| Official MGS V Thread [Possible Spoilers & Nudes Of Zuben Inside]; PS3/Xbox 360/PS4/XB1 | |
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| Topic Started: Mar 27 2013, 10:50 PM (69,457 Views) | |
| Nyxus | Sep 22 2013, 01:11 PM Post #1241 |
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Yeah, good thing his team intervened. |
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| Golgari | Sep 22 2013, 01:43 PM Post #1242 |
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Johnny Sasaki
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PR is first of all the practice of managing the spread of information between an individual or an organization and the public. btw Kojima productions does not make a big thing out of the bodies aspect. They don't even talk about that feature. but the franchise is not going anywhere. If you are talking about modernization, that's been since Metal Gear Solid 3:Subsistence. Hideo Kojima is not trying to be an ass forgetting it's fanbase. To be honest with you. I don't see a point right now in the exclamation mark. In the past it was a gameplay feature because you could not tell what enemies are actually doing/thinking. Facial animation was limited and you could not tell the difference in the third person perspective. So far MGSV exclamation point is used when enemy saw something strange (first demo showed us that guard found out dead body in the middle of a road) Edited by Golgari, Sep 22 2013, 01:46 PM.
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| Nyxus | Sep 22 2013, 02:31 PM Post #1243 |
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The point is that it's an iconic element of the series, it would be a shame to drop it. When you think Metal Gear, you think cardboard boxes and exclamation marks. |
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| baldgye | Sep 22 2013, 02:46 PM Post #1244 |
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I don't know seems like a bit of a relic at this point... Animation and resolution can convey an ! Now and with the alert sound effect that would probablly be just fine IMO still waiting on scotty! Edited by baldgye, Sep 22 2013, 04:56 PM.
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| Hoss | Sep 22 2013, 05:08 PM Post #1245 |
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One and Only
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Which is what I just described. Considering I was PR and media flow for nearly 5 years for Ubisoft, I don't need someone else telling me what my job was. Also don't need someone telling me how the franchise has been getting molded, I'm well aware of how it's been getting shaped over the years, I'm hardly new to MG, bro. Been playing them since before you were born, if your profile birthdate is anything to go by. @Pete: Soon, I just woke up. Edited by Hoss, Sep 22 2013, 05:09 PM.
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| baldgye | Sep 22 2013, 05:10 PM Post #1246 |
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sorry babe didn't realise the time at your end figured it was early morning when you posted before
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| Hoss | Sep 22 2013, 05:15 PM Post #1247 |
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One and Only
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Well I was up at around like 3-am so yeah lol. I'ma make some coffee, will post soon. |
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| baldgye | Sep 22 2013, 05:25 PM Post #1248 |
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Legit post right here |
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| Hoss | Sep 22 2013, 05:41 PM Post #1249 |
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One and Only
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Aight so the couple things that concern me are the following:
Regenerative health, for one. It's CoD style, and nothing like SE's. This is a bummer, for me. It's like the very definition of mainstream casualization and has absolutely no place in Metal Gear at all. This is not up for debate. It simply does not belong here. Next we have the marking system. I'm not going to rant and rave about this, all I will say is this should never be associated with Metal Gear. Ever. This is not Splinter Cell... we do not need this kind of mechanic at all. It's the ''new'' thing to do, though, so it managed to get squeezed into the game. This is a shame, to me. Bullet time. Oh bullet time... where would we be without you? Probably a better place than right now. The fact that the game slows down time WHEN YOU ARE SPOTTED says more than enough. The game should give you no second chances for exposing yourself, or being careless enough to be spotted. It never has, why start now? This feature is just ugly, in my opinion. On top of the whole lens flare system that let's you know you're spotted, and shouldn't move. This essentially allows me to have eyes in the back of my head. Again, something that doesn't belong in this franchise at all. And finally, blood splatters. just gonna say this: Bloody screen, so real! I seriously hope all of these can be turned OFF, or straight just become disabled on higher difficulties. If not, then this is truly a problem for me with this franchise that is so very blatantly losing touch with itself and its original vision, as a whole. Some of these features simply defeat the ''use your wits'' aspect the franchise is known for (in terms of stealth). To tell me the franchise is ''not going anywhere'' has to be the most ignorant thing you could say to me. Anyone else here could probably agree with me when I say it is most definitely going in a different direction than what the franchise is really known for. Even Nyxus, I'm sure, could agree with me on that. There are other qualms I have, but I don't feel like putting much out there, it's just opinions after all, but at least they're coming from someone who holds the franchise dear. |
