Welcome Guest [Log In] [Register]
Add Reply
The Battle Moves
Topic Started: Jun 1 2014, 09:16 PM (36 Views)
wayward
Administrator
Battle Moves
In addition to the eight Basic Moves, all characters have access to the following moves during the course of battle.

Defend a Secure Position: When you hunker down and defend a secure position, roll+Hard. On a 10+, hold 3. On a 7-9, hold 1. While holding your position, you may spend your hold 1 for 1 to:
- Grant someone in your position 2-cover (lost in the same way as Ward, non-refreshable).
- Grant yourself 2-cover (lost in the same way as Ward, non-refreshable).
- Suppress an assault against your position, the enemy must stop their advance for one tick.

On a miss, your position is no longer secure – it’s now untenable, and you proceed accordingly.

Maintain an Untenable Course: When you soldier through an untenable course or hold an untenable position, roll+Hard. On a hit you can hold it, and you’ll come under only incidental fire, even past 9:00. On a 7-9, things are still untenable or insecure, you’re glitched until you’re safe. On a miss, you have to abandon your position now or suffer concentrated fire.

Follow Through: When you follow through on someone else's move, roll+Hx (for PCs) or +Cool (for NPCs). On a hit, choose one:
- You make an untenable position secure
- You dominate someone's position
- You inflict terrible harm
- You create an opportunity that anyone can follow through on, the GM will tell you what

On a 7-9, the GM will also choose one:
- You take concentrated fire now.
- Your position is now untenable, and you proceed accordingly.
- You miss noticing something important.

Hit the Deck: When you throw yourself out of harm's way, roll+Sharp. On a hit, you're safe for now. On a 7-9, the GM will choose one of the following:
- You’re pinned down, and glitched until you relocate or the incoming fire stops
- You dropped/lost something essential
- You take 1-shock

Provide Covering Fire: When you provide covering fire for someone, roll+Cool. On a hit, you keep them from coming under fire for that tick of combat. On a 7-9, their position or course is untenable, and they proceed accordingly. On a miss, they suffer concentrated fire now.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Hall of Legends · Next Topic »
Add Reply