| Metal Gear Solid Ground Zeroes; Xbox 360, PS3, PC (?), uses FoxEngine, open world | |
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| Topic Started: Aug 30 2012, 11:31 AM (16,234 Views) | |
| Nyxus | Oct 2 2012, 12:20 AM Post #821 |
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Yeah, I'll believe it when I see it. It could be, since the Fox Engine is multiplatform. |
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| Cartman | Oct 4 2012, 04:03 PM Post #822 |
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Negative Nancy
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http://www.gamesindustry.biz/articles/2012-10-01-hideo-kojima-25-years-of-metal-gear-solid
Good shit |
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| SolidLiquid | Oct 4 2012, 04:12 PM Post #823 |
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Legendary Mercenary
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Good link Cartman. That's badass how he's approaching this game. That just brightened my day. |
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| Cartman | Oct 4 2012, 04:22 PM Post #824 |
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Negative Nancy
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Y'know what'd be very interesting now that we have these news about a 24H cycle, imagine if you can use this to your advantage, say you wanna sneak in at night during a rain storm, you'll be less visible in the dark, but since it's night there will be more guards patrolling certain areas and stuff They could do a lot of interesting stuff with this, it'd be great if weather/time had an impact on the game itself outside of just the visual style changing.. I mean it would mean replay value would be fucking great, imagine if your goal is something similar to that of getting into Grozny Grad and stealing Raikov's outfit, now say in Ground Zeroes I have the advantage of simply waiting till night, now since it's night I'm gonna have a harder time getting inside that specific building, but once I'm there, nobody's gonna be working that late at night, they'll either be doing something different or off sleeping, so I could freely walk around and just steal his uniform from his locker of course this is just an example, but it would be really interesting if things like these changed with time, giving the player even more choice in how they approach the mission |
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| baldgye | Oct 4 2012, 08:57 PM Post #825 |
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BANNED
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Farcry 2 |
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| Cartman | Oct 5 2012, 12:08 AM Post #826 |
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Negative Nancy
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is the example of this done wrong |
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| Hoss | Oct 5 2012, 12:08 AM Post #827 |
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One and Only
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Lmao, so true. Goddamn, that game had amazing potential. |
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| baldgye | Oct 5 2012, 12:13 AM Post #828 |
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I liked Fc2, sure it wasn't great but for what it was it was very enjoyable |
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| Zuben | Oct 5 2012, 11:22 AM Post #829 |
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Virgin
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Pretty much. The game was at its finest when you were just sucking up the atmosphere. No infinite supply of default-hostile dudes everywhere. I kinda liked the malaria effect. Never came at the wrong time for me, so it was a nice addon. The healing system was good too. |
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| baldgye | Oct 5 2012, 12:31 PM Post #830 |
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Ugh fuck that malaria nonsense, also the ending kids sucked, but the rest if it was fun |
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| -Link- | Oct 5 2012, 06:56 PM Post #831 |
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Vulcan Raven
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different ways and pace to accomplish a mission sounds awesome, that's basically what I liked the most about MGS4, that even tho you have clear path to follow you can take different decisions on how you want to accomplish this (specially in act 2), ever since MGS4 was released I felt Kojima was disappointed the game couldn't be more open (which is why some things from the game had to be discarded and the game compressed in the end) and that is why he said the PS3 wasn't perfect or something like that, I can't even remember the point I'm trying to make is he was aiming for this since back then, but he was limited by the software they had, the fox engine seems to give Kojima and his team the freedom they need to try to accomplish what they were aiming for on MGS4, which couldn't be better news for us |
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| gamerstation151 | Oct 14 2012, 11:49 AM Post #832 |
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Johnny Sasaki
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Ground Zeroes release date leaked! http://wreckedpixel.com/1946/mgs-ground-zero-leaked-by-uk-retailer |
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| Nyxus | Oct 14 2012, 12:07 PM Post #833 |
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I'll believe it when I see it. Retailers often use placeholder release dates. |
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| gamerstation151 | Oct 14 2012, 12:12 PM Post #834 |
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Johnny Sasaki
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Yup http://www.computerandvideogames.com/372186/features/metal-gear-solid-ground-zeroes-the-swoosh-code-conspiracy-uncovered/ Edited by gamerstation151, Oct 14 2012, 02:29 PM.
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| Nyxus | Oct 23 2012, 05:32 PM Post #835 |
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What characters would you guys like to see in GZ? I'm hoping for Ocelot. |
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| SolidLiquid | Oct 23 2012, 08:16 PM Post #836 |
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Legendary Mercenary
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Definitely Ocelot. Maybe an appearance by Frank Jaeger (Gray Fox)? I'm also curious to see if they implement EVA into this game, somehow, maybe. Who knows. I have a feeling we will be seeing all of the original founders of the Patriots. I feel like Ocelot, Zero, Para, and Sig will all be in the game somehow. Edited by SolidLiquid, Oct 23 2012, 08:24 PM.
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| Nyxus | Oct 23 2012, 08:51 PM Post #837 |
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That would be pretty awesome. And yes, EVA would be nice as well. |
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| GiantEnemyCrap | Oct 23 2012, 09:43 PM Post #838 |
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Psycho Mantis
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im not sure on para and sigint because i dont think they have much tension with Big Boss but Zero has tension so i think it would be logical for Zero to be in it and ocelot and maybe eva |
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my tumblr comic. if you want to add me on PSN or XBL PM me bro. | |
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| gamerstation151 | Oct 23 2012, 10:06 PM Post #839 |
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Johnny Sasaki
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Definitely Ocelot. |
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| Cartman | Nov 1 2012, 02:34 AM Post #840 |
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Negative Nancy
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He confirms here how the open world works, not sure if he had done this already. But it's just as me and Nyxus had predicted, it's not one big seamless world but you have things like the raining camp we saw in the trailer be 1 entirely open space and then the heli will take you to another level that works the same Edited by Cartman, Nov 1 2012, 04:03 AM.
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