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Metal Gear Rising: Revengeance; General thread for the game
Topic Started: Mar 19 2012, 01:23 PM (24,540 Views)
Nyxus
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Cartman
Mar 19 2012, 07:36 PM
I definitely understand that, it fits the PSP and all, I can understand that even if I don't fancy it all that much, but he said it's an evolution for the series, which it hardly is.

I don't know if he was talking about the mission structure, maybe he was referring to other aspects of the game when talking about evolution.
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baldgye
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Cartman
Mar 19 2012, 07:27 PM
I don't think you've realized what I mean when I say I don't like the way it plays.

I hardly think a mission based campaign is an evolution for the series, if anything it's it's the complete opposite. You're coming back to MGS2 again, I'm not saying I need another game to play like MGS2, what I want in an MGS game is a good setting, Shadow Moses, Tanker, Plant, MGS3's jungle. These were great settings, you weren't just running in a straight line through the game, you spent time in these bases and that's something I like in these games, they had great settings, you were put in them to infiltrate and do your sneaky shit and I KNOW PW is set in ONE location, but it's still based on missions, structured around that, back and forth between a mission, how the fuck is that an evolution for the series?
I was refering to the gameplay since you said 'you didn't like how it plays' which sounds like you didn't like the way the controlls allowed you to play the game.

Peace Walker was a portable game, right? You know that it was designed around the PSP?
Right so I don't know if you played Portabl Ops but Peace Walker basically took on the idea's and misstion structure of MGS3/4... moving from location to location and through jungle bases as well as being a portable system and broke it up into levels (like MGS3 did), except in these loading screens you can jump back to your main base and do some of the RPG things the game adds to the series.
Adding RPG and leveling mechanics to MGS is what I would call an evolution, and the way it was structured was designed around the fact it was a portable game. If you want to play PW like a typical MGS title you can with ease, you just do the main ops missions.
But by doing so you miss out on PW's genious and how it could help evolve the series in the future.

I personally think that Peace Walker is one of the better MGS titles, it has so much more than just stealth action in it, it has a proper full story, it has proper stealth and it also has all kinds of extra mechanics hidden and secret gems etc etc... sure its not perfect, but in the future if Kojima adds level systems to guns and suit items etc in future MGS games, thats something I look forward to.

----------------------------------------------


Rising, is a totally diffrent take on the MG world, by a very capable dev team. With Rising Platinum can really help KJP's B-team in how you take something like Raiden and make him into a character you can work with more and help give them some direction.
MGS:R was total shit, it was a broken bad unplayable game, thats why it was never relised, it wasn't good enough for public consumption. People seem to think that MG:R is going to be some shitty cash-in but seem to forget that Kojima thought MGS:R was so bad, he would have to cancel the whole project.
This way we get a crazy Ninja game, but we also get the chance to play with Raiden in a TOTALLY diffrent context, game and world.


Both Rising and Peace Walker helps MGS in the long run, becasue both are experiments and both are diffrent takes on a formual that is already established. The last fucking thing I want from an MGS game is a standard stealth game where if you get caught you die, thats not MGS, thats never been MGS. With PW and Rising we get to see how crazy MG/MGS can get and both help the future of the series grow.

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Cartman
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I'm fine with how how they're changing controls for the series, the over the shoulder of whatever, I don't dislike that aspect. I'd just rather we get an MGS game that plays similarly to the first 3, in terms of setting that is. RPG elements to you might be an evolution, but I can't say I get the appeal for it in metal gear titles, because it was never about that.

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baldgye
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Cartman
Mar 19 2012, 07:50 PM
I'm fine with how how they're changing controls for the series, the over the shoulder of whatever, I don't dislike that aspect. I'd just rather we get an MGS game that plays similarly to the first 3, in terms of setting that is. RPG elements to you might be an evolution, but I can't say I get the appeal for it in metal gear titles, because it was never about that.

What was it about then?

From what I can tell MG/S was all about being a stealth games with more than just one way to play it... for example sure if you want you can run and gun, but its not very easy to do so... but its an option
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Matieo
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Cartman
Mar 19 2012, 07:50 PM
but I can't say I get the appeal for it in metal gear titles, because it was never about that.

