Welcome Guest [Log In] [Register]
Add Reply
Official MGS V Thread [Possible Spoilers & Nudes Of Zuben Inside]; PS3/Xbox 360/PS4/XB1
Topic Started: Mar 27 2013, 10:50 PM (69,457 Views)
Nyxus
Member Avatar
Administrator
[ *  *  *  *  * ]
Yeah, good thing his team intervened.
Offline Profile Quote Post Goto Top
 
Golgari
Member Avatar
Johnny Sasaki
[ * ]
Scotia
Sep 22 2013, 02:47 AM
PR is the act of instilling an idea into one's head, for a product, bro. I've done enough work in the game industry to know how PR goes, lol. Talking about features of a game and how they are ''big'' things, is the very definition of PR... I'm talking about how they are making the bodies aspect out to be a big thing.

And I didn't watch the demo, I'm talking about the game as a whole, the more and more I read about its features. I don't hate it, I dislike where the franchise is going.
PR is first of all the practice of managing the spread of information between an individual or an organization and the public. btw Kojima productions does not make a big thing out of the bodies aspect. They don't even talk about that feature.

but the franchise is not going anywhere. If you are talking about modernization, that's been since Metal Gear Solid 3:Subsistence. Hideo Kojima is not trying to be an ass forgetting it's fanbase.
Nyxus
Sep 22 2013, 01:11 PM
Yeah, good thing his team intervened.
To be honest with you. I don't see a point right now in the exclamation mark. In the past it was a gameplay feature because you could not tell what enemies are actually doing/thinking. Facial animation was limited and you could not tell the difference in the third person perspective.

So far MGSV exclamation point is used when enemy saw something strange (first demo showed us that guard found out dead body in the middle of a road)
Edited by Golgari, Sep 22 2013, 01:46 PM.
Offline Profile Quote Post Goto Top
 
Nyxus
Member Avatar
Administrator
[ *  *  *  *  * ]
The point is that it's an iconic element of the series, it would be a shame to drop it. When you think Metal Gear, you think cardboard boxes and exclamation marks.
Offline Profile Quote Post Goto Top
 
baldgye
Member Avatar
BANNED
I don't know seems like a bit of a relic at this point... Animation and resolution can convey an ! Now and with the alert sound effect that would probablly be just fine IMO


still waiting on scotty!
Edited by baldgye, Sep 22 2013, 04:56 PM.
Posted Image
Check out the hottest tracks of the year, from 2008 to 2014!

Offline Profile Quote Post Goto Top
 
Hoss
Member Avatar
One and Only
[ *  *  *  *  * ]
Golgari
Sep 22 2013, 01:43 PM
PR is first of all the practice of managing the spread of information between an individual or an organization and the public. btw Kojima productions does not make a big thing out of the bodies aspect. They don't even talk about that feature.he middle of a road)
Which is what I just described. Considering I was PR and media flow for nearly 5 years for Ubisoft, I don't need someone else telling me what my job was.

Also don't need someone telling me how the franchise has been getting molded, I'm well aware of how it's been getting shaped over the years, I'm hardly new to MG, bro. Been playing them since before you were born, if your profile birthdate is anything to go by.

@Pete: Soon, I just woke up.
Edited by Hoss, Sep 22 2013, 05:09 PM.
Posted Image
Offline Profile Quote Post Goto Top
 
baldgye
Member Avatar
BANNED
Scotia
Sep 22 2013, 05:08 PM
@Pete: Soon, I just woke up.
sorry babe didn't realise the time at your end figured it was early morning when you posted before :P
Posted Image
Check out the hottest tracks of the year, from 2008 to 2014!

Offline Profile Quote Post Goto Top
 
Hoss
Member Avatar
One and Only
[ *  *  *  *  * ]
baldgye
Sep 22 2013, 05:10 PM
Scotia
Sep 22 2013, 05:08 PM
@Pete: Soon, I just woke up.
sorry babe didn't realise the time at your end figured it was early morning when you posted before :P
Well I was up at around like 3-am so yeah lol. I'ma make some coffee, will post soon.
Posted Image
Offline Profile Quote Post Goto Top
 
baldgye
Member Avatar
BANNED
Diamond Dog
Sep 21 2013, 10:31 PM
Golgari
Sep 21 2013, 09:23 PM
and btw. I don't understand why people don't talk about this fantastic thing. It is probably the best thing right now.

