| MGSV Ending + Other SPOILER Discussions; For those who finished | |
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| Topic Started: Sep 9 2015, 12:25 AM (18,717 Views) | |
| AerGre | Sep 17 2015, 03:30 AM Post #401 |
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Sunny
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This is Kojima's last game in the series, despite its faults people should probably be enjoying it for what it is. Even if Konami stated that they would continue the series we have no clue on how well thats gonna go so people might as well enjoy what they have now instead of wasting time complaining about it cause that isnt going to change anything. |
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| SolidLiquid | Sep 17 2015, 03:34 AM Post #402 |
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Legendary Mercenary
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Do I sound irrational, everyone? I just don't stand by people calling out "flaws" that aren't flaws. A flaw is a problem within a game that can't be fixed or has a gameplay feature to counter it. Every complaint I was given, the game has features that shoot them down. Also, you can't complain about finishing missions to fast by killing everyone. Like I said, that is a choice. Nobody forces you to do such things. At any point in the game, as he's described. If you want to complain about Snakes inconsistency in climbing, yeah that's an issue. Or how Ill hit someone in the ear or cheek that has a helmet on, but yet the bullet will make a "ping" noise like I hit their helmet, which I clearly didn't. It makes you shoot them in the face. How certain enemies can see you through walls at impossible angles,causing an alarm that shouldn't have taken place. These are actual complaints. |
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| iExPreZz | Sep 17 2015, 03:34 AM Post #403 |
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Johnny Sasaki
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I noticed you guys talking about the game's dialogue and how it's not MGS-like I don't know about you, But I cringed WHENEVER they used the word "REVENGE" they use it way too much, and In places where it just.. doesn't fit, I guess the writers were trying to impose this idea into your head but they did a really poor job, it's like they only knew 1 word that means retribution, and that word is REVENGE. "If we fail we lose our chance at revenge.." wouldn't it be much better if he said something along the lines of "if we fail, we'll never have our vengeance.." it sounds more believable and realistic than repeating REVENGE whenever they feel like it. I dunno, it sounded dump to me to keep saying it over and over again, the script could've been much much better at times. Edited by iExPreZz, Sep 17 2015, 03:35 AM.
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| SolidLiquid | Sep 17 2015, 03:38 AM Post #404 |
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Legendary Mercenary
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Thank you. I'm loving MGSV. Love it for what it is. The gameplay is stellar. Flows beautifully with a great interface system with the iDroid. Easy to use and navigate through and makes you feel like a Boss. Technically, the game is just great and the freedom of gameplay is insane. And like I've said so many times, the game gets better and more fun when you put the time in and only if you put the time in for it. I've yet to feel even a slight bit restricted by gameplay. I have constructed so many different strategies and also come up with them on the spot because of the evolving AI throughout the game. There's a difference between complaining about actual issues and then complaining because you don't feel like doing certain things. These past complaints that Paws has posted don't hold any weight and if you read, you'll see why. It's overused because it's a theme in this game. And if you go back and read what I said, you'll see that this game has much shorter, realistic dialogue. No more long winded explanations within cutscenes. Those explanations are in the tapes, allowing the cutscenes to be straight to the point. Don't get me wrong, I miss the old MGS approach to the narrative and the long ass cutscenes. I LOVE MGS'S cutscenes. I don't mind putting the controller down for almost 30 min to almost an hour. I looked forward to every cutscene in each MGS game, no matter how many times I had beaten each game. I just wanted to make a point that I liked the newer approach. Edited by SolidLiquid, Sep 17 2015, 03:42 AM.
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| AerGre | Sep 17 2015, 03:43 AM Post #405 |
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Sunny
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Yea we should be more concerned about the future of the franchise. Is Konami gonna create something worthy of being called an MGS game, milk it and idk give Quiet her own Rising game or even worse, clash of clans MGS style filled with microtransactions. |
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| Hoss | Sep 17 2015, 04:01 AM Post #406 |
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One and Only
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Aight, so... I'm gonna sit here and eat my sandwich and read, then reply. Sadly, I cannot quote a ton of posts because for some stupid fucking reason, quoting deletes posts if you quote more than twice. Brett needs to look into that. But I will address as much as I can, namedorp when needed, etc. Gonna need to throw on some tunes for this lol. Where did you want me to start, Solid? Edited by Hoss, Sep 17 2015, 04:14 AM.
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| Raskalov | Sep 17 2015, 04:14 AM Post #407 |
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One of your Japanese animes
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Oh, I'm never buying an MGS game after this. My money goes where Kojima goes. I hate the company of Konami, how they treat employees is unacceptable, how they run their business is unacceptable, and how they treat their own products and franchises is disrespectful (I don't care how long ago it was, P.T. was THE first game to ever scare me, and I played Outlast, previous Silent Hill titles, and other famous horror games. To think they replaced Silent Hills with Pachinko simply appalls me.) There is no future of the franchise in my eyes, certainly not without Kojima. Rant over, apologies. |
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| SolidLiquid | Sep 17 2015, 04:42 AM Post #408 |
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Legendary Mercenary
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Wherever you feel like, Scotia. And I agree, if another metal gear happens, I want no part of it. The series dies with Kojima. |
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| Gatsu | Sep 17 2015, 04:47 AM Post #409 |
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Sniper Wolf
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Um Scotia why is Full Options avatar changed like that lol :P? I mean I've seen that before on some, but he don't really like it. He asked me to remove his account because of it, but I dunno can it be done and is imo a bit extreme reaction. @Full Options you can change avatar at profile settingso.