Nostalgia is nice, but you can't keep living in the past. And that's not to say that Rising will now take over and define the Metal Gear series - it's to say that if you're as passionate about Metal Gear as you like to think you are, then surely you can appreciate thinking outside the box as much as the creator of the series has.
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Cartman
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Yeah, it's very much about that. I'm not saying Metal Gear is a strict stealth game. It's more of a surreal action stealth badassery type game, you can go kill all the people you want if you want, you very much control the pacing yourself of the gameplay.

That hasn't changed, but I'm just saying that I can't say I'm looking for RPG elements in an mgs game.. Some things they've gone more "in depth" with in the series has just ended up totally killing the feel for it. Like MGS4 and the Drebin Store, I'm sure a lot of fans would call that evolving the series, more in depth weapon customization, more weapons, more errtthing.. but what it did was just kill the feel for weapons, gave you infinite ammo more or less, I mean lets face it, you can't run out of ammo in MGS4, there's no way you're ever gonna find yourself in the situation where you can't afford more ammo if you happen to run out

This is one example of where "evolving" is just killing a feel for something. I'm don't wanna come off as some faggot that would only accept future titles that play exactly like MGS1 and MGS2, I don't need that to be the case, but I'm just saying maybe not all of these "improvements" are actually improving the experience.
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baldgye
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Cartman
Mar 19 2012, 08:02 PM
Yeah, it's very much about that. I'm not saying Metal Gear is a strict stealth game. It's more of a surreal action stealth badassery type game, you can go kill all the people you want if you want, you very much control the pacing yourself of the gameplay.

That hasn't changed, but I'm just saying that I can't say I'm looking for RPG elements in an mgs game.. Some things they've gone more "in depth" with in the series has just ended up totally killing the feel for it. Like MGS4 and the Drebin Store, I'm sure a lot of fans would call that evolving the series, more in depth weapon customization, more weapons, more errtthing.. but what it did was just kill the feel for weapons, gave you infinite ammo more or less, I mean lets face it, you can't run out of ammo in MGS4, there's no way you're ever gonna find yourself in the situation where you can't afford more ammo if you happen to run out

This is one example of where "evolving" is just killing a feel for something. I'm don't wanna come off as some faggot that would only accept future titles that play exactly like MGS1 and MGS2, I don't need that to be the case, but I'm just saying maybe not all of these "improvements" are actually improving the experience.
The drebin store meant that you could take part in some of the proxy battles without having to worry about ammo mangement, which is a large part of what MGS4 was about...

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Cartman
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Matieo10
Mar 19 2012, 08:01 PM
Cartman
Mar 19 2012, 07:50 PM
but I can't say I get the appeal for it in metal gear titles, because it was never about that.

Nostalgia is nice, but you can't keep living in the past. And that's not to say that Rising will now take over and define the Metal Gear series - it's to say that if you're as passionate about Metal Gear as you like to think you are, then surely you can appreciate thinking outside the box as much as the creator of the series has.
Me preferring a more focused campaign, set in a location where you do more than run a straight line forward has nothing to do with me being stuck in the past. It's a general preference of mine when it comes to video games, I've never been a fan of games where I'm thrown around random settings, where I struggle for half an hour to make it a few feet forward then one cutscene later I'm half way around the world..

It has absolutely nothing to do with nostalgia. As baldie himself said, these games are about giving the player their own option of how to approach the enemies and the general pacing, and being in put in a setting where you spend your time progressing favors that style of play, throwing the player around, back and forth between menus, or around the world does not.