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| Nyxus | Sep 22 2013, 05:50 PM Post #1250 |
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Yes, it seems to be going in a different direction, and I understand people's concerns with those things. However, there are several things that kind of ease my concerns, personally. Most importantly, this installment is still being lead by Kojima himself. If it was made by another team, without his supervision, I would be much more worried. But the fact of the matter is, Kojima has never disappointed me with this series, so I have to give him some credit and faith. Secondly, I think MGS is always been known for making big chances. Maybe not to this extent, but still. People where angry that MGS4 had over the shoulder aiming, and bullets could be bought at any point in the game. But it's still my favorite game this gen. Another thing is that I kind of understand his reasons for adding these mechanics. An open world is just a different situation than narrow corridors, so maybe they ask for different elements. And in my opinion, Metal Gear has always been about player choice. The way I usually play it, is sneak through an area until I get spotted (which happens often enough) and then continue quickly to the next area, shooting my way through. It's not that I'm not worried about this game. I want to see for myself how these new elements work. But I'm more worried about another aspect, the story and especially the way in which it is told. I just hope Kojima won't completely rule out cutscenes, because for me they are the best part of the series. |
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| Hoss | Sep 22 2013, 05:53 PM Post #1251 |
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While I do recognize that an open world will obviously raise new obstacles, I still feel this isn't the best way to go about overcoming said obstacles. Such as the bullet time when being spotted. This really has no ties to how big or small the world may be, it's simply a mechanic added onto the shooting game of MGS. It's 100% unnecessary. And the fact that the franchise has always taken huge steps and risks is one reason I adore it so much, but these kinds of ''risks'' don't sit well with me at all. It is taking a LOT of what has made games worse over the years, and planting them inside its already well-established gameplay mechanics. |
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| Nyxus | Sep 22 2013, 06:46 PM Post #1252 |
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I guess we'll just have to wait and see how it works, and this is from the GZ demo. It could be that TPP section works differently. Or that some of these things are optional, or tied to difficulty levels. |
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| Hoss | Sep 22 2013, 07:03 PM Post #1253 |
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One and Only
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Indeed. |
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| Golgari | Sep 22 2013, 07:27 PM Post #1254 |
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Johnny Sasaki
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Regeneration Health is not CoD's style. Regeneration here is the simple act of balance. You can't have Rations in a game that is open-world. How are you going to balance That? Of course you can always go to the Gran theft Auto way with HP but that is basically the same thing. In the past it was a linear game and designers knew exactly when players would need a medicine so they knew what to do with it + in Normal difficulties there was so much Rations and SUB Rations that it was almost impossible to kill Snake. This time you can only regenerate when you have a CHANCE to do it. In the past with decent amount of rations you could heal yourself at any circumstances. Marking enemies is not Splinter Cell. Marking was before that. It was in Crysis 1 and even in Systems Shock 2 at some point which is a classic. I have issues with X-Ray thingy but marking is not a big of a problem when you don't have a Radar anymore that shows enemies and their vision. Now that was a problem. Bullet time. Again, it's the matter of a balance issue. I'm sure there will be the option to turn it off but Open-World is filled with a ton of things and if you watched the demo you would understand that when you are spotted. That's it. You can't do anything. It's showtime by the end of the mission. You can't just kill 1 guy with alert phase and be done with it like in the past. Full base is attacking with full force. Lens flare system is a logical step to the more smarter AI than before. In the past AI was dumb. It had only one vision in front of him and that vision was also on the radar. This time around AI is doing much more then that. AI can stand and use flashlight and search for you from any direction. It's not going anywhere. It's Metal Gear but with modern system that enchances the experience. It's more complex than before and you can't go back. Personally I'm happy with some changes. In it's core its Metal Gear Solid and I can't be more happy about it. |
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| Hoss | Sep 22 2013, 07:42 PM Post #1255 |
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One and Only
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Except, it is.
You most certainly could have rations in an open world game... MMOs do it, those are open world. Other games have forms of rations, be it health pickups (via buying food) or otherwise.
