenchou. On the terms that she would help increase his overall power, Yudai, and Hina, had joined Zenchou, though it had been short lived. Yudai had received word, while on a mission for Zai, that she had disappeared of the face of the world, and that the group had disbanded. This had upset Yudai in a way he had not expected, because he had actually begun to trust the people he had been working with, though he had not actually cared about them in any special way. Since Zenchou had been disbanded, Yudai and Hina had continued the work that the group had been doing on their own in hopes of building their own strength. Over the course of the year that they had been traveling together, completing missions, and fighting for their lives, Yudai had fallen madly in love with Hinakura, the same way she had felt about him.

Lately Yudai and Hinakura have been completing missions on separately, though they hate to be apart. Now they travel together, along with another girl Yudai has met, Kayuri from Iwagakure, hoping to find Zai.
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