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Ability Dex
Topic Started: Aug 30 2012, 08:42 PM (73 Views)
Bugwarrior
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  • Adaptability Adds 20 Damage to moves that are the same type as the user
  • Aftermath Deals 100 Damage to the opponent who lands the finishing hit.
  • Air Lock Eliminates the effects of weather and does not allow it.
  • Analytic Adds 50 Damage to the users attack if the opponent has attacked three times before it.
  • Anger Point Adds 20 Damage to all Damaging moves when the users has below 200HP
  • Anticipation Lowers damage from super effective attacks by 30 damage.
  • Arena Trap Prevents the opponent from switching places with an ally no matter what move or item is used.

  • Bad Dreams Deals 50 extra damage every turn to an opponent who is asleep
  • Battle ArmorLowers damage from super effective attacks by 30 damage.
  • Big Pecks Halves any damage boosts the opponent receives due to it's item or ability
  • Blaze Adds 30 Damage to all Damaging moves when the users has below 200HP

  • Chlorophyll Adds 20 Damage to all Damaging moves with the weather is Sunny
  • Clear Body Negates boosts and reductions to Damaging moves that the user might suffer due to items or abilities
  • Cloud Nine Eliminates the effects of weather and does not allow it.
  • Color Change Changes the Pokémon’s type to the last move it was hit with.
  • Compoundeyes Reduces 5 Damage from all Damaging moves the user is hit with.
  • Contrary Turns the user's damage boosts into reductions and damage reductions into boosts.
  • Cursed Body Causes the first damaging move that the opponent uses on the user to be unusable.
  • Cute Charm Any opponent that hits the user with a Physically Damaging attack becomes infatuated

  • Damp Prevents opponents from self destructing.
  • Defeatist Halves Damage dealt from the user's damaging moves when the user has below 200HP
  • Download Increases physical damaging moves or special damaging moves depending on the opponents lowest defense stat
  • DefiantThe user's damage reductions are turned into damage boosts.
  • Drizzle The Pokémon makes it rain if it appears in battle.
  • Drought The Pokémon makes it sunny if it is in battle.
  • Dry Skin Loses 10HP for every attack used when it's sunny, gains 10HP for every attack used when it's raining

  • Early Bird Sleep only lasts one attack
  • Effect Spore When hit with a physical damaging attack the user poisons the opponent

  • Filter Powers Reduces the Damage taken from Super Effective Damaging moves by 20 damage.
  • Flame Body Contact with the Pokémon will burn the opponent
  • Flare Boost Increases Damage caused by Special Damaging moves by 30 damage when burned.
  • Flash Fire Every time this Pokemon is hit with a fire type move it's Damaging moves increase by 20 damage.
  • Flower Gift Increases Damaging moves by 20 damage when the weather is sunny.
  • Forecast When weather is summoned the user's type changes to match the type of weather.
  • Forewarn Reduces the Damage taken from Super Effective Damaging moves by 20 damage.
  • Friend Guard Reduces damage moves inflicted against ally Pokémon by 20 damage.
  • Frisk The opponent makes the opponents hold item unusable but is unable to use any item.

  • Gluttony Allows berries to be used twice instead of just once.
  • Guts Increases Damaging moves by 40 damage if the user has a status problem

  • Harvest Allows berries to be used twice instead of just once.
  • Healer Protects allys from suffering a status effect.
  • Heatproof Allows the user to be immune from fire type attacks.
  • Heavy Metal Doubles the Pokémon's weight.
  • Honey Gather allows the user to hold two items instead of just one.
  • Huge Power Gives all of the user's damaging attacks a 40 damage boost.
  • Hustle Gives all of the user's damaging attacks a 10 damage boost and reduces the opponents damaging attacks by 10 damage.
  • Hydration protects the user status problems if it is raining.
  • Hyper Cutter Makes the opponent and the user unable to use damage boosts or reductions.

  • Ice Body The user gradually recovers 30 HP for every move used when it's raining.
  • Illuminate The user is able to switch out with an ally when commanded by it's trainer.
  • Illusion Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
  • Immunity Prevents the user from getting poisoned.
  • Imposter Transforms into the same Pokemon as it's opponent with the same move set upon entering battle.
  • Infiltrator Ignores Light Screen, Reflect, and Safeguard.
  • Inner Focus The user is protected from being confused.
  • Insomnia Prevents the user from falling asleep.
  • Intimidate Reduces the damage from the opponents damaging moves by 10.
  • Iron Barbs Damages opponents for 1/8 their max HP when hit with a physical damaging move.
  • Iron Fist Boosts the power of punching moves by 50 damage.