100% irrelevant. Rations could still be used, but limited in use.
And yet neither of those are stealth-heavy games. Which was my point... that you managed to skate around.
Hardly a problem, more or less preference. Metal Gear games play wonderfully without radar, they add to the challenge and make you actually pay attention.
And that should be it, to be honest. If you're caught, you shouldn't get a second chance. Your job is to get things done without alarm, if you can't do that, there should be consequences. ''Balance'' lol.
This makes no sense. The lens flare is there to tell you you were spotted. It's an indicator for the player to take cautious measures...
Irrelevant to the lens flare.
Which is what is called PATHING. That is not related to the VISUAL INDICATION THAT YOU ARE SPOTTED, aka the lens flare... ![]()
Dem blinders. I'm certain I am not the only person here with these opinions, as well. Edited by Hoss, Sep 22 2013, 07:47 PM.
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| Golgari | Sep 22 2013, 08:35 PM Post #1256 |
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Johnny Sasaki
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how? I'm sure you know a lot of games that use that mechanic and you can't compare these two games. One is a twitch-based-First person shooter and another one is a third person Stealth action adventure. your comparison does not make any sense.
MMO? Really? you compare MMO to stealth-action adventure with open world that has nothing to do with each other? MMO health potions or whatever are used for regeneration when you battle monsters all the time and you can teleport or fly to the nearest shop and buy potions as much as you want at any situation or and circumstances + you always have something from monsters that can heal you. Your partner can also help you to kill monsters. your comparison is irrelevant because these games have nothing in common and they have different design decisions.
you designed MGSV and you know exactly it's pacing to talk something about this? You can't. Regeneration is the most optimal feature for the Open-world game. It does not affect the gameplay and the action if you are looking for one.
that's where you are wrong. That is the reason why I mentioned Crysis 1. You can complete this game in full stealth and marks was the design decision to make your gameplay more stealthy if you wanted to go that way. and Crysis 1 had sandbox and has some similarities with MGSV map design. So how exactly marks make MGS a Splinter Cell game? Well, it's not.
That's why there are different players with different play style. I'm sure there will be the option to turn it off. But I like the feature. It does not make the game easy, it gives me a chance to think next time more. It's a game. It sure need to have a challenge and at the same time it should be friendly with a player. and btw, you still can fail the second chance ![]()
Lens flare help you to not make stupid mistakes. Your vision in third person view is limited and there is no UI. AI is smarter and looking at different directions and lens flare just tell you that "he is looking at you and trying to recognize you". You need to understand that your vision in "TP" games genres is limited.
and I'm sure i'm not alone in this adventure too. That's why it is called OPINION.
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| Hoss | Sep 22 2013, 08:42 PM Post #1257 |
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One and Only
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Yes, I compared it to an MMO, do you not see the very obvious reason why? OPEN. WORLD. Gameplay itself is different, but even so, you can still use healing potions out in the open if need be, but not in battle. Which, the way MGSV is doing it, is exactly the same. Thanks for giving me the chance to drive my point home a second time. ![]() It's clear as crystal and very plausible to compare. If you think otherwise, you are simply unable to accept logical comparisons. Crysis had stealth, but it wasn't the main focus, hence why it isn't stealth heavy. Simple English and reading comprehension, dude. I know you're not this thick-headed. How can rations affect gameplay and such? You designed MGSV and you know exactly it's pacing to talk something about this? You can't. :3 Lens flare helping you is still not tied to AI as you originally claimed. I made an extremely valid point with the lens flare in my rebuttal, no need to start making it out to be something that wasn't originally discussed. I understand things perfectly fine. Limited view = be more cautious. You need to stop telling me what I constantly ''need'' to do just because I bring up valid points, how about that? Otherwise, stop replying to my posts. Though it's probably best if you just do this to begin with. |
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| baldgye | Sep 22 2013, 09:41 PM Post #1258 |
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I can see your worries and you make a fair enough point.
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| Hoss | Sep 22 2013, 09:43 PM Post #1259 |
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One and Only
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At least SOMEONE can understand what I'm talking about. |
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| GiantEnemyCrap | Sep 22 2013, 11:25 PM Post #1260 |
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Psycho Mantis
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when will the english demo vids and all that be uploaded? |
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my tumblr comic. if you want to add me on PSN or XBL PM me bro. | |
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