Welcome Guest [Log In] [Register]
Add Reply
Attack-dex
Topic Started: Sep 1 2012, 10:47 PM (176 Views)
Bugwarrior
Administrator
A's
Name:Type:Category:Contest:Power:Effect:
AbsorbPosted ImageDamaging: Posted Image Posted Image25The user’s HP is restored by half the damage taken by the opponent.
AcidPosted ImageDamaging: Posted Image Posted Image40None
Acid ArmourPosted ImageSupport: Posted Image Posted Image--The user cancels out the opponents next Damaging attack.
Acid SprayPosted ImageDamaging: Posted Image Posted Image40None
AcrobaticsPosted ImageDamaging: Posted Image Posted Image55Doubles in power if the user has no item or has used up their item.
AcupressurePosted ImageSupport: Posted Image Posted Image--Boosts the user's next Damaging move by 50 damage.
Aerial AcePosted ImageDamaging: Posted Image Posted Image60None
AeroblastPosted ImageDamaging: Posted Image Posted Image100Can not be used in succession.
After You Posted ImageSupport: Posted Image Posted Image--The user copies the opponents last used move.
Agility Posted ImageSupport: Posted Image Posted Image--Cancels out the opponents last used attack.
Air CutterPosted ImageDamaging: Posted Image Posted Image55None
Ally SwitchPosted ImageSupport: Posted Image Posted Image--Switches places with an Ally chosen by the user's trainer.
Can only be commanded by the trainer
AmnesiaPosted ImageSupport:Posted Image Posted Image--Reduces damage taken from Special Damaging moves by 5 damage.
(Max 30)
Ancient PowerPosted ImageDamaging: Posted Image Posted Image60None
Aqua JetPosted ImageDamaging: Posted ImagePosted Image20Does 15 more damage for each successive use.
Aqua RingPosted ImageRecovery :recover:Posted Image--Sets up a ring that heals the user for 5HP for every attack used.
Lasts 10 attacks
Aqua TailPosted ImageDamaging: Posted ImagePosted Image50None
Arm ThrustPosted ImageDamaging: Posted ImagePosted Image15Does 15 more damage for each successive use.
AromatherapyPosted ImageRecovery :recover:Posted Image--Heals the user and ally Pokemon of status problems.
AssistPosted ImageSupport: Posted ImagePosted Image--Uses a Random attack from the move sets of the Pokemon in the field
AssurancePosted ImageDamaging: Posted ImagePosted Image50None
AstonishPosted ImageDamaging: Posted ImagePosted Image15Cancels out the users next move.
Attack OrderPosted ImageDamaging: Posted ImagePosted Image90Can not be used in succession.
AttractPosted ImageSupport: Posted ImagePosted Image--Causes opponents of the opposite gender to become infatuated.
Aura SpherePosted ImageDamaging:Posted ImagePosted Image90Can not be used in succession
Aurora BeamPosted ImageDamaging:Posted ImagePosted Image65None
AutotomizePosted ImageSupport: Posted ImagePosted Image--Boosts the user's next attack by 50 damage.
AvalanchePosted ImageDamaging: Posted ImagePosted Image65Doubles in power if the user has lost over 80 Damage since it's last attack.
Edited by Bugwarrior, Sep 11 2012, 01:31 AM.
Offline Profile Quote Post Goto Top
 
Bugwarrior
Administrator
B's
Name:Type:Category:Contest:Power:Effect:
Barrage:normal:Damaging: Posted ImagePosted Image15Does 15 more damage for each successive use.
BarrierPosted ImageSupport: Posted ImagePosted Image--Reduces damage taken from Physical Damaging moves by 5 damage.
(Max 30)
Baton Pass:normal:Support: Posted ImagePosted Image--Allows the Pokemon to switch places with an ally Pokemon chosen by the trainer.
Can only be commanded by the trainer
Beat UpPosted ImageDamaging: Posted ImagePosted Image--Inflicts 20 damage for each non fainted ally Pokemon it's trainer has.
Belly Drum:normal:Support: Posted ImagePosted Image--Cuts the user's current HP in half and gives the user a 40 damage boost.
Bestow:normal:Support: Posted ImagePosted Image--The user passes its held item to the target when the target isn't holding an item.
Bide:normal:Damaging: Posted ImagePosted Image--Takes the damage of the opponent's next attack and reflects it
back upon the opponent
Bind:normal:Damaging: Posted ImagePosted Image10Traps the opponent
BitePosted ImageDamaging: Posted ImagePosted Image20Cancels out the users next move.
Blast BurnPosted ImageDamaging: Posted ImagePosted Image150Decreases in power by 10 each time it's used.
Blaze KickPosted ImageDamaging: Posted ImagePosted Image80None
Blizzard Posted ImageDamaging: Posted ImagePosted Image10Freezes the Opponent
Block:normal:Support: Posted ImagePosted Image--Prevents the opponent from switching out no matter what item, move or
ability they have.
Blue FlarePosted ImageDamaging: Posted ImagePosted Image130Decreases in power by 5 each time it's used.
Body Slam:normal:Damaging: Posted ImagePosted Image20Paralyzes the opponent.
Bolt StrikePosted ImageDamaging: Posted ImagePosted Image130Decreases in power by 5 each time it's used.
Bone ClubPosted ImageDamaging: Posted ImagePosted Image60None
Bone RushPosted ImageDamaging: Posted ImagePosted Image25Does 20 more damage for each successive use.
BonemarangPosted ImageDamaging: Posted ImagePosted Image50Does 5 more damage for each successive use.
BouncePosted ImageDamaging: Posted ImagePosted Image50Cancels out the users next move unless it's Flying type
Brave BirdPosted ImageDamaging: Posted ImagePosted Image120The user receives 40 damage every time it uses this attack.
Brick BreakPosted ImageDamaging: Posted ImagePosted Image40Breaks through Reflect and Light Screen
BrinePosted ImageDamaging: Posted ImagePosted Image65Doubles in Power if the user has below 200HP
BubblePosted ImageDamaging: Posted ImagePosted Image20None
BubblebeamPosted ImageDamaging: Posted ImagePosted Image60None
Bug BitePosted ImageDamaging: Posted ImagePosted Image40Consumes the opponents berry if it is holding one.
Bug BuzzPosted ImageDamaging: Posted ImagePosted Image80None
Bulk UpPosted ImageSupport: Posted ImagePosted Image--Adds 40 damage to the user's next used Damaging Attack.
BulldozePosted ImageDamaging: Posted ImagePosted Image60None
Bullet PunchPosted ImageDamaging: Posted ImagePosted Image40None
Bullet SeedPosted ImageDamaging: Posted ImagePosted Image25Does 10 more damage for each successive use.
Edited by Bugwarrior, Sep 11 2012, 01:32 AM.
Offline Profile Quote Post Goto Top
 
