Welcome Guest [Log In] [Register]
Add Reply
MGSV Ending + Other SPOILER Discussions; For those who finished
Topic Started: Sep 9 2015, 12:25 AM (18,694 Views)
Gatsu
Member Avatar
Sniper Wolf
[ *  *  * ]
Hey brothers, lets chat shall we.

So guys for starters I wanted to say that I did like the Truth ending of TPP :), it's not what I expected but was excellent IMO. Seeing Big Boss smoking that cigar on the bike gave the feels. I remember last year and maybe year before reading all these theories of Doppelgangers etc. I was going like "please not stuff like this ffs!" I didn't want to believe it back then, because I wanted to experience the downfall story of the true Big Boss, which trailers lead me to believe we see. When the head transplant theory started appearing. I made my own theory at MGI, where I explained medic jumping infront of Big Boss in chopper and losing the arm and taking most of the damage, it somehow seemed to fit, still didn't want to believe it. The moment when I really realized it, was when I listened the Eli's DNA cassette tape. 0% chance that Big Boss is the father, I was like oookey that isn't right. Also then there was the scene, where burning-Volgin grabbed Venom, and showed the flash of Venom with hospital bandage etc. He realized it wasn't the real Big Boss, who he held rage against.

In a way, the headtransplanting happened, lol. But for some reason after playing the game I was okey with the game's twist, playing as Medic or "mental copied Big Boss" as Zero said.

"What about him?". Kojima long time ago joked to people, that when Kaz asked this question. He said the third person was Kojima himself. Shit it seems he wasn't joking lol, when "We players" are Big Boss too. It's what Kojima wanted I guess, to become more related to Big Boss. I kind of like the idea and think it was good :)... I remember my reaction to MGS2 Solid --> Raiden change haha ;D, I really hated it at first.

It made sense in the way that, Big Boss wants to work in a more safe place after being almost killed and put to coma etc. Like Zero does work from the shadows and they created the phantom of him.
It gave new look to the idea, that when Solid Snake kill Big Boss in MG1, it's Venom Snake after all while real Big Boss is in Zanzibar Land. It's pretty cool twist.

There are some things I didn't like of the game, which come to mind.
1. The cut content. After watching the trailers a million times, I was REALLY hyped to see some of the freakin awesome trailer scenes. Like STANDING ON THE EDGE OF THE CRATER. Where we see Big Boss walking in a burned town and screaming with blood all over him. At least I didn't see it. Then there is the Collector's Editions "Phantom Episode", Mission 51 "The Kingdom of Flies" or whatever it was called. Now that was the kind of stuff I dreamed of seeing in the end maybe the most.

2.Story could've felt a bit better, but it's often the problem with open world games and can maybe be hard to add correctly. Hell look at Skyrim for example. It was still really great imo and I loved how it also progressed in Mother Base. But MGS3 story maybe still remain the best for me :).

3. I like the silent Big Boss in TPP, as I welcome changes. The facial motion capture is fantastic. But in one moment where I wanted Big Boss to speak, he didn't. When he jumped on to the jeep with Skull Face, to show him Sahelanthropus, Big Boss didn't say a word to Skull Face while SF was talking all the time during the long road trip. Didn't ask him anything, about his past, goals etc. And then "Sins of the Father" starts to play out of nowhere, it felt weird. Anyway, this is Venom, a broken person in search for revenge. More like Mad Max so I was still okey with it throughout the whole game.

4. No real Final Boss fight, well this would've perhaps been on the Mission 51, where Eli is controlling Sahelanthropus in the "Phantom Episode". But for reasons unknown was removed by Konami, maybe Kojima went over budget or Konami being an ass, I dunno.

5. Quiet's disappearance as buddy. But glad to still have my DD ;)...


To me the game is still a masterpiece in many ways, so damn amazing and I love it. Even though there was some stuff I didn't like. Thanks Kojima and crew for being able to create this in difficult times! I haven't enjoyed playing something so much in a long time and glad I can continue after the ending.

Not ashamed to admit, that I cried in quite many parts of the game <(^o^<). It's what I like about MGS too, not many other games do that to me and it was unavoidable after the long wait. When I first started the game in hospital, entering Afghanistan for first time, just admiring the beautiful open world, Quiet's ending ;(...oh god still sad of it, Venom killing all his infected comrades ("Snake what are you doing, those are your soldiers!?") and the cremation of DD, "You're all diamonds, plant your roots on me" etc. Beautiful stuff. I will enjoy playing this many more hours to come.

