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Islwynne
Topic Started: Jul 3 2014, 01:02 PM (65 Views)
muffins

Islwynne -- Fiannan -- Leader
 
Stats: Cool 2 - Hard 2 - Hot 0 - Sharp 0 - Will 2
Shock Clock: 0:00 - 3:00 - 6:00 - 9:00 - 10:00 - 11:00 - 12:00
Harm Clock: 0:00 - 3:00 - 6:00 - 9:00 - 10:00 - 11:00 - 12:00
Experience: 0/5
Wealth: 1
Equipment:
- Winged Spear (Howl): 3-harm melee heavy
- Halfsword (Briar): 2-harm melee
- Aureas Mail: 1-armor
- Adelaide: mount swift
- Connections: Seren's Vigil
- White Rose Cloak: +1forward when negotiating with Chantry faithful
Advantages:
- The Banner of the White Rose: gang small 3-harm 2-armor mobile vendetta
Ally: Emilia Daire [Friend]
Enemy: Eros Merchant [Prophet]

Moves
 
Racial - Ancestral Blessing: Whenever you are healed by another character, you recover from 1 additional harm.

Personal - Oathkeeper: Seren's favor guides and protects you in your holy mission. When you go into battle, roll+Will. On a 10+, hold 3. On a 7-9, hold 2. You may spend your hold at any time, 1 for 1, to:
- Ignore the effects of a magically-themed move or attack that would otherwise affect you
- Name a magical entity (a familiar, summon, golem, etc) on the battlefield. You banish, dispel, or otherwise remove them from the battle.
- Name a piece of magical or alchymical equipment possessed by a character within reach. You dispel, sabotage, or otherwise remove its utility.

Class - Command: When you lead a gang into battle, roll+Cool. On a 10+, hold 3. On a 7-9, hold 2. On your turn, you can spend your hold 1 for 1 to make your gang:
- Make a hard advance (as though they rolled to apply violence to a situation, and hit with a 7-9)
- Stand strong against a hard advance (as though rolled to defend a secure position, and hit with a 7-9)
- Make an organized retreat (as though they rolled to maintain an untenable course or position, and hit with a 7-9)
- Cover your retreat (as though they rolled to provide covering fire, and hit with a 7-9)
- Fight and die to the last

Class - Pack Tactics: When leading a gang in battle, your gang counts as though it were one size larger than it actually is.


The Banner of the White Rose
 
By default, you have a gang of about 15 dudes with (2-harm gang small 1-armor ). Then, choose 2 strengths:
- Your gang is about 30 dudes – a medium gang instead of a small gang.
x Your gang is well-armed, and their weapons are in good repair. +1-harm.
- Your gang's armory includes one or more high-caliber weapons. Add 'siege'.
x Your gang is well-armored, and their armor is in good repair. +1-armor.
x Your gang is nomadic at heart, able to move and keep in fighting shape without a home base. Add 'mobile'.
- Your gang is self-sufficient, able to provide for itself through raiding, salvage, mercenary work, etc. Add 'rich'.
- Your gang includes an elite warrior. Describe this person.

And 1 weakness:
x Your gang has made a powerful, recurring enemy. Add 'vendetta'.


History
 
Aria Mazikeen
Eloise Iscariot
Galatea of White Orchard
Hara
Seiki Bowerbird
Vincent Ladouceur
Yu'kiko


Goals
 
Short-Term: Find the survivors of the tragedy that befell the Northern Wolves
Medium-Term: Rally and destroy Eros Merchant and the Scarlet Veil
Long-Term: Root out and destroy the rot at the heart of Seren's Vigil


Advancements
 
Tier I
_ +1 Cool (Max +3)
x +1 Hard (Max +3)
_ +1 Hot (Max +3)
_ +1 Sharp (Max +3)
x +1 Will (Max +3)
x +1 Class Training or General Move (Pack Tactics)
_ +1 Class Training or General Move
_ +1 Class Training or General Move
_ +1 Move from any Class Training list
x Create a second character to play Choose a new option for the Banner of the White Rose

Tier II (Locked)
_ +1 to any stat (Max +3)
_ Advance 1 Basic Move
_ Advance 1 Basic Move
_ Advance 1 Basic Move
_ Advance 1 Basic Move
_ Advance 1 Class Training or General Move
_ Advance 1 Class Training or General Move
_ Remove a debility
_ Retire your character to safety and make a new character
_ +1 Move from any Class Training list

Tier III (Locked)
_ +1 Class Training or General Move
_ +1 Racial Move
_ Advance 1 Basic Move, Class Training Move, or General Move
_ Advance your Personal Move
_ Request a second Personal Move from the GM


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