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United States Marine; Sample/Referance profile exemplifying a US Marine
Topic Started: Dec 27 2012, 05:38 AM (93 Views)
KillerOfKings98
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== = UNITED STATES MARINE = ==

NAME: Killer
AGE: ~20 years old
WEIGHT: 160 lbs
HEIGHT: 5’9”
GRADE: Level 1.3
CLASS: Spearhead attack soldier

BIO:
I’ll fill this in later.


LONG RANGE: M14 DMR
Type: Solid-slug | Range: 800 meters | ROF: Semi-auto | Ammo Cap: 20 rounds
Yes Halo fans, the DMR is a real weapon utilized by the real Marine Corps. A standard M14 fitted with a scope and outfitted with modern accessories. This weapon is given to those Marines who have even greater marksmanship abilities than their fellow bulldogs within the squad. A light sniper weapon of sorts used to engage specific targets where the M16 might fail to meet the standard.
The weapon is reliable and packs a heavier punch than the M16 that replaced it in 1963.


MID RANGE: M16A4
Type: Solid-slug | Range: 370 meters | ROF: ~800 rpm | Ammo Cap: 30 rounds
The ubiquitous M16 has seen little evolution over the years and the weapon that found its way into Marine hands during the Vietnam conflict. Lightweight and able to give Marines greater mobility over the heavier M14, far more accurate and ranged than the often-compared AK-47.


SHORT RANGE: M9A1 / KA-BAR Knife and Bayonet
Type: Solid-slug | Range: 50 meters | ROF: Semi-Auto | Ammo Cap: 15 rounds
The Beretta M9 has taken over the M1911 as the standard-issue sidearm for many firearm-use departments including the Marine Corps. It can hold more rounds and while it doesn’t offer the same amount of impact, Marines can use their superb accuracy to take down more targets in lethal areas such as mid-center chest and head.

In addition, every Marine carries a KA-BAR knife, a 7” blade that can also double as a utility knife, but all Marines know it primarily as a weapon. Able to cut and slash, Marines know how to disarm an enemy with a knife and how to savagely handle one. The favored ambush tactic taught uniquely by the Marines is to stab the kidney first to stun the target before slitting their throat. This prevents the target in question from flailing, shooting, or otherwise making it more difficult to keep the attack under wraps. If that weren’t enough, all Marines know how to effectively use a bayonet both in hand and on the end of a rifle to serve as an extension of close quarter lethality.


SPECIAL: M32 Grenade Launcher
Type: Solid-slug | Range: 400 meters | ROF: ~180 rpm | Ammo Cap: 6 rounds
A relatively developed weapon, dubbed the “six-pack attack”, it is a short, lightweight, and flexible weapon that produces very little noise. It can be used to shoot a parachute-lofted camera for men to see over enemy cover, as anti-personnel weaponry taking out points of cover or armored vehicles, or break down barriers. The fact it be shot and reloaded rapidly while on the move adds to its great versatility over the stubby one-shot grenade launchers used in the past.


SPECIAL 2: Hand Grenades / Navy Corpsman
Type: Grenades | Effect: Various | Detonation: Timer | Target: Indiscriminate
Depending on the mission, Marines may carry any assortment of grenades, including flash bangs, gas grenades for outdoor crowd control, and of course the pineapple ‘frag’ grenades that tears apart targets with heavy shrapnel and the inevitable shockwave. All going into combat have handled live grenades and know their greatest potential on enclosed areas.
But in addition many Marine groups have Navy corpsmen attached to their squads (because the Marines are too busy focusing on completing the mission and killing to even think or consider tending the wounded). While often lightly armed himself, Corpsmen are sometimes known as ferociously disturbed members of the military family (they aren’t into repairing lacerated, dying people for no reason) and will easily side with Marines over their own Navy in a bar fight! Loyal to the end, they know a shot of morphine is the most dangerous tool in their arsenal, as it allows fellow Marines to ignore the grievous pain and focus more on killing.
It should also be noted that when running for cover, the conscious, capable wounded are expected to be shooting while being carried!




== X-FACTORS ==
The X-Factor list here represents an Infantry Marine officer from the United States having experienced at least a few minor engagements and one long gun battle. He is wearing full combat gear.


Accuracy: 51/100 – Marines are renowned for their excellent marksmanship. Even trying to enter service in the band requires passing the firing range training minimum, comparable to Army standard marksmanship honors. (Which my sister did achieve)

Combat: 38/100 – Marines are trained in MCMAP which over the years included kill or serious injury attack by redirecting opponent’s limbs or use of first-hit brute force. The program has recently incorporated non-lethal attacks for policing strategies in the Middle East.

Physicality: 6/100 – With average human male at 5, Marines going into combat are often extremely physically fit, carrying nearly four dozen pounds of weight worth of gear.

Damage Intake: 9/100 – Marines have good pain tolerance and in the heat of battle have been known to infectiously defy limits. One lost his arm and so to keep fighting stabbed a stick into the stump of his shoulder and used that to level his gun. They have been known to endure everything from frost-bitten, rotting feet in Korea, to impossible jungle diseases in Spanish-American War.