Share your feels :).
Edited by Gatsu, Sep 21 2015, 06:58 PM.
Offline Profile Quote Post Goto Top
 
Hoss
Member Avatar
One and Only
[ *  *  *  *  * ]
I just wanna say I gave Gatsu the OK to post this thread. So don't go givin' him any shit for postin' spoilers.
Posted Image
Offline Profile Quote Post Goto Top
 
Gatsu
Member Avatar
Sniper Wolf
[ *  *  * ]
Thanks brother ;).
Offline Profile Quote Post Goto Top
 
Golgari
Member Avatar
Johnny Sasaki
[ * ]
I think the problem is not in the story, but in the way it was paced. Game has amazing ideas and amazing cutscenes but they are poorly paced and you can't tell the difference what is real or not, especially when you play a game for a long period of time full of filler content. That's what I disliked about it. Filler content. Too much of it in the main missions, when they should tell us more about the world, conflicts and characters.

I actually like the ending cutscene. It's very good in my opinion but it should not be an ending IMO, because people are now confused even more after this and I understand what they don't like about it. It should have been after 15 hours of the gameplay, not at the end. It would give more impact and ppl would stop ragin about it. People are mad because they think that what they did in the game was meaningless. Some people even call MGSV a filler after that ending which is not true imo.

Pacing and filler content is the issue here and it makes people mad.

What I liked about the story. I really freakin enjoyed "Wolbachia" storyline. That was freakin' amazing in my opinion. It was very well done and Code Talker itself is such an amazing character. He is the best for me in this game. I like some of the dialogues from him and how he wanted to change something and save people from this madness. I enjoyed that mission where you required to meet him. That mansion was great and Fox Engine showed impressive jungle environment details.

Everything else for me is a total perfection. As I said before, I always wanted sneaking simulator and my dreams came true. Gameplay is solid and I always find new stuff each day and I'm the guy who hates replaying stuff if the missions are not interesting. Here, missions are simple "blow that, kill/extract that" but they are doe so well... god, I love it.

Sad thing that Kojima won't make another Metal Gear. With Fox Engine they could expand on MGSV ideas and make Normandy with the Boss as a character on the next gen with huge land and REAL cities like Rouen, Caen or even Le Havre where all buildings would be like a small stealth puzzle. But that's not going to happen anymore.

About cut content. I still believe that people should calm down. If Konami/KojiPro would not released that 51 mission scene on a blu-ray disc, I'm sure that no one would even talk much about cut content or even think about it that way. Every game out there have a lot of stuff that always being cut and gamers will never know the reasons behind it's absence. People need to calm down. The game is more or less complete and it is very polished.
Offline Profile Quote Post Goto Top
 
Gatsu
Member Avatar
Sniper Wolf
[ *  *  * ]
Yeah I guess the story was spaced in a weird way, so some don't like it. I agree Code Talker is amazing character and the extract mission was superb :) I enjoyed listening to his ramblings over the cassette tapes of the Wolbachia. It was a nice new addition to the nuclear threat from previous games. Jay Tavare did superb work with the voice. I'm not really mad about the cut content, you're right it happens often and the game is what it is. It's still amazing without. Actually the "Nuclear" trailers beginning I only missed in the game :(, of the trailers. It just made me a bit sad that's all ^^.

I freaking loved every cutscene I saw in TPP, the camerawork and graphics blew my mind. One of the best ones was Quiet vs Big Boss water battle ;D...

P.S. truly sad that it's over for Kojima :( and the things he could do with Fox Engine. Like Silent Hills >_<... But I'm also kinda glad that he can work on other projects.
Edited by Gatsu, Sep 9 2015, 01:20 AM.
Offline Profile Quote Post Goto Top
 
Acheron
Member Avatar
Vulcan Raven
[ *  * ]
I was left at the end of the game feeling... I don't know what I was feeling. Indifferent, I guess is the word.

What I think a lot of people wanted(including myself) was to watch Big Boss fall into madness, watch his downfall. I feel like that was what we were lead to believe. That we were going to actively witness it. But that wasn't exactly what we got. Instead, we got two Big Bosses. One real, and one is yourself. "The Medic". Venom Snake. You are Big Boss' phantom.

Which is seriously fucking brilliant. I thought this at least, was very well done. When you grab the pictures from the doctor's hands and turn them around to reveal Big Boss' note with your chosen name on it, my heart sank. I went into it fully realizing what was going on, but it still made an impact. It simply just made sense. And I thought it was really cool.

