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Currently there are 250 cards in The Shogun's Stash: 75 attacks, 50 environments, 75 modifications, and 50 events. However, more are constantly being added, so be on the lookout.
Attacks: Must be used right after the card is swiped.
Common
Spoiler: click to toggle Agumon - Spit Fire: A simple elemental attack, allowing your Digimon to shoot a slow yet powerful fireball. Gomamon - Ice Needle: A simple elemental attack, allowing your Digimon to launch a weak, speedy shard of ice. Tentomon - Static Elec: A simple elemental attack, allowing your Digimon to deliver a powerful spark on contact. Palmon - Poison Powder: Purple spores launch from your Digimon and slowly fall, poisoning anything that they touch. Biyomon - Twister: Your Digimon generates a small twister wherever it pleases. The whirlwind serves as an obstacle. Patamon - Sonic Boom: While slow and weak, Sonic Boom is nearly invisible and very useful for stealthy attacks. Gabumon - Sonic Jab: A basic fighting move, allowing your Digimon to punch at the speed of sound. Dorumon - Metal Cannon: Your Digimon spits out a hard, metal ball. It grows stronger as it flies further away. Impmon - Badda Boom: Your Digimon flicks a tiny fireball at the enemy. Weak, but has a huge explosion radius. Commandramon - Get Tactical!: A vigorous war cry motivates your Digimon to fight the good fight, empowering their next strike. Hagurumon - Gear Grind: Your Digimon fires a gear, which spins rapidly as it slams an enemy Digimon. FanBeemon - Signal Drone: A horrific buzzing noise bursts from your Digimon's throat, assaulting their foe's sense of hearing. Lalamon - Seed Shot: An incredibly rapid move, where your Digimon unleashes a torrent of seeds at the enemy. Psychemon - Pink Mist: A strange cloud radiates from your Digimon: all who inhale it begin to hallucinate. Candlemon - Wax On: Your Digimon fires a ball of molten wax. It burns, but it also slows anybody hit down. Muchomon - Tropical Wave: A small pool of water forms at your Digimon's feet: at their command, it surges forward in a wave. Falcomon - Exit Strategy: Your Digimon launches a bomb of smoke at its feet to hide itself. For escape, or for an ambush? Pawnchessmon White - En Passant: Your Digimon strikes from the side as it passes an opponent, circumventing any frontal defense. Wormmon - Silk Needle: A cloud of needles erupt from your Digimon, tiny but incredibly sharp. Syakomon - Black Pearl: Your Digimon launches a barrage of tiny pearls, which spread out like shotgun pellets. Renamon - Diamond Storm: Enchanted leaves fall from the sky, aimed at your Digimon's foe. Tricky to dodge. Gizamon - Spiral Saw: Your Digimon hurls a small, spiralling blade. It boomerangs around, so even a miss can still strike true. ToyAgumon - Caltrops: Toy Town bricks scatter from your Digimon. Harmless, but stepping on one hurts. Swimmon - Brine Pistol: A stream of water rockets from your Digimon's mouth. Fire in a weak stream or in a single, hard burst. Kamemon - Flash: A bright light shoots from your Digimon's eyes. Anybody who looks into the light is temporarily blinded. KoKabuterimon - Mass Morph: Your Digimon grows in size, trading speed for pure bulk and power. Lasts for three posts. Kudamon - Radiant Spear: Your Digimon launches tendrils of light, which curve toward Digimon with sinister intent. DemiDevimon - Shadow Shield: Your Digimon summons a cluster of shadowy balls, which surround and guard them. Flamemon - Salamander Spiral: A tongue of flame wraps around an enemy, keeping them locked in a fiery vortex. Arkadimon - Data Siphon: An appendage stabs into an enemy Digimon, draining their health to refuel yours.