Bugwarrior
Administrator
C's
Name:Type:Category:Contest:Power:Effect:
Calm Mind:psychic:Support: :support::smart:--Gives the users next Special Damaging attack a 50 damage boost.
Camouflage :normal:Support: :support::smart:--Changes the user's type to match the opponents.
Captivate:normal:Support: :support::beauty:--If the opponent is the opposite gender the user's next damaging attack
gets a 70 point boost.
Charge:electric:Support: :support::smart:--The user's next electric type damaging attack will do double the damage.
Charge Beam:electric:Damaging: :special::beauty:50Gives the users next Special Damaging attack a 10 damage boost.
Charm:normal:Support: :support::cute:--Takes away 30 damage from the opponents next damaging attack.
Chatter:flying:Damaging: :special::smart:60None
Chip away:normal:Damaging: :physical::cool:60None
Circle Throw:fight:Damaging: :physical::tough:60Forces the opponent to switch out with a random ally Pokemon
Clamp:water:Damaging: :physical::tough:--Inflicts damage equal to half of the Pokemon's weight.
Clear Smog:poison:Damaging: :special::smart:--Cancels out all boosts and reductions to damaging moves caused by
items and abilities.
Close Combat:fight:Damaging: :physical::smart:120Decreases in power by 20 each time it's used.
Coil:poison:Support: :support::cool:--The user's next poison type damaging attack will do double the damage.
Comet Punch:normal:Damaging: :physical::tough:18Does 15 more damage for each successive use.
Confuse Ray:ghost:Support: :support::smart:--Confuses the opponent.
Confusion:psychic:Damaging: :special::smart:50None
Constrict:normal:Damaging: :physical::tough:30Traps the opponent
Conversion:normal:Support: :support::beauty:--Changes the user's type to match the opponents.
Conversion 2:normal:Support: :support::beauty:--Changes the user's type to match the last damaging attack it was hit with.
Copycat:normal:Support: :support::cool:--The user mimics the move used immediately before it.
Cosmic Power:psychic:Support: :support::cool:--The user's next psychic type damaging attack will do double the damage.
Cotton Guard:grass:Support: :support::beauty:--Decreases damage dealt from Special Damaging moves by 5 damage.
(Max 40)
Cotton Spore:grass:Support: :support::beauty:--Takes away 50 damage from the opponents next damaging attack.
Counter:fight:Damaging: :physical::tough:--Takes the damage of the opponent's last attack and reflects it back
upon the opponent
Covet:normal:Damaging: :physical::cute:50Steals the opponent's held item if the user is not holding one.
Crabhammer:water:Damaging: :physical::tough:80None
Cross Chop:fight:Damaging: :physical::cool:100It's base damage decreases by 10 each time this attack is used.
Cross Poison :poison:Damaging: :physical::cool:65None
CrunchPosted ImageDamaging: :physical::tough:70None
Crush Claw:normal:Damaging: :physical::cool:75Gives the users next Physical Damaging attack a 10 damage boost.
Crush Grip:normal:Damaging: :physical::tough:??Power = 120 x (opponents HP)/(opponents max HP)
Curse:ghost:Support: :support::tough:30Traps the opponent.
Cut:normal:Damaging: :physical::cool:50None
Edited by Bugwarrior, Sep 11 2012, 01:36 AM.
Offline Profile Quote Post Goto Top
 