The reason I think it's so brilliant is because the "demon" that is Big Boss isn't because of his actions. You take in child soldiers to give them new lives, but the idea becomes misconstrued. When you're killing your own men to stop a parasite from spreading, you see it as something you had to do. Other people, like Huey, saw it as something only a monster could do. Even though Huey is a delusional bastard absorbed by his own lies, many other people could see that as an act of a demon. The idea of Big Boss being a total villain is sort of made up by people. A convenient truth. The symbolism of him being a demon is strictly that.

Even then, none of those were ever Big Boss' actions. At his core, he's still a legendary hero. He wasn't ever truly a demon. At least that's what I think now.

But here's the thing: the very end scene with the mirror should have been awesome. It should have been fucking incredible. But it was just so, so poorly executed that I had to look up other explanations of that scene, and the Operation Intrude N313 tape. And I think I get it now, that it was alluding to it being 1995, and Venom is given a heads up about Solid Snake... but we were hardly given any hint of that being the case.

It was very very subtle, that transition between '84 and '95. And it really shouldn't have been. It would have made way more of an impact if I saw some text saying it was now 1995, and I actually heard Big Boss tell me that Solid Snake was after me. Or if I saw the Diamond Dogs logo change to the Outer Heaven logo a little more clearly in the background(because looking at the ending again, apparently it does change). It literally flashes for a second. I wish I didn't have to look so closely to understand something so pivotal to the story.

tl;dr... it was supposed to be good. But it was poorly executed.
Offline Profile Quote Post Goto Top
 
Gatsu
Member Avatar
Sniper Wolf
[ *  *  * ]
Acheron
Sep 9 2015, 01:20 AM

The reason I think it's so brilliant is because the "demon" that is Big Boss isn't because of his actions. You take in child soldiers to give them new lives, but the idea becomes misconstrued. When you're killing your own men to stop a parasite from spreading, you see it as something you had to do. Other people, like Huey, saw it as something only a monster could do. Even though Huey is a delusional bastard absorbed by his own lies, many other people could see that as an act of a demon. The idea of Big Boss being a total villain is sort of made up by people. A convenient truth. The symbolism of him being a demon is strictly that.

Even then, none of those were ever Big Boss' actions. At his core, he's still a legendary hero. He wasn't ever truly a demon. At least that's what I think now.

But here's the thing: the very end scene with the mirror should have been awesome. It should have been fucking incredible. But it was just so, so poorly executed that I had to look up other explanations of that scene, and the Operation Intrude N313 tape. And I think I get it now, that it was alluding to it being 1995, and Venom is given a heads up about Solid Snake... but we were hardly given any hint of that being the case.

It was very very subtle, that transition between '84 and '95. And it really shouldn't have been. It would have made way more of an impact if I saw some text saying it was now 1995, and I actually heard Big Boss tell me that Solid Snake was after me. Or if I saw the Diamond Dogs logo change to the Outer Heaven logo a little more clearly in the background(because looking at the ending again, apparently it does change). It literally flashes for a second. I wish I didn't have to look so closely to understand something so pivotal to the story.
Thanks for the awesome replies :D, you guys write much better comments than I do lol :P.

Yeah the infection scene was damn awesome. I felt disgusted shooting at the comrades I was supposed to be family with. But have to do it. And then Big Boss finally collapsing on his knees, shit T__T.

The moment when Big Boss said to Venom or me "You are me, and I am you. You're Big Boss". It put a smile on my face too ;).
I was thinking at the ending too that it's 1995. Because of the Operation Intrude tape, or not sure would it make sense otherwise. It looked fantastic.

You're right, after looking more closely during the flashing it does change to Outer Heaven logo.

Offline Profile Quote Post Goto Top
 
No Place For Hayter
Member Avatar
Chico
[ *  * ]
Yeah mission 43 was all sorts of special, it really got me involved despite how linear and forced action is was, what really helped was how the rest of the game still acted the same way, going through it and getting the iDroid notifications about my men dying and losing Heroism really drove home the loss of my ACTUAL men.

What was funny though is when you go through killing all you men, I made sure to mark every single one of them see to their names and respect who they were and what they have done for me before I had to kill them, as well as making sure to kill them each with one shot to the head, a sort of last salute if you will. But when killing them there is one guy who complains that he trusted you and you are betraying them by killing them (he is the only one who does that though, lol, the rest of the except death as they understood the situation, TRUE Diamond Dogs) what was funny is that no matter how I tried, I could not mark that one annoying guy, and so my response was "You are not one of my men!" and I blew his brains out, lol.
Edited by No Place For Hayter, Sep 9 2015, 04:29 AM.
Offline Profile Quote Post Goto Top
 
Hoss
Member Avatar
One and Only
[ *  *  *  *  * ]
No Place For Hayter
Sep 9 2015, 04:21 AM
Yeah mission 43 was all sorts of special, it really got me involved despite how linear and forced action is was, what really helped was how the rest of the game still acted the same way, going through it and getting the iDroid notifications about my men dying and losing Heroism really drove home the loss of my ACTUAL men.