Uncommon
Spoiler: click to toggle Weedmon - Deadly Ivy: Vines coated in thorns burst from the ground in front of your Digimon, whipping in a mad frenzy. Flamedramon - Flame Rocket: Your Digimon coats itself in flames, rushing forward in a powerful blazing tackle. Grimmon - Reaper, Reaper: Shadowy scythes appear in the air around your Digimon: at its command, they launch. Ogremon - Great Quake: Your Digimon pounds the ground in a fury, causing the earth itself to crack and break. IceDevimon - Hell's Icy Core: Your Digimon launches a small nexus of ice. It homes in on enemies, but moves at glacial pace. Yanmamon - Sandstorm: Your Digimon creates an overpowering sandstorm, hindering visibility and causing pain. Bakemon - Fetid Claw: Your Digimon's claws or fangs glow a sickly purple. Anything they hit sickens. Quetzalmon - Hurricana: Your Digimon whips up gale force winds, tossing enemies like ragdolls. Arbormon - Wood Hammer: Your Digimon sprouts a massive tree wherever it chooses, preferably right under an enemy. Numemon - Toxic Gas: Your Digimon . . . "creates" a poisonous cloud. Weak, but highly unpleasant. Kazemon - Break Twister: Your Digimon spins in place rapidly, creating a whirlwind that sucks enemies close. Seadramon - Frozen Mist: Your Digimon breathes out a frigid mist, chilling enemies to the bone. Unimon - Lightning Jab: A horn of lightning appears on your Digimon's head. Can be fired, or used for a close range stab. Honeybeemon - Sacrifice Sting: Your Digimon hits an enemy hard and fast, sacrificing its own heath in the process. Raremon - Toxic Spray: Acid spews from your Digimon's mouth, eating at everything it touches. Meramon - Endless Inferno: Flames gather from under a foe's feet, quickly surging after an initial "hotfoot" warning. Ebidramon - Shrimp Pistol: Your Digimon releases a speedy shot of boiling water from its mouth. Thundermon - Arc Lightning: A spark of electricity fires from your Digimon's hands, leaping to multiple targets. Vilemon - Hellscreech: Your Digimon lets out a squeal high pitched enough to destroy machinery. Leomon - Fist of the Beast King: Your Digimon launches a spirited punch, covered in a lion's head aura.
Rare
Spoiler: click to toggle Etemon - Go Bananas: Your Digimon goes crazy, lashing out in a blind, powerful rage with anything it can use. Infermon - Let's Crash: Your Digimon strikes with a virus-fuelled blow. A direct hit cripples an enemy's Digimon's limb. Kumbhiramon - Deva Divide: Your Digimon splits in six bodies. Only one can cause real harm, though. RookChessmon - King's Castle: A counter move. When about to be hit by a projectile, your Digimon swaps locations with the enemy so they take the hit. WarGrowlmon - Atomic Flame: Your Digimon launches a bright blue fireball, even hotter than lava. Mummymon - Necrophobia: Ghost data swirls around your opponent, assaulting every sense with threats of madness. GizumonXT - Red Ring: Red pulses of data-scrambling energy launch from your Digimon, decimating the nearby area. Skullgreymon - Bloody Murder: An organic missile forms from within your Digimon, exploding into toxic blood. Cherrymon - Cherry Bomb: Cherries rain around your Digimon, exploding as they hit the floor. Parrotmon - Parrot Mimic: Your Digimon copies an opponent's move, but uses it at twice the strength. Vademon - Meteor Signal: A beacon shines, heralding a meteor to crash down three posts later. Yatagaramon - Crow of Darkness: Feathers fall around your Digimon, temporarily shrouding them and their opponent in darkness. Orochimon - 8-Way Laser: Your Digimon summons eight thin beams, which converge into one massive laser. Grows much weaker over a distance. Hippogriffomon - Luster Spark: Your Digimon's eyes flash once. Whatever they are looking at is bathed in cleansing light. Andromon - Full Potential: Your Digimon unleashes all programs, achieving full strength for one post. It becomes very fatigued afterwards.
Ultra-Rare
Spoiler: click to toggle Goldramon - Amon and Umon: Two dragon spirits are released from your Digimon, protecting it from harm and engulfing its foe in flame. Parallelmon - Phase Shift: Your Digimon temporarily exits this dimension, releasing a great explosion when it returns. MetalGarurumon - Howling Blaster: A massive storm of missiles bursts from your Digimon's back, flying in clusters at all opponents. Omnimon - Hot and Cold: Two pillars, one of fire and one of ice, slam at your Digimon's opponent. Daemon - Dark Shadows: Your Digimon changes form for three posts, becoming a dark mirror of its opponent. Replace one of your moves with one of theirs. RhinoKabuterimon - Thunder Armor: Your Digimon is coated in electricity, making it much faster and stronger. However, this technique hurts. Apocalymon - Doomsday: Your Digimon stabs at an enemy with a shadowy claw. If successful, their opponent is de-digivolved for three posts. BlackWarGreymon - Terra Destroyer: Who DOESN'T know this attack? Your Digimon hurls a miniature sun at the enemy, super-dense and incredibly powerful. TyrantKabuterimon - Insect Order: Your Digimon harshly buzzes, setting swarms of digital pests to your aid. They can attack, form living barriers, or be consumed to heal. VenomMyotismon - Beast's Sigil: A massive, blood red pentagram forms at your Digimon's feet. It expands for three posts before vanishing, and all who touch it are harmed.