  • Justified Every time the user is hit with a dark type move it's Damaging moves increase by 40 damage.

  • Keen Eye Makes the opponent and the user unable to use damage boosts or reductions.
  • Klutz Prevents opponents from making use of their item but also can't hold an item.

  • Leaf Guard Protects the user from status problems in sunny weather.
  • Levitate Gives full immunity to all Ground-type moves.
  • Light Metal Halves the user's weight.
  • Lightningrod Gives full immunity to all Electric-type moves.
  • Limber The user is protected from paralysis.
  • Liquid Ooze Inflicts damage on opponents using any draining move instead of healing them.

  • Magic Bounce If the user is under a status effect it will put the opponent under the same status effect.
  • Magic Guard The user only takes damage from damaging attacks.
  • Magma Armor Prevents the user from becoming frozen.
  • Magnet Pull Prevents Steel-type Pokémon from being switched with their ally regardless of their item.
  • Marvel Scale If the user has a status problem it reduces damage taken from damaging moves by 30
  • Minus If any ally Pokemon has the ability plus all damaging moves increase by 30 damage.
  • Mold Breaker Cancels out all abilities on the field and makes them useless
  • Moody The user copies the opponents reductions and boosts to damaging attacks.
  • Motor Drive Every time the user is hit with an electric type move it's Damaging moves increase by 20 damage.
  • Moxie Every time the user KOs an opponent it's damaging moves increase by 50 damage.
  • Multiscale When the user's HP is above 1000 it reduces damage taken from damaging moves by 20.
  • Multitype Changes type to match the held Plate.
  • Mummy When the user is hit with a Physical Damaging move it changes the opponents ability into Mummy

  • Natural Cure All status problems are healed upon switching out with an ally.
  • No Guard Ensures the user and its opponent’s attacks land regardless of moves used to block and immunity.
  • Normalize All the user’s moves become the Normal type.

  • Oblivious Prevents the user from becoming infatuated.
  • Overcoat Protects against damage from weather.
  • Overgrow Adds 30 Damage to all Damaging moves when the user has below 200HP
  • Own Tempo Prevents the user from becoming confused.

  • Pickpocket Switches items with the opponent when the user makes contact with the opponent
  • Pickup The user is able to hold two items instead of just one.
  • Plus If any ally Pokemon has the ability minus all damaging moves increase by 30 damage.
  • Poison Heal Restores 15 HP every turn if the Pokémon is poisoned.
  • Poison Point If the user is hit with a Physical Damaging attack the opponent will become poisoned.
  • Poison Touch If the user is hit with a Physical Damaging attack the opponent will become poisoned.
  • Prankster Doubles the reductions that the opponent receives upon their Damaging moves.
  • Pressure Makes the opponent unable to use healing moves.
  • Pure Power Increases the damaging of physical damaging moves by 20 damage.

  • Quick Feet Gives all of the user's damaging attacks a 10 damage boost and reduces the opponents damaging attacks by 10 damage.

  • Rain Dish The Pokémon gradually recovers 30 HP for every move used when it's raining.
  • Rattled Every time this Pokemon is hit with a bug, ghost, or dark type move it's Damaging moves increase by 20 damage.
  • Reckless Gives a 30 damage boost to moves that have recoil damage.
  • Regenerator Heals for 1/3 max HP if switched with it's ally during battle.
  • Rivalry The user's damaging moves will receive an increase of 30 if the opponent is of the opposite gender.
  • Rock Head Protects the Pokémon from recoil damage.
  • Rough Skin Deals 30 damage to the opponent every time the user is hit with a physical damaging attack.
  • Run Away The Pokemon is able to switch out with an ally when commanded by it's trainer.