What was funny though is when you go through killing all you men, I made sure to mark every single one of them see to their names and respect who they were and what they have done for me before I had to kill them, as well as making sure to kill them each with one shot to the head, a sort of last salute if you will. But when killing them there is one guy who complains that he trusted you and you are betraying them by killing them (he is the only one who does that though, lol, the rest of the except death as they understood the situation, TRUE Diamond Dogs) what was funny is that no matter how I tried, I could not mark that one annoying guy, and so my response was "You are not one of my men!" and I blew his brains out, lol.
Lol..........................
Posted Image
Offline Profile Quote Post Goto Top
 
No Place For Hayter
Member Avatar
Chico
[ *  * ]
Golgari
Sep 9 2015, 01:02 AM
About cut content. I still believe that people should calm down. If Konami/KojiPro would not released that 51 mission scene on a blu-ray disc, I'm sure that no one would even talk much about cut content or even think about it that way. Every game out there have a lot of stuff that always being cut and gamers will never know the reasons behind it's absence. People need to calm down. The game is more or less complete and it is very polished.
"I'm sure that no one would even talk much about cut content or even think about it that way" That actually isn't true, while all games have cut content what we have with mission 51 is cut essential story, without it the story for the game is quite literally incomplete, when I finished the game my first question was "Well what about Eli, Psycho Mantis, and the ST-84? because those are a couple of fricken HUGE plot threads to leave hanging especially since the whole of Chapter two builds into mission 51, but we got no 51, so we are left with a build up but no resolution.
Offline Profile Quote Post Goto Top
 
Maurycy
Member Avatar
Johnny Sasaki
[ * ]
I'll try to be brief since I already said a lot in MGI comments. I liked the story, I liked pretty much all cutscenes although some (Skull Face ride) were done pretty poorly, I loved the ending. What I didn't like was how the points in the story were woven together often didn't make much sense. The transition from Mission 43 to the Truth hospital? It's a mess. No foreshadowing, except the checkov's gun in the form of your name and avatar at the beginning of the game. The only way it makes sense for me is that it assumes it's already 1995 and Venom Snake got the tape, is listening to it and remembers the hospital again.
Which, still, is a pretty poor explanation. If not for avatar selection at the beginning of the game it would've felt like deus ex machina. There are more problems like that in the game where story points kinda pop-up without much of a reason, like 1984-ing/big-brothering DDs (or maybe I don't remember something).

And you can't blame the open world structure. It all feels like big changes done late in the development which can't be recovered from without enough budget.

Quote:
 
But here's the thing: the very end scene with the mirror should have been awesome. It should have been fucking incredible. But it was just so, so poorly executed that I had to look up other explanations of that scene, and the Operation Intrude N313 tape.

I have to partially disagree here, for me it was obvious as soon as I saw Operation Intrude and anyone who is familiar with the lore of the first two MG should get it immediately too. The other side of the coin is you need to be familiar with the lore - it'll be a complete mess for any newcomers to the series. I suppose it was all a big nod to the fans which... is not exactly the best thing, objectively.

Quote:
 
when I finished the game my first question was "Well what about Eli, Psycho Mantis, and the ST-84? because those are a couple of fricken HUGE plot threads to leave hanging especially since the whole of Chapter two builds into mission 51, but we got no 51, so we are left with a build up but no resolution.

Another thing I have to agree with. I don't think Mission 51 would be a good ending either but it would certainly fix some huge loose threads and would be awfully cool to play.

I wanted to say one more thing about the ending. Neither Mission 51 nor True Hospital are a good "ending" for this game because the game should truly end when N312 or N313 starts at which point you can no longer go back to Diamond Dogs. Or a different point-of-no-return. I think so because we know what happens in the future and if the game is supposed to connect the series with MG1 it *needs* to have a clearly defined endpoint otherwise it never truly connects. That's what I think.

Also one last thing. I think losing Quiet is the single best moment in all games ever. It's been 3 days and I still feel sad about it and miss her. I wish I could keep her as a companion but the way the whole thing was done and arranged... I am going to go cry in a corner a bit more, excuse me.
Maurycy from MGI, Skellus from Steam
Offline Profile Quote Post Goto Top
 
Gatsu
Member Avatar
Sniper Wolf
[ *  *  * ]
Skellus
Sep 9 2015, 11:05 AM
Also one last thing. I think losing Quiet is the single best moment in all games ever. It's been 3 days and I still feel sad about it and miss her. I wish I could keep her as a companion but the way the whole thing was done and arranged... I am going to go cry in a corner a bit more, excuse me.
Quiet ending is one of the saddest moments to me in MGS T_T...