Environments: Environments last for 3 turns, and only one can be scanned from the same Digivice at a time. Environments from different Digivices, however, are not subject to this limit. Battlefields often turn out looking like patchwork quilts.
Common
Spoiler: click to toggle Grassland: The terrain around the combatants levels and flattens, becoming a calm field of grass. How boring. Forest: A standard, boring forest full of standard, boring trees. Yawn. Hillside: Gentle, rolling hills rise up around the battlefield. Generally a fight over who has the high ground. Cave: A dark cave materializes over the battlefield, reducing free space and visibility. Lazy River: A river slices through the middle of the battlefield, gently flowing toward the north. Snowy Field: Snow gently hits the arena, forming a flat, soggy battlefield. Hiding in the snow is an acceptable strategy. River Rapids: A rocky, fast-moving river cuts into the battlefield. Unlike the other river, sitting in this one can cause serious damage. Acid Pit: A pit full of acid appears in the middle of the battlefield. While weak, being knocked into it is unpleasant. Sinkholes: Small sinkholes appear scattered throughout the area. Inconvenient, but shallow and harmless. Home Sweet Home: The battlefield becomes a standard suburban house. Often, the fight ends up wrecking it. Endless Staircase: A staircase appears on the arena, going up . . . and up . . . and up . . . Four Walls No Exit: The most cramped of all battlefields, Four Walls No Exit is little more than a tiny, exitless room. Fights are often personal and very brutal. Placid Desert: A calm desert studded with cacti. The worst part about it is the heat. Swamp: Mud is piled up to your knees, digital mosquitoes sting at your face, and reeds blow gently in the wind. Perfect for some dirty, up close fighting. Fanglong Shrine: A statue of Fanglongmon materializes into the middle of the battlefield. Any who hit the statue risk its fiery retribution. Park: A battlefield with a little of everything. Benches, trees, and a calm lake are a few highlights. Ogremon Castle: 1/8th of these contain a princess. A flat stone room, with lava pits scattered about. Glacier: The arena turns watery, a large glacier sprouting in the middle. A slippery arena, where falling off causes great pain. Junkyard: The area turns into a massive scrapyard of broken machines and used-up data. Often, fights involve high leaps from towering piles of junk and a lot of improvised tech-smashing. The Arena: The battlefield is replaced by a stark white boxing ring. No exit, no escape, no outside interference. Just Digimon and Tamer vs. Digimon and Tamer
Uncommon
Spoiler: click to toggle The Digital Sea: The arena turns into a replica of the Digital Sea, deep and blue. While mostly for underwater combat, an island is provided for hydrophobic Digimon. Market Square: Full of fruitstands and alleyways, this cross section of a city is a perfectly balanced battlefield with many hiding spaces. Don't break the merchandise! Rooftop Run: Duel on the rooftops of Primary Village, hopping from building to building in a dramatic chase. Or just try to shove your enemy down a chimney. Hall of Mirrors: The arena is covered in mirror-like crystals. Missed attacks bounce all around as foes try to hit each other among a horde of doppelgangers. Terabyte: The area around you surges to a massive size, where pebbles become perfect cover and small anthills become overpowering mountains. Globe: The area turns into a miniature replica of the entire Digital World. Hop across the Cluster Archipelago, pick up some skyscrapers from Neo Gigabyte City, and smash your foe right into the Badlands! 2D Screen: The arena becomes a flat, 2D plane. Movement is restricted, and Digimon become simple LCD images of themselves. How primitive. Extreme Hills: A massive mountain peak rises through the middle of the area, combatants at either the base or the peak. Usually devolves into a game of King of the Hill. Tunnel Network: A sprawling set of tunnels, where opposing Digimon fight like ants. Natural diggers generally hold the advantage here. Conveyor Factory: The battlefield is suddenly carpeted with conveyor belts, some going forwards and some moving backwards. Keeping your footing is often difficult. Tree Town: Treehouses sprout from the ground, connected by rickety bridges that sway in the wind. Doesn't have much room to maneuver. Mystic Spring: A grotto full of magic energy spreads across the arena. The spring heals: your foe trying to force you out of the spring hurts. Champ Trampoline: The ground beneath the Digimon turns into a massive, rubbery trampoline. Even the heaviest of Digimon learn how to soar. Scar Chasm: A massive canyon, long and wide, splits the battlefield in half. Usually useful for keeping your enemies away. Level Ate: The arena's form shifts into . . . food? No matter the specifics, one thing is consistent: the battlefield is delicious!