Bugwarrior
Administrator
D's
NameTypeCategoryContest Type:Base Damage:Effect:
Dark Pulse:dark:Damaging: :special::cool:70None
Dark Void:dark:Support: :support::smart:--Puts the opponent to sleep.
Defend Order:bug:Support: :support::smart:--Takes away 50 damage from the opponents next damaging attack.
Defense Curl:normal:Support: :support::cute:--Reduces damage taken from Physical Damaging moves by 5 damage.
(Max 30)
Defog:flying:Support: :support::beauty:--Clears the field of entry hazards.
Destiny Bond:ghost:Support: :support::smart:--If the opponents next damaging move kills the user the opponent will
also die.
Detect:fight:Support: :support::cool:--Cancels out the opponents next used move.
Dig:ground:Damaging: :physical::smart:30Cancels out the opponents last used move.
Disable:normal:Support: :support::smart:--Makes the opponents last used move unable to be used for the next
5 commands.
Discharge:electric:Damaging: :special::cool:70None
Dive:water:Damaging: :physical::beauty:30Cancels out the opponents last used move.
Dizzy Punch:normal:Damaging: :physical::cool:20Confuses the opponent.
Doom Desire:steel:Damaging: :special::cool:100Will damage the opponent next time it uses a recovery move.
Does not stack
Double Hit:normal:Damaging: :physical::smart:35Does 5 more damage when used in succession
Double Kick:fight:Damaging: :physical::cool:35Does 5 more damage when used in succession
Double Team:normal:Support: :support::cool:--Cancels out the opponents next used move.
Double-Edge:normal:Damaging: :physical::tough:120The user takes 40 damage each time this attack is used.
DoubleSlap:normal:Damaging: :physical::tough:15Does 15 more damage when used in succession
Draco Meteor:dragon:Damaging: :special::smart:140Decreases in power by 20 each time it's used.
Dragon Claw:dragon:Damaging: :physical::cool:60None
Dragon Dance:dragon:Support: :support::cool:--The user's next dragon type damaging attack will do double the damage.
Dragon Pulse:dragon:Damaging: :special::smart:60None
Dragon Rage :dragon:Damaging: :special::cool:40Not effected by boosts, reductions, STAB, or types.
Dragon Rush:dragon:Damaging: :physical::cool:100The user receives 30 damage every time this is used.
Dragon Tail:dragon:Damaging: :physical::cool:20Cancels out the opponents next used move.
Dragonbreath:dragon:Damaging: :special::cool:50None
Drain Punch:fight:Damaging: :physical::beauty:60Heals the user half the damage caused.
Dream Eater:psychic:Damaging: :special::smart:100Heals the user half the damage caused if the oppoent is asleep.
Drill Peck:flying:Damaging: :physical::cool:70None
Drill Run:ground:Damaging: :physical::tough:60None
Duel Chop:dragon:Damaging: :physical::tough:35Does 5 more damage when used in succession
Dynamic Punch:fight:Damaging: :physical::cool:20Confuses the opponent.
Edited by Bugwarrior, Sep 7 2012, 03:20 AM.
Offline Profile Quote Post Goto Top
 
Bugwarrior
Administrator
E's
Name:Type:Category:Contest Type:Base Damage:Effect:
Earth Power:ground:Damaging: :special::smart:80None
Earthquake:ground:Damaging: :physical::tough:80None
Echoed Voice:normal:Damaging: :special::cute:20Does 10 more damage for each successive use.
Egg Bomb:normal:Damaging: :physical::tough:60None
Electro Ball:electric:Damaging: :special::cool:80None
Electroweb:electric:Damaging: :special::smart:25Traps the opponent.
Embargo:dark:Support: :support::cute:--Makes the opponents and user's held item unusable.
Ember:fire:Damaging: :special::beauty:10Burns the Target
Encore:normal:Support: :support::cute:--Makes the opponents last used move the only move it can use for
5 commands.
Endeavor:normal:Damaging: :physical::tough:--Causes the opponents HP to match the user's HP
Endure:normal:Support: :support::tough:--If the opponents last attack finished off the user it cancels it out.
Energy Ball:grass:Damaging: :special::beauty:60None
Entrainment:normal:Support: :support::cute:--Changes the opponents ability to the user's ability.
Eruption:fire:Damaging: :special::beauty:??Power = 100 x (users HP)/(users max HP)
Explosion:normal:Damaging: :physical::beauty:500Causes the user's HP to hit 0
Extrasensory:psychic:Damaging: :special::cool:50None
Extremespeed:normal:Damaging: :physical::cool:80None
Edited by Bugwarrior, Sep 7 2012, 03:17 AM.
Offline Profile Quote Post Goto Top
 