Dammit why did snake have to be bitten by a snake, oh God whyyy ;O.
Offline Profile Quote Post Goto Top
 
No Place For Hayter
Member Avatar
Chico
[ *  * ]
Skellus
Sep 9 2015, 11:05 AM
Another thing I have to agree with. I don't think Mission 51 would be a good ending either but it would certainly fix some huge loose threads and would be awfully cool to play.

I wanted to say one more thing about the ending. Neither Mission 51 nor True Hospital are a good "ending" for this game because the game should truly end when N312 or N313 starts at which point you can no longer go back to Diamond Dogs. Or a different point-of-no-return. I think so because we know what happens in the future and if the game is supposed to connect the series with MG1 it *needs* to have a clearly defined endpoint otherwise it never truly connects. That's what I think.

Also one last thing. I think losing Quiet is the single best moment in all games ever. It's been 3 days and I still feel sad about it and miss her. I wish I could keep her as a companion but the way the whole thing was done and arranged... I am going to go cry in a corner a bit more, excuse me.
Yeah, yeah mission 51 it would be, it would also give us a sort of final boss, it should also have lead to us getting the ST-84 back hopefully letting us use it.

And yeah the only way to end the game and make it feel like an ending would be to actually have to form Outer Heaven, PW got closer to Outer Heaven than TPP did.

I personally have to disagree with the end of Quiets story being good, I personally found it to be the worst written thing in the whole game, and that is saying a lot considering how much the ending ruins the whole story. Don't get me wrong the emotion and character is all done well and is all there for the end of Quiets story, but the scenario itself and the way it is written is HORRIBLE, so let me show you why in point form what was stupid.

1) Quiet randomly leaves mother base for no good reason (dumb, random, makes no sense, and never should have happened)
2) Quiet gets captured (this is also stupid she would have to let it happen on purpose, which makes no sense as why the hell would Quiet let her self get captured at all? it is stupid she got captured whether on purpose or not, we are not given any reasons (not like there could be any) are we supposed to just accept this stupid thing and move on or what?)
3) Quiet escapes from capture when we show up (I understand this needs to happen when we show up for cutscene reasons, but why on earth did she let herself get captured JUST to break loose when we show up. This point ties heavily into point 2 as the contradict each other and are both broken for no reasons at all.)
4) The entire Soviet army attacks us (Seriously? whats with the infinite wave defense, there isn't that many men and tanks for all of the landscape but all of the sudden the whole soviet army is attacking us for some reason? stupid and makes no sense)
5) We sit there destroying everything and not leaving (A key point of the game is knowing when to get the hell out of there and not fight, but here both Quiet and Snake decide it is best to take on the whole sudden Soviet instead of you know, NOT TAKING ON THE WHOLE ARMY!)
6) Sudden forced sandstorm (Yes a sandstorm was bound to show up at some point, but why were we sitting here attacking? were we waiting for the forced sandstorm?)
7) Being told it is almost over but then the next cutscene shows MANY more tanks and men (why did Ocelot and Kaz think it was over when it CLEARLY wasn't?)
8) Looking for the helicopter despite it not being able to land in a sandstorm (it can't land during a sandstorm, so why is Snake looking for it, and why are they asking if I know where the LZ is? it doesn't matter as it can't land anyway.
[And here is were it really gets stupid]
9) Out of the whole soviet army only one guard breaks formation which just so happens upon where we are, what are the chances of that!
10) Random out of place guard sees a small slivering snake enough to shoot and kill it pointlessly but can't see or hear us.
11) Random out of place soldier kills random out of place Snake (Snakes aren't in the rest of the game but when it is needed in a cutscene they will show up randomly when needed)
12) Random snake has random lover which gets angry at US when the random guard finally leaves after fulfilling his random purpose of killing the other snake.
13) Snake bites Snake (this is kind of dumb it is a sand storm and snake wasn't moving yet the snake is still provoked enough to attack?)
14) Snake bites through Snakes armor (this is stupid and makes no sense)
15) SUPRISE! as luck would have it the snake is poisonous! and thus poisons Snake.
16) Quiet makes a sudden and surprise recovery just in time for the plot to use her again (this is dumb Quiet was out of the game due to the sand storm but suddenly she's better when Snake gets bitten by the snake?)
17) The snakes poison is so powerful snake needs to be rescued NOW (This does make sense, it just feels forced in the cutscene so they can't wait for the storm to pass first)
18) Quiet speaking English and leading the helicopter to us despite not being able to land in a sand storm (my first thought was "give up now he can't land")

That is a rough total of 18 completely ridiculous random un-explained events and happenings that lead to Quiet having to speak English. If Kojima wanted that outcome he could have easily written up anything that wasn't as forced or stupid as this is, it is like Kojima tried his hardest to kill Quiet but the game kept fighting back, so he had to write a whole bunch of stupid nonsense in order for her to actually die. It would have been very easy to write a scenario in which Quiet is forced to speak English to save Snake that is not as half as stupid as this is.


