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Aria Mazikeen
Topic Started: Jun 17 2014, 05:28 PM (133 Views)
Sparrow

Aria Mazikeen ~ Russalka ~ Warrior
 
Stats: Cool 1 - Hard 2 - Hot 1 - Sharp 1 - Will 2
Shock Clock: 0:00 - 3:00 - 6:00 - 9:00 - 10:00 - 11:00 - 12:00
Harm Clock: 0:00 - 3:00 - 6:00 - 9:00 - 10:00 - 11:00 - 12:00
Experience: ooooo
Wealth: 1
Equipment:
- Eyrehorn Longbow (3-harm far reload)
- Russalka Scimitar (3-harm melee fragile)
- Silver Dagger (2-harm melee)
- Winterweave Cloak (2-ward)
- Lightfoot Boots (efforts to track you are glitched)
- Firefly Charm (produces light)
Advantages:
- None
Ally: Ura Temen [Confidante]
Enemy: The Stalker in the Winter Night [Tormentor]


Moves
 
Racial - Songkeeper: Your knowledge of the old songs and histories of the Russalka grants you uncanny insight into the world around you. Gain the advanced version of the read a situation move.

Personal - Shadow of the Laughing God: When you go into battle, roll+Will. On a 10+, hold 2. On a 7-9, hold 1. During the course of the battle, you may spend your hold 1 for 1 at any time to name a character on the scene. For the remainder of the battle, all harm you deal to that character is treated as ap, wp, and bp.

Class - Weaponmaster: When you go into battle, roll+Hard. On a 10+, hold 2. On a 7-9, hold 1. You may spend your hold at any time, 1 for 1, to:
- Add a tag to one of your weapons for 1 tick
- Remove a tag from one of your weapons for 1 tick

Wildcard - Mentalism: You are skilled in magics that alter perception and emotion. When you warp someone's thoughts or senses, roll+Will. On a hit, choose one:
- They're glitched for the next two ticks
- They want to do something for you, as though you'd rolled to seduce or manipulate a person and hit with a 10+
- They see, hear, or otherwise perceive a single concrete detail of your choosing
- They're terrified of you (or something you showed them), as though you'd rolled to apply pressure to a situation and hit with a 10+

On a 10+, when the effect passes, they won't necessarily know it came from you.


History
 
Vincent Ladouceur +3 (Vincent is in love with Aria; Vincent once did her a serious favour)
Seiki Bowerbird +0
Yu'kiko -1 (Yu'kiko has stolen from Aria; Yu'kiko once unwittingly turned Aria to her enemies)
Galatea of White Orchard +1 (Crossed paths somewhere unexpected)
Hara +1 (Exchange of small favours)


Goals
 
Short-Term: Find someone to interpret her dreams.
Medium-Term: Track down and slay the Stalker in the Winter Night.
Long-Term: Learn the location of the Solstice Road, physically or ephemerally.


Advancements
 
Tier I
_ +1 Cool (Max +3)
x +1 Hard (Max +3)
_ +1 Hot (Max +3)
_ +1 Sharp (Max +3)
x +1 Will (Max +3)
_ +1 Class Training or General Move
_ +1 Class Training or General Move
_ +1 Class Training or General Move
x +1 Move from any Class Training list (Mentalism)
_ Create a second character to play

Tier II (Locked)
_ +1 to any stat (Max +3)
_ Advance 1 Basic Move
_ Advance 1 Basic Move
_ Advance 1 Basic Move
_ Advance 1 Basic Move
_ Advance 1 Class Training or General Move
_ Advance 1 Class Training or General Move
_ Remove a debility
_ Retire your character to safety and make a new character
_ +1 Move from any Class Training list

Tier III (Locked)
_ +1 Class Training or General Move
_ +1 Racial Move
_ Advance 1 Basic Move, Class Training Move, or General Move
_ Advance your Personal Move
_ Request a second Personal Move from the GM
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