| Official MGS V Thread [Possible Spoilers & Nudes Of Zuben Inside]; PS3/Xbox 360/PS4/XB1 | |
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| Topic Started: Mar 27 2013, 10:50 PM (69,480 Views) | |
| Hoss | Jun 13 2013, 07:56 PM Post #781 |
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Crysis 3 blows MGSV's visuals out of the water. If we're gonna go on ''Things on PC looking that good.'' Unreal's mods on PS3 weren't too popular, either. |
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| baldgye | Jun 13 2013, 07:57 PM Post #782 |
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wait, what? it did?! |
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| Hoss | Jun 13 2013, 07:58 PM Post #783 |
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Yeah, but not in the same sense as PC. You couldn't make them, you could only download them. And the amount of mods on PS3 wasn't nearly as large as PC, since no one bothered to cook them for PS3. |
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| baldgye | Jun 13 2013, 08:00 PM Post #784 |
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thats still kinda awesome though... shame that game was trash eh On the subject of things Kojima says; MGS4 will be his last metal gear game. Edited by baldgye, Jun 13 2013, 08:01 PM.
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| Hoss | Jun 13 2013, 08:01 PM Post #785 |
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BUT KOJIMOOOOO |
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| Cartman | Jun 13 2013, 08:06 PM Post #786 |
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Negative Nancy
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It has been adapted though, they haven't been working for years on doing zero optimizations for PS3/360, it's pretty clear that these two platforms would be given priority given the time of when development started, what is more interesting to Konami, systems with a combined user install base of 140 million, or next gen systems that haven't even been announced? And yes, the game does look too good for PS3/360, I don't expect the visuals from that trailer to be in the final game, far off distance shit looks way too sharp and from what I can tell I haven't seen many jaggies either, but these are simple things to improve for a trailer, turn blur off, turn AA on. |
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| baldgye | Jun 13 2013, 08:07 PM Post #787 |
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lolcartman |
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| Hoss | Jun 13 2013, 08:08 PM Post #788 |
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They would no doubt want to show it, if they had. If anything, just to say ''Hey, look what we can make the PS3 do.'' They might have it running, but it's most likely not running that well.
http://www.ign.com/articles/2013/06/12/e3-2013-metal-gear-solid-5-the-phantom-pain-like-a-tv-series Edited by Hoss, Jun 13 2013, 08:11 PM.
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| TheOneEyedHound | Jun 13 2013, 08:12 PM Post #789 |
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Vulcan Raven
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V Has Cum Through |
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| Hoss | Jun 13 2013, 08:17 PM Post #790 |
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huehuehuehue |
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| TheOneEyedHound | Jun 13 2013, 08:39 PM Post #791 |
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Vulcan Raven
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I hate to compare these two games but from what I just read there it seems Metal gear solid V will be like "oh God here it comes" Saints Row 2, in which you can attack the story how you want and still end up with the same result. Boss battles might just be selectable or missions( not all of them ). Kojima has been watching the Walking Dead(Series), is that a direction he might go? Maybe skipping things, series don't always start you off in the same place as the last episode. Metal Gear Solid has been straight on, you knew where you were headed(like a movie the characters are going straight to the story). Series you build the story and try to guess what happen before they got from A to B. Did I lose any of you? Edited by TheOneEyedHound, Jun 13 2013, 08:41 PM.
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| bundy | Jun 13 2013, 08:53 PM Post #792 |
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Vulcan Raven
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I think Kojima always wanted to make an open-world game since MGS3. I remember interviews with him when he was making MGS3 stating that in the future he would like to make a game where you could land your parachute in any part of the map, maybe close to a boss instead to have to fight your way through (i know it sounds crazy, but i remember he saying something like that). Then when he started working with PS3 and making MGS4, he said that PS3 was able to do wonderful things, but later when the game was almost ready he said he couldn't create maps as big as he wanted (blaming the PS3 horsepower). But i thought the maps in the second chapter of MGS4 were big enough for you to have some freedom in which way you want to go, but ultimately getting in the same objective (that mansion). |
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| ASHLER | Jun 14 2013, 02:50 AM Post #793 |
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Johnny Sasaki
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E3 INTERVIEW: KOJIMA ON MGS 5 thtp://www.computerandvideogames.com/414360/interviews/e3-interview-kojima-on-mgs-5/
create user-generated missions that sounds interesting ^^ Metal Gear Solid V - Yoji Shinkawa Interview | E3 2013 http://www.youtube.com/watch?v=zC74n0VxRKU&feature=youtu.be TwitLonger HIDEO_KOJIMA@HIDEO_KOJIMA_EN
http://www.twitlonger.com/show/en4a62 I hope he's following the western marketing trends of game promotion. it would be nice to be able to play some MGS before the years out, or at least a demo. QUIET ![]() ![]() ![]() ![]() ![]() ![]() her at GDC ![]() This is one hell of a retcon!? MGS photo of master miller has is arm back, unless this is liquid or just an old photo?
Edited by ASHLER, Jun 14 2013, 06:42 AM.
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| Cartman | Jun 14 2013, 06:43 AM Post #794 |
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Negative Nancy
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Not sure how well it'd do them financially to have Ground Zeroes be a downloadable game only, but if they'd release GZ as a standalone at the end of this year for like 9.99 then I'd be all over that shit Feels like TPP is quite far off, of course I could be completely wrong but who knows if they're even ready for a 2014 release, they've said absolutely nothing about a date yet, and if it really is that far off I'm fucking all over getting the prologue early, if it's however only a couple of months in-between it'll feel a little cheap of them though in that CVG interview Kojima says they've still not decided how Ground Zeroes will be distributed so I guess anything is possible I guess the only problem for them would be that TPP will without a doubt sell better than a download only title would and then loads of people would be missing the prologue of the story |
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| ASHLER | Jun 14 2013, 07:08 AM Post #795 |
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Johnny Sasaki
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does Robin Atkin Downes sound like the new Kas ? http://www.youtube.com/watch?v=t7ZDtY6D-s8 http://www.youtube.com/watch?NR=1&v=QW_mNedJzDE&feature=endscreen MGSV: The Phantom Pain" E3 2013 Trailer (Extended Director's Cut) http://www.youtube.com/watch?feature=player_embedded&v=lQ8TZ4fRxFw
Edited by ASHLER, Jun 14 2013, 08:07 AM.
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| Hoss | Jun 14 2013, 11:50 AM Post #796 |
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Been said many a years ago that artwork, while of Miller, is Liquid as Miller. (hence both arms) |
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| baldgye | Jun 14 2013, 11:53 AM Post #797 |
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I still think Liquid is one of the best characters in MGS and would love it if as a child he played a major role in causing some shit |
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| TheOneEyedHound | Jun 14 2013, 04:43 PM Post #798 |
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Vulcan Raven
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I Flap to Quiet for some reason. I don't like the names(Quiet,Skull Face) they seem to simple, maybe thats how the africans know them by or the nickname they gave. Edited by TheOneEyedHound, Jun 14 2013, 04:45 PM.
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| Hoss | Jun 14 2013, 05:03 PM Post #799 |
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As opposed to... Vamp? The End? The Fear? The Pain? The Sorrow? Etc? :p |
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| baldgye | Jun 14 2013, 05:20 PM Post #800 |
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I know what you mean, they are nothing like the OG MGS boss names, which were so good; Machinegun Kid, Fire Trooper and ofc Tank... |
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