Offline Profile Quote Post Goto Top
 
Maurycy
Member Avatar
Johnny Sasaki
[ * ]
Quote:
 
I personally have to disagree with the end of Quiets story being good, I personally found it to be the worst written thing in the whole game, and that is saying a lot considering how much the ending ruins the whole story. Don't get me wrong the emotion and character is all done well and is all there for the end of Quiets story, but the scenario itself and the way it is written is HORRIBLE, so let me show you why in point form what was stupid.

Let me comment on the things point by point:

1. It has been explained that she saw the parasites can mutate spontaneously (ie. mission 43) and ran away because she was afraid her parasites mutate too and infect Big Boss. I buy that explanation but I don't buy the explanation why didn't she agree for the wolbachia treatment (unless it would kill her because half of her body was parasites but I don't think it was stated).
2. Agreed, I can't see a good reason for that.
3. If we agree that 2 is stupid then this one makes sense. Heck, maybe they somehow caught her in the rain or something so now she runs away.
4 to 18. can basically can be commented with - that's how you do it in all other media like books, film, comics or theater. Circumstances which occur at strategic moments which in real life don't make sense. You know, like there is always bad weather and rain during a funeral. I used to hate those things because they don't make sense but, with time, I learnt to treat them just like any other literary device and narrative technique.
4. True, it does seem weird and out of place, ESPECIALLY that when you are travelling to the place there are no heavy infantry on the way.
5. You can fulton them out :P. For gameplay reasons it made sense (even though I hated this battle), for story reason it doesn't. Only explanation I can think of is Quiet wanting revenge on Soviets.
6. It does seem weird but it's just a play on Gray Rain of Depression. The sandstorm is there to enchance the feeling of weakness, isolation and danger. From the storytelling perspective it makes sense, from the real world perspective it is too convenient.
7. That was a problem through the whole battle and it indeed irritate me too. I can only see this as fellow men comforting you.
8. This is twisting reality to suit the storytelling. It would've been better if they were told to go to the LZ and as soon as the sandstorm clears up a little they'll get you.
9. I could counter it by saying that we don't know if that's the only person who breaks the formation, there might be more but we're never told about them. Nevertheless it's just another thing that writers do all the time, everywhere.
10. The snake moves and makes sound, Snake does not. Quiet does but eh. Maybe the guard is from Star Wars or something :P.
11. The snake was Checkov's Gunned at the beginning of the scene.
12 & 13. Snakes do bite without good reason, I'd wager a guess it was defending itself, scared after the gunshots.
14. That's the unfortunate side effect of your equipment affecting how you look in cutscenes. It is badly done, I agree. At the very least they could've made it so that the explosion turns you into Naked Camo :P.
15. I tried to look up the percentage of venomous snakes in Africa but I coudln't find anything. Of note is that there are a lot of venomous snakes in Africa so it doesn't seem out of place that the one we meet is dangerous too.
16. No explanation here. We're not told how much time has passed but it can't be more than 10, maybe 20 minutes. Maybe she's recovered enough to be able to drag Boss and stand up.
17. & 18. I think I've managed to boil down the snake to a kind of african cobra. I couldn't find how venomous they can be, but some references I've read state that if there are life threatening symptoms after 2 hours from bite you should ignore all tests and give the antivenom immediately, so I'd say you have 4 hour tops to provide the antivenom. The problem here is as follows - if she didn't call the chopper back they would've returned to the base and/or went looking to a completely different place. Quiet has no idea how much time will pass before the sandstorm ends so she needs them to land right here right now because the more time passes the more risky it is. If Boss doesn't wake up to make the call himself they'll never know where to look for him. From her point of view the chances of his survival were pretty much none unless she calls them back. There is still the problem "Can the chopper really land during the sandstorm or not" but that's a side question.

Phew, so I agree with 2 or 3 points with you, most of the others is just setting up the scene to maximize the emotions and create interesting story which worked in my opinion, some are less likely than others, some are pretty realistic.