Bugwarrior
Administrator
F's
Name:Type:Category:Contest Type:Base Damage:Effect:
Facade:normal:Damaging: :physical::cute:50Triples in power if the user is under a status condition
Faint Attack:dark:Damaging: :physical::smart:60Can not be canceled out by any other move.
Fake Out:normal:Damaging: :physical::cute:20Cancels out the users next move.
Fake Tears:dark:Support: :support::smart:--Boosts the users next damaging attack by 40 damage.
False Swipe:normal:Damaging: :physical::cool:40Leaves the opponent with at least 1HP
Featherdance:flying:Support: :support::beauty:--Reduces the opponents next damaging attack by 40 damage.
Feint:normal:Damaging: :physical::beauty:30Can not be canceled out by any other move.
Fiery Dance:fire:Damaging: :special::beauty:70None
Final Gambit:fight:Damaging: :special::cool:--The user faints but does damage equal to the user's HP lost.
Fire Blast:fire:Damaging: :special::beauty:120Decreases in power by 20 each time it's used.
Fire Fang:fire:Damaging: :physical::beauty:65None
Fire Pledge:fire:Damaging: :special::smart:50Triples in power if another pledge move was used before it.
Fire Punch:fire:Damaging: :physical::beauty:70None
Fire Spin:fire:Damaging: :special::beauty:20Traps the opponent.
Fissure:ground:Damaging: :physical::tough:500Can only be used once and only works if a damaging attack was not used
before it.
Flail:normal:Damaging: :physical::cute:??Power = (48 * Current HP) ÷ MaxHP
Flame Burst:fire:Damaging: :special::cool:60None
Flame Charge:fire:Damaging: :physical::tough:20Does 15 more damage for each successive use.
Flame Wheel:fire:Damaging: :physical::beauty:10Burns the opponent.
Flamethrower:fire:Damaging: :special::beauty:85None
Flare Blitz:fire:Damaging: :physical::smart:120Deals 40 damage to the user every time it's used.
Flash:normal:Support: :support::beauty:--Reduces the opponents next damaging attack by 20 damage.
Flash Cannon:steel:Damaging: :special::smart:70None
Flatter :dark:Support: :support::smart:--Confuses the opponent.
Fling:dark:Damaging: :physical::tough:--Tosses the user's held item at the opponent. *See bulbapedia
Fly:flying:Damaging: :physical::smart:50Cancels out the opponents next damaging attack.
Focus Blast:fight:Damaging: :special::cool:120Decreases in power by 20 each time it's used.
Focus Energy:normal:Support: :support::cool:--Increases the damage of the next attack by 50%
Focus Punch:fight:Damaging: :physical::tough:100Can not be used after a damaging move.
Follow Me:normal:Support: :support::cute:--Boosts the user's next move by 40 damage.
Force Palm:fight:Damaging: :physical::cool:60None
Foresight:normal:Support: :support::smart:--Removes an opponents ghost type immunity
Foul Play:dark:Damaging: :physical::cute:95Deals 20 damage to the user each time the move is used.
Edited by Bugwarrior, Sep 7 2012, 03:21 AM.
Offline Profile Quote Post Goto Top
 
Bugwarrior
Administrator
F's (cont.)
Name:Type:Category:Contest Type:Base Damage:Effect:
Freeze Shock:ice:Damaging: :physical::beauty:100Paralyzes the opponent
Frenzy Plant:grass:Damaging: :special::cool:150Decreases in power by 50 each time it's used.
Frost Breath:ice:Damaging: :special::tough:60None
Frustration:normal:Damaging: :physical::cute:50None
Fury Attack:normal:Damaging: :physical::cool:15Does 15 more damage for each successive use.
Fury Cutter:bug:Damaging: :physical::cool:20Does 10 more damage for each successive use.
Fury Swipes:normal:Damaging: :physical::tough:15Does 15 more damage for each successive use.
Fusion Bolt:electric:Damaging: :physical::tough:100None
Fusion Flare:fire:Damaging: :special::beauty:100None
Future Sight:psychic:Damaging: :special::smart:70None


G's
Name:Type:Category:Contest Type:Base Damage:Effect:
Gastro Acid:poison:Support: :support::beauty:--Cancels out the opponents ability.
Gear Grind:steel:Damaging: :physical::tough:50None
Giga Drain:grass:Damaging: :special::smart:50The user’s HP is restored by half the damage taken by the opponent.
Giga Impact:normal:Damaging: :physical::beauty:150Deals 50 damage to the user each time the attack is used.
Glaciate:ice:Damaging: :special::beauty:100None
Glare:normal:Support: :support::tough:--Paralyzes the opponent
Grass Knot:grass:Damaging: :special::smart:??The heavier the target, the greater the damage.
*See Bulbapedia
Grass Pledge:grass:Damaging: :special::smart:50Triples in power if used after another pledge move.
Grass Whistle:grass:Support: :support::smart:--Puts the opponent to sleep.
Gravity:psychic:Support: :support::beauty:--Causes flying type moves to become unusable and negates Levitation
for 5 moves.
Growl:normal:Support: :support::cute:--Reduces the damage of the opponents next Damaging attack by 45
Growth:normal:Support: :support::beauty:--Increases damage dealt from Special Damaging moves by 5 damage.
(Max 40)
Grudge:ghost:Support: :support::tough:--If the next move causes the user to faint it becomes unusable.
Guard Split:psychic:Support: :support::cute:--Averages the users and the opponents defense and special defense.
Calculations must be redone
Guard Swap:psychic:Support: :support::cute:--Trades the users and the opponents defense and special defense.
Calculations must be redone
Guillotine:normal:Damaging: :physical::cool:500Can only be used once and only works if a damaging attack was not used
before it.
Gunk Shot:poison:Damaging: :physical::cool:120Decreases in power by 20 each time it's used.
Gust:flying:Damaging: :special::smart:40None
Gyro Ball:steel:Damaging: :physical::beauty:??Base Power = 25 × (Opponent's Current HP / User's Current HP)
Edited by Bugwarrior, Sep 7 2012, 03:22 AM.
Offline Profile Quote Post Goto Top
 