Rare
Spoiler: click to toggle Toy Town - A small scale replica of the Digital World's most cheerful town appears on the battlefield. From bouncing on balloons to hiding behind toy brick walls, Toy Town is always a chaotic battleground. Platform Factory - A massive network of moving platforms appears over the battlefield, each going in every possible direction. Often causes disorientation for the weak-stomached. Antigravity - The current arena remains the same, but gravity is disabled. Digimon can float through the air freely and knock each other around with relative ease. Falling is nearly impossible. Glacial Time - While the fighters stay at their normal speed, everything else slows down. Projectiles, traps, and even tamers move like they're in the matrix, leaving good old fashioned brawling the most efficient option. Speedy Time - In contrast, here everything but the fighters is sped up. Projectile attacks, even slow ones, begin to move like bullets and traps spring without notice. Raging Dunes - Sand billows in massive clouds as competitors fight on top of small dunes of sand. Altitude changes and low visibility make projectile use into a guessing game. Blizzard Alley - Hailstorms and frosty winds pound on fighters as they slip and slide on sheets of ice. Bitterly unpleasant, especially for fire-based Digimon. Forest Maze: The environment is swallowed up into a massive, twisting maze of shady trees. Whichever Digimon finds the other first generally takes the advantage. In The Jungle: A-wimoweh! Tropical mist and tall trees provide many hiding places for ambush-happy Digimon. WARNING: Look out for quicksand. Extreme Gravity: The battlefield's gravity turns intense, pulling flying Digimon from the sky and making movement sluggish and laggy. Try not to use when near open pits.
Ultra-Rare
Spoiler: click to toggle DG Dimension: The code of the area splinters away, breaking it back down to a flat wire terrain. Massive blocks of data float through the dimension, smashing into any Digimon that get in their way. Runaway Locomon - A circular track emerges from the ground, a titanic Locomon riding around it. Fighting usually takes place on the train Digimon, but try not to fall off! Volcanic Cave: Magma rivers, thick smog, and jagged stalagmites herald this environment. Probably the most hazardous environment card available. Glitch Plains: Disable reality with just the swipe of a card! Insanity reigns when the Glitch Plains card hits the field. Final Destination: A deathly cold void overtakes the battlefield, the realm of the dead. Silent, grey, and full of despair, fights here generally turn brutal . . . and lethal.
Modifications: Modifications last for three turns, but unlike environments multiple can be active at the same time. Modifications are sometimes weapons but usually more utilitarian.