Damage Resistance: 10/100 – Marines have a full set of equipment, a helmet, and Interceptor body armor. This helps protect them from general shrapnel, high-speed impacts, dragging along a vehicle by rope, and burns.

Stealth: 39/100 – Marines are typically only as stealthy to reach the enemy before letting all hell break loose. Not much greater than most humans, though disciplined silence (not coughing, scratching, etc.) is still a factor.

Sensory: 49/100 – In night-time operations they can come equipped with night vision and all can use masks and goggles with shades to protect their eyesight.

Initiative: 26/100 – Marines are often the first ones going into a combat zone, and follow the trend of attack first, ask questions later. This is why they require so much extra training for briefing on missions over the Army. They can react to seemingly harmless people trying to assassinate them on the streets where they must cope with common villagers. Evident in Vietnam and the Middle East.

Stamina: 33/100 – It has been proven recently that most Marines (their officers anyway) are indeed extreme athletes on top of their game. By reproducing training exercises with professional MMA fighters, the men found themselves completely exhausted and respectively impressed despite the fact they didn’t wake up at 5 am that morning with a 3 mile run and minimal food.

Finesse: 39/100 – Their finesse is improved through the use of obstacle courses and forcing them to navigate forest-environment terrain with weights on equal to their combat gear, and then fight a number of well-protected trainers acting as enemies.

Energy Potential: 10/100 – Several Marines come with an assortment of lighters, radios, flashlights, and even spare batteries for some of their electronic equipment.

Adaptive Creativity: 44/100 – Marines are taught to be largely self-sufficient on the battlefield so that squads can adapt to many scenarios, rather than sitting and waiting on high command. Training for the officers is even tougher, as most of what they must do is sink-or-swim individual practice.

Raw Speed: 18/100 – Marines run several miles every day to keep up their physical endurance and running speed. A bolt of adrenaline can give a fit soldier incredible amount of speed to the point of an Olympic sprinter.

Reflexes: 24/100 – Marines train with the brutal and flexible martial arts in order to react before they even think about their attackers. In this way they are able to kill the enemy before they themselves are killed. Hesitation is heavily frowned upon in combat. In fact, most Marines do not even register the fact they just ended a human life until after the initial encounter.

Experience: 17/100 – As stated, this is a Marine who has endured one good gunfight and a few other encounters with his enemy. Has probably killed two or three times.

Discipline: 49/100 – Marines are renowned for their ability to coordinate with others and remain cool in a fight. When their Special Forces cross-train with the Army Special Forces, most of the tactics being drilled were already learned in Marine basic training.

Intelligence: 39/100 – Having already been part of a few combats and basic training, the standard Marine is often a tough and smart soldier, as stated required to think a little on his own in order to overcome obstacles that are impossible for others.

Training: 45/100 – US Marine basic training is a clear cut-above most other branches of the military, even around the world. It isn’t the most intense or harshest training program, but in the civilized world it is brutal with a decent washout rate.

Audacity: 67/100 – Marines are taught to fight despite what’s in front of them. The greater the odds against them the better they seem to achieve. This is the number one reason why the Marines are so famous; their last stands and head-long attacks with lone survivors taking on entire platoons by themselves. They are taught not to rely on anyone but themselves to get the job done.

Intimidation: 24/100 – The mere presence of a Marine on the battlefield can be an unsettling presence, armed and all. In Somalia, when the Marines were occupying the country, fights broke out less and threats even on the civilians were low. When the Army took their place, the Somalis were constantly trying to push the limits of the military presence, which finally escalated into the Black Hawk Down incident.

Tactics: 35/100 – Like most others who go through basic training, the Marines are taught about how to achieve victory in combat.

Intuition: 25/100 – While not superhuman, Marines have a heightened feeling over what would happen with a lack of action.

Psychological Warfare: 31/100 – Marines take out pin-point targets quick and effectively in order to leave gaping holes and unquestioning proof they are the best in the field. This gives the enemy more incentive to think twice about continuing a battle against them or they will lose their numbers.

Strength of Mind: 43/100 – Marines are literally tormented when they go through basic training, all the worse for the officers (the officers in training who only get veteran drill instructors, most of which have killed on the battlefield). I personally think they would be harder to mind control than Storm Troopers.

Killer Instinct: 48/100 – Marines are well-known for having violent tendencies in and outside of the battlefield. The strict rules that govern their lifestyles off-base and in active duty is designed as a protective leash on innocent society. They are always the ones who fight back on crime, regardless of what weapons were involved.

Psychology: 50/100 – Thanks to the effects that harsh, bitter warfare has on the mind, only the brutal basic training endured as close to hell as possible keep them going after combat. They are capable of becoming psychopathic killers when the need arises, and western coast gangs will send new recruits into the Marine Corps to receive just that.

Inner Torment: 49/100

Corruption: 43/100

TOTAL: 938/2800


== STRENGTHS AND WEAKNESSES ==
For the U.S. Marines, their greatest strength is also a factor as a weakness: their audacity levels. In a firefight against other humans, this can provide a sense of dominance on the battlefield. But it also causes them to be stubborn combatants and when faced up against enemies of equal prowess or greater stubbornness, their casualty counts build up very quickly from lack of surrender.
Edited by KillerOfKings98, Dec 27 2012, 05:39 AM.
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