Edited by Gatsu, Sep 17 2015, 04:48 AM.
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| Hoss | Sep 17 2015, 04:48 AM Post #410 |
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One and Only
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Cause he's banned, tell him to deal with it. @Solid: typin' now. If he's gonna come here and shit on people like an elitist piece of shit, I'm gonna shit on him. Edited by Hoss, Sep 17 2015, 04:50 AM.
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| Gatsu | Sep 17 2015, 04:55 AM Post #411 |
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Sniper Wolf
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Oh shit, what did I miss. Well gonna read it later :).
Edited by Gatsu, Sep 17 2015, 04:59 AM.
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| SolidLiquid | Sep 17 2015, 04:59 AM Post #412 |
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Legendary Mercenary
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If he didn't want to be banned, he shouldn't have acted like such a jackass, Gatsu. Plain and simple, he dug his own grave. You know I have warned all the new users several times that if your opinion gets confronted, do not act like a child and proceed to insult rather than explain where you're coming from. He chose to insult and act like an idiot. Trying to belittle others for their fucking online avatar and look down on others because he's older and played the original MG games (supposedly) I doubt he has. I saw that more as a defense mechanism. He acted like a child and got treated as such. Tell him to fucking deal with it. He was warned and didn't listen. |
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| Raskalov | Sep 17 2015, 05:01 AM Post #413 |
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One of your Japanese animes
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You're gonna love it. Every moment of it was completely fucking stupid. |
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| Gatsu | Sep 17 2015, 05:06 AM Post #414 |
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Sniper Wolf
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Yeah I hope this thread don't turn into some warzone lol. Also about next MGS, I'm not interested without Kojima. Even if it got Hayter etc, the saga is Kojima's and I don't appreciate someone else doing it. |
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| SolidLiquid | Sep 17 2015, 05:07 AM Post #415 |
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Legendary Mercenary
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It won't turn into one. I can assure that. By banning such behavior, it stops things like that from happening again. |
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| Gatsu | Sep 17 2015, 05:10 AM Post #416 |
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Sniper Wolf
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Np SolidLiquid and Scotia I told him. It's good that you guys keep this place in order :). |
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| Hoss | Sep 17 2015, 05:17 AM Post #417 |
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One and Only
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![]() Alright, first things first; I apologize for the length of my post. Now, moving on, let's talk dialogue. While I really do enjoy the dialogue in this game, and its heavy coating of realist-laden tones and the nature of everyone's ambitions within their speeches, lines and even simple quips, I find it to be very unlike MGS. To me, MGS dialogue has always had this weight to it where you're given story, outside of the story. In MGS3, Volgin explains what the Philosophers Legacy is, because up to this point it has been nothing to the player but a name, it hasn't even been an object yet. All we've had to go by is a name. Was it a tape? Was it a piece of tech? We had no idea, until Volgin explains exactly what it is, all because Snake asks what it is. Snake (and in turn, Solid) to me is an extension of the player in that regard. They require information, just as we do, in order to gain purpose, and conviction for our actions. Dialogue in MGS is answers. Granted, it is drawn out, for sure. Like, near the end of MGS2, Solidus flaps his fucking lips for 22 Goddamn minutes about everything you don't want to listen to. But, it gives you insight, it gives you story, it gives you answers. It gives you purpose. This is important in an MGS game, to me as a player, to be given tools through speech, to move forward. Now, moving to MGSV, it is a bit different. Dialogue in MGSV is VERY weighted in realism, i.e. non-Hollywood tones, ideals and delivery. Skull Face is a very prime example of this. He has realistic ideals, in the realm of MGS, that is. He has conviction to his actions. His speech patterns, his delivery, it isn't like what we've seen, previously, in MGS. He speaks in a heavy tone, he rules with an iron fist in his land of opportunity that is his head. He gives Venom, and in turn, the player, information they need but also information that is not relevant, to anything within the game or at the time, the mission. Skull Face, if I were to do such a thing, can be compared to Liquid, if anything. Both are caricatures of a villain, not so much a stamp of one. They both speak to Snake as if he has zero understanding of anything, almost in the vain of ''Listen to me, because I like the sound of my own voice.'' whereas other characters in previous games don't ever speak in this manner. They speak for exposition's sake, and to fill the gaps. Even Miller, his dialogue extremely paper thin and almost ham-fisted in nature. Ocelot, too, a man who has always spoken of ideals with extreme conviction does none of that here. He's a sidelined character, for almost the entire game, in terms of dialogue. This breaks MGS tradition like crazy. Footnote: All the parasite stuff, is so forced, to me. It feels so out of place, for MGS. I get that it is technically a nanomachines sort of deal, but it just feels so flat, and so contrived. Every single time someone starts talking about that shit, it just bores me to death because it gives me nothing. Now, about... ''those'' ideas. I don't really know where