Btw, I agree that Mission 51 would make for a badass final boss ;).
Maurycy from MGI, Skellus from Steam
Offline Profile Quote Post Goto Top
 
Gatsu
Member Avatar
Sniper Wolf
[ *  *  * ]
Lol NP4H your post was funny ;), but there's at least one mistake there.

"Snake bites through Snakes armor (this is stupid and makes no sense)"
For me the snake bit Snake in the arm, when I was Naked. So it made sense ;D. But better not underestimate the mothafuckin snakes, they're badass and can bite through anything.

P.S. if I recall correctly, Quiet left MB because of the mutations to the parasite, so didn't want to be a threat :]...
Edited by Gatsu, Sep 9 2015, 01:31 PM.
Offline Profile Quote Post Goto Top
 
iExPreZz
Johnny Sasaki
[ * ]
Seems like Kojima did it again, in a more subtle way though, I have mixed feelings like the most of you.
I hurts me to death just THINKING about what this game could've been, but Instead, we got what we got.

Don't get me wrong, I absolutely LOVED the story, it was really good, pretty much everything, I loved it, it's brilliant, and it's awesome.

BUT, this game, this story could've been the absolute best one in the series, it had SOO MUCH POTENTIAL, that was wasted.
I don't know if Kojima realizes this, but he could've pulled some of the best things that could've ever happened in all of the series, ever, yet he didn't do it.

This story's timeline, from what we previously know had so many awesome stuff that happened, that COULD'VE made it in the game, but didn't, why?! instead all we got was, here, read what happens, which is fine because a lot of people don't know what happens.

if only they added a third chapter to the game, or hell got rid of half of the cutscenes of the other two chapters to make the third one come to live, this game would've won everything.

Just imagine with me here, battling Grey Fox as a boss fight, if they did this we would've lost our minds! Like how awesome would that be?! BEYOND imaginable.

But you know what's the absolute best thing that could've happened? the saddest thing that we only dreamed of? not Venom turning evil, not battling grey fox, for me, the best opportunity that could've made this game's story orgasmic, is if we got to fight Solid Snake as the final boss fight of the game, and then make it impossible to win, and make us die, just thinking about this potential best thing ever makes me sad that it never made it to the game, ahhh my heart.. and the Main theme of MGS1 was playing as we're fighting, as Venom says some poetic war nonsense to solid whilst we're fighting, and David Hayter would voice solid, and we'd all be absolutely mindblown, and we'd have no problem with anything with the game.

Sorry for the long post, I had to get some stuff out of my chest, this phantom pain I'm feeling right now will never be justified, dammit Kojima :(
Also why would Kojima do this to us?! why would he straight up fool us on his trailers, ah I should've expected this from him.

Really lame, showing us Eli and his supposed "twin" in the chopper, and hearing "Les Enfants Terribles, Zero called it".... KOJIMA WHY YOU DO THIS, he just gave us false hopes for a few laughs.
Edited by iExPreZz, Sep 9 2015, 02:32 PM.
Offline Profile Quote Post Goto Top
 
Gatsu
Member Avatar
Sniper Wolf
[ *  *  * ]
iExPreZz
Sep 9 2015, 02:24 PM

But you know what's the absolute best thing that could've happened? the saddest thing that we only dreamed of? not Venom turning evil, not battling grey fox, for me, the best opportunity that could've made this game's story orgasmic, is if we got to fight Solid Snake as the final boss fight of the game, and then make it impossible to win, and make us die, just thinking about this potential best thing ever makes me sad that it never made it to the game, ahhh my heart.. and the Main theme of MGS1 was playing as we're fighting, as Venom says some poetic war nonsense to solid whilst we're fighting, and David Hayter would voice solid, and we'd all be absolutely mindblown, and we'd have no problem with anything with the game.

Sorry for the long post, I had to get some stuff out of my chest, this phantom pain I'm feeling right now will never be justified, dammit Kojima :(
Also why would Kojima do this to us?! why would he straight up fool us on his trailers, ah I should've expected this from him.

Really lame, showing us Eli and his supposed "twin" in the chopper, and hearing "Les Enfants Terribles, Zero called it".... KOJIMA WHY YOU DO THIS, he just gave us false hopes for a few laughs.
I had dreams of this kind of moments in MGSV, but for some of them I realized that it would be too good to come true. So I didn't really expect to see older Solid or Grey Fox, because there is only so much things that can be added. Like imagining if TPP ends with Solid infiltrating Outer Heaven, it's what a fan would want of course. Although the ending hints at that moment.

