- Vincent Ladouceur || Human || Rogue
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Stats: Cool 1 - Hard 1 - Hot 1 - Sharp 2 - Will 2 Shock Clock: 0:00 - 3:00 - 6:00 - 9:00 - 10:00 - 11:00 - 12:00 Harm Clock: 0:00 - 3:00 - 6:00 - 9:00 - 10:00 - 11:00 - 12:00 Experience: 3/5 Wealth: 1 Equipment: - Rend and Sever (3-harm melee heavy) - Throwing Knives (2-harm close) - Assassin Bindings (1-armor) - Assassin Cloak (+1ongoing to avoid detection at night) - Survival Gear (+1ongoing to survive in the wilds) - Favor (Chantry) Advantages: - The Restless (2-harm gang medium 1-armor undead shockproof embattled) Ally: Chianti Madrigal (Lover) Enemy: Etienne Lamoureux (Dictator)
- Moves
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Traveler: You are well-traveled and know a great deal about the world. Whenever you move to a new location, roll+Sharp. On a 10+, you know something immediately interesting and useful about this place or its people. On a 7-9, you know something interesting, and it's on you to make it useful. On a miss, you know less than you thought, or you used to know it before they changed what 'it' was.
Nightshade: When you go into battle, roll+Sharp. On a 10+, hold 3. On a 7-9, hold 1. You may spend your hold at any time, 1 for 1, to: - Seize an objective by stealth. - Create an opportunity for an ally. They are boosted on their next roll. - Name a character on the battlefield but out of your reach. You cross the distance between you instantly, before they have time to adjust or react.
Silent Blade: When you attack from hiding or a position you prepared in advance, your attacks are treated as having the ap tag.
Necromancy: You are skilled in the magics of ash and sepulchre, able to raise and command the dead. When you call upon the bodies or spectres of the restless dead, roll+Will. On a 10+, hold 3. On a 7-9, hold 2. You can spend your hold at any time, 1 for 1, to make the dead: - Fight for you, as a gang, for 1 tick of combat (with stats determined by your surroundings on both sides of the shroud) - Gather a single discrete piece of information on someone or something - Report on your immediate surroundings, in either the mortal world or the winding ways - Haunt, harass, or impede someone until the next sunrise
On a miss, the dead may turn against you, or they may simply refuse to hear you the next time you call.
Hand of the Restless: When you lead the Restless into battle, roll+Will. On a 10+, hold 3. On a 7-9, hold 2. You can spend your hold 1 for 1, at any time, to make them: - Make a hard advance (as though they rolled to apply violence to a situation, and hit with a 7-9) - Break through fortifications and embankments (automatically destroying 2-cover per hold spent) - Claim the bodies of the fallen (healing 1-harm per hold spent) - Retreat from battle while any foes still live
On a miss, the Restless will act according to their nature on any turn you don't directly control them. By nature, the Restless will fight until they or their enemy are dead to the last, fight without organization, and feast on the bodies of the fallen rather than claiming them.
- The Restless
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By default, you have about a dozen risen dead (2-harm gang small 1-armor undead), then choose 2: x You have about two dozen risen dead following in your wake. Medium instead of small. x The Restless have been long-dead, and no longer remember pain. Ignore Shock. _ The Restless include a beansidhe, dullahan, wraith, or other undead horror. They may opt to inflict psychic-harm instead of physical-harm. _ The Restless maintain a spark of independence and human intelligence. +burst. _ The Restless include the risen corpses of great beasts of war. +1-harm.
And choose 1: x The Restless have the attention of skilled hunters and wardens. +embattled.
- History
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Eloise Iscariot +1 Aria Mazikeen +2 Seiki Bowerbird +1 Yu'kiko +1 Galatea of White Orchard +2 Hara +0
- Goals
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Short-Term: Discover the fate of his little sister, Estelle Ladouceur. Medium-Term: Settle the score with Etienne Lamoureux. Long-Term: Protect Chianti Madrigal in her search.
- Advancements
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Starter: Cool 1 - Hard 1 - Hot 1 - Sharp 1 - Will 1 +1 Racial Move (Traveler) +1 Class Training or General Move (Nightshade) +1 Personal Move (Hand of the Restless)
Tier I _ +1 Cool (Max +3) _ +1 Hard (Max +3) _ +1 Hot (Max +3) x +1 Sharp (Max +3) x +1 Will (Max +3) x +1 Class Training or General Move (Silent Blade) _ +1 Class Training or General Move _ +1 Class Training or General Move x +1 Move from any Class Training list (Necromancy) _ Create a second character to play
Tier II (Locked) _ +1 to any stat (Max +3) _ Advance 1 Basic Move _ Advance 1 Basic Move _ Advance 1 Basic Move _ Advance 1 Basic Move _ Advance 1 Class Training or General Move _ Advance 1 Class Training or General Move _ Remove a debility _ Retire your character to safety and make a new character _ +1 Move from any Class Training list
Tier III (Locked) _ +1 Class Training or General Move _ +1 Racial Move _ Advance 1 Basic Move, Class Training Move, or General Move _ Advance your Personal Move _ Request a second Personal Move from the GM
Edited by Requiem, Jul 22 2014, 11:39 AM.
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