- Aria Mazikeen ~ Russalka ~ Warrior
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Stats: Cool 1 - Hard 2 - Hot 1 - Sharp 1 - Will 2 Shock Clock: 0:00 - 3:00 - 6:00 - 9:00 - 10:00 - 11:00 - 12:00 Harm Clock: 0:00 - 3:00 - 6:00 - 9:00 - 10:00 - 11:00 - 12:00 Experience: ooooo Wealth: 1 Equipment: - Eyrehorn Longbow (3-harm far reload) - Russalka Scimitar (3-harm melee fragile) - Silver Dagger (2-harm melee) - Winterweave Cloak (2-ward) - Lightfoot Boots (efforts to track you are glitched) - Firefly Charm (produces light) Advantages: - None Ally: Ura Temen [Confidante] Enemy: The Stalker in the Winter Night [Tormentor]
- Moves
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Racial - Songkeeper: Your knowledge of the old songs and histories of the Russalka grants you uncanny insight into the world around you. Gain the advanced version of the read a situation move.
Personal - Shadow of the Laughing God: When you go into battle, roll+Will. On a 10+, hold 2. On a 7-9, hold 1. During the course of the battle, you may spend your hold 1 for 1 at any time to name a character on the scene. For the remainder of the battle, all harm you deal to that character is treated as ap, wp, and bp.
Class - Weaponmaster: When you go into battle, roll+Hard. On a 10+, hold 2. On a 7-9, hold 1. You may spend your hold at any time, 1 for 1, to: - Add a tag to one of your weapons for 1 tick - Remove a tag from one of your weapons for 1 tick
Wildcard - Mentalism: You are skilled in magics that alter perception and emotion. When you warp someone's thoughts or senses, roll+Will. On a hit, choose one: - They're glitched for the next two ticks - They want to do something for you, as though you'd rolled to seduce or manipulate a person and hit with a 10+ - They see, hear, or otherwise perceive a single concrete detail of your choosing - They're terrified of you (or something you showed them), as though you'd rolled to apply pressure to a situation and hit with a 10+
On a 10+, when the effect passes, they won't necessarily know it came from you.
- History
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Vincent Ladouceur +3 (Vincent is in love with Aria; Vincent once did her a serious favour) Seiki Bowerbird +0 Yu'kiko -1 (Yu'kiko has stolen from Aria; Yu'kiko once unwittingly turned Aria to her enemies) Galatea of White Orchard +1 (Crossed paths somewhere unexpected) Hara +1 (Exchange of small favours)
- Goals
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Short-Term: Find someone to interpret her dreams. Medium-Term: Track down and slay the Stalker in the Winter Night. Long-Term: Learn the location of the Solstice Road, physically or ephemerally.
- Advancements
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Tier I _ +1 Cool (Max +3) x +1 Hard (Max +3) _ +1 Hot (Max +3) _ +1 Sharp (Max +3) x +1 Will (Max +3) _ +1 Class Training or General Move _ +1 Class Training or General Move _ +1 Class Training or General Move x +1 Move from any Class Training list (Mentalism) _ Create a second character to play
Tier II (Locked) _ +1 to any stat (Max +3) _ Advance 1 Basic Move _ Advance 1 Basic Move _ Advance 1 Basic Move _ Advance 1 Basic Move _ Advance 1 Class Training or General Move _ Advance 1 Class Training or General Move _ Remove a debility _ Retire your character to safety and make a new character _ +1 Move from any Class Training list
Tier III (Locked) _ +1 Class Training or General Move _ +1 Racial Move _ Advance 1 Basic Move, Class Training Move, or General Move _ Advance your Personal Move _ Request a second Personal Move from the GM
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