I agree though that the trailers lead me believe of something else. But meeting Eli and the cutscenes with him was fucking amazing to me, I really enjoyed it but a shame that Eli's part didn't continue to the end.

The game is still 10/10 me, but when I jump into playing for example MGS3 later, it will give me quite a different feeling. Huge part of it is Hayter's joking and charismatic Big Boss :). I enjoy the change in TPP but it never beats the Big Boss from other games maybe. But then again the gameplay will feel so limited when try older games ;D.

No need to be sorry for long comments bro :D.
Also @iExPreZz, Acheron said it pretty well imo.

"The reason I think it's so brilliant is because the "demon" that is Big Boss isn't because of his actions. You take in child soldiers to give them new lives, but the idea becomes misconstrued. When you're killing your own men to stop a parasite from spreading, you see it as something you had to do. Other people, like Huey, saw it as something only a monster could do. Even though Huey is a delusional bastard absorbed by his own lies, many other people could see that as an act of a demon. The idea of Big Boss being a total villain is sort of made up by people. A convenient truth. The symbolism of him being a demon is strictly that."

Maybe people just made it up and Huey spread the word about a lunatic, when he was outcasted from Mother Base. Not saying that Venom is normal at all, having that shrapnel give him like 2 personality (demon reflection), but maybe he didn't truly go evil. Or then only later he did because of the injuries. Kaz said that "Big Boss can go to hell", so he makes Venom and Solid stronger to kill him. And tells Solid what kind of monster he is. Big Boss finds out he's becoming a threat and sends Solid to Outer Heaven, to get rid of him.

Edited by Gatsu, Sep 10 2015, 02:11 PM.
Offline Profile Quote Post Goto Top
 
solideater
New Recruit
[ * ]
Ok guys.. we have seen the website http://ingsoc.org/, which have the title Black Hound. While Browsing Reddit I came to a deleted post which was posted few days ago which said the soon story DLC was coming for MGSV and the codename for 1st dlc is BlackHound. I cannot verify this user but previously the site contained A ##### ###### Game in the Title with strange pics. Also It is strange that the website was registered before the Hideo Kojima incident AS WELL AS in the source code of the site it is written "You're clever, but not quick enough. There will be future opportunities to leave your mark on the world of Black Hound, so don't touch that dial". It can all be aruse from a fan but anything is expected from Kojima... Also do you remember the GZ title "From Fox two Phantoms were Born". I was thinking We Know the Fox which is Big Boss as well as the Phantom Venom Snake/Medic but who is the second phantom. As the game is structured in episodic format who knows we may receive story content in the future..
Offline Profile Quote Post Goto Top
 
Maurycy
Member Avatar
Johnny Sasaki
[ * ]
solideater
Sep 9 2015, 05:43 PM
As the game is structured in episodic format who knows we may receive story content in the future..
I wouldn't hold my hopes about that. If there is a story DLC, cool, but I'd rather not hype myself up only to learn that this is just a new Konami game.
Maurycy from MGI, Skellus from Steam
Offline Profile Quote Post Goto Top
 
iExPreZz
Johnny Sasaki
[ * ]
@Gatsu thanks for the information, though it was all still poorly made and not that satisfying for me.



solideater
Sep 9 2015, 05:43 PM
Ok guys.. we have seen the website http://ingsoc.org/, which have the title Black Hound. While Browsing Reddit I came to a deleted post which was posted few days ago which said the soon story DLC was coming for MGSV and the codename for 1st dlc is BlackHound. I cannot verify this user but previously the site contained A ##### ###### Game in the Title with strange pics. Also It is strange that the website was registered before the Hideo Kojima incident AS WELL AS in the source code of the site it is written "You're clever, but not quick enough. There will be future opportunities to leave your mark on the world of Black Hound, so don't touch that dial". It can all be aruse from a fan but anything is expected from Kojima... Also do you remember the GZ title "From Fox two Phantoms were Born". I was thinking We Know the Fox which is Big Boss as well as the Phantom Venom Snake/Medic but who is the second phantom. As the game is structured in episodic format who knows we may receive story content in the future..
Im not placing anymore hopes on another one of those "haha Kojima is playing us.. he'll pull something awesome right?... right?"

It ended after I finished the game, Kojima works in mysterious ways, and I respect him for that, but I really don't think he has anymore tricks up his sleeve, it's over.

Edited by iExPreZz, Sep 9 2015, 05:58 PM.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
ZetaBoards - Free Forum Hosting
Free Forums. Reliable service with over 8 years of experience.
Go to Next Page
« Previous Topic · Metal Gear Related · Next Topic »
Add Reply