Common
Spoiler: click to toggle Monmon - Deluxe Slingshot: A massive slingshot appears in your Digimon's hands, making them capable of firing pellets just like a Monmon. Best used on a Digimon with hands. Armadilliomon - Armadillo Hide: Your Digimon is coated in a rock-solid Armadillomon shell, allowing them to take much more punishment than usual. Chumon - Megamallet: A cartoonishly large mallet appears next to your Digimon. While it hits very hard, the only wound it can cause is a comedic bump on the head. Coronamon - Corona Barrier: A wreath of flames gently hovers around your Digimon. They do light damage to anything that approaches and absorb all fire attacks. Lucemon - Wings of Pride: Two wings of light burst from your Digimon's back, allowing even the heaviest to soar through the air with ease. Guilmon - Digital Hazard: A black biohazard mark appears on your Digimon's stomach. Its combat ability heightens, but it constantly harms itself. Bearmon - Hardcore Handwraps: Your Digimon's hands are wrapped in leather, making their punches much stronger. Goblimon - Gigas Club: Your Digimon produces a club, incredibly unwieldy to use but very hard hitting. If they can hit with it. Elecmon - Peacock Display: Your Digimon's backside sprouts a tremendous tail fan, often used to intimidate or entice other Digimon. Kunemon - Stinger Tail: A stinging claw grows from your Digimon's backside, serving as an emergency backup weapon. Keramon - Virus Replication: Viral data spreads throughout your Digimon, causing them to rapidly regenerate smaller wounds. Gotsumon - Rocksteady: Stones rise up and surround your Digimon, making them look like a statue. The rocks shatter as they take hits for your Digimon. Salamon - Holy Ring: A golden ring appears around an extremity. Any attacks using that arm, leg, tail, or head (if neck) are greatly enhanced. Crabmon - Clawdaddy: One of your Digimon's hands morphs into a large Crabmon claw, allowing it to hit harder and lift more. Betamon - Lightningrod: A red fin appears on your Digimon's back, serving as a lightningrod. It absorbs any lightning-based attacks. Penguinmon - Ice Skates: Penguinmon-shaped shoes coated in ice appear on your Digimon's feet, allowing it to easily slide around. Terriermon - Flapping Ears: Your Digimon sprouts Terriermon's comical ears, which give it impeccable balance and slow down falls. Kotemon - Warrior's Bokken: A wooden sword appears in your Digimon's hands. It is surprisingly sturdy, even downright unbreakable. Gazimon - Rabid Claws: Your Digimon's claws grow to uncontrollable length and sharpness. Small, but deadly. SnowAgumon - Frigid Body: Your Digimon turns a pale white as its blood turns to frost. Ice-based attacks have no effect. Lunamon - Lunar Ribbon: A moon-shaped insignia appears on your Digimon's shoulder. Its power increases based on how late at night it is. Otamamon - Amphibious Lung: Your Digimon's lungs also function as gills. They can breathe underwater much longer than normal. Gaomon - Warrior's Headband: A headband wraps around your Digimon's head, heightening their focus and speed. Gizumon - X-Ray Vision: A cybernetic eye replaces one of your Digimon's natural ones, allowing it to see through walls. Veemon - Victory Crest: A yellow crest appears on your Digimon's forehead, hyping it up for victory. Kokuwamon - Chrome Chassis: Metal wraps around your Digimon's body. It can't protect against all damage, but it can reduce pain. Dracomon - Omnivorous: Your Digimon develops an endless appetite, consuming anything and assimilating its data to heal wounds. Ryduamon - Shogun's Shield: An old Japanese shield appears in your Digimon's grip. Its age makes it feeble, but it can handle any attack before breaking. Tapirmon - The Inner Eye Like a Tapirmon's dream eating ability, your Digimon can read the surface thoughts of others. These are often too disjointed to be helpful. Lopmon - Triple Horn: Three small horns appear on your Digimon's head. While stubby, they are useful in an emergency.
Uncommon
Spoiler: click to toggle Sukamon - Chu Program: An artifical Chumon rides on your Digimon's shoulder. It helps point out attacks and stave off loneliness. Digmon - Drill of Knowledge: A drill sprouts from one of your Digimon's limbs. Much better at tunnelling than it is as a weapon. Deputymon - Six-Shooter: An old timey revolver appears in your Digimon's hand. It can fire six times before its ammo dries up. Angemon - Holy Staff: A powerful gilded staff appears next to your Digimon. It is fuelled by justice! Doggymon - Rubber Mon: Your Digimon's body becomes rubbery, allowing it to stretch during attacks and absorb hits more easily. Mercurymon - Mirror Shield: A large, steel mirror straps to your Digimon's arm. It breaks easily, but reflects anything that hits it. Soulmon - Swag-Ass Hat: A witch's hat appears on your Digimon's head, empowering its projectile moves with mystic energies. GeoGreymon - Grey Helmet: A Greymon style helmet appears on your Digimon's head, making it as solid as steel. Gekomon - Gecko Blaster: A trumpet curls around your Digimon's neck, allowing it to toot out signals or sonic blasts. BomberNanimon - Short Fuse: A fuse appears on your Digimon's head, causing it to explode when hit. Enemies are hurt more than the user. Pocupamon - Razor Spine: Your Digimon becomes covered in sharp spikes, which break off on a foe every time contact is made. Mekanorimon - Mekanorimon: A Mekanorimon suit appears, allowing your Digimon to valiantly pilot it into battle. Shellmon - Massive Mollsuk: A large Shellmon shell appears on your Digimon's back, slowing it but shielding its rear from nearly all harm. Trailmon - Hot Wheels: Wheels appear on your Digimon's feet, allowing it to cruise at insanely fast speeds. Searchmon - Search Radar: A Searchmon's radar dish appears on your Digimon's back, allowing it to easily find hidden opponents. Witchmon - Clean Sweep: A broom appears for your Digimon to ride on, allowing it to fly at great speed. DexDorugamon - Death-X: Your Digimon turns into a mechanized ghost of its former self. Vitality decreases in exchange for speed and power. Kuwagamon - Crimson Jaws: A pair of Kuwagamon pincers appear around your Digimon's face. Very powerful, but very slow. Chamelemon - The Invisible Mon: Your Digimon's body changes color to blend in with its environment. The disguise is broken by attacking. Dokugumon - Spider's Climb: Your Digimon's feet become sticky like a Dokugumon's. They can easily scale walls and even ceilings.
