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Welcome to thhe Edo Era Continuity's forum! We are a literate roleplaying community located in the game Furcadia and we strive to offer a fun, friendly and realistic as possible roleplay experience! This is where all dream news, events, announcements and related information can be found and parused at leisure. Take your time, look around and remember that we encourage originality!


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26 Principles of Strict RP; Please Read - open discussion
Topic Started: Jul 13 2014, 08:41 PM (64 Views)
The Edo Era Continuity
Administrator
The following was taken from the official Furcadia website. The article in its entirety can be viewed here. I strongly suggest that you all view the explanations and consider them carefully. It's valuable information, and it might give you some more insight as to what sort of RP we expect in this guild.

1. OOC speech is heavily avoided, and kept in brackets when it's necessary to address everybody present.

2. Backgrounds that impose large world-assumptions on the Continuity require approval.

3. Favoritism towards your OOC friends is not accepted.

4. Abilities or equipment that put others in an awkward position require rules and/or a neutral authority to see that their acquisition and use are fair.

5. Keep your Alts (your different characters) apart.

6. Keep information that you know only OOCly to yourself.

7. You have a right to protection from an OOC grudge.

8. A "Timestop" is assumed to take place just before any combat occurs.

9. Within reason, you have a right to take back actions.

10. You do not have OOC control of the consequences of your IC actions.

11. Your Alts' experience and knowledge of the game
world are separate.

12. Outside Continuities are NOT accepted.

13. At some point, in order to participate, you need to knowingly agree to a Continuity.

14. Ultimately, somebody has to be in charge of the Continuity.

15. Players have the right to be a valid part of the Continuity. You may not act as if someone else was not there.

16. Every player has the right to fair representation of their character's IC abilities.

17. It is up to the Guild to regulate which kinds of action players are expected to roleplay-out.

18. Upholding the Continuity is everybody's job.

19. You may not take an action with natural consequence that would cause major change to the Continuity unless those in charge of the Continuity say it is okay.

20. The beauty of Strict RP is that your character *can* affect the Continuity, in a way they could not, in Persona RP.

21. In-Character Actions yield In-Character Consequences.

22. To protect the Continuity, Plot Assumptions sometimes must override what players want.

23. Unless the game system says otherwise, you may only have secret knowledge if you learned it during actual play.

24. You have the right to the resolution of an IC conflict.

25. Scenes with pre-arranged outcomes are inappropriate for Strict Roleplaying.

26. In OOC speech, please be respectful to your Guild's staff and all the other Players.

Now that you've read them through (and I hope you looked at the article with the explanations), feel free to discuss them here. I think you'll find that many of the things that we harp on you about (specifically on character sheets) are explained a bit better here.

"Many of you will decide that Strict Roleplaying is more hassle than you want. That's okay! But hopefully you understand why many people find Persona Roleplaying very unsatisfying, and why Strict Roleplaying is relatively rare."

Part of why we're so picky is that we want this place to be a satisfying, authentic, and balanced guild for Japanese-based RP. Hopefully this gave you something to mull over.
Edited by Foshiku, Feb 21 2015, 10:01 PM.
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