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Yu'kiko
Topic Started: May 9 2014, 02:09 AM (85 Views)
Bainick

Name: Yu'kiko
Race: Miura
Class: Engineer

Stats:

Cool: 0
Hard: -1
Hot: 0
Sharp: 2
Will: 2

Moves:
Feeding the Hoard: At the beginning of the turn, roll+Sharp. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hell, hold 1 anyway. At any time during the turn, you can spend your hold, 1 for 1, to name something you've seen and simply must have. You will find it in your possession before the turn ends. On a miss, the GM can attach strings to anything that does come into your possession.

Acquisitive Eye: When you see, hear about, or otherwise come to know of a thing you want, roll+Sharp. On a 10+, you can ask the GM 3 questions from the following list. On a 7-9, ask 2:
- How can I make this mine?
- Who will stand in my way?
- Who will try to take it from me once I have it?
- What is this truly worth?

Mechanic: You have a workshop, an assistant or two (NPCs – describe them), and a skill for taking apart, putting together, and designing machines. For your workspace, choose three: junkyard, skilled labor, rare materials, high-tech gadgets, a cargo vehicle, darkroom, security, a unique relic

JUNKYARD, SKILLED LABOUR, HIGH - TECH GADGETS

When you go into your workspace and dedicate yourself to making a thing, or to getting to the bottom of something technological, decide what you’re doing and tell the GM. The GM will tell you “sure, no problem, but…” and then 1 to 4 of the following:
- You'll have to add __ to your workspace.
- You'll need to figure out __.
- You'll need to find __.
- It'll cost you – a lot – in wealth and favors.
- It's going to take days/weeks/months of work to finish.
- You'll be exposing yourself and your companions to serious danger.
- It's going to take a few/many/dozens/hundreds of tries before you get it right.
- The best you'll be able to manage is a crap version, weak or unreliable.

The GM might choose to link these conditions together with 'and', or might throw in a merciful 'or', at his discretion.

Automated Turrets: When you set up a defensive turret in battle, you automatically make that position a secure one and you are counted as boosted to defend a secure position. Furthermore, you can defend that position even if you leave it. If you choose to redirect an attack from a person or thing in your position to yourself, you may redirect it to the turret instead, destroying the turret and ending this move.

Appraisal: When you read a charged situation, on a hit, in addition to your other questions, you may ask this:
- What's the most beautiful, the rarest, or the most valuable thing here?

When you read a person, on a hit, in addition to your other questions, you may ask this:
- What's the best thing you own, or the best thing you're carrying?

Eqipment:
- 1 proper weapon
Chi'e - Long Range, 3 shock damage, Loud.
- 1 small weapon
Nat'suo - Close (Wrench), 2 harm damage
- 1 set of armor
Cloak of many pockets - 1 armour.
- tool belt: +1-forward to field-repair finicky technology
- hidden pounches: boosted to holdout small items
- rope: useful for things rope is useful for
- 1-Wealth

History:

Vincent Ladouceur
+1

Eloise Iscariot

Goals:
Short Term:
Medium Term: Make own Airship.
Long Term: Prove that Yu'kiko is better then Per'se'phone

Advancements:
Automated Turrets
Appraisal
Galatea Get!
Edited by Bainick, Jul 17 2014, 04:44 PM.
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