The fact that it is open world and enemies will not disappear after they were knocked out
nope, sorry.
Legit post right here
Posted Image
Check out the hottest tracks of the year, from 2008 to 2014!

Offline Profile Quote Post Goto Top
 
Hoss
Member Avatar
One and Only
[ *  *  *  *  * ]
Aight so the couple things that concern me are the following:


  • Regenerative health
  • Marking system
  • Bullet time system
  • Blood splatters, indicative of damage


Regenerative health, for one. It's CoD style, and nothing like SE's. This is a bummer, for me. It's like the very definition of mainstream casualization and has absolutely no place in Metal Gear at all. This is not up for debate. It simply does not belong here. Next we have the marking system. I'm not going to rant and rave about this, all I will say is this should never be associated with Metal Gear. Ever. This is not Splinter Cell... we do not need this kind of mechanic at all. It's the ''new'' thing to do, though, so it managed to get squeezed into the game. This is a shame, to me. Bullet time. Oh bullet time... where would we be without you? Probably a better place than right now. The fact that the game slows down time WHEN YOU ARE SPOTTED says more than enough. The game should give you no second chances for exposing yourself, or being careless enough to be spotted. It never has, why start now? This feature is just ugly, in my opinion. On top of the whole lens flare system that let's you know you're spotted, and shouldn't move. This essentially allows me to have eyes in the back of my head. Again, something that doesn't belong in this franchise at all. And finally, blood splatters. just gonna say this:

Bloody screen, so real!

I seriously hope all of these can be turned OFF, or straight just become disabled on higher difficulties. If not, then this is truly a problem for me with this franchise that is so very blatantly losing touch with itself and its original vision, as a whole. Some of these features simply defeat the ''use your wits'' aspect the franchise is known for (in terms of stealth). To tell me the franchise is ''not going anywhere'' has to be the most ignorant thing you could say to me. Anyone else here could probably agree with me when I say it is most definitely going in a different direction than what the franchise is really known for. Even Nyxus, I'm sure, could agree with me on that. There are other qualms I have, but I don't feel like putting much out there, it's just opinions after all, but at least they're coming from someone who holds the franchise dear.
Posted Image
Offline Profile Quote Post Goto Top
 
Nyxus
Member Avatar
Administrator
[ *  *  *  *  * ]
Yes, it seems to be going in a different direction, and I understand people's concerns with those things. However, there are several things that kind of ease my concerns, personally.

Most importantly, this installment is still being lead by Kojima himself. If it was made by another team, without his supervision, I would be much more worried. But the fact of the matter is, Kojima has never disappointed me with this series, so I have to give him some credit and faith.

Secondly, I think MGS is always been known for making big chances. Maybe not to this extent, but still. People where angry that MGS4 had over the shoulder aiming, and bullets could be bought at any point in the game. But it's still my favorite game this gen.

Another thing is that I kind of understand his reasons for adding these mechanics. An open world is just a different situation than narrow corridors, so maybe they ask for different elements. And in my opinion, Metal Gear has always been about player choice. The way I usually play it, is sneak through an area until I get spotted (which happens often enough) and then continue quickly to the next area, shooting my way through.

It's not that I'm not worried about this game. I want to see for myself how these new elements work. But I'm more worried about another aspect, the story and especially the way in which it is told. I just hope Kojima won't completely rule out cutscenes, because for me they are the best part of the series.
Offline Profile Quote Post Goto Top
 
Hoss
Member Avatar
One and Only
[ *  *  *  *  * ]
While I do recognize that an open world will obviously raise new obstacles, I still feel this isn't the best way to go about overcoming said obstacles. Such as the bullet time when being spotted. This really has no ties to how big or small the world may be, it's simply a mechanic added onto the shooting game of MGS. It's 100% unnecessary. And the fact that the franchise has always taken huge steps and risks is one reason I adore it so much, but these kinds of ''risks'' don't sit well with me at all. It is taking a LOT of what has made games worse over the years, and planting them inside its already well-established gameplay mechanics.
Posted Image
Offline Profile Quote Post Goto Top
 