Bugwarrior
Administrator
H's
Name:Type:Category:Contest Type:Base Damage:Effect:
Hail:ice:Support: :support::beauty:--The weather turns to hail for the next 10 moves.
Hammer Arm:fight:Damaging: :physical::cool:75None
Harden:normal:Support: :support::tough:--Reduces damage taken from Physical Damaging moves by 5 damage.
(Max 30)
Haze:ice:Support: :support::beauty:--Cancels out any boosts and reductions on the field caused by abilities
and items.
Head Charge:normal:Damaging: :physical::tough:120The user receives 30 damage each time this move is used.
Head Smash:rock:Damaging: :physical::tough:150The user receives 60 damage each time this move is used.
Headbutt:normal:Damaging: :physical::tough:50None
Heal Bell:normal:Recovery: :recover::beauty:--Heals the user and it's allies of all status problems.
Heal Block:psychic:Support: :support::cute:--Makes the users recover moves unusable.
Heal Order:bug:Recovery: :recover::smart:--Heals the user for up to 50HP
Heal Pulse:psychic:Recovery: :recover::beauty:--Heals the target for up to 75HP
Healing Wish:psychic:Recovery: :recover::cute:--Causes the user to faint but completely heals the next ally coming into battle.
Heart Stamp:psychic:Damaging: :physical::cute:30Cancels out the opponents next attack.
Heart Swap:psychic:Support: :support::cool:--Trades all boosts and reductions with the opponent.
Heat Crash:fire:Damaging: :physical::cool:??Causes more damage depending on the weight of the opponent and the user.
*See Bulbapedia
Heat Wave:fire:Damaging: :special::beauty:80None
Heavy Slam:steel:Damaging: :physical::tough:??Causes more damage depending on the weight of the opponent and the user.
*See Bulbapedia
Helping Hand:normal:Support: :support::smart:--Doubles the damage of the targets next damaging move.
Hex:ghost:Damaging: :special::cute:60Doubles in power if the user has a status problem.
Hi Jump Kick:fight:Damaging: :physical::cool:150The user takes the damage instead of the opponent if it's not the next
to attack.
Hidden Power:normal:Damaging: :special::smart:70The type is chosen by the Pokemon's trainer.
Hone Claws:dark:Support: :support::cool:--Increases damage dealt from Physical Damaging moves by 5 damage.
(Max 30)
Horn Attack:normal:Damaging: :physical::cool:65None
Horn Drill:normal:Damaging: :physical::cool:500Can only be used once and only works if a damaging attack was not used
before it.
Horn Leech:grass:Damaging: :physical::smart:60The user recovers half of the damage dealt to the opponent.
Howl:normal:Support: :support::cool:--Increases the Damage of the users next attack by 60.
Hurricane :flying:Damaging: :special::beauty:120Decreases in power by 20 each time it's used.
Hydro Cannon:water:Damaging: :special::beauty:150Decreases in power by 50 each time it's used.
Hydro Pump:water:Damaging: :special::beauty:120Decreases in power by 20 each time it's used.
Hyper Beam :normal:Damaging: :special::cool:150Decreases in power by 20 each time it's used.
Hyper Fang:normal:Damaging: :physical::cool:80None
Hyper Voice:normal:Damaging: :special::cool:70None
Hypnosis:psychic:Support: :support::smart:--Puts the opponent to sleep.
Edited by Bugwarrior, Sep 7 2012, 03:23 AM.
Offline Profile Quote Post Goto Top
 
Bugwarrior
Administrator
I's
Name:Type:Category:Contest Type:Base Damage:Effect:
Ice Ball:ice:Damaging: :physical::beauty:20Does 10 more damage for each successive use.
Ice Beam:ice:Damaging: :special::beauty:90Can not be used in succession.
Ice Burn:ice:Damaging: :special::cool:100Burns the opponent
Ice Fang:ice:Damaging: :physical::cool:65None
Ice Punch:ice:Damaging: :physical::beauty:70None
Ice Shard:ice:Damaging: :physical::beauty:50None
Icicle Crash:ice:Damaging: :physical::beauty:80None
Icicle Spear:ice:Damaging: :physical::beauty:15Does 15 more damage for each successive use.
Icy Wind:ice:Damaging: :special::beauty:55None
Imprison:psychic:Support: :support::smart:--Makes the opponents moves that it shares with the user, unusable.
Incinerate :fire:Damaging: :special::cool:20Burns up the opponents berry if it is holding one.
Inferno:fire:Damaging: :special::beauty:40Burns the opponent
Ingrain:grass:Recovery: :recover::smart:--Sets up a ring that heals the user for 5HP for every attack used.
Lasts 10 attacks
Iron Defense:steel:Support: :support::tough:--Reduces damage taken from Physical Damaging moves by 5 damage.
(Max 30)
Iron Head:steel:Damaging: :physical::tough:60None
Iron Tail:steel:Damaging: :physical::cool:75None


J's
Name:Type:Category:Contest Type:Base Damage:Effect:
Judgement:normal:Damaging: :special::smart:100The type of this attack is determined by the plate the user is holding.
Jump Kick:fight:Damaging: :physical::cool:100The user takes the damage instead of the opponent if it's not the next to attack.


