| Official MGS V Thread [Possible Spoilers & Nudes Of Zuben Inside]; PS3/Xbox 360/PS4/XB1 | |
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| Topic Started: Mar 27 2013, 10:50 PM (69,482 Views) | |
| bundy | Jun 12 2013, 02:37 PM Post #741 |
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Vulcan Raven
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In the first trailer, Skull Face says to Chico that 'she didn't suffer long' and then beside the Heli he says 'the trojan's set'. But since they are somewhere taking this bomb out of her belly then the hospital scene where BB, Kaz and the third patient are injuried is not directly after the suposed U.N. nukes inspection with Skull Face. I'm confused |
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| baldgye | Jun 12 2013, 03:19 PM Post #742 |
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not my work, but more collab on it being Liquid;![]() |
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| Nyxus | Jun 12 2013, 03:37 PM Post #743 |
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Administrator
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Thanks, I went for portrait size this time around. |
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| ASHLER | Jun 12 2013, 03:37 PM Post #744 |
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Johnny Sasaki
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Quiet's eye shadow fades. her eye shadow most likely helps her sniping in some way...
Edited by ASHLER, Jun 12 2013, 03:55 PM.
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| Nyxus | Jun 12 2013, 03:42 PM Post #745 |
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Yes, it's starting to become pretty likely that's Liquid, based on all the hints that have been pointed out so far. |
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| baldgye | Jun 12 2013, 03:43 PM Post #746 |
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yeah... stops people from doing the ink on the scope trick... ? |
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| Hoss | Jun 12 2013, 03:43 PM Post #747 |
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One and Only
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It's most likely the same as black paint, that Football players and Baseball players wear, it helps deflect sun and create a dark zone that the eyes can pick up and create a focal point, without the need to squint. Lmfao Edited by Hoss, Jun 12 2013, 03:44 PM.
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| Matieo | Jun 12 2013, 03:50 PM Post #748 |
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Ignorance's Bane
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I like her anti-glare... umm, ability. Perhaps it goes beyond vision... and removes the light reflection from her scope? Wild guess, but if she's an antagonist, it'd make for a creative boss battle. |
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| baldgye | Jun 12 2013, 03:51 PM Post #749 |
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Matieo likes dem emo chicks, MGSV exclusive. |
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| Cartman | Jun 12 2013, 05:42 PM Post #750 |
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Negative Nancy
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PC Port might happen :3 Curious as to how missions will work in the game, if you're dropped into a sandbox with a simple goal, whether that be infiltrating a big base, saving Kaz or whatever and after that things just naturally unfold or if we'll have various missions within that space from the get go I'd prefer the former This podcast confirms that Ground Zeroes and Phantom Pain is 1 game 28:55 "two pieces same game" Edited by Cartman, Jun 12 2013, 06:38 PM.
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| ASHLER | Jun 13 2013, 06:05 AM Post #751 |
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Johnny Sasaki
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could this possibly be smoking break Elder Scroll esk Wait time animation?
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| Hoss | Jun 13 2013, 06:08 AM Post #752 |
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One and Only
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I don't think that's wait time. (I assume you are simply referencing TES by mentioning wait time) Pretty sure they are just showing the general passage of time (sped up like other features that were shown) while he is smoking. Or has it been confirmed there is a wait time system? |
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| ASHLER | Jun 13 2013, 06:54 AM Post #753 |
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Johnny Sasaki
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Not sure about it being confirmed but with them doing realistic passing of time. a wait function would make sense. It really depends on how the realistic passing of time works. One way is using your system clock and your time zone, another is the time zone is set to the actual location your playing in, so each location would have different time zones applied to them.The last one is the Elder Scroll style, time is only passing when your playing it. The last one is the only one that works with a wait function the others are fixed and the wait function would not work. TES? |
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| Hoss | Jun 13 2013, 06:56 AM Post #754 |
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One and Only
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TES = The Elder Scrolls. And yeah, I am curious how they are going to do the time passage, mainly because there are many ways to pull it off, each being really neat regardless of what they choose. |
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| baldgye | Jun 13 2013, 12:30 PM Post #755 |
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A passing of time system would be useful... And was kinda hinted at in the trailer with that watch animation but also by how when Snake sets off it's broad daylight and he spots the truck in the day but by the time he's there it's dusk and then when he is in the camp it's night... There has to be a camp system that lets you choose when to start your infiltration after scouting out the enemy camp... Wonder if you could snipe sentries in the day timelapse till dusk and then launch your attack ? |
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| Matieo | Jun 13 2013, 02:44 PM Post #756 |
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Ignorance's Bane
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![]() He's everywhere. |
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| baldgye | Jun 13 2013, 02:56 PM Post #757 |
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DAVID'S IN DISGUISE |
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| Nyxus | Jun 13 2013, 03:18 PM Post #758 |
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I don't know that voice actor. But he does sound like Ocelot, so I'm fine with it. |
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| TensePsychopath | Jun 13 2013, 03:53 PM Post #759 |
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Sniper Wolf
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Troy Baker. Joel in TLOU, Booker in BioShock Infinite, Vincent in Catherine, Joker in the new Batman, and now Ocelot. Like Mat said, he's everywhere.
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| Hoss | Jun 13 2013, 04:50 PM Post #760 |
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One and Only
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It's Troy Baker, he voices every single character in every single game ever. Ever. Edited by Hoss, Jun 13 2013, 04:50 PM.
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