Nyxus
Member Avatar
Administrator
[ *  *  *  *  * ]
I guess we'll just have to wait and see how it works, and this is from the GZ demo. It could be that TPP section works differently. Or that some of these things are optional, or tied to difficulty levels.
Offline Profile Quote Post Goto Top
 
Hoss
Member Avatar
One and Only
[ *  *  *  *  * ]
Indeed.
Posted Image
Offline Profile Quote Post Goto Top
 
Golgari
Member Avatar
Johnny Sasaki
[ * ]
Scotia
Sep 22 2013, 05:41 PM
Regenerative health, for one. It's CoD style, and nothing like SE's. This is a bummer, for me. It's like the very definition of mainstream casualization and has absolutely no place in Metal Gear at all. This is not up for debate. It simply does not belong here. Next we have the marking system. I'm not going to rant and rave about this, all I will say is this should never be associated with Metal Gear. Ever. This is not Splinter Cell... we do not need this kind of mechanic at all. It's the ''new'' thing to do, though, so it managed to get squeezed into the game. This is a shame, to me. Bullet time. Oh bullet time... where would we be without you? Probably a better place than right now. The fact that the game slows down time WHEN YOU ARE SPOTTED says more than enough. The game should give you no second chances for exposing yourself, or being careless enough to be spotted. It never has, why start now? This feature is just ugly, in my opinion. On top of the whole lens flare system that let's you know you're spotted, and shouldn't move. This essentially allows me to have eyes in the back of my head. Again, something that doesn't belong in this franchise at all. And finally, blood splatters. just gonna say this:

Bloody screen, so real!

I seriously hope all of these can be turned OFF, or straight just become disabled on higher difficulties. If not, then this is truly a problem for me with this franchise that is so very blatantly losing touch with itself and its original vision, as a whole. Some of these features simply defeat the ''use your wits'' aspect the franchise is known for (in terms of stealth). To tell me the franchise is ''not going anywhere'' has to be the most ignorant thing you could say to me. Anyone else here could probably agree with me when I say it is most definitely going in a different direction than what the franchise is really known for. Even Nyxus, I'm sure, could agree with me on that. There are other qualms I have, but I don't feel like putting much out there, it's just opinions after all, but at least they're coming from someone who holds the franchise dear.
Regeneration Health is not CoD's style. Regeneration here is the simple act of balance. You can't have Rations in a game that is open-world. How are you going to balance That? Of course you can always go to the Gran theft Auto way with HP but that is basically the same thing.
In the past it was a linear game and designers knew exactly when players would need a medicine so they knew what to do with it + in Normal difficulties there was so much Rations and SUB Rations that it was almost impossible to kill Snake. This time you can only regenerate when you have a CHANCE to do it. In the past with decent amount of rations you could heal yourself at any circumstances.
Marking enemies is not Splinter Cell. Marking was before that. It was in Crysis 1 and even in Systems Shock 2 at some point which is a classic. I have issues with X-Ray thingy but marking is not a big of a problem when you don't have a Radar anymore that shows enemies and their vision. Now that was a problem.
Bullet time. Again, it's the matter of a balance issue. I'm sure there will be the option to turn it off but Open-World is filled with a ton of things and if you watched the demo you would understand that when you are spotted. That's it. You can't do anything. It's showtime by the end of the mission. You can't just kill 1 guy with alert phase and be done with it like in the past. Full base is attacking with full force.
Lens flare system is a logical step to the more smarter AI than before. In the past AI was dumb. It had only one vision in front of him and that vision was also on the radar. This time around AI is doing much more then that. AI can stand and use flashlight and search for you from any direction.

It's not going anywhere. It's Metal Gear but with modern system that enchances the experience. It's more complex than before and you can't go back. Personally I'm happy with some changes. In it's core its Metal Gear Solid and I can't be more happy about it.
Offline Profile Quote Post Goto Top
 
Hoss
Member Avatar
One and Only
[ *  *  *  *  * ]
Quote:
 
Regeneration Health is not CoD's style.


Except, it is.

Quote:
 
You can't have Rations in a game that is open-world.


You most certainly could have rations in an open world game... MMOs do it, those are open world. Other games have forms of rations, be it health pickups (via buying food) or otherwise.