Rare
Spoiler: click to toggle WaruMonzaemon - Grizzly Treatment: Your Digimon's arm becomes a large, cumbersome bear's arm. Slow, yet incredibly strong. Angewomon - Huntress' Bow: A bow with light arrows appears at your Digimon's side. Much stronger against the impure. Garbagemon - Pick Up That Can: Your Digimon is surrounded by a Garbagemon's can, which they can quickly duck into to avoid damage. Okuwamon - Aggression Point: Your Digimon grows hateful and aggressive, fighting every battle as if it is a matter of life or death. Handle with caution. Datamon - Wiry Grasp: Your Dgimon sprouts a set of slender, wiry arms. The exposed wiring often zaps those that it touches. Rapidmon - Jethound: Your Digimon dons a massive jetpack, which gives much better flight control and speed than Lucemon's wings Triceramon - Ancient Shell: A shell of eons-hardened scale appears around your Digimon. Only its underbelly is left vulnerable. BlueMeramon - Frostfire: Sub-zero flames wrap around your Digimon, lashing out at anything that gets too close. Piximon - Minimorph: Your Digimon shrinks in size to that of a Piximon, dramatically improving its speed and making it much lighter. SuperStarmon - The Shades: Badass, pointed shades appear over your Digimon's eyes. They improve eyesight to near-telescopic levels. Volcamon - Backburner: A volcano appears on your Digimon's back, causing magma to bubble and boil all over the battlefield. LoaderLiomon - Flail Tail: A swinging mace forms on your Digimon's tail, dissuading anything from getting too close. JewelBeemon - Shining Spear: A bright, star-tipped spear appears in your Digimon's hand. Among all weapons, its reach is superior. MarineDevimon - Tentacle Trouble: Four tentacles sprout from your Digimon's back. They whip at anything that approaches almost autonomously. MetalMamemon- Smiling Blaster: A massive energy cannon replaces one of your Digimon's arms, allowing it to fire massive plasma bolts.
Ultra-Rare
Spoiler: click to toggle JumboGamemon - Kaiju Booster: Your Digimon grows to a colossal size, rivalling even that of a Sovereign. Does not work indoors. WarGreymon - Dramon Destroyer: WarGreymon's famous shield appears on your Digimon's arm. It has a razor edge for slashing and tanks almost every attack. Chaosdramon - Red Digizoid: A super-hard Chrome Digizoid alloy wraps around your Digimon, rocketing its defense to sky-high levels. UlforceVeedramon - Ulforce Saber: A brilliant energy sword sprouts from your Digimon's wrist. It excels at piercing armor and shields. Armageddemon - Ebony Claws: Your Digimon sprouts six spindly legs, which hold it high in the air. The legs cannot be harmed and move at insane speeds. Alphamon - Ouryuken: A replica of Alphamon's legendary blade appears before your Digimon. It channels a Digimon's full potential with each swing. Spinomon - Razorback: Gigantic spines burst from your Digimon's back, poking in all directions to impale attackers. JetSilphymon - Turbine Terror: A massive air turbine appears in your Digimon's hands. It can generate gale force winds or cut through metal like a buzzsaw. GrandisKuwagamon - Gran Blur: Your Digimon's speed is accelerated to massive levels, allowing it to create afterimages by running. Moon=Milenniummon - Apotheosis Crystal: Your Digimon retreats into a tiny crystal, increasing its power and weakening all attacks that harm it. However, after exiting the crystal, your Digimon faints from exertion.
Edited by Claptrap, Jan 5 2015, 04:33 PM.
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