  • Sand Force The user's damaging moves will receive an increase of 30 damage during a Sandstorm
  • Sand Rush The user's damaging moves will receive an increase of 30 damage during a Sandstorm
  • Sand Stream The Pokémon summons a sandstorm in battle.
  • Sand Veil The user's damaging moves will receive an increase of 30 damage during a Sandstorm
  • Sap Sipper Every time this Pokemon is hit with a grass type move it's Damaging moves increase by 20 damage.
  • Scrappy Enables the user to hit through an opponents immunity
  • Serene Grace Makes the opponent and the user unable to use damage boosts or reductions.
  • Shadow Tag Prevents the opponent from switching with an ally regardless of it's item.
  • Shed Skin All status problems only last 5 moves.
  • Sheer Force Increases the damage caused by damaging moves by 50 but takes away their possible side effects.
  • Shell Armor Reduces the amount of damage taken from super effective hits by 30 damage.
  • Shield Dust Makes the opponent and the user unable to use damage boosts or reductions
  • Simple The user copies the opponents reductions and boosts to damaging attacks.
  • Skill Link Increases the damage of moves that get strong when used in succession by 10 damage.
  • Slow Start The first five attacks used by the user receive a 50 damage reduction
  • Sniper Powers All super effective attacks used by the user are increased by 30 damage.
  • Snow Cloak The user's damaging moves will receive an increase of 30 damage during Hail.
  • Snow Warning The Pokémon summons a hailstorm in battle.
  • Solar Power The user's damaging moves will receive an increase of 30 damage during Sunny weather.
  • Solid Rock Reduces the amount of damage taken from super effective hits by 30 damage.
  • Soundproof Gives full immunity to all sound-based moves.
  • Speed Boost For every move used the Pokemon gains a 2 damage boost to damaging attacks.
  • Stall The Pokémon turns reductions to damaging moves into boosts.
  • Static If the user is hit with a physical damaging attack it will paralyze the opponent.
  • Steadfast The user's damaging moves will receive an increase of 30 damage when the user is trapped.
  • Stench Makes the opponent and the user unable to use damage boosts or reductions.
  • Sticky Hold Protects the Pokémon from losing their item.
  • Storm Drain The Pokémon is immune from all water type attacks.
  • Sturdy When the user's HP is above 1000 it reduces damage taken from damaging moves by 20.
  • Suction Cups Negates moves that cancel out the users last used attack.
  • Super Luck All super effective attacks used by the user are increased by 30 damage.
  • Swarm Adds 30 Damage to all Damaging moves when the user has below 200HP
  • Swift Swim The user's damaging moves will receive an increase of 30 damage when the weather is rain.
  • Synchronize If the user is under a status effect it will put the opponent under the same status effect.

  • Tangled Feet Reduces damage taken from damaging moves by 20 damage if the user is confused.
  • Technician The user's attacking moves will do a minimum of 30 damage before reductions are taken into account.
  • Telepathy becomes immune to any damaging attacks that come from ally Pokemon
  • Teravolt The user's damaging attacks can break through any immunity the opponent might have.
  • Thick Fat Reduces damage taken from ice and fire type damaging moves by 30 damage.
  • Tinted Lens Adds 20 Damage to the user's not very effective damaging moves.
  • Torrent Adds 30 Damage to all Damaging moves when the user has below 200HP
  • Toxic Boost Adds 30 Damage to the user's damaging moves when the user is poisoned.
  • Trace The user copies an opponents's Ability.
  • Truant Only every other attack commanded to the Pokemon counts.
  • Turboblaze The user's damaging attacks can break through any immunity the opponent might have.

  • Unaware Makes the opponent and the user unable to use damage boosts or reductions.
  • Unburden The user's damaging moves will receive an increase of 30 damage if it's held item is used up or if they aren't holding an item.
  • Unnerve Prevents opposing Pokémon from making use of their item but also can't hold an item.

  • Victory Star The user's damaging moves will receive an increase of 50 damage if against the opposing trainer's main Pokemon.
  • Vital Spirit Prevents the Pokémon from falling asleep.
  • Volt Absorb Restores 70 HP if hit by a Electric-type move.

  • Water Absorb Restores 70 HP if hit by a Water-type move.
  • Water Veil Prevents the Pokémon from getting a burn.
  • Weak Armor Gives the opponent a 10 damage boost and the user a 30 damage boost.
  • White Smoke Makes the opponent and the user unable to use damage boosts or reductions.
  • Wonder Guard Only super effective moves will cause damage.
  • Wonder Skin Can not be subjected to any status effect.

  • Zen Mode Changes the Pokémon's type to Psychic when it's HP is below 500.
Edited by Bugwarrior, Sep 1 2012, 06:02 PM.
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