Quote:
 
In the past it was a linear game and designers knew exactly when players would need a medicine so they knew what to do with it + in Normal difficulties there was so much Rations and SUB Rations that it was almost impossible to kill Snake. This time you can only regenerate when you have a CHANCE to do it. In the past with decent amount of rations you could heal yourself at any circumstances.


100% irrelevant. Rations could still be used, but limited in use.

Quote:
 
Marking enemies is not Splinter Cell. Marking was before that. It was in Crysis 1 and even in Systems Shock 2 at some point which is a classic.


And yet neither of those are stealth-heavy games. Which was my point... that you managed to skate around.

Quote:
 
I have issues with X-Ray thingy but marking is not a big of a problem when you don't have a Radar anymore that shows enemies and their vision. Now that was a problem.


Hardly a problem, more or less preference. Metal Gear games play wonderfully without radar, they add to the challenge and make you actually pay attention.

Quote:
 
Bullet time. Again, it's the matter of a balance issue. I'm sure there will be the option to turn it off but Open-World is filled with a ton of things and if you watched the demo you would understand that when you are spotted. That's it. You can't do anything. It's showtime by the end of the mission. You can't just kill 1 guy with alert phase and be done with it like in the past. Full base is attacking with full force.


And that should be it, to be honest. If you're caught, you shouldn't get a second chance. Your job is to get things done without alarm, if you can't do that, there should be consequences. ''Balance'' lol.

Quote:
 
Lens flare system is a logical step to the more smarter AI than before.


This makes no sense. The lens flare is there to tell you you were spotted. It's an indicator for the player to take cautious measures...

Quote:
 
In the past AI was dumb.


Irrelevant to the lens flare.

Quote:
 
It had only one vision in front of him and that vision was also on the radar. This time around AI is doing much more then that. AI can stand and use flashlight and search for you from any direction.


Which is what is called PATHING. That is not related to the VISUAL INDICATION THAT YOU ARE SPOTTED, aka the lens flare... -_-

Quote:
 
It's not going anywhere.


Dem blinders.


I'm certain I am not the only person here with these opinions, as well.
Edited by Hoss, Sep 22 2013, 07:47 PM.
Posted Image
Offline Profile Quote Post Goto Top
 
Golgari
Member Avatar
Johnny Sasaki
[ * ]
Quote:
 
Except, it is.

how? I'm sure you know a lot of games that use that mechanic and you can't compare these two games. One is a twitch-based-First person shooter and another one is a third person Stealth action adventure.

your comparison does not make any sense.
Quote:
 
You most certainly could have rations in an open world game... MMOs do it, those are open world. Other games have forms of rations, be it health pickups (via buying food) or otherwise.

MMO? Really? you compare MMO to stealth-action adventure with open world that has nothing to do with each other?
MMO health potions or whatever are used for regeneration when you battle monsters all the time and you can teleport or fly to the nearest shop and buy potions as much as you want at any situation or and circumstances + you always have something from monsters that can heal you. Your partner can also help you to kill monsters.

your comparison is irrelevant because these games have nothing in common and they have different design decisions.
Quote:
 
100% irrelevant. Rations could still be used, but limited in use.

you designed MGSV and you know exactly it's pacing to talk something about this? You can't. Regeneration is the most optimal feature for the Open-world game. It does not affect the gameplay and the action if you are looking for one.
Quote:
 
And yet neither of those are stealth-heavy games. Which was my point... that you managed to skate around.

that's where you are wrong. That is the reason why I mentioned Crysis 1. You can complete this game in full stealth and marks was the design decision to make your gameplay more stealthy if you wanted to go that way.

and Crysis 1 had sandbox and has some similarities with MGSV map design. So how exactly marks make MGS a Splinter Cell game? Well, it's not.
Quote:
 
And that should be it, to be honest. If you're caught, you shouldn't get a second chance. Your job is to get things done without alarm, if you can't do that, there should be consequences. ''Balance'' lol.

That's why there are different players with different play style. I'm sure there will be the option to turn it off. But I like the feature. It does not make the game easy, it gives me a chance to think next time more. It's a game. It sure need to have a challenge and at the same time it should be friendly with a player.

and btw, you still can fail the second chance :D
Quote:
 
This makes no sense. The lens flare is there to tell you you were spotted. It's an indicator for the player to take cautious measures...