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Boxcawk
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I'm still sad that it's set after MGS4 though, I really want to know why and how he turned into Gray Fox
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Nyxus
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Boxcawk
Mar 19 2012, 08:44 PM
I'm still sad that it's set after MGS4 though, I really want to know why and how he turned into Gray Fox
Yes, that's something that disappointed me, I thought having the game set between MGS2 and MGS4 was a good idea. But this is how Platinum Games wanted it.
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baldgye
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Nyxus
Mar 19 2012, 10:14 PM
Boxcawk
Mar 19 2012, 08:44 PM
I'm still sad that it's set after MGS4 though, I really want to know why and how he turned into Gray Fox
Yes, that's something that disappointed me, I thought having the game set between MGS2 and MGS4 was a good idea. But this is how Platinum Games wanted it.
I can't imagine any story they would have crafted would have been cannon anyways so this way i guess it dsnt really matter
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Nyxus
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baldgye
Mar 19 2012, 10:25 PM
Nyxus
Mar 19 2012, 10:14 PM
Boxcawk
Mar 19 2012, 08:44 PM
I'm still sad that it's set after MGS4 though, I really want to know why and how he turned into Gray Fox
Yes, that's something that disappointed me, I thought having the game set between MGS2 and MGS4 was a good idea. But this is how Platinum Games wanted it.
I can't imagine any story they would have crafted would have been cannon anyways so this way i guess it dsnt really matter
Yeah, that's true. Oh well, the game looks fun anyway.
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gamerstation151
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I wouldn't want Platinum doing the events between mgs2-4
I still feel that would be a great Kojima game.
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gamerstation151
Mar 19 2012, 11:12 PM
I wouldn't want Platinum doing the events between mgs2-4
I still feel that would be a great Kojima game.
Yeah, I agree. Well, the script has already been written, maybe they will use it sometime.
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Sherlock
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Bought Vanquish to get a feel for Platinum Games' style. I can at least say I look forward to the combat. Because PG has made one of the most fun action games that I have ever played right here. @_@
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Boxcawk
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Indeed, they're masters at that.
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Nyxus
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Yes, I'm not worried about the gameplay. Bayonetta is great as well.
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Yeah, only thing to really be "worried" about is the story I guess. Vanquish definitely has stronger gameplay than story.
Edited by Sherlock, Mar 20 2012, 05:15 AM.
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SolidLiquid
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I can see how you're not in support for this game, Cartman. It's your taste and preference man. You're not wrong at all, I just hope you at least try the game out, when it releases. Rising is just a completely different take on the MG universe. I think the game has complete promise. You just have to realize that you're playing a non-canon game and it's going to be a hack 'n' slash game.

I think it's innovative for the Metal Gear universe because it shows how diverse and how many different ways you can evolve the MG world. Platinum Games is a good development team and I'm sure the game will be top knotch for it's genre.

I'm honestly excited to play it. Even though I'm a fan of the classic MGS style gameplay, I wouldn't mind playing an insane, fast-paced, farfetched Ninja game.
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gamerstation151
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baldgye
Mar 19 2012, 07:39 PM
Cartman
Mar 19 2012, 07:27 PM
I don't think you've realized what I mean when I say I don't like the way it plays.

I hardly think a mission based campaign is an evolution for the series, if anything it's it's the complete opposite. You're coming back to MGS2 again, I'm not saying I need another game to play like MGS2, what I want in an MGS game is a good setting, Shadow Moses, Tanker, Plant, MGS3's jungle. These were great settings, you weren't just running in a straight line through the game, you spent time in these bases and that's something I like in these games, they had great settings, you were put in them to infiltrate and do your sneaky shit and I KNOW PW is set in ONE location, but it's still based on missions, structured around that, back and forth between a mission, how the fuck is that an evolution for the series?
I was refering to the gameplay since you said 'you didn't like how it plays' which sounds like you didn't like the way the controlls allowed you to play the game.

Peace Walker was a portable game, right? You know that it was designed around the PSP?
Right so I don't know if you played Portabl Ops but Peace Walker basically took on the idea's and misstion structure of MGS3/4... moving from location to location and through jungle bases as well as being a portable system and broke it up into levels (like MGS3 did), except in these loading screens you can jump back to your main base and do some of the RPG things the game adds to the series.
Adding RPG and leveling mechanics to MGS is what I would call an evolution, and the way it was structured was designed around the fact it was a portable game. If you want to play PW like a typical MGS title you can with ease, you just do the main ops missions.
But by doing so you miss out on PW's genious and how it could help evolve the series in the future.

I personally think that Peace Walker is one of the better MGS titles, it has so much more than just stealth action in it, it has a proper full story, it has proper stealth and it also has all kinds of extra mechanics hidden and secret gems etc etc... sure its not perfect, but in the future if Kojima adds level systems to guns and suit items etc in future MGS games, thats something I look forward to.
I totally agree, I loved Peace Walker. It's definitely a "Horizontal progression" in the MGS series

And I'm treating Rising as a totally separate franchise atm. I plan on enjoying it as a Platinum game.
Edited by gamerstation151, Mar 20 2012, 06:45 PM.
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