K's
Name:Type:Category:Contest Type:Base Damage:Effect:
Karate Chop:fight:Damaging: :physical::tough:50None
Kinesis:psychic:Support: :support::smart:--Increases the user's next Damaging attack by 40 damage.
Knock Off:dark:Damaging: :physical::smart:5Knocks off the opponents held item and erases it's effects.
Edited by Bugwarrior, Sep 7 2012, 12:41 AM.
Offline Profile Quote Post Goto Top
 
Bugwarrior
Administrator
L's
Name:Type:Category:Contest Type:Base Damage:Effect:
Last Resort :normal:Damaging: :physical::cute:140Can only be used when the user has below 200HP
Lava Plume:fire:Damaging: :special::tough:80None
Leaf Blade:grass:Damaging: :physical::cool:80None
Leaf Storm:grass:Damaging: :special::cute:140Decreases in power by 20 each time it's used.
Leaf Tornado:grass:Damaging: :special::cool:65None
Leech Life:bug:Damaging: :physical::smart:40The user’s HP is restored by half the damage taken by the opponent.
Leech Seed:grass:Recovery :recover::smart:--The user drains 10HP from the user after every move it makes and gains
5HP back.
Leer:normal:Support: :support::cool:--Reduces the opponents next Damaging attack by 50 damage.
Lick:ghost:Damaging: :physical::tough:20Paralyzes the opponent.
Light Screen:psychic:Support: :support::beauty:--Sets up a screen that lasts for 5 moves and halves the damage of Special
Damaging attacks.
Lock-on:normal:Support: :support::smart:--The user's next move can not be canceled and can hit through immunity.
Lovely Kiss:normal:Support: :support::beauty:--Puts the opponent to sleep.
Low Kick:fight:Damaging: :physical::tough:??The damage it causes is based upon the opponents weight.
*See Bulbapedia
Low Sweep:fight:Damaging: :physical::tough:50None
Lucky Chant:normal:Support: :support::cute:--Protects the user and it's allays from status effects for 10 turns.
Lunar Dance:psychic:Recovery :recover::beauty:--Causes the user to faint but completely heals the next ally coming into battle.
Luster Purge:psychic:Damaging: :special::smart:70Reduces the damage of the opponents next Physical Damaging attack by
50 damage.
Edited by Bugwarrior, Sep 7 2012, 03:24 AM.
Offline Profile Quote Post Goto Top
 
Bugwarrior
Administrator
M's
Name:Type:Category:Contest Type:Base Damage:Effect:
Mach Punch:fight:Damaging: :physical::cool:45None
Magic Coat:psychic:Support: :support::beauty:--Is unaffected by the opponents last move and reflects it back at
the opponent.
Magic Room:psychic:Support: :support::smart:--Disables the opponents and the user's held item for 10 moves.
Magical Leaf:grass:Damaging: :special::beauty:60Can not be canceled out by any other move.
Magma Storm:fire:Damaging: :special::tough:100Traps the opponent
Magnet Bomb:steel:Damaging: :physical::cool:60Can not be canceled out by any other move.
Magnet Rise:electric:Support: :support::cute:--Changes the user's ability to Levitate for 10 moves.
Magnitude:ground:Damaging: :physical::tough:65None
Me First:normal:Support: :support::cute:--The user attacks with the opponents next used move
Mean Look:normal:Support: :support::beauty:--Causes the Pokemon to be unable to be switched out.
Meditate:psychic:Support: :support::beauty:--Reduces damage taken from Physical Damaging moves by 5 damage.
(Max 30)
Mega Drain:grass:Damaging: :special::smart:40The user’s HP is restored by half the damage taken by the opponent.
Mega Kick:normal:Damaging: :physical::cool:100Decreases in power by 5 each time it's used.
Mega Punch:normal:Damaging: :physical::tough:100Decreases in power by 5 each time it's used.
Megahorn:bug:Damaging: :physical::cool:100Decreases in power by 5 each time it's used.
Momento:dark:Support: :support::tough:--Causes the user to faint but gives permanently reduces the damage it's
damaging attacks cause by 40 damage.
Metal Burst:steel:Damaging: :physical::beauty:??Inflicts the same amount of damage as the opponents last used
Damaging Attack.
Metal Claw:steel:Damaging: :physical::cool:50None
Metal Sound:steel:Support: :support::smart:--Decreases the damage of the opponents next used
Special Damaging Attack by 60 damage
Meteor Mash:steel:Damaging: :physical::cool:70None
Metronome:normal:Support: :support::cute:--The user attacks with a random Pokemon move.
Milk Drink:normal:Recovery: :recover::cute:--Restores 40HP to the user.
Mimic:normal:Support: :support::cute:--The user attacks with the opponents last used move
Mind Reader:normal:Support: :support::smart:--The user's next move can not be canceled and can hit through immunity.
Minimize:normal:Support: :support::cute:--Cancels out the opponents next used move.
Miracle Eye:psychic:Support: :support::cute:--Removes any immunity the opposing Pokemon has.
Mirror Coat:psychic:Damaging: :special::beauty:--Takes the damage of the opponent's last attack and reflects it back
upon the opponent
Mirror Move:flying:Support: :support::smart:--The user attacks with the opponents last used move
Mirror Shot:steel:Damaging: :special::cute:55None
Mist:ice:Support: :support::beauty:--Protects the user from any status problems the opponent might cause for
the next 10 moves.
Mist Ball:psychic:Damaging: :special::smart:60None
Moonlight:normal:Recovery: :recover::beauty:--Restores 40HP to the user.
Morning Sun:normal:Recovery: :recover::beauty:--Restores 40HP to the user.
Edited by Bugwarrior, Sep 7 2012, 10:46 PM.
Offline Profile Quote Post Goto Top
 