Lens flare help you to not make stupid mistakes. Your vision in third person view is limited and there is no UI.
AI is smarter and looking at different directions and lens flare just tell you that "he is looking at you and trying to recognize you". You need to understand that your vision in "TP" games genres is limited.
Quote:
 
I'm certain I am not the only person here with these opinions, as well.


and I'm sure i'm not alone in this adventure too. That's why it is called OPINION. :P
Offline Profile Quote Post Goto Top
 
Hoss
Member Avatar
One and Only
[ *  *  *  *  * ]
Golgari
Sep 22 2013, 08:35 PM
Quote:
 
Except, it is.

how? I'm sure you know a lot of games that use that mechanic and you can't compare these two games. One is a twitch-based-First person shooter and another one is a third person Stealth action adventure.

your comparison does not make any sense.
Quote:
 
You most certainly could have rations in an open world game... MMOs do it, those are open world. Other games have forms of rations, be it health pickups (via buying food) or otherwise.

MMO? Really? you compare MMO to stealth-action adventure with open world that has nothing to do with each other?
MMO health potions or whatever are used for regeneration when you battle monsters all the time and you can teleport or fly to the nearest shop and buy potions as much as you want at any situation or and circumstances + you always have something from monsters that can heal you. Your partner can also help you to kill monsters.

your comparison is irrelevant because these games have nothing in common and they have different design decisions.
Quote:
 
100% irrelevant. Rations could still be used, but limited in use.

you designed MGSV and you know exactly it's pacing to talk something about this? You can't. Regeneration is the most optimal feature for the Open-world game. It does not affect the gameplay and the action if you are looking for one.
Quote:
 
And yet neither of those are stealth-heavy games. Which was my point... that you managed to skate around.

that's where you are wrong. That is the reason why I mentioned Crysis 1. You can complete this game in full stealth and marks was the design decision to make your gameplay more stealthy if you wanted to go that way.

and Crysis 1 had sandbox and has some similarities with MGSV map design. So how exactly marks make MGS a Splinter Cell game? Well, it's not.
Quote:
 
And that should be it, to be honest. If you're caught, you shouldn't get a second chance. Your job is to get things done without alarm, if you can't do that, there should be consequences. ''Balance'' lol.

That's why there are different players with different play style. I'm sure there will be the option to turn it off. But I like the feature. It does not make the game easy, it gives me a chance to think next time more. It's a game. It sure need to have a challenge and at the same time it should be friendly with a player.

and btw, you still can fail the second chance :D
Quote:
 
This makes no sense. The lens flare is there to tell you you were spotted. It's an indicator for the player to take cautious measures...

Lens flare help you to not make stupid mistakes. Your vision in third person view is limited and there is no UI.
AI is smarter and looking at different directions and lens flare just tell you that "he is looking at you and trying to recognize you". You need to understand that your vision in "TP" games genres is limited.
Quote:
 
I'm certain I am not the only person here with these opinions, as well.


and I'm sure i'm not alone in this adventure too. That's why it is called OPINION. :P
Yes, I compared it to an MMO, do you not see the very obvious reason why? OPEN. WORLD. Gameplay itself is different, but even so, you can still use healing potions out in the open if need be, but not in battle. Which, the way MGSV is doing it, is exactly the same. Thanks for giving me the chance to drive my point home a second time. -_-

It's clear as crystal and very plausible to compare. If you think otherwise, you are simply unable to accept logical comparisons. Crysis had stealth, but it wasn't the main focus, hence why it isn't stealth heavy. Simple English and reading comprehension, dude. I know you're not this thick-headed. How can rations affect gameplay and such? You designed MGSV and you know exactly it's pacing to talk something about this? You can't. :3

Lens flare helping you is still not tied to AI as you originally claimed. I made an extremely valid point with the lens flare in my rebuttal, no need to start making it out to be something that wasn't originally discussed. I understand things perfectly fine. Limited view = be more cautious. You need to stop telling me what I constantly ''need'' to do just because I bring up valid points, how about that? Otherwise, stop replying to my posts. Though it's probably best if you just do this to begin with.
Posted Image
Offline Profile Quote Post Goto Top
 
baldgye
Member Avatar
BANNED
Scotia
Sep 22 2013, 05:41 PM
Aight so the couple things that concern me are the following:


  • Regenerative health
  • Marking system
  • Bullet time system
  • Blood splatters, indicative of damage


Regenerative health, for one. It's CoD style, and nothing like SE's. This is a bummer, for me. It's like the very definition of mainstream casualization and has absolutely no place in Metal Gear at all. This is not up for debate. It simply does not belong here. Next we have the marking system. I'm not going to rant and rave about this, all I will say is this should never be associated with Metal Gear. Ever. This is not Splinter Cell... we do not need this kind of mechanic at all. It's the ''new'' thing to do, though, so it managed to get squeezed into the game. This is a shame, to me. Bullet time. Oh bullet time... where would we be without you? Probably a better place than right now. The fact that the game slows down time WHEN YOU ARE SPOTTED says more than enough. The game should give you no second chances for exposing yourself, or being careless enough to be spotted. It never has, why start now? This feature is just ugly, in my opinion. On top of the whole lens flare system that let's you know you're spotted, and shouldn't move. This essentially allows me to have eyes in the back of my head. Again, something that doesn't belong in this franchise at all. And finally, blood splatters. just gonna say this:

Bloody screen, so real!

I seriously hope all of these can be turned OFF, or straight just become disabled on higher difficulties. If not, then this is truly a problem for me with this franchise that is so very blatantly losing touch with itself and its original vision, as a whole. Some of these features simply defeat the ''use your wits'' aspect the franchise is known for (in terms of stealth). To tell me the franchise is ''not going anywhere'' has to be the most ignorant thing you could say to me. Anyone else here could probably agree with me when I say it is most definitely going in a different direction than what the franchise is really known for. Even Nyxus, I'm sure, could agree with me on that. There are other qualms I have, but I don't feel like putting much out there, it's just opinions after all, but at least they're coming from someone who holds the franchise dear.
I can see your worries and you make a fair enough point.


  • Regenerative health - I think the regen health and blood splatters go hand in hand, blood splatters replace a health bar and indicate how close to dying you are, it's a CoD mechanic for sure but I'm pretty sure Kojima has said that it was designed for the easier difficulties so newer players would have an easier time (akin to the EZ gun players got on the easy difficulty in MGS3).
  • Marking system - After reading your point on this I came close to changing my mind, but I'm still not sure how I really feel about it. Your essentially role playing as the greatest warrior that's ever lived and the marking system looks to essentially make up for the limitations of a video game (peripheral vision etc) by having enemies you've tagged come up on the HUD, that said they don't suddenly appear on the Radar you have (which I don't remember being in the demo)... that said it does mean that you can too easily track enemies though buildings etc.. so I'm not sure
  • Bullet time system - This is something I kinda like and makes sense becasue of how previous MGS games have worked in regards to levels. In previous games (MGS3 included) if you fucked up and caused an Alert state, you could move to the next area and escape without punishment, in this there are no level loads like that (or at least that's how it appears) and so giving players this chance does make sense in balancing the over-all game. But I also hope it's limited, akin to how in racing games you get to rewind the clock if you fuck up, I'd like to think that you get maybe 2-3 bullet-time mode things depending on the difficulty to make the game easier to play and more enjoyable.
Posted Image
Check out the hottest tracks of the year, from 2008 to 2014!

Offline Profile Quote Post Goto Top
 
Hoss
Member Avatar
One and Only
[ *  *  *  *  * ]
baldgye
Sep 22 2013, 09:41 PM
it's a CoD mechanic for sure
At least SOMEONE can understand what I'm talking about.
Posted Image
Offline Profile Quote Post Goto Top
 
GiantEnemyCrap
Member Avatar
Psycho Mantis
[ *  *  * ]
when will the english demo vids and all that be uploaded?
my tumblr comic.
if you want to add me on PSN or XBL PM me bro.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
ZetaBoards - Free Forum Hosting
Create a free forum in seconds.
Learn More · Register Now
Go to Next Page
« Previous Topic · Metal Gear Related · Next Topic »
Add Reply