to start. Wanting to kill a character, this far in the past, before events unfold in the future for the sake of doing so simply because you disagree with their actions is silly. Liquid is a piece of shit, he always has been. His childhood is rooted in hatred, he isn't going to be an angel, he isn't going to be following rules. To expect anything more than that from him, as a character, is the fault of your own, if you were in this boat. This game gives you immense freedom, what it does not do, however, is allow you to change fate as you see fit simply because you're annoyed or lack an understanding of why these events are happening. The game is not going to let you create a paradox and continue on as if nothing were to happen. That isn't freedom, that is absurdity. The freedom given to you in this game, from the weapons it employs to you, to your arm, to your buddies and various items and tools is extremely high. It is only low to those without the capacity to think crucially and beyond a point of vanilla-state gameplay. Creativity has always been a thing for MGS, it is at an all-time high with MGSV. There should be no qualms with the freedom it gives you, because it gives you a lot of it. I can now do things in this MGS that I have thought of or wanted to do in previous games, but couldn't simply because the game didn't allow it, or technology didn't allow it. Regardless, asking for the freedom to murder a child is ludicrous and speaks volumes about you, if you're in this boat. VOLUMES. A kid with a weapon is a kid, he does not grow up into manhood simply because he holds a weapon of destruction. A kid is a kid. I cannot stress enough how hard my hand met my face when I read ''A kid with a gun is no longer a kid.'' earlier. MGSV is the kind of game that pays out exactly what you put into it in terms of man hours, dedication and creativity. Put in little, it will only give you so much. There is no way around this, whatsoever. As for things being easy, turn off markers, enemy presence indicators, aiming reticle, weapon slides, reflex, etc. Turn it all off. Come back and tell me it's easy. You won'. I guarantee this much. |
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| SolidLiquid | Sep 17 2015, 05:33 AM Post #418 |
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Legendary Mercenary
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My entire point put in a few sentences. I was just rage posting and couldn't word it that will. You get only what you put in. Clearly Paws, you're not putting in that much. Which is only hurting your own experience, that's self-inflicted. And Scotia said it best, this game is not easy when you turn off all the things that help you. No aiming reticle, only scopes and iron sights. No markers, reflex mode. This game get 10x harder. I turn all of these things off, which MAKES me think of new and creative ways to infiltrate because I simply cannot afford to be caught and the enemy is always changing up the attire, weapons and positions based on your recent play style. Also, the regenerative health got fixed in this game, it's much harder to regain your health as opposed to GZ and you die MUCH quicker in TPP than GZ. Thanks for this Scotia, always appreciate your insight. MGSV is only rewarding to those invest the time to make it rewarding. Which just further proves my point, all of your complaints Paws, are "you" problems. Edited by SolidLiquid, Sep 17 2015, 05:41 AM.
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| Acheron | Sep 17 2015, 05:36 AM Post #419 |
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Vulcan Raven
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holy shit, i cant even process what happened in those last two pages
at least we were able to direct him back to his family Agreed with what Solid was saying about all the games gameplay. My biggest gripe with the gameplay is its boss fights. When you break them down, they're not all that great Sahelanthropus- rocket sponge Man on Fire- invincible(but not) bullet sponge Quiet- felt like a real boss fight, and sort of had a "the end" feel to it Skulls- bullet sponges that you can run away from Armored Skulls- bullet sponge with protective sponge casing Sniper Skulls- like quiet but now theres 4 of them, which was one of the best fights imo, had a really cool atmosphere Eli-beat the shit out of him sponge, this was also okay, but relatively easy. at least it was for me Not sure if I'm missing any. You could argue that most boss fights in any game are bullet sponges, but MGS always had some cool unique things to add to the fights. Adding armor to the skulls didn't really change much, I just had to shoot them more. Once you know what to do with the Man on Fire, you can finish him off very easily. I liked the Sniping Skulls more than Quiet, seeing 4 lazers hover over the rock im hiding behind in the middle of the misty jungle gave me such a cool and tense feeling. Quiet and the Sniper Skulls were the better fights for me because they felt like I was truly fighting a challenge. Sahelanthropus was a bit challenging too, but you have a bunch of support that gets dropped in automatically to help you, and I think they helped a little too much. Most of them just weren't very memorable. That's just the way I feel about 'em. just realized i was posting this as you guys were posting about other stuff, this is all such a jumbled mess lol Edited by Acheron, Sep 17 2015, 05:38 AM.
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| Hoss | Sep 17 2015, 05:40 AM Post #420 |
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One and Only
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![]() As for boss fights, imo, this game has none. Not even Quiet, imo, is boss material. They feel more like in-world obstacles. There's no build up, they just happen. Which, admittedly, is fine. It feels more organic. But there is still no build up. Ocelot rang me up and said ''Hey bro there's a crazy sniper out here so watch out, k bye.'' and that was it. Nothing ever happens, until you enter one specific area. BUT I like that it happens, organically. Regardless, the ''bosses'' feel like ''elite'' enemies, to me, rather than actual bosses. |
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