Bugwarrior
Administrator
M's (cont)
Name:Type:Category:Contest:Power:Effect:
Mud Bomb:ground:Damaging: :special::smart:65None
Mud Shot:ground:Damaging: :special::tough:55None
Mud Sport:ground:Support: :support::cute:--Reduces damage taken from Electric-type moves by 5 damage.
(Max 30)
Mud-Slap:ground:Damaging: :special::cute:20Cancels out the users last used move.
Muddy Water:water:Damaging: :special::tough:90Can not be used in succession.


N's
Name:Type:Category:Contest:Power:Effect:
Nasty Plot:dark:Support: :support::cute:--Increases damage dealt from Special Damaging moves by 10 damage.
(Max 50)
Natural Gift:normal:Damaging: :physical::cool:??The user's held berry determine's it's power and type.
*See Bulbapedia
Nature Power:normal:Support: :support::beauty:??The type is determined by the battle field.
*See Bulbapedia
Needle Arm:grass:Damaging: :physical::smart:65None
Night Daze:dark:Damaging: :special::cool:90Can not be used in succession.
Night Shade:ghost:Damaging: :special::smart:60Can not be canceled and hits through immunities.
Night Slash:dark:Damaging: :physical::beauty:70None
Nightmare:ghost:Support: :support::smart:??Steals 1/10 of the opponents HP if it's asleep.


O's
Name:Type:Category:Contest:Power:Effect:
Octazooka:water:Damaging: :special::tough:65Cancels out the user's next move.
Odor Sleuth:normal:Support: :support::smart:--Erases all immunities that the opponent might have.
Ominous Wind:ghost:Damaging: :special::smart:60None
Outrage:dragon:Damaging: :physical::cool:120Confuses the user after 5 uses.
Overheat:fire:Damaging: :special::beauty:140Decreases in power by 20 each time it's used.
Edited by Bugwarrior, Sep 11 2012, 01:44 AM.
Offline Profile Quote Post Goto Top
 
Bugwarrior
Administrator
P's
Name:Type:Category:Type:Power:Effect:
Pain Split:normal:Recovery: :recover::smart:--The user adds its HP to the opponent's then equally shares the combined it.
Pay Day:normal:Damaging: :physical::smart:40None
Payback:dark:Damaging: :physical::cool:??Deals the same amount of damage as the attack before it.
Peck:flying:Damaging: :physical::cool:35None
Perish Song:normal:Support: :support::beauty:--Any Pokemon on the field in 10 moves will faint unless the user is knocked out
before then.
Petal Dance:grass:Damaging: :special::beauty:120Confuses the user after 5 uses.
Pin Missile:bug:Damaging: :physical::cool:15Does 15 more damage for each successive use.
Pluck:flying:Damaging: :physical::cute:40Eats the opponents held berry.
Poison Fang:poison:Damaging: :physical::smart:50None
Poison Gas:poison:Support: :support::smart:--Poisons the opponent.
Poison Jab:poison:Damaging: :physical::smart:70None
Poison Sting:poison:Damaging: :physical::smart:15Poisons the opponent.
Poison Tail:poison:Damaging: :physical::smart:50None.
PoisonPowder:poison:Support: :support::smart:--Poisons the opponent.
Pound:normal:Damaging: :physical::tough:40None
Powder Snow:ice:Support: :support::beauty:--Freezes the opponent.
Power Gem:rock:Damaging: :special::beauty:70None
Power Split:psychic:Support: :support::tough:--The user averages it's attack and special attack with the opponent.
Calculations must be redone.
Power Swap:psychic:Support: :support::beauty:--The user switches any boosts or reductions with the opponent.
Power Trick:psychic:Support: :support::cool:--The user switches it's attack and defense stat.
Calculations must be redone.
Power Whip:grass:Damaging: :physical::beauty:90Can not be used in succession.
Present:normal:Damaging: :physical::cute:??It could hurt the opponent or heal it.
*See Bulbapedia
Protect:normal:Support: :support::cute:--Cancels out the opponents next Damaging attack.
Psybeam:psychic:Damaging: :special::beauty:65None
Psych Up:normal:Support: :support::smart:--The user erases it's boosts and reductions and copies the opponents.
Psychic:psychic:Damaging: :special::smart:90Can not be used in succession.
Psycho Boost:psychic:Damaging: :special::smart:140Decreases in power by 20 each time it's used.
Psycho Cut:psychic:Damaging: :physical::cool:70None
Psycho Shift:psychic:Support: :support::cool:--The user gives it's status problem to the opponent.
Psyshock:psychic:Damaging: :special::beauty:75None
Psystrike:psychic:Damaging: :physical::cool:75None
Psywave:psychic:Damaging: :special::smart:??Damage = (opponents max HP)/100 + 80
Punishment:dark:Damaging: :physical::smart:??The user adds it's boosts to the opponents boosts and hits with that
amount of damage.
Edited by Bugwarrior, Sep 11 2012, 01:41 AM.
Offline Profile Quote Post Goto Top
 
Bugwarrior
Administrator
P's (cont.)
Name:Type:Category:Contest:Power:Effect:
Pursuit:dark:Damaging: :physical::smart:40If commanded immediately after the opponent's trainer commanded it to switch out
it will hit the Pokemon switching out with quadruple the power.


Q's
Name:Type:Category:Contest:Power:Effect:
Quash:dark:Support: :support::tough:--Cancels out the user's last move.
Quick Attack:normal:Damaging: :physical::cool:40None
Quick Guard:normal:Support: :support::tough:--Cancels out the user's last move.
Quiver Dance:bug:Support: :support::beauty:--Increases damage dealt from Special Damaging moves by 5 damage.
(Max 40)
Edited by Bugwarrior, Sep 11 2012, 01:40 AM.
Offline Profile Quote Post Goto Top
 
Bugwarrior
Administrator
R's
Name:Type:Category:Contest:Power:Effect:
Rage:normal:Damaging: :physical::cool:25Deals triple the damage if the opponent attacked before it with a damaging attack.
Rage Powder:bug:Support: :support::smart:--Makes all moves unable to be canceled until the user faints.
Rain Dance:water:Support: :support::tough:--Causes the weather to turn to rain for the next 10 moves.
Rapid Spin:normal:Damaging: :physical::cool:15Clears entry hazards.
Razor Leaf:grass:Damaging: :physical::cool:55None
Razor Shell :water:Damaging: :physical::cool:70None
Razor Wind:normal:Damaging: :special::cool:90Can not be used in succession.
Recover:normal:Recovery :recover::smart:--Heals 40HP to the user.
Recycle:normal:Support: :support::smart:--Recovers an item that has been lost or used up.
Reflect:psychic:Support: :support::smart:--Sets up a barrier that protects the user's team by reducing the damage taken from
Physical Damaging attacks by 15% for 10 turns.
Reflect Type:normal:Support: :support::smart:--The user changes it's type to match the opponent's type.
Refresh:normal:Recovery :recover::cute:--The user cures it's self from any status conditions.
Relic Song:normal:Damaging: :special::beauty:70Changes Melloetta into the forme that it is not currently in.
Rest:psychic:Recovery :recover::cute:--Puts the user to sleep and heals 60% of it's HP.
Retaliate:normal:Damaging: :physical::tough:70It's damage doubles if this is the users first move after an ally has fainted
Return:normal:Damaging: :physical::cute:??Base Power = Users Base Speed / 2
Revenge:fight:Damaging: :physical::tough:40Deals double the damage if the opponent attacked before it with a damaging attack.
Reversal:fight:Damaging: :physical::cool:??The move has a larger power depending on the opponents HP.
*See Bulbapedia
Roar:normal:Support: :support::cool:--Forces the opponent to switch out with a random ally.
Roar of Time:dragon:Damaging: :special::cool:130Can not be used in succession.
Rock Blast:rock:Damaging: :physical::tough:25Does 10 more damage for each successive use.
Rock Climb:normal:Damaging: :physical::cool:35Confuses the opponent.
Rock Polish:rock:Support: :support::tough:--The users next Physical Damaging move will do 40 more damage.
Rock Slide:rock:Damaging: :physical::tough:65None
Rock Smash:fight:Damaging: :physical::tough:30Cancels out the opponents next move.
Rock Throw:rock:Damaging: :physical::tough:50None
Rock Tomb:rock:Damaging: :physical::smart:20Traps the opponent.
Rock Wrecker:rock:Damaging: :physical::tough:120Can not be used in succession.
Role Play:psychic:Support: :support::cute:--The user replaces it's ability with the opponents ability.
Rolling Kick:fight:Damaging: :physical::cool:60None
Rollout:rock:Damaging: :physical::tough:30Does 10 more damage for each successive use.
Roost:flying:Recovery :recover::cool:--Heals 60HP to the user and takes away it's ground type immunity.
Round:normal:Damaging: :special::cute:60Will do double the damage if the move Round was used before it.
Does not stack.
Edited by Bugwarrior, Sep 11 2012, 01:29 AM.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Information-Dex · Next Topic »
Add Reply

Pokéball created by Sarah & Delirium of the ZNR